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Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games PDF

172 Pages·2021·25.8806 MB·other
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Preview Dungeon Hacks: How NetHack, Angband, and Other Rougelikes Changed the Course of Video Games

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In 1980, computers were instruments of science and mathematics, military secrets and academia. Stern administrators lorded over sterile university laboratories and stressed one point to the wide-eyed students privileged enough to set foot within them: Computers were not toys.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.