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Dungeons & Dragons For Dummies PDF

434 Pages·2005·13.35 MB·english
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Dungeons & Dragons ¤ FOR DUMmIES(cid:139) by Bill Slavicsek and Richard Baker Foreword by Kim Mohan Editorial Manager for DUNGEONS& DRAGONS Dungeons & Dragons¤For Dum m ies¤ Published by W iley Publishing, Inc. 111 R iver Street H oboken, N J 07030-5774 www.wiley.com C opyright ' 2005 by W iley Publishing, Inc., Indianapolis, Indiana Published by W iley Publishing, Inc., Indianapolis, Indiana Published sim ultaneously in C anada N o part of this publication m ay be reproduced, stored in a retrieval system or transm itted in any form or by any m eans, electronic, m echanical, photocopying, recording, scanning or otherw ise, except as perm itted under Sections 107 or 108 of the 1976 U nited States C opyright A ct, w ithout either the prior w ritten perm is- sion of the Publisher, or authorization through paym ent of the appropriate per-copy fee to the C opyright C learance C enter, 222 R osew ood D rive, D anvers, M A 01923, (978) 750-8400, fax (978) 646-8600. R equests to the Publisher for perm ission should be addressed to the Legal D epartm ent, W iley Publishing, Inc., 10475 C rosspoint B lvd., Indianapolis, IN 46256, (317) 572-3447, fax (317) 572-4355, or online at http://www. wiley.com/go/permissions. Tradem arks:W iley, the W iley Publishing logo, For D um m ies, the D um m ies M an logo, A R eference for the R est of U s!, T he D um m ies W ay, D um m ies D aily, T he Fun and Easy W ay, D um m ies.com , and related trade dress are tradem arks or registered tradem arks of John W iley & Sons, Inc. and/or its affiliates in the U nited States and other countries, and m ay not be used w ithout w ritten perm ission. D ungeons & D ragons is a registered tradem ark of W izards of the C oast, Inc. A ll other tradem arks are the property of their respec- tive ow ners. W iley Publishing, Inc., is not associated w ith any product or vendor m entioned in this book. LIM IT O F LIA B ILITY /DISC LA IM ER O F W A R R A N TY : TH E PU B LISH ER A N D TH E A U TH O R M A K E N O R EP- R ESEN TATIO N S O R W A R R A N TIES W ITH R ESPEC T TO TH E A C C U R A C Y O R C O M PLETEN ESS O F TH E C O N TEN TS O F TH IS W O R K A N D SPEC IFIC A LLY DISC LA IM A LL W A R R A N TIES, IN C LU DIN G W ITH O U T LIM ITATIO N W A R R A N TIES O F FITN ESS FO R A PA R TIC U LA R PU R PO SE. N O W A R R A N TY M AY B E C R E- ATED O R EX TEN DED B Y SA LES O R PR O M O TIO N A L M ATER IA LS. TH E A DV IC E A N D STR ATEG IES C O N - TA IN ED H ER EIN M AY N O T B E SU ITA B LE FO R EV ERY SITU ATIO N . TH IS W O R K IS SO LD W ITH TH E U N DER STA N DIN G TH AT TH E PU B LISH ER IS N O T EN G A G ED IN R EN DER IN G LEG A L, A C C O U N TIN G , O R O TH ER PR O FESSIO N A L SERV IC ES. IF PR O FESSIO N A L A SSISTA N C E IS R EQ U IR ED, TH E SERV IC ES O F A C O M PETEN T PR O FESSIO N A L PER SO N SH O U LD B E SO U G H T. N EITH ER TH E PU B LISH ER N O R TH E A U TH O R SH A LL B E LIA B LE FO R DA M A G ES A R ISIN G H ER EFR O M . TH E FA C T TH AT A N O R G A N IZATIO N O R W EB SITE IS R EFER R ED TO IN TH IS W O R K A S A C ITATIO N A N D/O R A PO TEN TIA L SO U R C E O F FU R - TH ER IN FO R M ATIO N DO ES N O T M EA N TH AT TH E A U TH O R O R TH E PU B LISH ER EN DO R SES TH E IN FO R M ATIO N TH E O R G A N IZATIO N O R W EB SITE M AY PR O V IDE O R R EC O M M EN DATIO N S IT M AY M A K E. FU RTH ER , R EA DER S SH O U LD BE AW A R E TH AT IN TER N ET W EBSITES LISTED IN TH IS W O R K M AY H AVE CH A N G ED O R DISA PPEA R ED BETW EEN W H EN TH IS W O R K W A S W R ITTEN A N D W H EN IT IS R EA D. For general inform ation on our other products and services, please contact our C ustom er C are D epartm ent w ithin the U .S. at 800-762-2974, outside the U .S. at 317-572-3993, or fax 317-572-4002. For technical support, please visit www.wiley.com/techsupport. W iley also publishes its books in a variety of electronic form ats. Som e content that appears in print m ay not be available in electronic books. Library of C ongress C ontrol N um ber: 2005923065 ISB N -13: 978-0-7645-8459-6 ISB N -10: 0-7645-8459-6 M anufactured in the U nited States of A m erica 10 9 8 7 6 5 4 3 2 1 1O /R R /Q U /Q V /IN About the Authors Bill Slavicsek: Bill Slavicsek began playing the DUNGEONS& DRAGONSroleplay- ing game with his friends during his formative teenage years in New York City. This was in 1977, the same year that Star Warsand Terry Brooks(cid:213)s T he Sw ord of Shannaradebuted. This trilogy of epic fantasy combined with comic books and horror novels to forever influence Bill(cid:213)s outlook on life and entertainment. In 1986, Bill(cid:213)s hobby became his career when he joined the staff of West End G ames. There, as an editor and game designer, Bill worked on a number of board games and roleplaying games, including G hostbusters, Paranoia, Star Wars: T he R oleplaying G am e,andTorg: R oleplaying the Possibility Wars. Later, Bill went on to use his vast knowledge of the Star Warsfilms and associated extensions to write two editions of A G uide to the Star Wars U niverse for Lucasfilm, Ltd. (published by Del Rey Books). 1n 1993, Bill joined the staff of TSR, Inc., then publishers of the DUNGEONS& DRAGONSgame lines, as a game designer and editor. His design credits for the company include the A lternity Science Fiction G am e (which he co-designed with Richard Baker), the d20 M odern R oleplaying G am e, the d20 Star Wars R oleplaying G am e, the Star Wars M iniatures G am e, U rban A rcana, C ouncil of Wyrm s, and the Eberron C am paign Setting. Since 1997, Bill has been the Director of Roleplaying G ames Research and Development for Wizards of the Coast, Inc., the company that now publishes all DUNGEONS& DRAGONSnovels and game products. He oversaw the creation of the d20 Roleplaying G ame System and the newest edition of the DUNGEONS& DRAGONSgame. Bill leads a talented staff of game designers, developers, and editors who produce award-winning game products for DUNGEONS& DRAGONS and other d20 System game lines, including roleplaying game supplements and accessories, adventures and campaign books, and prepainted plastic miniatures. He lives with his wife Michele, two cats, and more comics, toys, and books than he knows what to do with (cid:209) and that(cid:213)s okay by him. Richard Baker: Richard Baker is an award-winning game designer and a best-selling author. He(cid:213)s worked on the DUNGEONS& DRAGONSgame lines since 1991. Rich traces his D&D experience back to 1979, when he began playing the DUNGEONS& DRAGONSgame as a 7th-grader. He spent a significant amount of his high school and college years playing D&D at every opportunity, and after serving as a surface warfare officer in the United States Navy, Rich decided to take a shot at working on the game he grew up playing (cid:209) and so he joined the staff of TSR, Inc. and became a game designer. Rich(cid:213)s list of D&D design credits numbers over 50 game products, including the Origins Award-winning Birthright Campaign Setting, the Alternity Science Fiction Roleplaying Game(which he co-designed with Bill Slavicsek), and the newest edition of the DUNGEONS& DRAGONSgame. He has also served as cre- ative director for the Alternity and FORGOTTENREALMSgame lines. As an author, Rich has published seven fantasy and science fiction novels, including City of Ravens, Forsaken H ouse, and the New York Times bestseller Condemnation. Rich is currently employed as a senior game designer at Wizards of the Coast, Inc. and works every day on new products for the DUNGEONS& DRAGONSgame. He married his college sweetheart K im in 1991; they have two daughters, Alexand Hannah. When he(cid:213)s not writing (a rare occurrence), Rich likes to hike in the Cascades, play wargames, and root for the Philadelphia Phillies (cid:209) because somebody has to. Dedication Bill Slavicsek:To everyone who ever imagined an amazing adventure, I offer this key to D&D. When I first found the game, it helped focus and expand my imagination and creativity. And it was a lot of fun. Today, I still have fun play- ing the game, and my gaming group meets every Thursday evening to brave whatever new challenges I dream up for them. I hope you(cid:213)ll find the same outlet for imagination and fun as I(cid:213)ve enjoyed for almost thirty years. Richard Baker:To K im, Alex, and Hannah for being patient with me through nigh-constant work in evenings and on weekends for many months now. I promise that I(cid:213)m going to take my computer for a drive deep into the woods sometime soon and leave it there so it can(cid:213)t ever find its way home again. Author(cid:144)s Acknow ledgm ents Bill Slavicsek:The current edition of the DUNGEONS& DRAGONSgame owes its existence to a lot of talented people. The work that Rich and I have done on this For D ummiesbook would not have been possible if not for the original effort of a formidable team of creatives and business people. Peter Adkison, for purchasing TSR, Inc., merging its products and staff with Wizards of the Coast, Inc., and providing the vision for what the new edition of the game would be. My creative team on the massive redesign project, which included Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, K im Mohan, Julia Martin, John Rateliff, Ed Stark, Dawn Murin, Todd Lockwood, and Sam Wood. The business team, past and present, who help bring D&D products to market, which includes Ryan Dancey, Keith Strohm, Cindy Rice, Mary Kirchoff, Anthony Valterra, Chris Toepker, Liz Schuh, Mary Elizabeth Allen, and Charles Ryan. I have to acknowledge the efforts of my current staff. This amazing collection of designers, developers, and editors work everyday to push the envelope and expand the horizons of our products, and as much as I lead them, they influence the way I think about and approach game design and D&D. Every part of this For Dummiesbook owes at least a little to the ideas and work of Richard Baker, Michele Carter, Andy Collins, Bruce Cordell, Jesse Decker, Michael Donais, Rob Heinsoo, Gwendolyn F.M. Kestrel, Stacy Longstreet, Michelle Lyons, Kim Mohan, David Noonan, Christopher Perkins, John Rateliff, Stephen Schubert, Matthew Sernett, Ed Stark, Chris Thomasson, Rob Watkins, Jennifer Clarke Wilkes, and James Wyatt. Finally, thanks to everyone at Wiley Publishing who worked with us on this book, including Melody Layne, Christopher Morris, and Jean Rogers, and to everyone at Wizards of the Coast, Inc., who help us make great games on a regular basis. Richard Baker:Many people of exceptional creativity have worked on the D&D game over the years. Without the work of game designers, editors, and artists such as Gary Gygax, Dave Arneson, Jim Ward, Kim Mohan, Z eb Cook, Jeff Grubb, Steve Winter, Bruce Nesmith, Tim Brown, Troy Denning, Roger Moore, Ed Greenwood, Mike Carr, Harold Johnson, Andrea Hayday, Jon Pickens, Lawrence Schick, Skip Williams, Dave Sutherland, Jeff Easley, Larry Elmore, and countless others, D&D would not have grown into the beloved hobby of millions of fans across the world. Countless other authors, artists, develop- ers, and editors have contributed over the years; we(cid:213)re sorry that we can(cid:213)t thank them all. A special acknowledgement is in order for Peter Atkinson, Ryan Dancey, and other folks who were instrumental in bringing the D&D game and many of its designers to Wizards of the Coast, Inc. Through their efforts, they reinvented and reinvigorated the game at a difficult and crucial time in its life cycle. A special thank you to good friends and colleagues who have shared in the authors(cid:213) own D&D games over the years. Rich would like to thank Ed Stark, John Rateliff, David Eckelberry, Shaun and Miranda Horner, David Wise, Thomas Reid, David Noonan, James Wyatt, Warren Wyman, Duane Maxwell, Andy Weedon, Dale Donovan, Bud Stiles, Thomas Chatburn, Tom Herrington, Doug McNichol, Gary Canter, and Clayton Ball. My games have been the better thanks to your participation. Publisher(cid:213)s Acknowledgments We(cid:213)re proud of this book; please send us your comments through our online registration form located at www.dummies.com/register/. Some of the people who helped bring this book to market include the following: Acquisitions, Editorial, and C om position Services M edia D evelopm ent Project Coordinator:Adrienne Martinez Project Editor:Christopher Morris Layout and Graphics:Joyce Haughey, Acquisitions Editor:Melody Layne LeAndra Hosier, Lysney Osborn, Melanee Prendergast, Heather Ryan, Copy Editor:Jean Rogers Mary Gillot Virgin Technical Editor:Wizards of the Coast, Inc. Proofreaders:Joe Niesen, Tammy Todd Editorial Manager:Kevin Kirschner Indexer:Rebecca R. Plunkett Media Development Supervisor: Art Credits: Des Hanley, Hugh Jamieson, Rob RichardGraves Lazzaretti, Todd Lockwood, Steve Prescott. Editorial Assistant:Amanda Foxworth Wayne Reynolds, Arnie Swekel, Steve Cartoons:Rich Tennant (www.the5thwave.com) Tappin, Lars Grant West, Sam Wood Publishing and Editorial for Technology Dummies Richard Swadley,Vice President and Executive Group Publisher Andy Cummings,Vice President and Publisher Mary Bednarek,Executive Acquisitions Director Mary C. Corder,Editorial Director Publishing for Consumer Dummies Diane Graves Steele,Vice President and Publisher Joyce Pepple,Acquisitions Director Composition Services Gerry Fahey,Vice President of Production Services Debbie Stailey,Director of Composition Services Contents at a Glance Foreword....................................................................xix Introduction.................................................................1 Part I: D&D Crash Course..............................................7 Chapter 1: Preparing for Adventure.................................................................................9 Chapter 2: Your First Character......................................................................................21 Chapter 3: Starting Out as a Fighter...............................................................................31 Chapter 4: Starting Out as a Rogue................................................................................43 Chapter 5: Starting Out as a Sorcerer............................................................................53 Chapter 6: Starting Out as a Cleric.................................................................................63 Chapter 7: Playing the Game...........................................................................................73 Chapter 8: Practice Session............................................................................................85 Chapter 9: Finding a D&D Game to Join........................................................................95 Part II: Building a D&D Character.............................105 Chapter 10: Defining Your Character...........................................................................107 Chapter 11: Choosing a Class.......................................................................................119 Chapter 12: Figuring Out Your Character(cid:213)s Ability Scores........................................135 Chapter 13: Picking a Race............................................................................................143 Chapter 14: Selecting Feats...........................................................................................151 Chapter 15: Picking Skills..............................................................................................169 Chapter 16: Choosing Armor, Weapons, and Gear.....................................................183 Chapter 17: Choosing Spells.........................................................................................195 Chapter 18: Advancing Your Character.......................................................................211 Part III: Playing Your Best Gam e...............................217 Chapter 19: Handling Yourself in a Fight.....................................................................219 Chapter 20: Making the Most of Magic........................................................................237 Chapter 21: Roleplaying and Working Together.........................................................263 Chapter 22: Character Building for Experts................................................................279 Part IV: The Art of Dungeon M astering.......................291 Chapter 23: Running the Game.....................................................................................293 Chapter 24: Building a Dungeon...................................................................................313 Chapter 25: Keeping Your Players Happy...................................................................331 Part V: The Part of Tens ............................................341 Chapter 26: The Ten Best Sorcerer Spells...................................................................343 Chapter 27: The Ten Best Cleric Spells........................................................................347 Chapter 28: The Ten Best Low-Level Monsters..........................................................353 Chapter 29: The Ten Best Mid-Level Monsters...........................................................359 Chapter 30: The Ten Best Dungeon Master Resources.............................................363 Chapter 31: The Ten Best Player Resources...............................................................369 Chapter 32: The Ten Best D&D Novels........................................................................373 Glossary...................................................................377 Index.......................................................................391 Table of Contents Foreword.....................................................................xix Introduction..................................................................1 About This Book...............................................................................................1 Why You Need This Book................................................................................2 How to Use This Book.....................................................................................2 D&D Terminology.............................................................................................3 How This Book Is Organized...........................................................................4 Part I: D&D Crash Course......................................................................4 Part II: Building a D&D Character.........................................................5 Part III: Playing Your Best Game...........................................................5 Part IV: The Art of Dungeon Mastering................................................5 Part V: The Part of Tens.........................................................................5 Icons Used in This Book..................................................................................6 Where Do I Go From Here?..............................................................................6 Part I: D&D Crash Course...............................................7 Ch ap ter 1: P rep aring for A d ventu re . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 What Is D&D? ....................................................................................................9 Objectives of the D&D Game........................................................................11 Storytelling............................................................................................11 Adventure goals....................................................................................12 Character victories..............................................................................12 Looking at the Components of the Game....................................................12 Players and characters........................................................................13 The Dungeon Master............................................................................13 The adventure.......................................................................................14 Supplies you need................................................................................14 One Game Rule to Rule Them All.................................................................17 Joining a D&D Game.......................................................................................19 Ch ap ter 2: Y ou r First Ch aracter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Defining Your Character................................................................................21 Name......................................................................................................22 Race........................................................................................................22 Class.......................................................................................................23 Level and X P..........................................................................................24 Ability scores........................................................................................24 x D ungeons & D ragons For D um m ies Special abilities.....................................................................................24 Key statistics.........................................................................................25 Feats.......................................................................................................25 Skills.......................................................................................................25 Gear........................................................................................................26 Spells......................................................................................................26 Playing Your Character..................................................................................27 Taking turns..........................................................................................27 Roleplaying............................................................................................27 Your imagination is the limit...............................................................28 Choosing Your Character..............................................................................28 Chapter 3: Starting Out as a Fighter . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 Who Should Play a Fighter?..........................................................................32 How to Play a Fighter.....................................................................................32 Selecting a Fighter..........................................................................................33 Regdar, Human Fighter..................................................................................34 Brenna, Human Fighter..................................................................................36 Tordek, Dwarf Fighter....................................................................................38 Quarion, Elf Fighter........................................................................................40 Chapter 4: Starting Out as a R ogue . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .43 Who Should Play a Rogue?............................................................................44 How to Play a Rogue......................................................................................44 Selecting a Rogue...........................................................................................45 Kerwyn, Human Rogue..................................................................................46 Shadow, Human Rogue..................................................................................48 Lidda, Halfling Rogue.....................................................................................50 Chapter 5: Starting Out as a Sorcerer . . . . . . . . . . . . . . . . . . . . . . . . . . .53 Who Should Play a Sorcerer?........................................................................54 How to Play a Sorcerer..................................................................................54 Selecting a Sorcerer.......................................................................................55 Wellyn, Human Sorcerer................................................................................56 Eronni, Human Sorcerer................................................................................58 Valanthe, Elf Sorcerer....................................................................................60 Chapter 6: Starting Out as a Cleric . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63 Who Should Play a Cleric?............................................................................64 How to Play a Cleric.......................................................................................64 Selecting a Cleric............................................................................................65 Jorune, Human Cleric....................................................................................66 Tiann, Human Cleric......................................................................................68 Eberk, Dwarf Cleric........................................................................................70

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