EMOTIONS AND AFFECT IN HUMAN FACTORS AND HUMAN–COMPUTER INTERACTION Edited by Myounghoon Jeon Michigan Technological University, Houghton, MI, United States Copyright Academic Press is an imprint of Elsevier 125 London Wall, London EC2Y 5AS, United Kingdom 525 B Street, Suite 1800, San Diego, CA 92101-4495, United States 50 Hampshire Street, 5th Floor, Cambridge, MA 02139, United States The Boulevard, Langford Lane, Kidlington, Oxford OX5 1GB, United Kingdom Copyright © 2017 Elsevier Inc. All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or any information storage and retrieval system, without permission in writing from the publisher. 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To the fullest extent of the law, neither the Publisher nor the authors, contributors, or editors, assume any liability for any injury and/or damage to persons or property as a matter of products liability, negligence or otherwise, or from any use or operation of any methods, products, instructions, or ideas contained in the material herein. Library of Congress Cataloging-in-Publication Data A catalog record for this book is available from the Library of Congress British Library Cataloguing-in-Publication Data A catalogue record for this book is available from the British Library ISBN: 978-0-12-801851-4 For information on all Academic Press publications visit our website at https://www.elsevier.com/books-and-journals Publisher: Nikki Levy Acquisition Editor: Emily Ekle Editorial Project Manager: Barbara Makinster Production Project Manager: Nicky Carter Designer: Matthew Limbert Typeset by Thomson Digital List of Contributors Jacob Aday Northern Michigan University, Marquette, MI, United States Robert K. Atkinson Arizona State University, Tempe, AZ, United States Mustafa Baydogan Bogazici University, Istanbul, Turkey Anthony F. Beavers The University of Evansville, Evansville, IN, United States Jenay M. Beer University of South Carolina, Columbia, SC, United States Tibor Bosse VU University Amsterdam, Amsterdam, The Netherlands Winslow Burleson New York University, New York, NY, United States Rafael A. Calvo School of Electrical and Information Engineering, University of Sydney, Sydney, NSW, Australia Joshua M. Carlson Northern Michigan University, Marquette, MI, United States Andrea Cavallaro Queen Mary University of London, London, United Kingdom Maria Elena Chavez-Echeagaray Arizona State University, Tempe, AZ, United States David Cherry Clemson University, Clemson, SC, United States Shaundra B. Daily University of Florida, Gainesville, FL, United States Shelby S. Darnell Clemson University, Clemson, SC, United States Oya Demirbilek University of New South Wales, Sydney, NSW, Australia Stephen H. Fairclough Liverpool John Moores University, Liverpool, United Kingdom Paul A. Fishwick University of Texas at Dallas, Richardson, TX, United States Joseph P. Forgas University of New South Wales, Sydney, NSW, Australia Andrea Gaggioli Catholic University of Sacred Heart; Istituto Auxologico Italiano, Milan, Italy Javier Gonzalez-Sanchez Arizona State University, Tempe, AZ, United States Hatice Gunes University of Cambridge, Cambridge, United Kingdom Peter A. Hancock University of Central Florida, Orlando, FL, United States Bruce Hanington Carnegie Mellon University, Pittsburgh, PA, United States Eva Hudlicka Psychometrix Associates, College of Information and Computer Sciences, University of Massachusetts-Amherst, Amherst, MA, United States Joseph Isaac University of Florida, Gainesville, FL, United States Melva T. James Clemson University, Clemson, SC; Massachusetts Institute of Technology, Lexington, MA, United States Myounghoon Jeon Michigan Technological University, Houghton, MI, United States xiii xiv List of Contributors Karina R. Liles University of South Carolina, Columbia, SC, United States Seyedeh Maryam Fakhrhosseini Michigan Technological University, Houghton, MI, United States Tal Oron-Gilad Ben-Gurion University of the Negev, Be’er Sheva, Israel Sujan Pakala University of South Carolina, Columbia, SC, United States Dorian Peters School of Electrical and Information Engineering, University of Sydney, Sydney, NSW, Australia John J. Porter, III Clemson University, Clemson, SC, United States Andreas Riener Johannes Kepler University Linz, Linz, Austria; Ingolstadt University of Applied Sciences, Ingolstadt, Germany Giuseppe Riva Catholic University of Sacred Heart; Istituto Auxologico Italiano, Milan, Italy Will Rizer Northern Michigan University, Marquette, MI, United States Tania Roy Clemson University, Clemson, SC, United States James A. Russell Boston College, Chestnut Hill, MA, United States Evangelos Sariyanidi Queen Mary University of London, London, United Kingdom Justin P. Slattery Indiana University, Bloomington, IN, United States Xian Wu University of South Carolina, Columbia, SC, United States Toshimasa Yamanaka University of Tsukuba, Tsukuba, Japan Preface THE ORGANIZATION OF THE HANDBOOK This handbook aims to serve as a “field guide” in conducting affect- related research and design projects in H/F and HCI, by introducing necessary concepts, approaches, methods, applications, and emerging ar- eas so that readers can apply those ingredients to their own area. On the other hand, since this handbook deals with comprehensive topics, I hope that experts in this domain can also utilize this handbook as a necessary reference or a teaching material. The handbook is organized in the following way. PART I: FOUNDATIONS OF AFFECTIVE SCIENCES Part I provides a theoretical background of Affective Sciences. More and more research on emotions and affect has recently appeared in applied H/F and HCI settings, whereas considerable research has not been based on affect theory or mechanism. Engineers and designers can learn and apply these psychological theories and mechanisms to account for their affect- related research and can develop their own domain-specific theory. In Chapter 1 Jeon presents an overview of Affective Sciences in H/F and HCI. This is a compact version of the handbook. In Chapter 2 Aday, Rizer, and Carlson introduce the neural mechanisms associated with affective phe- nomena, such as appraisal, reactivity, feeling, and regulation with a focus on the role of amygdala. Then, Forgas provides an extensive review on the affective effects on cognitive processes—content of thinking and quality of information processing with recent empirical studies (Chapter 3). In Chapter 4 Russell proposes a new conceptual framework of affect about commonalities and differences among individuals and cultures, high- lighting subjective experience and facial expressions of emotion. Beavers and Slattery discuss a moral dilemma and ethical issues, which arise, specifically from “simulated affect” of machines in affective computing. This chapter should serve as a good starting point about other ethical issues regarding affect induction, detection, data storage and access, and intervention for affect regulation, which are critical components in affect- related projects in H/F and HCI. xv xvi Preface PART II: FRAMEWORKS OF AFFECTIVE SCIENCES IN HUMAN FACTORS AND HCI In Part II, representative (most widely cited, discussed, and currently followed) approaches to Affective Sciences in H/F and HCI are intro- duced, including Emotional Design, Hedonomics, Kansei Engineering, and Affective Computing. Chapters cover each approach’s background, goal, development, characteristics, applications, and future directions. Readers will be able to learn how these approaches are similar to each other and how they are distinct from each other. Based on that, readers can get some sense of what type of approach they should take for their research domain. This part begins with Hanington’s Chapter 6 about de- sign and emotion; its history, theories, methodologies, and approaches. This chapter also supplies a bird’s eye view about this part. Next, Oron- Gilad and Hancock reveal the evolution of human factors from traditional Ergonomics into Hedonomics in Chapter 7. They emphasize to catch up the tremendous progress in the domain and change their focus from func- tional usability to hedonomic fulfillment. In Chapter 8 Yamanaka tells us about philosophical background of the Kansei approach and relationships among Kansei, Kansei science, and Kansei Engineering. He finishes up his chapter by demonstrating a design example which Kansei design proce- dure has been applied for. Daily and her coworkers wrap up the history, core components (i.e., affect sensing and generation), current applications, and future trends of Affective Computing. They also include interesting topics on ethical consideration. PART III: METHODOLOGIES: INTRODUCTION AND EVALUATION OF TECHNIQUES To conduct affect research, systematic knowledge about practical methods is necessary. Part III introduces ample methodologies, such as affect induction, measurement, and detection techniques. Also, regula- tion strategies and computational models for training and intervention system development are included. Readers can learn the pros and cons of each method and how to choose or combine those methods for their own research. Both Chapters 10 and 11 are written to offer a boot camp for novice researchers so that they are able to follow the steps. In Chapter 10, FakhrHosseini and Jeon demonstrate diverse affect induction methods used in actual research settings—listening to music, writing experiences, reading passages, watching videos, or photos, etc. Then, Gonzalez- Sanchez and his coworkers describe sensing technologies (brain–computer interfaces, facial expression detection, eye-tracking systems, physiologi- cal sensors, body language recognition, and writing patterns) and detail Preface xvii their technical know-how from data collection to analysis in Chapter 11. In a similar line, Sariyanidi, Gunes, and Cavallaro discuss facial expres- sion more in depth in Chapter 12. Specifically, they focus on registration and representation, which are important both in cognitive sciences and computer science. Even without understanding the algorithms, readers can readily follow their ideas and get the gist. This part closes with com- putational models of affect regulation by Bosse (Chapter 13). He covers emotion modeling and its application to regulation processes, which can be used in a variety of application settings. PART IV: APPLICATIONS: CASE STUDIES AND APPLIED EXAMPLES Application domains are selected based on the amount of existing af- fect research and documented literature in a specific domain. However, these are just a few selected areas, not exhaustive. Chapters in this part discuss various H/F and HCI application areas, including product de- sign, human–robot interaction, healthcare, and driving. Core research topics, design practices and case studies, theoretical and practical issues, and design guidelines are discussed. Demirbilek in Chapter 14 provides abundant product design examples, which include emotional sensory mo- dalities—look (color), feel (touch), and sound. She also delineates positive emotional triggers for delightful experiences, such as fun, cuteness, and familiarity. In Chapter 15 Beer and her coworkers give an overview about affective human–robot interaction. They define both humans and robots as social entities and explore the existing applications and future possi- bilities of social robots for aging, companionship, and education. Then, in Chapter 16 Hudlicka discusses the state-of-the-art in modeling emotion– cognition interaction and the application of these models for understand- ing the mechanisms mediating psychopathology and therapeutic action, and for facilitating more accurate assessment and diagnosis of affective disorders. Changing gear, Jeon shows lacking of the driving models that have emotional components and presents recent empirical research out- comes about the effects of various affective states on driving in Chapter 17. PART V: EMERGING AREAS The last part briefly touches emerging interdisciplinary areas related to Affective Sciences in H/F and HCI, including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Com- puting. There are new conferences, workshops, journal special issues, or new books for these emerging areas. The presence of all these relevant xviii Preface disciplines supports the importance of affective approaches to H/F and HCI. Chapters in this part describe their background, goal, research topics, and how they are relevant to Affective Sciences. This part provides a new perspective to understand a big picture of Affective Sciences. Gaggioli and coworkers start the part with Chapter 18, by depicting how positive psy- chology has sought happiness and well-being, which has brought about positive technology and positive computing. They offer theoretical back- ground, applications, and future research agenda of these approaches to human happiness and well-being. In Chapter 19 Riener questions if we can provide additional information to users while they are not aware of that perception, which is called, “subliminal perception.” He shows com- pelling examples and potentials of subliminal approaches for different sensory channels, specifically in the automotive domain. In Chapter 20 Fairclough provides an overview about physiological computing in which physiological data from the brain and body are transformed into input control to inform software adaptation. He explains how a dynamic user representation can be used as a form of input control and guides a process of intelligent adaptation and this adaptation can enhance human–com- puter interaction ultimately. In the last chapter of this handbook, Fishwick answers to core questions in aesthetic computing: “How can embodied cognition be situated within formal languages?” and “How can embodied cognition result in novel computer interfaces for formal languages?” He challenges us to build a new generation of human–computer interfaces that are informed by embodied principles and use these principles as de- sign elements for interacting with formal languages. As readers can see, I tried to offer multiple perspectives on the topic for a holistic approach to Affective Sciences in H/F and HCI. It was a long but rewarding journey to edit this handbook. I have taught the course with the same title as this handbook, but I myself have learned a lot more about the domain while editing this handbook. By no means, this handbook ad- dresses all relevant topics of Affective Sciences in H/F and HCI. However, this volume should help frame useful, timely questions about the roles of emotions and affect in interactions between people and technology. Yes, it cannot answer them just yet. In the next turn, this book could be further updated based on more empirical research studies. The approach outlined in this handbook is expected to begin to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. I hope that readers in this topic—scholars, students, designers, engi- neers, and practitioners, can benefit from reading diverse perspectives and applications, and ultimately integrating multiple approaches into their own work. Myounghoon Jeon Acknowledgments This handbook would not have been possible without the contribution of all the authors, who have generously shared their invaluable views and research outcomes to make this book. I deeply appreciate their time and effort for their excellent work. I would like to thank Emily Ekle, Timothy Bennett, Barbara Makinster, and Nicky Carter at Elsevier for suggesting the edits in this handbook and managing the publication processes. I also thank Dr. Bruce Seely, Dr. Susan Amato-Henderson, and Dr. Min Song for their practical advice and strong support. Finally, I am extremely grateful to my academic advi- sors—Dr. Kwang Hee Han and Dr. Bruce Walker, my students in the Mind Music Machine Lab, and my family. xix C H A P T E R 1 Emotions and Affect in Human Factors and Human–Computer Interaction: Taxonomy, Theories, Approaches, and Methods Myounghoon Jeon Michigan Technological University, Houghton, MI, United States INTRODUCTION Emotions and affect are known as a motivating and guiding force in our attention and perception (Izard, 1993). Psychologists even accept that it is impossible for people to have a thought or perform an action without engaging their emotional system, at least unconsciously (Nass et al., 2005). However, despite their importance and prevalence in every- day life, emotions and affect have had fewer chances to be a dominant topic of human factors (HF) and human–computer interaction (HCI) for a long time. Given that the information processing approach of traditional Cognitive Sciences has been a dominant paradigm of HF and HCI, there has not been much room for emotions and affect in the mainstream of human–machine system research until recently. However, affective ele- ments allow for a systems approach (Czaja and Nair, 2006) and a more holistic view to understanding the human–machine system. For example, affective states have been known to play a major role in influencing all aspects of situation assessment and belief information, from cue identi- fication and extraction to situation classification, and decision selection Emotions and Affect in Human Factors and Human–Computer Interaction. http://dx.doi.org/10.1016/B978-0-12-801851-4.00001-X Copyright © 2017 Elsevier Inc. 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