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Dragon Magazine #191 PDF

124 Pages·1999·9.41 MB·English
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Preview Dragon Magazine #191

FEATURES Issue # 191 Vol. XVII, No. 10 1 0 Horses Are People, Too (cid:151) Gordon Menzies March, 1993 If you can(cid:146)t describe your paladin(cid:146)s war horse, read this article. Publisher 1 7 Open Your Mind (cid:151) Michael John Wybo II James M. Ward Psionicist kits, from gypsies to the thought police. Editor 2 2 Roger E. Moore The Elven Pantheon(cid:151)Completed! (cid:151) Carl Sargent Where(cid:146)s Rillifane? A lost elven deity reappears for the AD&Dfi 2nd Associate editor Edition game. Dale A. Donovan 2 6 Different Totes for Different Folks (cid:151) Vince Garcia Fiction editor What(cid:146)s in your backpack? A look at the best in equipment for the Barbara G. Young D&Dfi game. Editorial assistant 3 2 An African Genesis (cid:151) Brady English Wolfgang H. Baur New lore and legends from West Africa for AD&D games. Art director 4 1 Larry W, Smith The Known World Grimoire (cid:151) Bruce A. Heard Building armies by the numbers in the D&D game. Production staff 4 7 Gaye O’ Keefe Tim Coumbe A Magical Personality (cid:151) Matt Posner Are wizards crazy, or do they just act that way? Role-playing notes Subscriptions for specialist mages. Janet L. Winters 5 0 Master of the Blade (cid:151) Peter Sears U.S. advertising A smart sword is a great ally(cid:151)if it(cid:146)s on speaking terms with you. Cindy Rick 6 4 U.K. correspondent Campaign Journal: Risen from the Ashes (cid:151) Carl Sargent Our new game-worlds column begins with a look at the new (and and U.K. advertising Wendy Mottaz changing) WORLD OF GREYHAWKfi setting. 9 4 The Dragon(cid:146)s Bestiary (cid:151) Richard A. Hunt Politeness counts when you meet the asrai and the faerie phiz. DRAGON® Magazine (ISSN 0279-6848) is published ution throughout the United Kingdom is by Comag monthly by TSR, Inc., PO. Box 756 (201 Sheridan Magazine Marketing, Tavistock Road, West Drayton, Springs Road), Lake Geneva WI 53147, United States Middlesex UB7 7QE, United Kingdom; telephone: of America. The postal address for all materials from 0895-444055. the United States of America and Canada except Subscriptions: Subscription rates via second-class subscription orders is: DRAGON Magazine, PO. Box mail are as follows: $30 in U.S. funds for 12 issues sent 111, (201 Sheridan Springs Road), Lake Geneva WI to an address in the U.S.; $36 in U.S. funds for 12 53147, U.S.A.; telephone: (414) 248-3625; fax (414) issues sent to an address in Canada; £21 for 12 issues 248-0389. The postal address for all materials from sent to an address within the United Kingdom; £30 for Europe is: DRAGON Magazine, TSR Ltd., 120 Church 12 issues sent to an address in Europe; £50 in U.S. End, Cherry Hinton, Cambridge CB1 3LB, United King- funds for 12 issues sent by surface mail to any other dom; telephone: (0223) 212517 (U.K.), 44-223-212517 address, or $90 in U.S. funds for 12 issues sent air (international); telex: 818761; fax (0223) 248066 (U.K.), mail to any other address. Payment in full must 44-223-248066 (international). accompany all subscription orders. Methods of pay- Distribution: DRAGON Magazine is available from ment include checks or money orders made payable game and hobby shops throughout the United States, to TSR, Inc., or charges to valid Mastercard or VISA Canada, the United Kingdom, and through a limited credit cards; send subscription orders with payments number of other overseas outlets. Distribution to the to: TSR, Inc., PO. Box 5695, Boston MA 02206, U.S.A. book trade in the United States is by Random House, In the United Kingdom, methods of payment include Inc., and in Canada by Random House of Canada, Ltd. cheques or money orders made payable to TSR Ltd., Distribution to the book trade in the United Kingdom is or charges to a valid ACCESS or VISA credit card; by TSR Ltd. Send orders to: Random House, Inc., send subscription orders with payments to TSR Ltd., Order Entry Department, Westminster MD 21157, as per that address above. Prices are subject to U.S.A.; telephone: (800) 733-3000. Newsstand distrib- change without prior notice. The issue of expiration of 2 MARCH 1993 9 8 Unearthed Mundana (cid:151) Randy Maxwell When a magical item won(cid:146)t do, use a nonmagical one that(cid:146)s twice as valuable. FICTION 7 0 The Barber, the Thief, and the Smith (cid:151) P. Andrew Miller A cutting tale of shear delight. REVIEWS 5 7 The Role of Computers (cid:151) Hartley, Patricia, and Kirk Lesser The new Might and Magic has might(cid:151)and magic! Cover 7 4 The Role of Books (cid:151) John C. Bunnell Silicon ghosts, computer demons, and other lore of techno- Robin Wood welcomes spring into our fantasy. gaming world with her painting for this 8 2 issue, (cid:147)Songbirds.(cid:148) According to her, Role-playing Reviews (cid:151) Rick Swan (cid:147)the elf’s name is Jandari, and there The times they are a-changin(cid:146), and time travel is changing, are 27 animals in the picture not count- too. ing the elf, the wolf, and the birds. Only the last bird is real, by the way.(cid:148) Good 1 1 2 Through the Looking Glass (cid:151) Jean McGuire luck to everyone on finding them all. So, what do you need for painting besides a brush? Some For information on prints, contact: basic equipment for all miniatures collectors. Robin Wood, 15529 Longmeadow Drive, Dearborn MI 48120-1023. DEPARTMENTS 4 Letters 102 Dragonmirth 6 Editoral 104 Twilight Empire 37 Forum 108 Gamers Guide 78 Sage Advice 120 TSR Previews 87 Convention Calendar each subscription is printed on the mailing label of lope (9½” long preferred) to: Writers’ Guidelines, c/o Registration applied for in the United Kingdom. All each subscriber’s copy of the magazine. Changes of DRAGON Magazine, as per the above address; rights to the contents of this publication are reserved, address for the delivery of subscription copies must be include sufficient American postage or International and nothing may be reproduced from it in whole or in received at least six weeks prior to the effective date of Reply Coupons with the return envelope. In Europe, part without first obtaining permission in writing from the change in order to assure uninterrupted delivery. write to: Writers’ Guidelines, c/o DRAGON Magazine, the publisher. Material published in DRAGON Maga- Back issues: A limited quantity of back issues is TSR Ltd.; include sufficient return postage or IRCs zine does not necessarily reflect the opinions of TSR, available from either the TSR Mail Order Hobby Shop with your SASE. Inc. Therefore, TSR will not be held accountable for (P.O. Box 756, Lake Geneva WI 53147, U.S.A.) or from Advertising: For information on placing advertise- opinions or misinformation contained in such material. TSR Ltd. For a free copy of the current catalog that ments in DRAGON Magazine, ask for our rate card. All ® designates registered trademarks owned by TSR, lists available back issues, write to either of the above ads are subject to approval by TSR, Inc. TSR reserves Inc. ™ designates trademarks owned by TSR, Inc. addresses. the right to reject any ad for any reason. In the United Most other product names are trademarks owned by Submissions: All material published in DRAGON States and Canada, contact: Advertising Coordinator, the companies publishing those products. Use of the Magazine becomes the exclusive property of the pub- TSR, Inc., P.O. Box 756, 201 Sheridan Springs Road, name of any product without mention of trademark lisher, unless special arrangements to the contrary are Lake Geneva WI 53147, U.S.A. In Europe, contact: status should not be construed as a challenge to made prior to publication. DRAGON Magazine wel- Advertising Coordinators, TSR Ltd. such status. comes unsolicited submissions of written material and Advertisers and/or agencies of advertisers agree to ©1993 TSR, Inc. All Rights Reserved. All TSR char- artwork; however, no responsibility for such submis- hold TSR, Inc. harmless from and against any loss or acters, character names, and distinctive likenesses sions can be assumed by the publisher in any event. expense from any alleged wrongdoing that may arise thereof are trademarks owned by TSR. Inc Any submission accompanied by a self-addressed, out of the publication of such advertisements. TSR, Second-class postage paid at Lake Geneva, Wis. stamped envelope of sufficient size will be returned if it Inc. has the right to reject or cancel any advertising U.S.A., and additional mailing offices. Postmaster: cannot be published. We strongly recommend that contract for which the advertiser and/or agency of Send address changes to DRAGON Magazine, TSR, prospective authors write for our writers’ guidelines advertiser fails to comply with the business ethics set Inc., P.O. Box 111, Lake Geneva WI 53147, U.S.A. before sending an article to us. In the United States forth in such contract. USPS 318-790. ISSN 1062-2101. and Canada, send a self-addressed, stamped enve- DRAGON is a registered trademark of TSR, Inc DRAGON 3 What did you think of this issue? Do you have the expense of “home-grown” campaigns every- deities, swords, horses, and faerie creatures in a question about an article or have an idea for a where. The PHBR, DMGR, and HR series of this issue. DRAGON Magazine publishes the arti- new feature you(cid:146)d like to see? In the United books and the ‘Challenge” series of modules are cles that present the best ideas in the best man- States and Canada, write to: Letters DRAGONfi examples of “generic” AD&D product lines that ner that appeal to the largest portion of our Magazine, P.O. Box 111, Lake Geneva WI 53147, TSR produces. Also, let’s look at the issue of readership. U.S.A. In Europe, write to: Letters DRAGON DRAGON Magazine you mention, #188. The We’re not “brushing aside” anything. I've Magazine, TSR Ltd., 120 Church End, Cherry theme section contained three articles devoted played the AD&D game for over a decade, and Hinton, Cambridge CB1 3LB, United Kingdom, to advice for players of role-playing games in I’m as loyal to it as you are. However, the AD&D general, not just those who play in TSR's pub- 2nd Edition game is better organized than, more lished game worlds. “The Wizards Three” con- readable than, and just as much fun to play as The big brush-off? tained spells and monsters that are adaptable the 1st Edition game. May I remind you that the for use in any AD&D game (or to a D&D® cam- AD&D 1st Edition game was derived from the paign, for that matter). Speaking of the D&D D&D Original Set, making that AD&D game in Dear Dragon, game, “The Voyage of the Princess Ark” detailed reality a “second edition” itself New isn’t neces- I have a few comments and questions regard- the race of phanatons—a race that can be trans- sarily better, but neither is progress necessarily ing DRAGON issue #188. First off, I would like lated easily to either edition of the AD&D game. bad. to take a second look at [Dale Donovan’s] editor- “Bazaar of the Bizarre” gave 10 magical swords Dale ial. It sounds like a cry for help. Let(cid:146)s face it: which, while being labeled as having come from Your magazine isn(cid:146)t what it used to be. Writers the FORGOTTEN REALMS® setting are emi- aren(cid:146)t producing material that can be inte- nently usable in any campaign. “Mind Over Mat- Getting the tapes grated into everyone(cid:146)s campaign. This is ter” discussed the best ways to run a psionicist because there are so many campaigns pro- character in any AD&D game. “‘Sage Advice” duced by TSR, Inc. Whatever happened to a answered readers’ questions on PHBR5 The Dear Dragon, Dungeon Master creating his own campaign? Complete Psionics Handbook, a generic prod- When I received the November 1992 issue, I Anyway, it seems like you are not interested in uct. “Forum” discussed the roles of the fighter came across the letter (cid:147)Cartoon kids!(cid:148) on page any articles (cid:147)aimed specifically at the AD&D class and its sub-classes in the AD&D game. 4. This is the one that asked if the DUNGEONS original edition game.(cid:148) I get the feeling that this As has been stated here before, readers need &DRAGONS(cid:148) cartoon series was going to be means you don(cid:146)t want anything that can be to look past the labels on gaming articles and re-released on TV or if it was available on video integrated into an existing campaign because products to the core concepts beneath—the Your answer was yes, it is on video. I was rather you would rather have something for the concepts that can, with a little work, be applied excited, since I really liked the series when it SPELLJAMMERfi, DARK SUN(cid:153), or AL-QADIM(cid:153) to many campaigns. For more on the “world- was on the air, so I called the video company, settings so readers would have to buy that cam- specific vs. generic product” debate, see “Sage Best Film &Video, the next morning. Well, it paign to use it. Also, if you don(cid:146)t promote the Advice” in issue #189, page 100. seems that Best Film &Video has only one AD&D 1st Edition game, why do have pictures The reason we don’t want articles written episode, (cid:147)In Search of the Dungeon Master,(cid:148) of its books on pages 10 and 17 of issue #188? specifically for the AD&D 1st Edition game is which isn(cid:146)t even the first episode. You also do not want (cid:147)articles on the theory of because the AD&D 2nd Edition game is now According to the people that I talked to, the magic or other fantasy elements.(cid:148) May I remind entering its fifth year on the market, and the company plans to release a quantity of tapes you that in DRAGON issue #106, there was an majority of AD&D gamer players today play the after the first of the year, but they don(cid:146)t believe article called (cid:147)The Laws of Magic(cid:148) that revealed AD&D 2nd Edition game. Should TSR ignore any other D&D cartoons will be made available the difference between clerical and mage that majority? That's not good business. TSR due to lack of demand! Well, I think that read- magic. I enjoyed that article and would like to does its best to keep its loyal gaming fans happy ers of this magazine could fix that little prob- see more along the same topic. In DRAGON by publishing a wide variety of high-quality prod- lem. Let(cid:146)s start demanding! issue #143, you had an article that dealt with ucts (including, we like to think, this magazine). If you want to get this great series out on tape, fantasy [“The Highs and Lows of Fantasy”]. There is no grand corporate conspiracy to strip let the company know! Just in case anyone I am greatly disappointed when you brush the gamers of their cash by “forcing” them to buy missed the last issue, here is the address: Best AD&D 1st Edition game aside. It seems that my our products, be they campaign settings or oth- Film & Video, 108 New South Road, Hicksville group is the only one left that abides by the 1st erwise. Besides, the changes made in the AD&D NY 11801. The phone number is (516) 931-6969. Edition(cid:146)s rules only. I would like the readers to 2nd Edition game were not so drastic as to make Ask for customer service. know that just because something is new it most material for the current game unusable Matt Stipicevich doesn(cid:146)t mean it(cid:146)s better. I would encourage with 1st Edition campaigns. Burlingame CA, playing the 1st Edition game to anyone who has I should have added the word “esoteric” to the never tried it. phrase, “. . . magic and other [esoteric] fantasy Your editor spoke with the company this morn Jason LaLonde elements” in my editorial. I enjoyed both the ing and can now offer a toll-free number to call Methven MA articles you cite, but they were the exceptions to them in requesting catalogs, ordering informa- the rule. Almost all of the articles we receive tion, and so on: (800) 527-2189. By all means, if Since you specifically mention my editorial, I along the lines I mentioned quickly descend into you want to ask for more episodes to become want to respond to your letter. In one way, my metaphysical philosophizing on the abstract available, be polite. You might also put your editorial was a plea for aid. A lot of people make nature of magic, etc., quickly losing any direct request in writing. If enough people ask for the the same mistakes when submitting articles to gaming applications. We’d much rather publish episodes, perhaps more will appear. It worked DRAGON Magazine, and the point of my editor- articles that have direct effects or applications to for “Star Trek,” after all! ial was to make authors aware of those mistakes campaigns, like the articles listed above and the and thus avoid them. Hence the editorial’s title, pieces on exotic weapons and armors, Oriental “Make my life easier.” and bardic character kits, and the African cam- I do take issue with your assertions that paign setting in issue #189 and those on ready- DRAGON Magazine and TSR in general are out to-use equipment packs, specialist-mage to promote our published campaign worlds at personalities, psionicist kits, elven and African It(cid:146)s hard to be good Many years ago, I played a paladin char- ing and slashing and being hacked at in our concept of Lawful Good in the AD&D acter in an AD&Dfi game. It was the only return. I also didn(cid:146)t feel right about my game is all mixed up with real-life issues time I(cid:146)ve ever done it. All I remember paladin disguising himself as anything of justice vs. the letter of the law, individ- about my paladin now is that he was other than a knight in shining armor, and ual rights vs. the rights of society histori- awfully hard to play because I had to think everyone knew he was a paladin from the cal accuracy vs. romantic chivalry, and so all the time about acting and thinking way he looked just as sure as they knew on. Just what exactly can a lawful-good Good, and that was almost impossible to the guy who claimed to be a fighter but person get away with? What is a lawful- do when I wanted nothing more than to wore leather armor was a thief. Being a good person expected to do? What should sneak into a monster lair and steal its paladin was really sort of dull. a lawful-good person want to do? It(cid:146)s a treasure after a hundred rounds of hack- Paladins are a real pain to play because very personal and controversial issue, and 6 MARCH 1993 it is not unknown for it to generate argu- and being familiar with evil sea-dwelling ter named Paladin Brandybuck, a halfling ments right in the middle of role-playing races? What of a paladin from a Viking, warrior who made good use of potions games (see DRAGONfi issue #187, page 57, African, Oriental, Native American, Arabic, and other devices to this end. for a (cid:147)Forum(cid:148) letter on that topic). or Indian background, which affects her Borrow material from other role-playing That(cid:146)s nothing, however, compared to dress, mannerisms, and speech? Did this games and media sources to bolster your the troubles involved in simply role-play- paladin start out as a cleric, boosting his paladin-playing. The first and foremost ing a paladin. When I think of (cid:147)paladin,(cid:148) I number of clerical spells and allowing source of material in my mind would be usually think of Dudley Do-right, someone him to use clerical magical items? Does the brilliantly designed PENDRAGON* high-minded but shockingly naive and she have a wild psionic talent? And what game from Chaosium, which covers the lacking in common sense, what some of a paladin who travels wildspace to world of Ring Arthur and his knights. gamers call (cid:147)awful good(cid:148) instead of (cid:147)lawful defend his world and its colonies with his Writers to (cid:147)Forum? in the past have sug- good.(cid:148) That can(cid:146)t be right, of course, own spelljammer? Is he an AD&D 1st Edi- gested characters as diverse as Batman, because anyone who fights evil as relent- tion cavalier-paladin, as per Unearthed James ((cid:147)Wild, Wild(cid:148)) West, and James lessly as a paladin can(cid:146)t be naive. Besides, Arcana, or does he use a kit from the ((cid:147)007(cid:148)) Bond as prototypical paladins in a paladin is supposed to be someone we AD&D 2nd Edition Complete Fighter(cid:146)s other settings. To that list, I would add look up to, not laugh at. But if we can(cid:146)t Handbook (Amazon, Cavalier, Noble, etc.)? Superman and Captain America, two (cid:147)law- relate to the paladin in more than two- Does she use a different set of virtues and ful good(cid:148) comic-book heroes, and our dimensional terms, the knight in shining codes than the list given in Unearthed modern concept of the ideal police officer. armor will always be a comic figure. Arcana, page 16? Is this paladin from the Paladins are great guys, and playing One solution might be for anyone want- RAVENLOFTfi GREYHAWKfi, them well is one of the AD&D game(cid:146)s ing to role-play a paladin to write down DRAGONLANCEfi, FORGOTTEN greatest challenges. It(cid:146)s hard to be good, that character(cid:146)s basic goals, with some REALMSfi, or other setting, with appropri- but it(cid:146)s well worth it. explanation as to why these goals are kept. ate attitudes, goals, and skills? Is her ultimate goal to destroy all undead Consider, too, the use of quasi paladins, she encounters, as part of a long-term characters who are not true paladins but war between her religion and a necro- act and function like one in many ways. A mancer-lich arch-foe? Is he a questing dwarven hero, an elven knight, a halfling paladin, searching for magical items that sheriff, and even a good-aligned thief could be used by his liege to strengthen could take on the aura (if not the reality) the kingdom for a coming battle against of paladinhood, given the proper combi- * indicates a product produced by a company other migrating humanoid hordes? Is she a nation of classes (fighter/cleric is best), than TSR, Inc. Most product names are trademarks owned by the companies publishing those products. dual-classed mage/paladin who dresses as goals, magical devices (a goad sword The use of the name of any product without mention a peasant and works to overthrow an evil helps), skills, mundane equipment, and of its trademark status should not be construed as a tyrant? Is he a guardian paladin who must role-playing. I had a lawful-good charac- challenge to such status. defend an island colony from a score of foes, including the ravages of nature? Think about what the paladin is supposed to do, and not so much about what the paladin is supposed to think. The latter will come naturally during play, and deeds speak louder than words. The paladin player should also work with the Dungeon Master to develop a list of general (cid:147)dos and don(cid:146)t(cid:148) for the charac- ter, based upon the paladin(cid:146)s religion, cul- ture, and personal beliefs. This list should be brief, no more than 10 items long, clar- ifying what is done with helpless but evil prisoners, what should be done with trea- sure, who may be associated with, how to handle crimes, and so forth, to avoid trip- ups during play. Focusing on what the paladin opposes often strengthens the image of what the paladin supports. A heroic but possibly doomed struggle against terrible odds will greatly deepen a character(cid:146)s role-playing. The heavy cloak of responsibility smothers out the silliness that some may feel with such characters, giving them a welcome seriousness not wholly devoid of humor. Look at possible quirks for the paladin, things that set that character out of the ordinary. Does this paladin use firearms, perhaps even a magical holy blunderbuss with blessed ammunition? Does he refuse to wear armor, relying on magical rings, cloaks, and bracers to allow for free movement? Does she come from a seafar- ing background, using a net and trident DRAGON 7

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It sounds like a cry for help. Let's face .. own spelljammer? Is he an .. as well to keep the animal healthy and This may be just an annoying habit, but it can be an indicator of parasites in the horse's stomach or simply a poor diet.
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.