Sea Serpents. Steam-Powered Harpoons. Dragon Riders. Wizard Battles.
Across the Dragonclaw Islands a foul wind blows. The old mage Agrippa is losing control of the sea dragons that serve and protect the islanders from the sea serpents that roam the deeps. Agrippa’s apprentice Cyrus hides a dark ambition and even blacker magic to raise the serpents and tear the Dragon Sea Isles apart, plunging the clans into war.