Description:This work offers an innovative insight into the many unique ways in which drama teaching can be integrated with digital gaming technology in order to make the student learning experience one that is truly memorable. "Teaching Drama with Digital Technology" explores the rapidly evolving intersections between drama, digital gaming, technology and teaching. It documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. The contributors expl. Read more... Content: Potential to reality : drama, technology, and education / David Cameron and Michael Anderson -- When worlds collude : exploring the relationship between the actual, the dramatic and the virtual / Julie Dunn and John O'Toole -- Lip sync : performative placebos in the digital age / Paul Sutton -- Mashup : digital media and drama conventions / David Cameron -- Open the loop / Peter O'Connor -- Point of view : linking applied drama and digital games / John Carroll -- Audio drama and museums : informal learning, drama and technology / Anna Farthing -- Digital storytelling and drama : language, image, and empathy / Kirsty McGeoch and John Hughes -- "A blog says I am here!" : encouraging reflection on performance making and drama practice through blogs / Jo Raphael -- Interactive drama using cyberspaces / Sue Davis -- Digital theatre and online narrative / Rebecca Wotzko and John Carroll -- Enter the matrix : the relationship between drama and film / Miranda Jefferson and Michael Anderson -- Second life/simulation : online sites for generative play / Kim Flintoff. Abstract: Explores the intersections between drama, digital gaming, technology and teaching. This work documents the praxis (practice and research) that move beyond anecdotal discussion of approaches and design. It also explores the realities of teaching an ancient aesthetic form in classrooms full of technologically able students. Read more...