lnterservice!lndustryTraining, S'imufation, andEducationConference (J/!7SEC)2008 Development and Assessment ofBattlefield Visualization Training for Battalion Commanders Scott B. Shadricl{ Dennis K. Leedom u.s. Army Research Institute Evidence Based Research,Inc. Fort Koox, KV 40121 Vienna,VA 22182 Scott.shadricl{(@us.army.mil [email protected] James Bell, David Manning Cnrl W. Lickteig Dynamic Research Corporation, Inc. tJ.S. Army Research Institute FortKnox,KY 40121 Fort Knox, KY 40121 JbeIl3(mdrc.com, [email protected] CarI.LickteigilVus.army.mil Keywords: Visualization, battle command,training,human performance ABSTRACT Visualization-·the ali and science of developing situational understanding, determining a desired end state, and envisioning how to move the force from its current state to the desired end state-is critical to successful battle command, Unfortunately, the most common method oftraining battle command in today's Army is not the most effective method for developing expert visualization skills, Recent research on expertise indicates that experience alone, be it real or in simulated battle, is not adequate (Shadrick, Lussier, & Fultz, 2007), Instead, expertise is more likely to be attained through acombination ofeducation, training, practice, and experience, For those reasons, the U.S, Army Research Institute for the Behavioral and Social Sciences(ARI) initiated an analysis to better understand how expert battalion commanders visualize battlefields, and to develop a structured, theme~basedtraining program. Results ofthatanalysis revealed four distinct dimensions ofvisualization (Build, Synchronize, Assess, and Exploit) and seven associated skills, The dimensions and skills provide the framework for End State: Commander Visualization at the Battalion Level, EndS'tate is an interactive training program designed to provide field grade officersand battalion commanders with education, training, practice, and experience in battlefield visualization. The traininguses 3~dimensional animated coachesto relay the knowledge and perspectives ofexpertcommanders and to provide immediate performance evaluation and feedback. In this paper, we discuss an analysis that led to the visualization framework and skills, thedevelopmentofEndStatetraining, andthe resultsofinitial tests ofEndState with battalioncommanders. ABOUTTIlE AUTHORS Dr. Scott B.Shadrick is aTeam Leader and Senior Research Psychologistfor U,S. Army Research Institute at Fort Knox. He has conducted research on the acceleration of adaptive performance in tactical thinking skills, training/instructional systems design and evaluation, cognitive task analysis and knowledge elicitation techniques, performance assessment, and leader development. He is currently conducting research to understand and develop training for visualization skills at the battalion level. I'le received aB.A. degree in Psychology from the University ofSouth Florida, aM.A, in Industrial/Organizational Psychology from Western Kentucky University, and a PhD. in Technology Management(Training)from IndianaStateUniversity. Dr. Dennis K. Leedom is a Senior Scientist with Evidence Based Research (EBR). During his 36year career with the U.S. Department of Defense, Dr. Leedom has led numerous research projects and organizations dealing with military command and control~~··~including servingasthe SeniorScienceadvisortothe U.S. Army's III Corps, Since joining EHR in 2001, his research on organizational sense making has focused on developing advanced knowledge management theories and analytic tools for collaboratively maintaining operational awareness and understandingof modern adversaries in acomplex andemergentbattlefieldenvironment LTC (ret.) Jim Bell is a retired U.S. Army lieutenant colonel who served 22 years as an Armor Officer. He has conducted extensive research and analysis on collectiveand individual training requirements for U.S. Army units at 2008PaperNo, 8236Page 1of12 Report Documentation Page Form Approved OMB No. 0704-0188 Public reporting burden for the collection of information is estimated to average 1 hour per response, including the time for reviewing instructions, searching existing data sources, gathering and maintaining the data needed, and completing and reviewing the collection of information. Send comments regarding this burden estimate or any other aspect of this collection of information, including suggestions for reducing this burden, to Washington Headquarters Services, Directorate for Information Operations and Reports, 1215 Jefferson Davis Highway, Suite 1204, Arlington VA 22202-4302. Respondents should be aware that notwithstanding any other provision of law, no person shall be subject to a penalty for failing to comply with a collection of information if it does not display a currently valid OMB control number. 1. REPORT DATE 2. REPORT TYPE 3. DATES COVERED 01 DEC 2008 N/A - 4. TITLE AND SUBTITLE 5a. CONTRACT NUMBER Development and Assessment of Battlefield Visualization Training for 5b. GRANT NUMBER Battalion Commanders 5c. PROGRAM ELEMENT NUMBER 6. AUTHOR(S) 5d. PROJECT NUMBER 5e. TASK NUMBER 5f. WORK UNIT NUMBER 7. PERFORMING ORGANIZATION NAME(S) AND ADDRESS(ES) 8. PERFORMING ORGANIZATION u.s. Army Research Institute Fort Knox, KV 40121 REPORT NUMBER 9. SPONSORING/MONITORING AGENCY NAME(S) AND ADDRESS(ES) 10. SPONSOR/MONITOR’S ACRONYM(S) 11. SPONSOR/MONITOR’S REPORT NUMBER(S) 12. DISTRIBUTION/AVAILABILITY STATEMENT Approved for public release, distribution unlimited 13. SUPPLEMENTARY NOTES 14. ABSTRACT 15. SUBJECT TERMS 16. SECURITY CLASSIFICATION OF: 17. LIMITATION OF 18. NUMBER 19a. NAME OF ABSTRACT OF PAGES RESPONSIBLE PERSON a. REPORT b. ABSTRACT c. THIS PAGE UU 12 unclassified unclassified unclassified Standard Form 298 (Rev. 8-98) Prescribed by ANSI Std Z39-18 ]nterservice/]ndustryTraining, Simulation, andEducationConference (]J1TSECj 2008 brigade and below, He has also conducted extensive research on developing cognitive skills for training visualization. He received his undergraduate degree from The Citadel and is agraduate ofthe Army's Command & General StaffCollege. LTC (ret.) David Manning is aretired U.S. Army lieutenant colonel who served 22years as an ArmorOfficer. He has conducted extensive research and analysis on collective and individual training requirements for U.S. Army units at brigade and below. He received his undergraduate degree from Texas A&M University and a Masters degree in Human Resources and Training Developmentfrom the University ofLouisville. 01'. Cad W. Lickteig is aTeam Leader and Research Psychologist for U,S. Army Research Institute at Fort Knox. SincereceivingaPh.D, in Experimental Psychology from the University ofLouisville in 1984,hiswork has focused on design, use, and application of digital technologies to complement human performance. His current work includes developing a companion training program on Company Commander's Visualization and a research program on unittraining. 2008PaperNo. 8236Page2of12 Interservice/lndustryTraining, Simulation, andEducationConference(I/ITSEC) 2008 Development and Assessment ofBattlefield Visualization Training for Battalion Commanders ScottB. Shadrick Dennis K. Leedom U.S. ArmyResearch Institute Evidence Based Research, Inc. Fort Knox, KY 40121 Vienna,VA 22182 [email protected] dId-texas(iDsuddenlink.net James Bell, David Manning CarlW. Lickteig Dynamic Research Corporation, Inc. U.S. Army Research Institute Fort Knox,KY 40121 Fort Knox, KY 40121 JheI13iii:ldrc.com,dmanningwJdrc.com CarI.Licl{[email protected] INTRODUCTION the mission and visualization ofthe end state ofthe operation. Because there are always gaps and U.S, Army doctrine describes battle command as the inconsistencies in information, the commander must exercise ofcommand in an operation against a hostile, use his or her 'mind's eye' to determine what thinking, and adaptive opponent (Department of the displays mean. Inevitably, even with net-centricity, Army [DA], 2008). Battle command encompasses there is less information than onewould like to have, assigning missions; prioritizing and allocating Filling ingaps is afunction ofcommand, enablingan resources; selecting the critical time and place to act; experienced commander to navigate gaps using his and knowing how and whento make adjustments in an or her experience to identify feasible solutions in a on-going operation. In addition, battle command time-critical environment. (p. 4) includes visualizing the current state and the desired end state, then formulating concepts ofoperation to get New battle command systems, therefore, will not from the current state to the end state. Visualization greatly change the underlying cognitive behaviors a results when commanders understand the higher commander must perform to achieve mission success. commander's intent, their assigned mission, the The underlying human behaviors will remain relatively operational environment, the enemy's intent and consistent. To improve a commander's ability to purpose, and the friendly force's capabilities and visualize, our Army must pursue training and leader limitations. Battlefield visualization includes the development opportunities to improve the cognitive commander's view ofwhat his forces will do and the behaviors associated with visualization skills. To resources neededto accomplish themission. address the challenging visualization requirement, the U.S. Army Research Institute (ARJ) initiated research Success in an operation can often be attributed to the to understand and train commander's visualization at commander who has a better mental "picture" of the the battalion level.I terrain, enemy, and friendly forces. The U.S. Army is trying to enhanceacommander's ability to visualize an The paper begins with an overview of commander's increasingly morecomplex environment as it continues visualization, and a review of military and behavioral to pursue advanced technologies and operational literature. Next, practical guidance on commander's concepts. Network-enabled battle command systems, visualization is reported from commanders deployed to for example, will give future commanders an Afghanistan and Iraq who participated in a cognitive information advantage critical to successful task analysis (CTA). The paper then examines how the performance. The new systems, tools, and automation results ofthe CTA--an identified set of visualization initiatives may enhance a commander's ability to principles and skills-~were structured and integrated visualize the battleJield. Systems will not, however, into multi-media training products. Finally, an replace the need for the commander to clearly evaluation ofthetraining issummarized. understand the situation and to visualize the operation. As General Wallace (2005) wrote, no matter how Commander's Visualization sophisticated thenew netvvork-enabled battle command systems ofthe future mightbe: Commander's visualization is the guiding and indispensable force in military operations and the there is no situational understanding until the commander applies his skilledjudgment, and that of his staff, to interpreting the display in the context of IARI isalsodevelopingtrainingtosupportcommander's visualizationalthecompanylevel 2008PaperNo. 8236Page3of12 Intersen1ice/lndustry Training, Simulation, andEducationConference(l/ITSEC) 2008 cornerstone ofa commander's expertise. Visualization, A related problem is that while high-technology the ability to think and create in mental images, is the displays extend the commander's vision far beyond core mental processcommanders useto makedecisions line-of-sight, the information and images displayed (DA, 2003a). It is the process by which commanders: may appear more reliable and timely than they are develop a clear understanding of the current state; (Wallace, 2005), As the amount of information envision a desired end; and determine a sequence of expands, and time to process it contracts, reports tend activity to achievethe end state. to lack significant details or contain hasty errors. More distortion and delay is added by the process ofsharing Army doctrine and command practice assert that the information and visualizations acrossthe many persons commander's vision is framed by the factors of and echelons required for collectiveenterprise, Mission, Enemy, Terrain, Troops, Time, and Civilians (METT-TC). Commanders also draw on the principles In myriad ways, commanders must counter these and ofwar, the tenets ofArmy operations, and particularly many additional problems in visualizing operations, In their own experience and judgment to form an particular, expert commanders base their decisions on understanding of the situation and to visualize the information fi'om as many sources as possible, They operations required. Commanders utilize other exploit all available assets to proactively gather the operational variables (political, military, economic, information and intelligence needed to best determine social, information, and infrastructure plus physical what the enemy will do, when and where. However, environment and time [PMESII-PT]), to develop an despite all resources available, commanders must rely understanding of each METT-TC factor. But, that ultimately on their own visualization, Only the alone, is not sufficient for envisioning their commander makes the decisive "read"through fog and interactions, in particular the interactions among friction that commitsthe force toward peril and the end friendly, enemy, and civilians within theenvironment. state, as Wallace (2000)stated: Commander's visualization is a continuous process, My notion is just sit down and think. I tell my which begins in planning and is repeatedly updated folks that you must do that. The night before the until the force accomplishes its mission, Visualization fight, go sit inyourvehiclewith themap. Tell your is the commander's essential means of assessing and driverto not let anyone botheryou, Sittherewith a adjusting operations. By continually confirming or cup ofcoffee, andjustkind ofmap outtoyourself. modifying their vision, commanders determine when Think about howyou expecttheenemy will come, and where to make a decision, as well as what and importantly, whatyou are goingto do about it decisions are needed (DA,2003b). (p. 1I) On a more personal level, the commander's vision Challenges to training visualization today only helps lead and motivatethe force. Itconvinces Soldiers intensify due to: unpredictable threats, a multitude of their commander sees and understands the enemy in a interagency and multinational considerations, an manner that strengthens and secures their course of endless stream of technology insertions that result in action, As the visualization forms and evolves during more complicated systems, and increased "turbulence" an operation, it is frequently described and shared to in personnel, organization, and doctrine, Unfortunately, revise how ongoing actions and resources must be current methods for training visualization skills are not directed to accomplish the mission. It is the process of sufficient Too often "training" equates to placing sharing and shaping visualizations that links collective commanders in a realistic situation and hoping they thoughtto collectiveaction, '~figureitout." Visualization Challenges The commander's ability to visualize is a human performance requirement. Yet, research on the Caveats abound on the many potential problems in developmentofexpertiseclearly indicatesthat"trainas forming and communicating the commander's you 11ght" immersion in fully simulated and realistic visualization (DA, 2003b), Commanders base their battles is neither the most effective nor efficient visualizations not only on facts, but also on their method of developing expertise (Ericsson, 1996). In interpretation ofthem; not only on their observations, most domains, expertise is not ahappenstance; nor the but also on the observations and interpretations of result ofincidental, discovery, or experiential learning. others. Invariably, the higher the commander's level, The development ofexpertise generally requires highly the more removed the commander is from thesituation, structured and focused learning methods that from directobservation, progressively mold and hone performance to match expeli models. To help train commander's 2008Paper.No. 8236Page4ofJ2 Interservice/1ndustryTraining, Simulation. andEducationConference (l/lTSEC) 2008 visualization, two key research issues were examined. Taken together, these eight characteristics of How do experts visualize? How do you train visualization provide a basic framework for examining visualization? how visualization skills might be improved through training. However, these characteristics are general in HOW DO EXPERTS VISUALIZE? nature and do not convey the complex challenges of visualization faced by tactical commanders in To understand how expert commanders visualize Afghanistan, Iraq, or other operational environments. operations, we conducted a cognitive task analysis of To begin to understand these challenges at a deeper visualization skills and expertise at the battalion level level, we mustturn attention to the specifics ofmodern (Leedom, et aI., 2007). Analysis included reviews of stability and counterinsurgency operations. military and behavioral literature coupled with interviews ofmilitary experts. The goal ofthe analysis Military literature contends that visualizing and was to identify the underlying cognitive behaviors conducting stability operations requires the same expert battle commanders exhibit during visualization general skills and processes astraditional offensiveand ofdynamic battlefieldenvironments. defensive operations (DA, 2001). However, doctrine also stresses that there are unique characteristics of MilitaryLiterature stability operations that commanders must envision. They include: Doctrinal literature identifies several characteristics - Stability operations are political. Achieving the thatcan serveas aguidefor identifyingand articulating desired political end state is often more challenging visualization skills at different tactical levels of than achievingthedesired militmyend state. command. Thesecharacteristics include: - METT-TC applies differently in stability operations - Visualization purposefully frames actions and links where the "enemy" is ambiguous and the "mission" them with understanding and intent. Visualization may change rapidly from conducting lethal combat servesto frame and identify actions that can betaken to non-lethal stability operations. to move the battlefield toward a set of objectives, - Key "terrain" is often based on political and social goals, ordesired end states. factors, notphysical features ofthe landscape. - Visualization is synchronized horizontally across the -- "Troops" may include host nation police and army commander and staff who each contribute to its elements, contracted interpreters and laborers, and construction and maintenance. multinational partners versus an integrated force. - Visualization balances intuition with deliberate - Achieving goals in stability operations requires reasoning in response to operational constraints such perseverance, maybe years. Civilian considerations as timeand commander's experience. andorganizationsarecritical toachievingthe goals. - Visualization is structurally framed by Army doctrine to provide a common understanding that The increased complexity and ambiguity of stability specifies and organizes the elements of knowledge and counterinsurgency operations taxes the that traditionally comprise an effective operational commander's visualization process in countless ways. plan. The commander may, for example, need to envision a - Visualization is multifaceted and multilevel, matched three-block war that entails engaging insurgents in one to the dimensions ofoperational complexity faced in block, quelling civilian protests in another, and modern military operation that ranges from short conducting humanitarian assistance in a third (Krulak, term combat and security operations to long-term 1997). In addition, the Contemporary Operational stability and counterinsurgency operations with Environment (COE) is multidimensional (DA, 2003a). political,economic,and social dimensions. Threats may emerge suddenly (Kilcullen, 2006) and - Visualization is collaborative to achieve unity of may come from any direction (on the ground, on top or effort across the multitude of units, teams, and within structures, underground, or from the air). These agencies that impactthe operation. characteristics suggest the need for commanders to - Visualization is continuously dynamic, adjusted in consider a number of additional factors in their response to friendly actions, unforeseen civilian planningand execution ofstability operations. considerations, and unpredictableenemies. - Visualization is part of a larger mental process; it Behavioral Literature supports alarger planning and execution process that combines visualization, description, direction, and Behavioral literature examined the visualization assessmenttotranslateunderstanding into action. process trom cognitive, social, and ecological perspectives. The cognitive level focused on the internal mental structures and processes commanders 2008PaperNo. 8236Page5of12 Interservice/lndustry Training. Simulation. andEducation Conference (l/I7SE'C) 2008 use to develop a framework of understanding; the other pieces of information about the commander's social level, mechanisms by which commanders information environment. Available information is then identify and use other sources ofexpertise to augment used to validate the activated mental models, fill in and refinetheirunderstanding; andtheecological level, missing features, or initiateasearch for amorerelevant ways in which thought and action mutually influence model. Overall, this process is iterative in nature, with oneanotherovertime (L,eedom, et aL, 2007). the goal being to find a set ofmental model fragments and information elements that cohere··..--that are CognitivePerspective consistent and mutually reinforcing ofoneanother. 1na Visualization is the mental process of linking intent more formal manner, the so-called "data/i'fame" model with action within a constructed problem space. As ofSeick et aI., involves a number ofdifferent mental shown in Figure 1, visualization involves the selective processes that serve to maintain a consistent retrieval of data elements from the environment, the understanding ofthecurrentsituation. activation ofrelevanttacitknowledgeor mental models from the individual's experience, and the mental The data/frame model primarily deals with familiar integration ofthese data and frameworks to form focal situations in which the individual possesses relevant knowledge (Polanyi, J962). Here, focal knowledge experience and expertise to deal with the problem represents the "current understanding" ofthe problem space. However, this is not always the case in many space in terms ofhigh-level objectives and operational real world situations where a known problem calculus realities. It is theframework used by thecommanderto cannotbe applied. To address this broadervisualization envision and committo specificactions. challenge, the individual must first characterize the level and nature of disorder being faced. Then, INFORMATION depending upon the type of situation at hand, the individual adjusts the framing cycle. Based on the FOCALKNOWLEDGE inherent degree of order, Kurtz and Snowden (2003) SELECTIVELY CONSTRUCTf'DMeNTAL offer a quadratic classification system of Known, RETRIEVED MODEl.01'srrVATION DATA Knowable, Complex, and Chaossituations. Akey tenet SITUATION•ALCV!i'S" is thateach situation requires, or is best understood, by • • employing different ways to form the commander's ••• visualization. • • • • Known situations,for example, mightbe often repeated Cordon and Searches against a suspected terrorist safe house. The process ofvisualizing the mission might be bound by a familiar set of tactics, techniques, and FRAGMENTARY procedures (TTPs) with an emphasis on obtaining MENTALMODEls rAc:rrKHQWtWGE actionable intelligence. Complex or novel situations, however, might require a focus on detecting and Figure 1. Visualization astheConstructionofFocal interpreting meaningful patterns or links. The Knowledge. commander may need to probethe situationto discover patterns or links before being able to determine what While Army doctrine can guide this mental process actions are needed to disrupt undesirable patterns and through mnemonics such as METT~TC and the foster favorable ones. elements of operational design, it cannot prescribe "cookbook" solutions for constructing and linking the Arguably, military training and practice are not set ofmental constructs. Such devices merely serve to adequately geared toward more complex and chaotic directthe commander's attention to different aspects of situations (Kurtz & Snowden, 2003). KUl1z and the problemspace. Snowden relate a case in which a group of Marines went to the New York Mercantile Exchange and How the commander constructs this framework has competed against professional traders in a simulated been investigated by Sieck, Klein, Peluso, Smith, & trading environment. Of course, the traders always Harris-Thompson (2004). Essentially, this process won. But when the traders visited Quantico and involves the activation of specific mental model competed in simulated war games againstthe Marines, fragments-,~based upon the commander's experience they won again. One interpretation is that traders were and expertise and the recognition ofrelevanttriggering skilled at spotting and shaping patterns amid disorder, cues from the operationalenvironment. Once activated, while Marines were trained to collect and analyze data mental model fragments provideabasis for interpreting in ordertomake rational decisions in anorderly world. 2008PaperNo, 8236Page6of12 lnterservicellndustry Training, Simulation, andEducationConference (1/1TSEC'j 2008 Regardless ofhow it is accomplished, the mental goal Ecological Perspective of visualization is to develop a set of conceptual Visualization is not the passive process of fitting pathways that link intent with action. As the available information into an experience-based operational situation evolves, commanders are able to framework of interpretation. Instead, organizations continually adjustexecution decisions with referenceto actively engage their operational environment to both the current and end state. The visualization serves as a (I) shape real world events and states in conformance roadmap or guide for maintaining unity ofpurpose and with the organization's vision and (2) probe and reveal synchronization across the various elements of the additional aspects of the opcrational environment for operation. If this visualization space is not explicitly subsequent advantage. An organization's active expressed and maintained,thecommander runs therisk engagement (i.e., enactment) of the operational of myopic attention on moment-to-moment actions environment is a relevant strategy to pursue in the while losing sight ofthe "bigger picture" involved in complex and chaotic disorder that permeates stability achievingmission success. operations(Kurtz& Snowden, 2003). Social Perspective Shaping actions serve to conform the commander's Typically, visualization is regarded as a cognitive operational environment to the envisioned problem process occurring within an individual. However, space. They also help reduce the number ofunknowns battalion success hinges on its ability to achieve shared and risks. Probing actions are particularly useful in understanding and unity of purpose despite social complex operational environments where the structures, processes, and barriers that often curtail commander is unable to apply aknown battle calculus, collaboration. The commander and supporting staff Probing actions illuminate additional elements and play unique and complementary roles in the linkages that can be exploited for an operational visualization process. The commander establishes a advantage. However, for probing actionsto beeffective framework for this process and articulates his or her and productive, they must be combined with deliberate vision through commander's intent, planning guidance, analysis. Thus, the ecological aspects ofvisualization and critical information requirements. Thc staff require the commander to establish meaningful elaborates and translates this vision into causal measures ofeffectiveness (MOE) that focus on results mechanisms and pathways to the end state through and consequences of unit actions. Measures assist in knowledge productssuch as Intelligence Preparation of determining ifactions are appropriate, or ifdifferentor the Battlefield (IPB), Intelligence, Surveillance, and alternative actions are required, Measures also link the Reconnaissance (ISH.) Plan, Running Estimate, and outcome ofactionswith theoperational purpose, focus, Course of Action Briefings. This more detailed and system effects established bythecommander. knowledge is developed through collaboration across the commander's personal, coordinating, and special Battlefield visualization is typically associated with staiTs. Each focuses on specific aspects of the operational planning within the Military Decision commander's visualization space. The effective ability Making Process (MDMP). However, visualization also of these groups to create shared understanding and serves an important role during execution. During unity of purpose minimizes barriers to collaboration execution, effective visualization enables the across cognitive, social, organizational, and technical commandertotrack key problem elements and lines of domains. effort over timc to identify meaningful patterns or trends and to maintain unity ofpurpose for long-term For visualization skill development, we looked beyond mission objectives. This involves the development ofa the individual and address managementskills neededto Running Estimate, the staffs continuous assessment of organizc, maintain, and sustain this social process. current and future operations to determine (1) if the Visualization synchronizes the knowledge elements current operation is proceeding according to the and associations internally across different levels of Commander's Intent and (2) if future operations are thinking and assessment by the commander and staff. sUPP0l1able. It allows the commander to identify key It synchronizes externally across different stakeholders variances with respect to forecasted events, and to and players relevant to the operation. Within the appropriately adjust actions to maintain unity of commander's immediate chain of command, this purpose. Without steady reference to the content and includes synchronization across warfighting functions. structure of thc visualization space, the commander Beyond the immediatechain ofcommand,this includes may become mentally absorbed in moment-to-moment synchronization across the perspectives of other operations and lose sightofthebiggerpicture, Joint/Coalition military forces, other government agencies, and key civilian political and administrative leaders withwhomthecommandermustcollaborate. 2008PaperNo. 8236Page 7of12 Interservice/lnduslI:JI Training, Simulation, andEducationConference (l/ITSEC) 2008 Expert Interviews HOW DO YOU TRAIN YISUALlZATlON? Weconducted Interviewswith 25 brigadeand battalion Based on the CTA findings, four skill domains and command and staff personnel followed by interviews seven underlyingvisualization skillswere identified, as with instructors from the Command and General Staff shown in Figure 2. The four skill domains address the College and Fellows Irom the U.S. Army's School for need to Build, Synchronize, Assess, and Exploit the Advanced Military Studies. The participants ranged commander'svisualizations (Leedom, etal., 2007). from majors to colonels. All had recent experience in battalion command or battalion/brigade staffs in Build represents the ability to construct acoherent and Afghanistan or Iraq, They could deliberately reflect on comprehensive visualization in accord with doctrinal those experiences and their implications for leader guidance (DA, 2003a). Synchronize reflects the ability development. Participants received a read-ahead to share and integrate visualizations internally and packagethat prompted them tothink aboutthetypes of externally. Assess reflects the ability to effectively skills required for battlefield visualization. gauge execution progress and proactively refine the visualization. Exploit rellects the ability to maintain The "lessons learned" from the interviews focused on operational agility and momentum by advantaging the great challenges commanders face in visualizing emergingopportunities and deterringemergingthreats. military operations in the COE, Almost unanimously, Each skill reflects the commander's ability to link participants stated that understanding and visualizing intenttoaction. stability and counterinsurgency operations in Afghanistan and Iraq was one of the most difficult For each of the seven visualization skills, the CTA tasks in their military careers, Some key challenges developed target performance criteria to assess skill were: acquisition during training. For instance, two ofthe six ~ Civilians are the center of gravity and visualization performance criteria for Skill I, Identify tactical must address the non-lethal lines of operation that problems using the factors ofMETT-TC and Elements influence civilians, ofOperational Design, are: - Stability operations have immediate and long-term - Use factors of METT-TC and Elements of timelines that require commanders to visualize and Operational Design to interpret and frame the reconcile often conflictingconsequences, problem elements across the unit's tactical and ~ The prolonged nature ofstability operations makes it operational environment. difficultfor commandersto maintainvigilanceonthe - Develop and communicate Commander's Intent and currentstateand progresstowardtheend state. PlanningGuidance. - The MDMP isoften abandoned in counterinsurgency operations in favor ofmore adhoc planning. As the eTA identified seven discrete skills, learning ~ The elements of operational design need to be chunks tailored to each skill became a training design extended downtothetactical level ofvisualization in requirement. Otherdesign requirements weretospecify stability operations (current doctrine associates these the tasks and learning objectives associated with each elements primarily with operational level skill. Different kinds of skills often require different visualization). kinds of training, For example, for some perceptual tasks, the training might present very little theoretical Similar lessons are increasingly documented in more background, but create lots ofpracticeexercises where recent counterinsurgency literature and doctrine (DA, accuracy and speed of performance are essential 2007). However, many ofthe participants interviewed (Fadede,2006). stated they did not have specific training on counterinsurgency issues, They arrived in theater As tasks become more cognitive in nature, the without asolid mental model to visualize operations in instruction requires more complex cognitivechallenges their area ofoperation and, therefore, learned to cope (Cooke, 1994). As such, the visualization process that with unfolding events through "on the job training:' is taught needsto help commanders learn and integrate Participants also reported little use of some key higherwordercognitiveskills, Therefore, exercises were conceptual frameworks in Army doctrine such MDMP, developed that required learners to review a complex PMESII-PT, andtheelements ofoperationaldesign. set of data, consider complex processes, and make decisions incomplex situations. 2008PaperNo, 8236Page8ofI2 lnlerservice/!ndustryTraining, Simulation, andEducationConference(l/ITSEC) 2008 1, IdentifytaelicalproblemsusingthefactorsofMETI-TCand Elementsof OperationalDesign 2.Synchronizevisualization internallyacrosscommander andstaff 3, Synchronizevisualization externallyacrossrelevant playerinterests <1,Developmeasuresofeffectiveness(MOE) 5,Colledinfomlalionandidentifypallernsandtrends Figure2.Visualization Frameworkand AssociatedSkills For training complex cognitive skills across realistic improve the visualization skills offield grade officers, situations, we used a set of instructional theories and battalion commanders and staffs, The training is approaches based on a common theoretical viewpoint. situated in Iraq and provides supporting materials such One of these instructional approaches was deliberate as Introduction to Visualization, Road to War, Rules of practice (Ericsson, Krampe, & Tesch-Roemer, 1993; Engagement, and a Battalion Update Brief. The actual Ericsson, 1996), In a separate example of deliberate training package includes 14 scenario-based training practice training, learners were first provided the and practice exercises in vignette format. End S'tate principles representing expert behaviors, and then also includes apre-test and post-test in vignette format. given multiple practice opportunities to apply the Throughout the training, learners observe exemplar behaviors (Lussier, Shadrick, & Prevou, 2003). performance of the seven expeli visualization skills Initially, the practice sessions were short and focused performed by 3-dimensional animated role models (see drills, with clear and immediatefeedback, followed by Figure 3) who convey the knowledge and perspective more extended practice opportunities to overcome of expert commanders, Learners observe and then diagnosedskill deficiencies. apply visualization skills across aspectrum ofstability and counterinsurgency vignettes during which they For End ,State, the instructional approach used the receive immediate and instructorless performance following deliberate practicecomponents: feedback and evaluation, - Learners are provided the principles they need to apply; they are not left to discover the principles on Measurement is essential to training. Each training theirown, vignette provides training objectives and guidance, - Learners apply the principles to real-life situations, diagnoses performance difficulties and deficiencies, Initially, the practicesessionsare focused on isolated and assesses skill acquisition ba<;ed on specified skillsthatarechallengingbutnotoverwhelming. performance criteria. However, direct observation and - Learners receive feedback, often by comparing the objective measurement of performance is often solutionsthey developwith more expertsolutions. difficult in military settings, especially commander's - After learners solve a problem, the next problem is cognitive performance. The unpredictable and designed tofurther progress skill development. asymmetric COE along with the expanse of information and complexity in network-centric ENDSTATETRAINING PROGRAM operations further complicates commander's visualization and its measurement. The training's EndState: Commander's Visualization at the Battalion approach to measurement helps to mitigate such Level is a multi-media, interactive training program to challenges by exploiting the use ofdeliberate practice 2008Paper/v'o. 8236Page90112