A HAND-DRAWN APPROACH BETTER DESIGN FOR MARK BASKINGER + WILLIAM BARDEL ~ WATSON GUPTILL WATSON-GUPTILL PUBLICATIONS NEW YORK MARK: For Ana and Ben, whose boundless creativity is an inspiration WILL: Dedicated to my parents; my wife, Susan; and my children, Madeline and Harrison, for all their love and support Copyright © 2013 by Mark Baskinger and Library of Congress Cataloging-in ISBN 978-0-385-34462-3 William Bardel Publication Data eISBN 978-0-385-34452-4 All rights reserved. Baskinger, Mark. Published in the United States by Watson Drawing ideas: a hand-drawn approach for Printed in China Guptill Publications, an imprint of the better design/Mark Baskinger and William Crown Publishing Group, a division of Bardel. -First Edition. Illustration credits appear on page 302 Random House, Inc., New York. pages cm Cover design: Maria Elias www.crownpublishing.com I. Drawing- Technique. 2. Visual Cover illustration: Jason May www.watsonguptill.com communication-Technique.!. Bardel, William. II. Title. 1098765432 1 WATSON-GUPTILL is a registered NC730.B3182013 trademark, and the WG and Horse designs 741.2-dc23 First Edition are trademarks of Random House, Inc. 2012047756 CONTENTS Introd uction: Pencils Before Pixels 8 1 2 3 SKETCHING + DRAWING DRAWING TO CLARIFY DRAWING BASICS BOOT CAMP YOUR OWN THINKING 1.1 Planning Your Drawings 14 2.1 Rectilinear Forms 52 3.1 Recording + Exploring Ideas with Notational 1.2 Preparing to Draw 22 2.2 Curvilinear Forms, Sketching 139 Planes + Arrows 72 1.3 Materials 33 3.2 Seeing with Notational 2.3 Rotational Forms 86 Sketching 140 2.4 The Human Figure 98 3.3 Thinking with Notational Sketching 150 2.5 Hands + Interaction 112 3.4 Best Practices for Effective 2.6 Rendering Forms 116 Notational Sketches 156 4 5 DRAWING TO EXPLAIN DRAWING TO TELL A YOUR IDEAS TO OTHERS VISUAL STORY 4.1 Planning Your Explanatory 5.1 Planning Visual Afterword 300 Sketch 174 Narratives 274 Illustration Credits + 4.2 Choosing a Graphic 5.2 Preparing to Draw Visual About the Authors 302 Structure 190 Narratives 286 Index 303 4.3 Composing a Visual 5.3 Approaches to Structuring Layout 213 Visual Narratives 294 4.4 Detail Features of an Effective Explanatory Sketch 236 WORKSHOP: TEAM DRAWING Strategies for Collaborative Design 256 INTRODUCTION: PENCILS BEFORE PIXELS WITH AN ABUNDANCE of tools and technology available to create and communicate, why draw by hand? What does the pencil offer? Your ability to draw is a fast, powerful means for thinking, reason ing, and visually exploring ideas-providing visual information for self-reflection and focused discussion with your colleagues, teams, and clients. Whether it is of a product, service, information, or sys tem, a hand-drawn sketch communicates the essence of your idea and illustrates its potential. The simplicity of connection between mind, eyes, hand, and pencil shrugs off the layered burden that com plex technology often adds. Such simplicity ensures fresh thinking and communication that is quick, clear, and immediately visible. As an act, drawing effectively encourages observation, evaluation, and helps spur collaboration and action. To understand the potential of drawing your ideas, this book focuses on key drawing behaviors: (1) drawing to record ideas or examine things from real life; (2) draw ing to clarify and explore ideas further and expand upon previous ideas; and (3) drawing to explain ideas to others. Each sketching behavior serves a distinct role in the design process and contributes to developing and sharing your ideas. 8 it's a matter of Establishing a clear view of any complex design problem can be a challenge. The act of drawing helps you to see and think with a perspective deeper level of engagement. Knowing how to use drawing to record and explore your ideas can help you observe problems and possibili ties, effectively breaking them down into identifiable components, sequences, interactions, and modules. The perspective and focus that a good sketch provides assist in memory and are the foundation to a stronger ideation process, one that carefully studies situations and produces inventive solutions. Like most people, you want to share your idea but are probably self the power is in conscious about your drawing skills, especially in public while your your hand audience watches; we all have these white-board moments when nerves kick in. Drawing a sketch can-and should be-empowering. It is an opportunity to command attention and persuade in com pelling fashion by showing. Imagine the impact of confidently and fluidly drawing your ideas. This is the goal and why knowing how to draw remains a valuable asset for presentation and explanation. Drawing positions you to lead or direct conversation. Knowing how to clearly explain your ideas in visual form facilitates discussion and promotes understanding. Drawing Ideas is a collection of various techniques, practices, and about this book strategies derived from real-world applications in design practice, university-level design drawing courses, and our Drawing Ideas® workshops held within conference and business contexts. The goal of this book is to inspire by breaking down design draw ing techniques, visual communication approaches, and a wealth of examples from the sketchbooks and portfolios of creative profession als and students. To afford easy reference and application, our book's structure is aligned with key steps in the design process (observe, design, communicate). To help you integrate drawing into your work, we also include helpful callout tips and contributor essays based on frequently asked questions from our workshops and courses. 9 book organization Drawing Ideas is divided into five sections, each with a specific focus. These can be read independently or together as the book moves from personal to public drawing perspectives. Parts 1 and 2 provide an overview of basic practices and techniques that are the foundation to good drawing. Part 3 introduces notational sketching, detailing how to record and explore ideas as part of the design process, and part 4 expands on this, describing how to use explanatory sketches to com municate these ideas to others. A brief workshop on Team Drawing introduces methods for using drawing as a platform for shared dis cussion and for generating effective team and stakeholder participa tion. Part 5 addresses the use of narrative to enhance explanatory communication. what kind of drawer Drawing Ideas is applicable for a broad range of skill levels, from are you? novices to experts. We include content aimed at specific audiences as well as generalized information that you will be able to adapt to your specific drawing needs. For drawing novices, the entire book offers a wealth of infor mation, including a drawing boot camp with practical instruction that clearly explains the fundamentals of how to create drawings that communicate clearly and effectively. Throughout the book we include methods and techniques that will help you quickly ramp up your skills and become more confident with your sketches. For out-of-practice drawers, Drawing Ideas provides both inspira tion and techniques to reintroduce basic methodologies with which you may be familiar. Drawing skills diminish quickly when you're a bit out of practice. Reviewing the basics in this book will help get you back into shape quickly, and the more advanced considerations in this book will further improve your skill level. For experts, Drawing Ideas offers new considerations on how to structure and apply drawing. These range from often-overlooked basic tricks to advanced techniques. In particular we recommend parts 4 and 5, which introduce explanatory principles, organizational methods, and narrative structures to make your sketching more compelling. In our careers, the ability to draw has enabled us to innovate, lead, direct, persuade, and effectively express ideas. It also has helped us invite others into conversation and bring out the best in our inter disciplinary teams. This book serves as a broad resource to provide some clarity about drawing for creative visual practice, strategy, and planning-even beyond the disciplines of design. 10 ta? , -"/lr "f //!ii, -. 4. "!f{ ! , /.-.* -oryfi,!" F1/xa'.w,, frw "*r'til e t \ j It'": s*ffi^ffiff**, ::(,, {i.}t ; 'l,,cl \*" -!{f /-** *:l -,..;r -*.
Description: