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Ebenezer Kow Abraham PDF

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SCULPTURAL VARIABLES IN STOP MOTION ANIMATION By Ebenezer Kow Abraham BFA (Hons.) Sculpture A Project submitted to the Department of Painting and Sculpture, Kwame Nkrumah University of Science and Technology, Kumasi in partial fulfillment of the requirements for the degree of MASTER OF FINE ART (MFA) SCULPTURE Faculty of Art Social Sciences © May 2009, Department of Painting and Sculpture DECLARATION I hereby declare that this submission is my own work towards the award of MFA degree in Sculpture and that to the best of my knowledge, it contains no material previously published by another person or material which had been accepted for the award of any other degree of the University, except where due acknowledgement had been made in the text. EBENEZER KOW ABRAHAM ……………. …………… (PG9125906) Signature Date Certified by: FELIX ANNOR ANIM (Supervisor) ………….. ………… Signature Date GODFRED Y. ANNUM (Head of Department) ………….. …...…….. Signature Date ii ABSTRACT This study delved into new-media in sculpture, to produce a virtual sculpture rather than actual or physical sculpture. The objectives of the study were to create sculptures traditionally, and use them in a stop motion animation to divulge some sculptural variables apart from the mainstream canons of the art in stop motion animation. A story was generated from Ghanaian folklore to produce models or puppets, build sets and props, compose and produce musical scores and to make a stop motion animation movie accordingly; to complete the study. The actual sculptures became virtual sculpture with the aid of the video camera which captured the images into movie files. The study revealed that once the stop motion movie involved a story line, fantasy, relationship, mores, locomotion, mimesis and comedy were inevitable variables to consider though they may appear to be indefinite. E.K. ABRAHAM iii ACKNOWLEDGEMENT Felix Annor Anim - whose supervision, dedication and attention created a congenial atmosphere for me to start and produce this project. To you, I say my gratitude is ineffable. I would also want to acknowledge Emmanuel Rock Hanson and Ralitsa Diana Debrah who put in a lot of effort to ensure this project is a success. Thank you so very much. Very Rev. John A.S. Abraham and Margaret Abraham- for believing in my ability to do anything I wanted to do. My appreciation also goes to my siblings, Albert, Araba, John, Joan and Charity. I love you all. Thanks also to Kwame Opoku-Bonsu (Zin), Benjamin Ofei-Nyarko (Bon), Samuel Quartey and Sela (NAFTI), George Kwaku Kumi (Director, Stadium Hotel), Victoria Adoe (Vicki), Harriet Payne, Dickson (cool) and Eugene Ampadu, Samuel Sarpong, Samuel Sampah, Samuel Bruce Mensah, Vincent Norvor, Afua Oteng Amoako, Kingsley Kivie Okpodu, Nyamesem Gyamfi, Emmanuel Ebo Mensah, Makafui Letsa and Anita Annan for your immense help. My final admiration goes to Persis Joyce Eshun for helping me in ways she may never know! God bless all of you. iv DEDICATION To Neenyi Nkensen Micah, Kobina Yarko Mensah, Aba Takyiwa Micah, Naa Ayele Micah, Ayeyi Ankamah Biney, Efua Kamara Mensah and Janice Kyerewaa Abraham: These are my nephews and nieces in whom I am well pleased. v TABLE OF CONTENTS DECLARATION……………………………………………………… ii ABSTRACT…………………………………………………………… iii ACKNOWLEDGEMENT……………………………………………... iv DEDICATION…………………………………………………………. v TABLE OF CONTENTS……………………………………………… vi LIST OF TABLES…………………………………………………….. x LIST OF FIGURES……………………………………………………. xi LIST OF PLATES……………………………………………………... xii CHAPTER ONE – INTRODUCTION……………………………… 1 1.1 Background of Study…………………………………………………... 1 1.2 Statement of the Problem……………………………………………… 2 1.3 Objectives……………………………………………………………… 2 1.4 Justification of Objectives……………………………………………... 2 1.5 Delimitation………………………………………………………......... 3 1.6 Methodology…………………………………………………………… 3 1.7 Facilities Available…………………………………………………….. 3 CHAPTER TWO - LITERATURE REVIEW 4 2.1 ANIMATION - THE HISTORY………………………………………. 4 2.2 ANIMATION ACROSS THE BOARD……………………………….. 10 2.2.1 Principles of Animation………………………………………………... 11 2.2.1.2 Anticipation……………………………………………………………. 11 2.2.1.2 Arcs…………………………………………………………………….. 12 2.2.1.3 Ease-In and Ease-Out………………………………………………….. 12 2.2.1.4 Timing…………………………………………………………………. 13 2.2.1.5 Exaggeration…………………………………………………………… 14 2.2.1.6 Staging…………………………………………………………………. 15 2.2.1.7 Solid Drawing………………………………………………………….. 15 2.2.1.8 Appeal………………………………………………………………….. 15 2.3 THE TECHNIQUES…………………………………………………. 16 vi 2.3.1 Traditional or Cel Animation………………………………………… 17 2.3.2 Full Animation and Limited Animation……………………………….. 18 2.3.3 Rotoscoping……………………………………………………………. 18 2.3.4 Stop Motion Animation………………………………………………... 19 2.3.5 Clay Animation………………………………………………………… 20 2.3.6 Cutout Animation……………………………………………………… 20 2.3.7 Graphic Animation…………………………………………………….. 21 2.3.8 Model Animation………………………………………………………. 21 2.3.9 Object Animation……………………………………………………… 21 2.3.10 Pixilation……………………………………………………………….. 21 2.3.11 Puppet Animation……………………………………………………… 22 2.3.12 Computer Animation…………………………………………………... 23 2.3.13 Cacani/CACAni………………………………………………………... 27 2.3.14 Experimental Animation Techniques………………………………….. 27 2.3.15 Other Techniques………………………………………………………. 28 2.4 THE KEY TERMS OF ANIMATION………………………………… 28 2.4.1 The Script……………………………………………………………… 28 2.4.2 Shooting………………………………………………………………... 28 2.4.3 Editing…………………………………………………………………. 30 2.5 THE WORLDVIEW OF SCULPTURE………………………………. 30 2.5.1 Virtual Sculpture……………………………………………………….. 31 2.5.2 Some Elements of Virtual Sculpture…………………………………... 32 2.5.3 Time……………………………………………………………………. 32 2.5.4 Movement……………………………………………………………… 33 CHAPTER THREE – METHODOLOGY…………………………. 39 3.1 Tools, Materials and Equipment……………………………………….. 39 3.1.1 Tools…………………………………………………………………… 39 3.1.2 Materials............................................................................................... 40 3.1.3 Equipments…………………………………………………………….. 42 3.2 THE PRODUCTION (ANANSE IN LOVE)………………………….. 43 3.2.1 Developing The Story………………………………………………….. 43 vii 3.2.2 The concept…………………………………………………………... 44 3.2.3 The Story: Ananse in love……………………………………………. 44 3.2.4 The Shooting Script………………………………………………….. 45 3.2.4.1 Scene 1 (The intercourse of Katawire - the Lion and }k]nore Yaa)... 46 3.2.4.2 Scene 2. (The intercourse of Ananse and }k]nore Yaa)……………. 47 3.2.4.3 Scene 3. (An ambush and a ploy)……………………………………. 48 3.2.4.4 Scene 4. (The bolt from the blue)....................................................... 49 3.2.5 The Storyboard……………………………………………………….. 49 3.2.6 MISE EN SCÈNE................................................................................. 54 3.2.6.1 The Model Making Process………………………………………… 54 3.2.6.1.1 Character Design……………………………………………………... 54 3.2.6.1.2 Armatures: The Insides………………………………………………. 54 3.2.6.1. 3 Sculpting: The Body…………………………………………………. 56 3.2.6.1.4 Costuming…………………………………………………………… 60 3.2.6.2 Design and Building Of Sets…………………………………………. 61 3.2.6.3 The Base……………………………………………………………… 62 3.2.6.4 Landscaping…………………………………………………………... 63 3.2.6.5 Buildings……………………………………………………………... 66 3.2.6.6 The Backdrop………………………………………………………… 67 3.2.6.7 Props…………………………………………………………………... 68 3.2.6.8 Make-up………………………………………………………………. 69 3.2.6.9 Lighting………………………………………………………………... 69 3.2.6.10 Staging………………………………………………………………… 70 3.2.7 THE PERFORMANCE……………………………………………….. 71 3.2.7.1 Character Animation…………………………………………………... 72 3.2.7.2 Filming………………………………………………………………… 73 3.2.7.3 Special Effects………………………………………………………… 74 3.2.8 EDITING……………………………………………………………… 74 3.2.8.1 Sound…………………………………………………………………... 75 3.2.8.2 Credits…………………………………………………………………. 76 CHAPTER FOUR - ANALYSIS AND DISCUSSION……………. 77 4.1.1 The Story……………………………………………………………… 77 4.1.2 Characterization………………………………………………………… 78 4.1.3 Location………………………………………………………………… 81 viii 4.1.4 The Animated Film……………………………………………………... 83 4.2 DISCUSSIONS…………………………………………………………. 85 4.2.1 The Sculptural Variables……………………………………………….. 85 CHAPTER FIVE - SUMMARY, CONCLUSIONS AND RECOMMENDATIONS……………………………………………… 90 5.1 SUMMARY…………………………………………………………….. 90 5.2 CONCLUSIONS………………………………………………………. 91 5.3 RECOMMENDATIONS……………………………………………….. 92 REFERENCES………………………………………………………… 94 APPENDICES………………………………………………………….. 97 Appendix A……………………………………………………………... 97 Appendix B……………………………………………………………... 99 ix LIST OF TABLES Table 1 Shooting Script of Scene 1…………………………………………….. 46 Table 2 Shooting Script of Scene 2……………………………………………. 47 Table 3 Shooting Script of Scene 3…………………………………………….. 48 Table 4 Shooting Script of Scene 4……………………………………………. 49 x

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sculptures traditionally, and use them in a stop motion animation to divulge sculptural variables apart from the mainstream canons of the art in stop motion the cinema had come into existence, advanced forms of magic-lantern
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