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Dungeons and Dragons RPG: Xanathar’s Guide to Everything Limited Edition PDF

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CONTENTS Introduction 4 ThisIsYourLife 61 AwardingMagicItems............................135 UsingThisBook 4 Origins 61 Sidebar:BehindtheDesign:Magic TheCoreRules 5 PersonalDecisions 64 Item Distribution..............................135 LifeEvents 69 CommonMagicItems.........................136 Ch. 1:CharacterOptions...........................7 SupplementalTables.............................72 Sidebar:AreMagicItems Barbarian 8 Racial Feats 73 NecessaryinaCampaign?.............136 PrimalPaths 9 Sidebar:CreatingAdditional PathoftheAncestralGuardian ............9 Ch.2:DungeonMaster'sTools.............77 CommonItems 140 PathoftheStormHerald..................... 10 SimultaneousEffects 77 MagicItemTables 140 PathoftheZealot 11 Falling 77 Sidebar:Rechargingwithout Bard l2 RateofFalling 77 aDawn 144 BardColleges 14 FlyingCreaturesandFalling..............77 CollegeofGlamour 14 Sleep 77 Ch.3:Spells 147 CollegeofSwords 15 WakingSomeone 77 Spell Lists 147 CollegeofWhispers....................... 16 SleepinginArmor.................................77 SpellDescriptions 150 Cleric 17 Goingwithouta LongRest..................78 App.A:SharedCampaigns............ 172 DivineDomains 18 AdamantineWeapons...............................78 App.B:CharacterNames............... 175 Sidebar:ServingaPantheon; TyingKnots 78 Philosophy,orForce................... 18 Tool Proficiencies 78 NonhumanNames 175 ForgeDomain 18 Toolsand SkillsTogether....................78 Dragonborn 175 GraveDomain 19 Tool Descriptions 78 Dwarf 176 Druid 21 Spellcasting 85 Elf 176 DruidCircles 22 PerceivingaCasteratWork................85 Gnome 178 Halfling 179 CircleofDreams 22 IdentifyingaSpell 85 CircleoftheShepherd................... 23 InvalidSpellTargets.............................85 Half-Ore 179 LearningBeastShapes................. 24 AreasofEffectonaGrid......................86 Tiefling Fighter 27 EncounterBuilding ..... 88 Human Names MartialArchetypes 28 QuickMatchups 91 Arabic Celtic ArcaneArcher 28 RandomEncounters:AWorld of Chinese Cavalier 30 Possibilities Egyptian Samurai 31 ArcticEncounters English Monk 32 Coastal Encounters...............................93 French MonasticTraditions....................... 33 DesertEncounters WayoftheDrunkenMaster......... 33 ForestEncounters 97 German WayoftheKensei 34 Grassland Encounters........................100 Greek WayoftheSunSoul....................... 35 HillEncounters 101 Indian Paladin 36 MountainEncounters.................... 104 japanese SacredOaths 37 SwampEncounters........................ 105 Mesoamerican OathofConquest 37 UnderdarkEncounters.................. 106 Niger—Congo OathofRedemption....................... 38 UnderwaterEncounters................. 109 Norse Ranger 4O UrbanEncounters 110 Polynesian RangerArchetypes 41 TrapsRevisited 113 Roman GloomStalker 4]. SimpleTraps 113 Slavic HorizonWalker 42 Sidebar:MakingTraps Spanish MonsterSlayer 43 Meaningful 114 Rogue 44 DesigningSimpleTraps................ 115 RoguishArchetypes....................... 45 ComplexTraps 118 Inquisitive 45 DesigningComplexTraps............. 121 Mastermind 46 Sidebar:ComplexTrapsand Scout 47 LegendaryMonsters................... 123 123 Swashbuckler 47 DowntimeRevisited 123 Sorcerer 48 Rivals 125 SorcerousOrigins 50 DowntimeActivities....................... DivineSoul 50 BuyingaMagicItem................... 126 127 ShadowMagic 50 Carousing StormSorcery 51 CraftinganItem 128 130 Warlock 53 Crime 130 OtherworldlyPatrons.................... 54 Gambling 131 TheCelestial 54 PitFighting 131 TheHexblade 55 Relaxation EldritchInvocations....................... 56 ReligiousService......................... 131 132 Wizard 58 Research ArcaneTradition 59 ScribingaSpellScroll............... 133 1WarMagic 59 SellingaMagicItem................... 133 134 Training 134 Work INTRODUCTION ENEATHTHE BUSTL-ING CITYOFWATERDEEP, D abeholdercrime lord keeps tabson everyone andeverything—orso the beholderthinks. Known asXanathar,thisbizarre beingbe- lievesitcan gatherinformation on everything in the DUNGEONS 8t DRAGONS multiverse. . Thebeholderdesiresto know it all! Butno matterwhat thebeholderlearnsandwhattreasuresit acquires, itsmostprizedpossession inall the multi— verseremainsitsgoldfish, Sylgar. Thefirstmajorrolesexpansion tothe fifth edition of D&D,Xanathar's Guide toEverything providesawealth ofnewoptionsforthe game.Xanatharmight not be able torealizeitsdreamtoknoweverything, but this book doesdelve into everymajorpartofthe game: adventur- ers, theiradventures, and themagictheywield. USING THIS BOOK Writtenforboth playersand Dungeon Masters, this bookoffersoptions toenhance campaignsin anyworld, whetheryou’readventuringin the Forgotten Realms, anotherofficialD&Dsetting, oraworldofyourown creation.Theoptionshere build on the official rules containedwithinthePlayer'sHandbook, theMonster Manual, and theDungeon Master’s Guide. Thinkofthis bookasthecompaniontothosevolumes. It builds on theirfoundation, exploringpathwaysfirstlaid in those publications. Nothingherein is requiredforaD8£D cam- paign—this isnotafourth core rulebook—butwe hope it willprovideyounewways to enjoythe game. Chapter 1 offerscharacteroptions that expand on those offered inthePlayer’sHandbook. Chapter2 isa toolkitforthe DM thatprovidesnewresourcesforrun— ningthegame and designingadventures, all ofitbuild- ingon theMonsterManualand theDungeon Master’s Guide. Chapter 3presents newspellsforplayercharac— ters andspellcasting monstersto unleash. AppendixAprovidesguidanceon runningashared campaign, similartothe activitiesstagedbythe D&D AdventurersLeague, and appendixBcontains a host of tablesthatallowyou to quicklygenerate namesforthe charactersinyourD&Dstories. Asyou perusethemanyoptions herein,you'll come acrossobservationsfromXanatharitself. Likethe beholder’srovingmind,yourreadingwill takeyou to placesin thegamefamiliarand new. Mayyouenjoy thejourney! .‘ 4L UNEARTHED ARCANA Muchofthe material inthis bookoriginallyappeared in UnearthedArcana, a series ofonlinearticleswe publish toexplore rulesthatmightofificiallybecome partofthe game. Some UnearthedArcanaofferings don’tend up resonatingwithfans and are setasideforthetime being. TinhetheUnfoelalortwheindgAcrhcaapntaermsawtaesriawletlhlartecinesivpeirdedantdh,ethoapntikosnsto Mil/tabs Walt, Swlscir? M”Wo.Mloolt]t:‘l‘ feedbackfromthousands ofyou, has been refined intothe It‘d/“1 fritnA. Walt. W‘q official forms presented here. ‘uGL1Jib\-A”Klrl.:3 POldthd“l:ctCflQhUuE!l[r-sqwOt htil/Wati]l:l (U:1M“MILl"otslhwhS lMlQ‘ Alytlzlmn. Q 1' THE CORE RULES ADVANTAGE AND DISADVANTAGE Even ifmore than one factorgivesyou advantageor Thisbookreliesontherulesin the three core rules disadvantage on a roll,you have itonlyonce, and ifyou books.The gameespeciallymakesfrequentuse of haveadvantage anddisadvantage on thesame roll, they the rulesinchapters 7—10ofthePlayer’sHandbook: canceleach other. “UsingAbilityScores,” “Adventuring,” “Combat,” and “Spellcasting.” Thatbook’s appendixAisalsocrucial; COMBINING DIFFERENT EFFECTS itcontainsdefinitionsofconditions, like invisible and Differentgame effectscan affecta targetatthe same prone.You don’tneedtoknowthe rulesbyheart,butit’s time. Forexample, two differentbenefitscangiveyou helpful toknowwhereto find themwhenyou needthem. abonustoyourArmorClass. Butwhen two ormore Ifyou’re a BM,youshouldalso knowwhere tolook effects have the same propername, onlyoneofthem thingsup in theDungeonMaster’sGuide, especiallythe (the mostpowerful one iftheirbenefits aren’tidentical) ruleson howmagicitemswork(see chapter'7 ofthat applieswhile the durationsoftheeffectsoverlap. Forex— book). TheintroductionoftheMonsterManualisyour ample, ifbless iscast onyouwhenyou’re stillunderthe guideonhowto use a monster’sstat block. effectofanearlierbless,you gain thebenefitofonlyone casting. Similarly, ifyou’re in theradiusofmore than THE DM ADJUDICATES THE RULES oneAuraofProtection,you benefit onlyfromtheone Oneruleoverridesall others: the DM isthe final author- thatgrantsthehighestbonus. ityonhowthe rulesworkin play. REACTION TIMING Rulesarepartofwhat makesDEED a game, rather Certaingamefeaturesletyou take aspecial action, thanjust improvised storytelling.The game’s rulesare calleda reaction, in response tosomeevent. Making meanttohelp organize, andeven inspire, the action ofa opportunityattacks andcasting theshieldspellare two DEED campaign.Therulesare a tool, andwewantour typicaluses ofreactions. Ifyou’re unsurewhena reac- toolstobeaseffectiveaspossible. Nomatterhowgood tion occurs in relation toits trigger, here’s the rule: the thosetoolsmightbe,theyneed a group ofplayersto bringthem tolifeand aBM toguide theiruse. reaction happensafteritstriggercompletes, unlessthe descriptionofthe reaction explicitlysaysotherwise. TheDMis key. Manyunexpected eventscan occurin Onceyou take a reaction,youcan’ttakeanotherone aDEED campaign, and nosetofrulescould reasonably until the startofyournext turn. accountforeverycontingency. Iftherulestried to doso, the gamewould becomea slog.An alternativewouldbe RESISTANCE AND VULNERABILITY fortherulesto severelylimitwhatcharacterscan do, Here’sthe orderthatyou applymodifiers todamage: (1) whichwouldbecontrarytothe open—endednessofD8tD. anyrelevant damage immunity, (2)anyaddition orsub- Here'sthepath the gametakes: itlays afoundation of traction to thedamage, (3)one relevantdamage resis- rulesthat a BM canbuildon, anditembracestheDM's tance, and (4) one relevantdamagevulnerability. role asthebridgebetween thethingsthe rules address Even ifmultiple sourcesgiveyou resistance toa type andthethingstheydon’t. ofdamageyou’re taking,you canapplyresistanceto it TEN RULES To REMEMBER onlyonce. The same istrue ofvulnerability. Afewrulesinthe core rulebookssometimestrip up a PROFICIENCY BONUS newplayerorDM. Here areten ofthose rules. Keep— Ifyourproficiencybonus applies toa roll,youcanadd ing them in mindwillhelpyou interpretthe options in the bonusonlyonce to the roll, even ifmultiple thingsin thisbook. the game sayyourbonus applies. Moreover, ifmore than one thingtellsyou to doubleorhalveyourbonus,you EXCEPTIONS SUPERSEDE GENERAL RULES doubleitonlyonce orhalve it onlyoncebeforeapply- Generalrulesgovern each partofthe game. Forexam— ingit.Whethermultiplied, divided, orleftatitsnormal ple,thecombat rulestellyou thatmeleeweapon attacks value, the bonuscan be used onlyonceperroll. use Strengthand rangedweaponattacks use Dexterity. That’sageneral rule, andageneral rule isin effect as BONUS ACTION SPELLS longassomethinginthe gamedoesn'texplicitlysay Ifyou want tocastaspell that hasacastingtime of 1 otherwise. bonus action, rememberthatyou can’tcastanyother The gamealsoincludeselements—classfeatures, spells before orafteriton the sameturn, exceptforcan- spells, magicitems, monsterabilities, and thelike—that tripswith acastingtime of1 action. sometimescontradictageneral rule.When an exception anda generalruledisagree, the exceptionwins. Forex- CONCENTRATION ample, ifafeature saysyoucan make meleeweapon at— Assoonasyoustartcastingaspell orusingaspecial tacksusingyourCharisma,youcan do so, eventhough abilitythat requiresconcentration,yourconcentration thatstatementdisagreeswith the general rule. on anothereffectends instantly. RouND DOWN TEMPORARY I-IIT POINTS Wheneveryou divide ormultiplyanumberin thegame, Temporaryhitpointsaren’tcumulative. Ifyouhavetem— round downifyouend upwitha fraction,even ifthe poraryhitpointsandreceivemore ofthem,youdon’t fractionisone-halforgreater. addthem together, unlessa gamefeaturesaysyou can. Instead,you decidewhich temporaryhitpointstokeep. fl-1 --._ ‘m. _ . _. w. __ CHAPTERI .._m“r1==_...._..._. 'r fr __flfI.—._ r: CHARACTER OPTIONS =;;4"-—_. - HEMAIN FIGURES INANYDBZD CAMPAIGN each ofthe subclasses in thisbook. In addition,thesec- ..,._.--- aTterhenetitahhleevrcoilhilcaasirn,ayfcotolelyfr,syorciugrehratcetheoadursabncyetetshrses,paalrnaedyaeptrost-h.e ntfeioeanwtufcroehrowdicroeursikdsfso,rpartnhedesetchnleatsswsda'sertlEaoilcldskriortecnchheoIivnwevsothcaeactWioolnlielsdcftSeioahntauporeef. __.,.....;‘1‘.|_r__-. heartofthestory. Thischapterprovidesa Eachoftheclass presentationsleadsoffwithadvice .. varietyofnewoptionsforthem, focusing on howto adddepth anddetailtoyourcharacter’sper- --— on additional subclassesforeach ofthe sonality.You canuse the tablesin thesesectionsas a -—-— claEsascehscinlatshseoPfflearysear'schHaarancdtbeor—okd.efiningchoiceat lst, smoiunreceaorefsinusltpiifradteiosnir,edo.rrolla die torandomlydeter— _.——=fi.__ 2nd, or3rd level thatunlocksaseriesofspecialfea- Followingthesubclasses, the section called “ThisIs _. tures,notavailable to theclassasawhole. Thatchoice YourLife" presents a series oftablesforaddingdetailto "‘“ iscalledasubclass. Eachclasshasacollectiveterm yourcharacter’sbackstory. thatdescribes itssubclasses:in the fighter, forinstance, The chapterconcludeswith aselection offeats forthe thesubclasses are calledmartial archetypes, and in the racesinthePlayer’sHandbook, offeringways todelve paladin, they’re sacredoaths.The table belowidentifies deeperinto a character's racialidentity. SUBCLASSES Class Subclass LevelAvailable Description Barbarian Path oftheAncestral Guardian 3rd Calls onthespirits ofhonored ancestorsto protectothers Barbarian Path oftheStorm Herald 3rd Filled with a ragethatchannelsthe primal magicofthe storm Barbarian PathoftheZealot 3rd Fueled bya religious zealthatvisitsdestruction on foes Bard CollegeofGlamour 3rd Wieldsthebeguiling, glorious magicofthe Feywild Bard CollegeofSwords 3rd Entertains and slayswith daringfeatsofweapon prowess Bard CollegeofWhispers 3rd Plantsfearand doubt inthe minds ofothers Cleric Forge Domain lst Clad in heavyarmor, serves a god oftheforgeorcreation Cleric Crave Domain lst Opposes the blightofundeath Druid CircleofDreams 2nd Mendswounds, guardstheweary, and stridesthrough dreams Druid Circleofthe Shepherd 2nd Summons nature spiritsto bolsterfriends and harryfoes Fighter ArcaneArcher 3rd Imbues arrowswith spectacularmagical effects Fighter Cavalier 3rd Defends allies and knocks down enemies, often on horseback Fighter Samurai 3rd Combines resiliencewith courtlyeleganceand mightystrikes Monk Wayofthe Drunken Master 3rd Confoundsfoesthrough a martial artstradition inspired bythe swayingofadrunkard Monk Wayofthe Kensei 3rd Channels kithrough a setofmasteredweapons Monk WayoftheSun Soul 3rd Transforms ki into bursts offire and searingbolts oflight Paladin Oath ofConquest 3rd Strikesterrorin enemies and crushestheforces ofchaos Paladin Oath ofRedemption 3rd Offers redemption totheworthyand destructiontothosewho refuse mercyorrighteousness Ranger Gloom Stalker 3rd Unafraid ofthedark,relentlesslystalks and ambushesfoes Ranger HorizonWalker 3rd Finds portalstootherworlds and channels planarmagic Ranger MonsterSlayer 3rd Huntsdown creaturesofthe nightandwieldersofgrim magic Rogue Inquisitive 3rd Roots outsecrets, akinto a masterful detective Rogue Mastermind 3rd Amastertactician, manipulates others - Rogue Scout 3rd Combines stealth with a knackforsurvival Rogue Swashbuckler 3rd Delivers deadlystrikeswith speed and panache Sorcerer DivineSoul lst Harnesses magic bestowed byagod orotherdivinesource ' Sorcerer Shadow Magic lst Wieldsthegrim magicofthe Shadowfell Sorcerer Storm Sorcery lst Crackleswith the powerofthe storm .- "- Warlock TheCelestial lst Forges a pactwith a beingfrom celestial realms » Warlock The Hexblade lst Serves a shadowyentitythat bestows dread curses l Wizard WarMagic 2nd Mixesevocation and abjuration magictodominatethe battlefield r. .ii.-"\i"l'l-'.i{ l i 4. ll."\.i7-‘..‘-.i'_'i'i’il mar! toss . f —, qrl llw~ Halley ahSrn‘l Rht‘fil l alch'lc {til em, strength Magic: lolfiqtsfl l'w qlwqfis fihsffi. llw calmed; llf’x lune cahall'kicm. Shawls lzo Heme. (a 1‘ PERSONAL TOTEMS d6 Totem l Atuftoffurfrom a solitarywolfthatyou be- friended duringa hunt 2 Threeeaglefeathersgiventoyou byawise sha- man, whotoldyoutheywould playarole in deter- miningyourfate 3 Anecklacemadefrom theclawsofayoungcave bearthatyou slewsinglehandedlyas achild BARBARIAN 4 Asmall leatherpouch holdingthree stonesthat representyourancestors IHAVEVVITNESSEDTHEINDOMITABLEPERFORlyiANCEOF 5 Afewsmall bonesfromthefirstbeastyou killed, barbariansanthefieidofbattle, anditmakesmewonder tiedtogetherwith coloredwool whatforce liesatthe heartoftheirrage. 6 An egg-sized stonein theshapeofyourspiritani- —Seret, archwizard malthatappeared one day inyour belt pouch Theangerfeltbyanormal person resemblestherageof TATTOOS abarbarian in the samewaythatagentlebreezeisakin Themembersofmanybarbarianclansdecoratetheir toafurious thunderstorm.Thebarbarian’sdrivingforce bodieswithtattoos, each ofwhich representsasignif- comesfrom aplacethattranscendsmere emotion, mak- icantmomentinthelifeofthebearerorthebearer's ingitsmanifestationallthe more terrible. Whetherthe ancestors, orwhichsymbolizesafeelingoranattitude. impetusforthefurycomesentirelyfromwithin orfrom Aswith personal totems, abarbarian’stattoosmightor forgingalinkwith aspirit animal, aragingbarbarian might notbe related to an animalspirit. becomesabletoperformsupernaturalfeats ofstrength Eachtattooabarbariandisplayscontributestothatin- andendurance. Theoutburstistemporary, butwhile it dividualsidentity. Ifyourcharacterwears tattoos, what lasts, ittakesoverbodyand mind, drivingthebarbarian do theylooklike, andwhatdotheyrepresent? ondespiteperilandinjury,untilthelastenemyfalls. Itcanbetemptingtoplayabarbariancharacterthat TATTOOS isastraightforwardapplicationofthe classicarche- d6 Tattoo type—abrute, andusuallyadimwitted one atthat,who l Thewings ofan eaglearespreadwideacrossyour rushesinwhereothersfeartotread. Butnot all the barbariansin theworldare cutfromthatcloth, soyou upperback. can certainlyputyourown spinonthings. Eitherway, 2 Etched on the backsofyourhands arethe paws of consideraddingsomeflourishestomakeyourbarbarian a cave bear. standoutfrom all others; seethe followingsectionsfor 3 The symbolsofyourclan aredisplayed inviny pat» some ideas. terns alongyourarms. The antlersofan elkare inked acrossyourback. PERSONAL TOTEMS 5 Images ofyourspiritanimal aretattooed along Barbarianstend totravel light, carryinglittle intheway yourweapon arm and hand. ofpersonaleffectsorotherunnecessarygear. Thefew 6 Theeyes ofawolfare marked onyourbackto help possessionstheydocarryoften include small itemsthat you see and ward offevil spirits. havespecialsignificance.Apersonal totem issignificant becauseithas amysticaloriginoristied to animport- SUPERSTITIONS antmoment inthe character’s life—perhapsa remem- brancefromthebarbarian’spastoraharbingerofwhat Barbariansvarywidelyin howtheyunderstandlife. liesahead. Somefollowgodsand lookforguidancefrom those Apersonaltotem ofthissortmightbe associatedwith deitiesinthecyclesofnatureandthe animals theyen— abarbarian’sspirit animal, ormight actuallybe the to counter. These barbariansbelieve thatspiritsinhabit temobjectfortheanimal,butsuch a connection isnot theplantsandanimalsoftheworld, andthe barbarians essential. Onewhohasabeartotem spirit, forinstance, looktothem foromensandpower. could stillcarryaneagle’sfeatherasa personal totem. Otherbarbarians trustonlyin the bloodthatruns in Considercreatingoneormorepersonaltotemsfor theirveinsandthe steeltheyholdintheirhands. They yourcharacter—-objectsthatholdaspeciallinktoyour have nouse fortheinvisibleworld, insteadrelyingon character‘spastorfuture.Thinkabouthowatotem theirsensestohuntandsurvivelikethewildbeasts mightaffectyourcharacter’sactions. theyemulate. t'llgkli'i'llli l I tillfi.l‘-3.\.(.1Tl.~'.l-'i l':)i‘l'l{__.i."-..~l LEFT TO Qiom’: ZEALOT, STORM HERALD, AND ANCESTRAL GUARoiAN Bothofthese attitudescan giverisetosupersti- So smokers qr: we“! ulna oliJl lcl/u padre-slalom lclnihg in mail” tions. Thesebeliefsareoftenpassed downwithin a wort creel: lot‘tirt (10% mm loom? Lila l/iow wt‘ crack? familyorsharedamongthe members ofaclan ora huntinggroup. ’llAqlc‘s q lolc 0i lclAz crocrcqlciovx lzlAivx3. Ifyourbarbarian characterhasanysuperstitions, Eur ({outla Aisguslcivxs. 1:.) weretheyingrainedinyoubyyourfamily, orarethey theresultofpersonalexperience? PATH OF THE ANCESTRAL GUARDIAN SUPERSTITIONS d6 Superstition Somebarbarianshail from culturesthatrevere theiran- cestors.These tribesteach thatthewarriorsofthepast l lfyou disturbthe bonesofthedead,you inheritall lingerin theworldas mightyspirits,whocanguideand thetroublesthatplaguedthem in life. protectthe living.When abarbarianwhofollowsthis 2 Nevertrustawizard.They’re all devils in disguise, path rages, thebarbariancontacts thespiritworldand especiallythefriendlyones. callsonthese guardianspiritsforaid. 3 Dwarves havelosttheirspirits, and arealmostlike Barbarianswho drawon theirancestralguardians the undead.That'swhytheyliveunderground. can betterfightto protecttheirtribesandtheirallies.In 4 Magical things bringtrouble. Neversleepwith a ordertocementties totheirancestral guardians,bar- magicobjectwithinten feetofyou. barianswhofollowthispathcoverthemselvesin elabo— 5 Whenyou walkthrough agraveyard, besureto ratetattoosthatcelebrate theirancestors’ deeds.These wearsilver, oraghost mightjump intoyourbody. tattoos tell sagasofvictoriesagainstterriblemonsters 6 lfan elflooksyou in theeyes, she’stryingto read and otherfearsomerivals. yourthoughts. PATH or THE ANCESTRAL GUARDIAN FEATURES Barbarian PRIMAL PATHS Level Feature At3rdlevel, abarbarian gainsthePrimal Pathfeature. 3rd Ancestral Protectors Thefollowingoptionsareavailabletoabarbarian, in 6th SpiritShield (2d8) additiontothoseoffered in thePlayer’sHandbook: the 10th Consultthe Spirits, SpiritShield (3d8) PathoftheAncestralGuardian, thePath ofthe Storm 14th VengefulAncestors, SpiritShield (4d8) Herald, andthePathoftheZealot. i2,'-l-i_'I\PH 1-? l l if.H.-‘~.It“it". E[.1 £3-l'J'i‘iif.).54.‘14

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.