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ERIC ED449191: Preparations for Modelling the Relationship between Competence and Qualifications. No. 77. PDF

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DOCUMENT RESUME TM 032 299 ED 449 191 Rasmussen, Ole Elstrup; Jensen, Jorgen Aage AUTHOR Preparations for Modelling the Relationship between TITLE Competence and Qualifications. No. 77. (Sweden). Cognitive Science Research.; Copenhagen INSTITUTION Lund Univ. Univ. (Denmark). Competence Research Centre. ISSN-0281-9864 ISSN 2000-00-00 PUB DATE 45p.; Produced with financial support from the Danish NOTE Research Councils. Reports - Research (143) PUB TYPE MF01/PCO2 Plus Postage. EDRS PRICE *Competence; Computer Software; Educational Theories; DESCRIPTORS *Models; *Qualifications; *Simulation; *Student Evaluation Virtual Communities IDENTIFIERS ABSTRACT This report presents basic theoretical and methodological assumptions for investigating the relationship between competence and qualifications by means of simulation tasks. An analysis of the types of tasks that have been used in the study of problem solving psychology serves as a background for an exposition of the relationship between competence and qualifications. The vehicle for investigating competence and qualifications is the INTOPIA computer program, which simulates a virtual international reality of global enterprises from construction of plants to the sale and financing of products. Findings are reported from a pilot experiment involving two teams of two adults each, the aim of which was to examine the feasibility of using the program in research. Findings indicate that the number of sessions needs to be reduced from the amount used in the teaching situation for which it was developed originally. The issues for investigation in a forthcoming experiment and the tool to be used for modeling the behavior of subjects are outlined. (Contains 35 references.) (Author/SLD) Reproductions supplied by EDRS are the best that can be made from the original document. ISSN 0281-9864 Preparations for Modelling the Relationship between Competence and Qualifications Ole Elstrup Rasmussen Jurgen Aage Jensen 2000 No. 77 CA mot: 9LISTSWITA I'V.04.-,.144.1A 1140.SWANITaitifthAtmoviAaai-/- U.S. DEPARTMENT OF EDUCATION Office of Educational Research and Improvement PERMISSION TO REPRODUCE AND EDUCATIONAL RESOURCES INFORMATION DISSEMINATE THIS MATERIAL HAS CENTER (ERIC) BEEN GRANTED BY document has been reproduced as 11.:;is received from the person or organization 4, tie rell-Ject± originating it. fl 0 Minor changes have been made to improve reproduction quality. TO THE EDUCATIONAL RESOURCES Points of view or opinions stated in this document do not necessarily represent INFORMATION CENTER (ERIC) official OERI position or policy. 4,1.f Copenhagen University Denmark KOGNITIONSVETENSKAPLIG FORSKNING Cognitive Science Research Lund University Sweden AVAILABLE BEST COPY Preparations for Modelling the Relationship between Competence and Qualifications Ole Elstrup Rasmussen Jurgen Aage Jensen No. 77 2000 Cognitive Science Research Lund University University of Copenhagen Editorial board Bernhard Bierschenk (editor), Lund University Inger Bierschenk (co-editor), University of Copenhagen Ole Elstrup Rasmussen, University of Copenhagen Helge Helmersson (adm. editor), Lund University JOrgen Aage Jensen, The Royal Danish School of Educational Studies Adm. editor Cognitive Science Research Helge Helmersson Copenhagen Competence Dep. of Business Adm. Research Center Lund University University of Copenhagen P.O. Box 7080 Njalsgade 88 S-220 07 Lund DK-2300 Copenhagen S Sweden Denmark 2 Abstract theoretical and methodological includes a presentation of basic This report assumptions for investigating the relationship between competence and qualifications by means of simulation tasks. An analysis of the types of tasks that have been used in the study of problem solving psychology serves as a background for an exposition of the relationship between competence and qualifications. The vehicle for investigating task that competence and qualifications is the INTOPIA program, which involves a simulates entrepreneurial enterprise. Findings are reported from a pilot experiment, in the aim of which was to examine the feasibility of adapting the program for use research. In particular, the findings indicate that the number of sessions needs to be reduced considerably from the amount used in the teaching situation for which it was originally developed. Finally, the issues for investigation in a forthcoming experiment and the tool to be used for modelling the behaviour of the subjects are outlined. 4 3 Contents 1. Overall Aim of the Project 4 1.1 The Content of this Report 4 1.2 The Concepts of Task and Problem 5 1.2.1 Goal attainment task 7 1.2.2. Serial goal attainment task 7 1.2.3 Target attainment task 8 1.2.4 Stability attainment task 9 1.3 Summary 9 2. A Conception of the Relationship between Competence and Qualifications 9 2.1 Basic Assumptions 9 2.1.1 Dorner's position 10 2.1.2 The ontology of SimCom 10 2.2 Definitions 13 2.2.1 Competence 13 2.2.2 Qualifications 14 2.2.3 Learning 15 2.3 The Structure of the Concepts 15 2.4 The Process View of the Conception 16 3. A Pilot Experiment 17 3.1 The Course of Task Engagement 17 3.1.1 Subjects preparation 17 3.1.2 Duration and distribution of activities 17 3.1.3 Handling the task materials 18 3.1.4 Concluding remarks about handling task materials 20 3.2 Preliminary Examination of Instruments of Analysis 20 3.2.1 Systemic networks 20 3.2.2 PERTEX an instrument for mapping mental structure 21 3.3 Changes to the Experimental Set-up Following the Pilot Experiment 23 3.3.1 Selection of subjects 23 3.3.2 Duration of task engagement 23 3.3.3 Changes in directions for use of templates 24 3.3.4 Construction of new tools for subjects 24 3.4 Summarising the Results of the Pilot Experiment 24 4. Discussion and Perspectives 24 5. Final Remark 27 6. References 28 Authors' Note 31 Appendix 4 1. Overall Aim of the Project The aim of the project Simulation studies of competence and qualifications (SimCom) is to investigate the relationship between competence and qualifications, the development of leadership. A number of theoretical and to elucidate considerations and preliminary observations form the basis for developing the experimental set-up (described below) that will enable us to achieve our goal. A model for the description and analysis of human characteristics has been developed (Jensen & Nissen, 1997), certain strategies for analysing dynamic tasks have been and established (Jensen & Bredo, 1978; Jensen, 1990; Jensen & Bertelsen, 1991), preliminary observations have been made of dynamic modelling as an educational tool (Jensen, 1992). Further, the data collection will be guided by a theory of competence and (Elstrup qualifications development and a theory of leadership/administration Rasmussen, 1997, 1998). The simulation task that will be used in this series of experiments will be generated by the computer program INTOPIA (Thorelli, Graves & of Lopez, 1995). The standard version of this type of task includes management production-, sales-, and marketing systems. The version adapted to fit the current study is described below. The task requires participants to perform reiterative searches and process information in order to make decisions, observe the consequences of their own actions, and make new decisions. The study of the complex psychological processes involved in leadership and the unfolding of competence requires types of tasks that are sufficiently complicated for such processes to occur. Simulation tasks/dynamic tasks, as argued below, meet this requirement. The overall aim of our endeavour is to contribute to the research literature concerning the generalisation of knowledge. How can competence, qualifications, and leadership/administration capacities, which are developed in a specific experimental context, be generalised to larger, more comprehensive, 'natural' contexts? An essential issue in this general formulation is the problem of domain- bound qualifications and domain-independent competence (Sternberg & Frensch, 1991; Frensch & Funke, 1995). 1.1 The Content of this Report The current report presents the findings from our exploration of the strengths and weaknesses of INTOPIA, the task selected for further experiments (Thorelli et al., 1995). This task has been developed over the last few decades as a means for teaching and learning economics. monk is a simulation program, which simulates a virtual construction of plants, reality of global enterprises concerning international manufacturing, sale and financing of products. A prominent feature is that the into a stream of truly (top entrepreneurial simulation "...forces participants management) decisions of business philosophy and objectives..." (Thorelli et al., 1995, p. 1) INTOPIA has many attractive features for our purpose, including access to the underlying model, with options for simplifying the task. It offers an assorted selection of information for the participants, as well as a wide range of response possibilities. However, it was considered an empirical question whether it could be sensibly adapted for experimental purposes, with constraints such as relatively few sessions, the enlistment of experimental subjects, and the need for no particular demand on knowledge of economics. 6 5 A pilot study designed to address the use of INTOPIA in this context is presented below. The results indicate that it is indeed feasible to adapt the program for experimental purposes. Our first experiments explore the relationship between competence and qualifications; an examination of 'leadership' is postponed until later experiments. This report also presents a brief account of the background for selecting simulation tasks, as well as an exposition of our conception of competence and qualifications. basis and methodological report outlines theoretical the Finally, this constraints for conducting experiments on competence and qualifications. 1.2 The Concepts of Task and Problem The concept of task denotes an experimental setting that exists as an exhaustive listing ideally environment. The description of a task encompasses an of possible states and the legal transformations within the task. This description is, obviously, independent of potential participants in the study. Any task order can be described by two parameters, the type of component relations and the type of organisation. The term 'problem' denotes how the subject construes the situation, what (s)he perceives, where to go, and how to reach the end. Figure 1 attempts to integrate a characterisation of the task with a subject-dependent setting of 'problem'. Figure 1. The Relation between the Concepts of Task and Problem Type of component Task order relations Dynamic Static Target Goal Transparent attainment attainment Type of organisa- tion Stability Serial goal Intransparent attainment attainment Problem The following list of statements explicates the figure, which can serve as the basis for characterising the selected examples of problem-solving studies that are presented in the following sub-sections. A task has a finite set of states; this applies in principle, but some 'dynamic tasks' have such a huge number of states that in practice the set of states may be considered infinite. One of the states is the initial state. 6 A task always encompasses at least one input and one output component, i.e. a task has an I/O- interface. A task may encompass one or more internal components. A component or a set of components can change randomly, linearly or non- linearly. In practice, randomly changing components are of no major significance in tasks utilised in problem-solving experiments. Tasks constructed by means of non-solvable systems of non-linear equations are yet to be seen within the field of problem solving. Components are organised either as a series of causal relations or as a network of causal relations. In the latter case, the task may encompass direct feedback, which function of its means that in a one-component system, a component changes as a which means that a own output. The task may also encompass indirect feedback, component changes as a function of one or more components that are functionally dependent on the first component. A task organised as a series of relations is considered static, whereas a task organised as a network of relations is dynamic. A dynamic task is either moving towards a state of equilibrium because of a pre- dominance of negative feedback, or moving away from equilibrium because of a predominance of positive feedback. In practice, dynamic tasks are not constructed to move away from equilibrium because they are extremely difficult to manage. If a task encompasses one or more components or sets of components that cannot be manipulated directly or indirectly through input components, the task is said to be intransparent, otherwise the task is said to be transparent. Given a specific input or a specific and finite series of inputs subsequently a transparent, static task reaches an endstate. When called a specific input receiving the final input, a state is reached that makes further inputs impossible; thus, the subject has solved the problem by attaining the goal. Given a specific input, a transparent, dynamic task reaches a state of equilibrium. A repetition of the last input preserves the state of equilibrium; thus, the subject has solved a problem by attaining the target. Given a specific input, an intransparent, static task reaches an end-state. However, the task may at any point change in such a way that a different end-state is reached when applying another specific input; thus, the subject has solved the problem by attaining a series of goals. Given a specific input, an intransparent, dynamic task reaches a state of equilibrium. However, repeating the last input does not necessarily preserve the state of equilibrium. In order to preserve the state of equilibrium, a new specific input must be applied; thus, the subject has solved the problem by attaining stability. The parameters of task order combined with the concept of problem seem to be capable of clarifying a good deal of empirical observations. In an intransparent, dynamic task, the problem appears as stability attainment; in a transparent, dynamic task, the problem appears as target attainment; in an intransparent, static task, the problem appears as serial goal attainment; and finally in a transparent, static task, the problem appears as goal attainment. In the following sections, prominent instances of each type of task will be briefly reviewed, providing support for the relevance and validity of the experimental design for the proposed experiments. 7 1.2.1 Goal attainment task The Tower of Hanoi is a well-worn task in cognitive research. It has been thoroughly investigated by Klix (1971), and it was the vehicle for proposing "The theory of learning by doing" [our italics] (Anzai & Simon, 1979). Recently, researchers have used the task as a neuropsychological tool, attempting to identify frontal lobe dysfunction (Krikorian et al., 1994). The task has been conceived of, somewhat intuitively, as requiring 'planning ability', but a proper task analysis has not substantiated the claim. Three pegs on a board are labelled A, B, and C. A number of seriated discs and the smallest one at the top. are positioned on peg A, the largest one at the bottom The problem consists of getting this series of discs transferred to peg C, using peg B adhere to two as a relay station, in as few moves as possible. The moves must constraints: only one disc at a time can be moved and a larger disc cannot be placed above a smaller disc. The challenge of the problem is to make the moves in the proper of redundant moves, sequence. Inter-subject variation consists of the number redundant with respect to necessary and sufficient moves, which is given by the expression 2n 1, n denoting the number of discs. If performance in the task is to be used to reveal cognitive processes, a task analysis must be conducted. Thus, aspects of performance that are specifically contingent on the concrete task must be distinguished from aspects that are of psychological interest beyond the concrete situation. When such a task analysis is performed (see e.g., Bredo & Jensen, 1983, p. 74), it becomes apparent that the necessary and sufficient moves can be divided into blocks of five different operations in a particular sequence. For instance, for a five- disc version of the task, the number of states is 31. Each block of states comprises the operations of 'partitioning', 'relaying', 'assembling', 'sub-goal solution', and 'new sub goal'. Each of these terms refers to the series of discs. At first glance, one might think that since there are 31 states, there are also 31 situations in which to choose the next move. However, when the rules of the game are considered, the only real options reducing the number of are in the partitioning operation and the assembling operation, situations in which a choice can be made to eight. The basis for deriving subjects' strategies, from the pattern of choices during the solution, is correspondingly reduced. This type of task is obviously transparent and static in the sense specified above. 1.2.2 Serial goal attainment task The well-known Wisconsin Card Sorting Test can serve as an example of this type of task. Four cards containing geometric figures varying with respect to number, form and colour are presented to the subject. Each card from a separate pile of cards has to be matched with one of the four cards, and the subject has to discern the sorting principle. The subject is informed whether his/her categorisations are correct or not. When the subject has attained a stipulated number of correct responses, the experimenter changes the criteria for the category, without notifying the subject. The subject then has to adapt his/her choices to a new situation. The number of presentations of cards is considered a measure of the subject's flexibility (see e.g., Posner & Raichle, 1994). 8 When the card sorting task and the experimenter are viewed as one 'system', the system is considered intransparent. Thus, the subject, in fact, has to attain a series of goals of the same kind. 1.2.3 Target attainment task In Berry and Broadbent (1995, p. 132), the subjects of the experiment ...took on the role of manager of a simple SUGAR PRODUCTION FACTORY and were required to reach and maintain specified levels of sugar output by varying the number of workers employed. The equation relating sugar output to workforce "was such that there was no unique output associated with any one input" since "the resulting sugar output depended on the previous sugar output as well as the new workforce figure." (ibid., p. 133) According to Buchner (1995, p. 49), ...the system operates according to a simple equation, which states that the sugar output at time t+1, St+1, is determined by the most recent output St and the present input 4, the number of workers employed by the subject: St+1= 2 11- St where 1 = I = 12 and 1= S = 12. The values of / are multiplied by 100 and the values of S are multiplied by 1,000 to represent the number of workers and the sugar output in tons, respectively, at time t. In the equation, the term 'Sr' may be interpreted as if the workers at time t+1 are tired, due to the hard work performed at time t. One possible implication is that at any time, except at time to, only part of the workforce is active. An alternative interpretation of the equation is that a portion of the working hours has to be used for production dependent maintenance. If the target value is an even number, 8(000) for example, it is possible to attain the target value and maintain the production at that level by using 8(00) workers (8=2*8-8). When the target value is an uneven number, for example 7(000), it can only be approximated. In order to maintain an average production of 7(000), that is, 8(000) at time t and 6(000) at time t+1, the subject has to use 7(00) workers (8=2*7-6 and 6=2*7-8). In the Berry and Broadbent experiment, the equation was not given to the subjects. However, in several similar experiments, the subject was told that the output was determined by his/her input, and that he/she should "try to crack the pattern" (Berry & Broadbent, 1995, p. 144). The experimenters made the relationship between input and output variables more or less salient by changing the instructions. When the salience was high, the subjects performed better. When the subjects knew that the problem was governed by some sort of regularity, they were not only able to control the system better, they were also better at explaining why they performed as they did. Thus, the type of component relations is dynamic, because a network of causal feedback relations among the variables of the task exists. In the 'factory', the amount of workers influences the production, which in turn influences the amount of level of production. The type of workers necessary for attaining a specific organisation is transparent, because the task does not encompass unreachable components. 10

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