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Dragon Compendium, Vol.1 (Dungeons & Dragons) PDF

264 Pages·2007·70.89 MB·English
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Managing Editor: Erik Mona Developer: Mike Mearls Editor: Mike McArtor Additional Development: Jason Bulmahn Art Director: Sean Glenn Graphic Designer: Sarah Robinson Cover Artist: Todd Lockwood Prepress Manager: Kelly O'Brien Production Manager: Jeff Alvarez COO & Publisher: Keith Francis Strohm Paizo CEO: Lisa Stevens The DRAGON Compendium, Volume 1 features the art of: Attila Adorjany, Kalman Andrasofszky, Carlo Arellano, Peter Bergting, Brorn, Jeff Carlisle, Matt Cavotta, Joe Corroney, Mike Dutton, Jason Engle, Scott Fischer, Jon Foster, Tom Fowler, D. Alexander Gregory, Todd Harris, Fred Hooper, Andrew Hou, Kennon James, Niklas Janssen, Bob Klasnich, Karl Kerschl, Jeff Laubenstein, Robert Lazzaretti, Chuck Lukacs, Howard Lyon, Mike May, Warren Mahy, Dave McCllean, Cara Mitten, Mark Nelson, Jake Parker, Michael Phillipi, Eric Polak, Steve Prescott, Wayne Reynolds, Darrell Riche, James Ryman, Marc Sasso, Dan Scott, Brian Snoddy, Ron Spencer, Arnie Swekel, Linda Tso, David Wahlstrom, Eva Widermann The DRAGON Compendium, Volume 1 features the design of: Mark Anthony, Alec Baclawski, John Baichtal, Wolfgang Baur, Scott Bennie, Evi Bound, S. Deniz Bucak, Jason Bulmahn, Eric Cagle, Christopher Campbell, Scott Carter, C. M. Cline, Andy Collins, Monte Cook, Bruce R Cordell, Jesse Decker, Oliver Diaz, Larry DiTillio, Talon Dunning, Richard Farrese, Vince Garcia, Ed Greenwood, Gary Gygax, Eric Haddock, Robert J. Hahn, Kevin Hamilton, Tim Hitchcock, Gary Holian, Clifford Horowitz, Stephen Inniss, Evan Michael Jackson, James Jacobs, Spike Jones, Gary Jordan, Michael Kelly, Stephen Kenson, Gwendolyn F.M. Kestrel, Spencer Kornhaber, Steve Kurtz, Len Lakofka, Paul Leach, Richard Alan Lloyd, Ari Marmell, Mike McArtor, Mike Mearls, Frank Mentzer, Tom Moldvay, Erik Mona, Roger E. Moore, E. W Morton, Carl Parlagreco, Richard Pengelly, Christopher Perkins, Chris Perry, Dean Poisso, Roger Raupp, Joseph R. Ravitts, Rich Redman, Johnathan M. Richards, Charles Rodgers, Andrew M. Scott, Matthew Sernett, Owen K.C. Stephens, Travis Stout, Keith Strohm, Phil Taterczynskt, Joseph R Terrazzino, Chris Thomasson, Kieran Turley, Brian Walton, Don Webb, Rosemary Webb, D. G. Weeks, Skip Williams, James Wyatt, Jishuo Yang, Patrick Younts Based on the original DUNGEONS & DRAGONS rules created by Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. The following text is considered Open Content: "Arcane Alterations: Templates for Spells." This Paizo Publishing game product contains no other Open Game Content. To learn more about the Open Gaming License and the d20 System License, please visit wizards.com/d20. These articles originally appeared in DRAGON magazine. Subscribe to DRAGON at paizo.com. Paizo Publishing, LLC 2700 Richards Road Suite 201 Bellevue, WA 9S005-4200. First Printing October, 2005. The Death Master class is © 1983, Lenard Lakofka, and is used with permission. "Solo Dungeon Adventures" is © 1974, Gary Gygax, and is used with permission. Trademarks related to the DUNGEONS & DRAGONS brand, including DRAGON, DUNGEON, D&D, Dungeon Master, d2o System, the d2o System logo, Wizards of the Coast, and the Wizards of the Coast logo are registered trademarks owned by Wizards of the Coast, Inc. and are used under license from Wizards of the Coast, Inc., a division of Hasbro, Inc. Paizo Publishing is a registered trademark of Paizo Publishing, LLC. Distributed worldwide by Paizo Publishing, LLC and regional distributors. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast, Inc. This product is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. Printed in Canada. © 2005 Wizards of the Coast, Inc. VISIT OUR WEBSITE AT PAIZ0.COM CHAPTER 1: RACES 6 APPENDICES 224 Diabolus 6 101 Wondrous Whereabouts 224 Diopsid 10 7-Sentence NPC 230 Dvati 14 Be Thy Die Ill-Wrought? 231 Lupin 18 Good Hits & Bad Misses 232 Tibbit 21 Instant Adventures 234 Not Another Magic Sword 234 Pronunciation Guide 238 CHAPTER 2: CLASSES 26 Solo Dungeons 242 Battle Dancer 26 Death Master 29 Jester 36 COVER GALLERY 246 Mountebank 42 DRAGON #305, by Wayne Reynolds 246 Savant 45 DRAGON #315, by Dan Scott 247 Sha'ir 51 DRAGON #316, by James Ryman 248 Urban Druid 57 DRAGON #324, by Marc Sasso 249 DRAGON #326, by Howard Lyon 250 DRAGON #331, by Steve Prescott 251 CHAPTER 3; PRESTIGE CLASSES 66 Aerial Avenger 67 LIST OF NUMBERED TABLES Arcanopath Monk 68 Blessed of Gruumsh 70 Table 1-1: Racial Ability Adjustments 7 Cerebrex 72 Table 1-2: Random Starting Ages 7 Fleet Runner of Ehlonna 74 Table 1-3: Aging Effects 7 Flux Adept 76 Table 1-4: Random Height and Weight 7 Table 2-1: Random Starting Gold 27 Force Missile Mage 78 Monk of the Enabled Hand 80 Table 2-2: Battle Dancer Unarmed Damage 28 Osteomancer 82 Table 2-3: The Battle Dancer 29 The Shaper of Form 85 Table 2-4: The Death Master 32 Table 2-5: The Jester 39 Table 2-6: Jester Spells Known 39 CHAPTER 4: FEATS 88 Table 2-7: The Mountebank 44 Table 2-8: Savant Arcane Spell Progression 47 CHAPTER 5: EQUIPMENT AND MAGIC ITEMS no Table 2-9: Savant Divine Spell Progression 47 Table 2-10: The Savant 48 Table 2-11: The Sha'ir 52 CHAPTER 6: CLASSICS 144 Table 2-12: Sha'ir Spells Known 53 Arcane Alterations: Table 2-13: The Urban Druid 59 Templates for Spells 144 Table 3-1: The Aerial Avenger 67 Glyphs of Cerilon 147 Table 3-2: The Arcanopath Monk 69 The Answer is... the Riddle! 151 Table 3-3: The Blessed of Gruumsh 71 Runes 155 Table 3-4: The Cerebrex 73 Runestones 161 Table 3-5: The Fleet Runner of Ehlonna 75 Tesseracts 162 Table 3-6: The Flux Adept 78 Another Look at Tesseracts 164 Table 3-7: The Force Missile Mage 80 Toxins of Cerilon 167 Table 3-8: The Monk of the Enabled Hand 81 Table 3-9: The Osteomancer 85 CHAPTER 7: MONSTERS 172 Table 3-10: The Shaper of Form 87 Blackroot Marauder 172 Table 4-1: Feat Summary 89 Bleeder 174 Table 5-1: Weapons 111 Bodak Creature 175 Table 5-2: Armor 116 Bonespitter 178 Table 5-3: Alchemical Items 118 Bonetree 179 Table 5-4: Specific Armors 120 Casurua 181 Table 5-5: Specific Weapons 123 Chaoswyrd 182 Table 5-6: Weapon Special Ability 124 Ciruja Plant 184 Table 5-7: Rings 127 Demon, Elemental 185 Table 5-8: Rods and Staffs 128 Demonically Fused Elemental 193 Table 5-9: Wondrous Items 131 Dragons, Chromatic 195 Table 6-1: Poisons 171 Ghastly Creature 202 Table 7-1: Monsters by CR 172 Ghoulish Creature 203 Table C-l: Critical Values 232 Glasspane Horror 205 Table D-l: Critical Hit Effects 233 Grandfather Plaque 207 Table D-2: Fumble Effects 233 Mummy, Bog 208 Table E-1: Instant Adventures 235 Ragewing 210 Table H-1: Periodic Checks 243 Ravenous 212 Table H-2: Doors 243 Seelie Court Fey 214 Table H-3: Stairs 244 Spiritus Anime 216 Table H-4: Side Passages 244 Trap Haunt 217 Table H-5: Caves & Caverns 244 Troll, Fire 220 Table H-6: Turns 244 Unseelie Fey 222 Table H-7: Chambers & Rooms 245 F or three decades, DRAGON with the game we're all magazine has been the playing right now. To official periodical of the begin the herculean DUNGEONS & DRAGONS game. task of assembling From introducing important this monster, I spent monsters like the bulette, mind several weeks with Paizo's flayer, and ankheg, to previewing complete printed archive popular campaign settings like of every issue of DRAGON the FORGOTTEN REALMS and and DRAGON'S predecessor, DRAGONLANCE, DRAGON has played an a slim black and white integral role in D&D's development. newsletter called The Strategic Years ago, the editors of DRAGON Review, which comprised used to compile the best articles seven issues printed between from recent issues into special 1975 and 1976. editions called the Best of DRAGON. As I combed through The practice ended in 1986 with the DRAGON got its start as The Strategic Review, the archive, I began marking fifth volume in the series. Since then, a newsletter that ran from 1975-1976. articles that caught my eye excellent material from DRAGON'S pages has come with colored post-it notes. Yellow denoted items and gone, some sneaking its way into official D&D of historical interest to the D&D game, such as old products and some slipping away into the bookshelf- advertisements or essays from the likes of Gary Gygax bound obscurity of an old magazine collection. or Ed Greenwood. Blue was for monsters, green was In 2003, Paizo Publishing hit upon the idea of producing for magic items, red for new classes, and so on. I'd hardcover compilations of articles and adventures from remembered many of these excellent articles from the the DRAGON and DUNGEON back catalogues, updated for first time they appeared, or from the excellent (and now play in the current edition of the D&D game. Our first quite rare) CD-ROM compilation of DRAGON'S first hardcover, the Shackled City Adventure Path, was released 250 issues. It took weeks, but I finally made it through in August to excellent reviews. But the second book was every single issue, and by the time I was done I not only really the first one we had imagined, and initial work had a better understanding of the magazine's history began on it more than two years ago. and how I might better edit the modern DRAGON, but In my original vision, the DRAGON Compendium I also had dozens of hanging file folders stuffed with would be a hardcover version of the old Best of Dragons, photocopies of every single article that had caught my compiling excellent articles from the magazine's history eye on the first pass. and updating them to the most recent version of the This spelled trouble, because there was just no way game, so that all of those great gems that should have we could reprint all of the great material that had made it into the "canon" of printed material could finally originally seen publication in the pages of DRAGON. appear in a single easy — to — reference souTrhcee mcoomnpstaetirbs lea lone would have filled three 256-page DRAGON reached the height of its popularity in the 1980s, under the guidance of editors Kim Mohan and Roger E. Moore. These covers, by artist Dennis Beauvais, remain fan favorites more than 20 years later. books, and I only had one to Lastly, we round work with. Clearly, the book out the volume with couldn't be the definitive more than two dozen guide to the best material monsters (including from DRAGON, simply the orange, yellow, and because no book could purple dragons) and possibly hope to contain all an appendix filled with of the great articles that have lists of wondrous places, appeared in DRAGON'S pages tests to determine the since the first issue launched efficacy of your favorite back in June of 1976. dice, the famous "Good That's why we're calling this Hits and Bad Misses" edition the DRAGON Compendium, critical hit and fumble Volume 1. Our expectation is charts, a pronunciation that the book's sales will justify guide, and more. Today, under the aegis of Paizo Publishing, DRAGON further volumes in the series, so Looking over the almost- proudly continues 30 years of tradition with 100% that we might do a book aimed at final printouts, I'm not only official DUNGEONS & DRAGONS content. planar or "Oriental Adventures" amazed by how many great material, and we might even do compilations of articles we managed to update and include, but I'm also material germane to the official campaign settings. For stunned by how much amazing material remains to be this first installment, however, we've decided to aim at a culled for future volumes in what we hope will become general audience, providing top-quality material useful a continuing series. to all players and Dungeon Masters. 2006 marks DRAGON'S 30th anniversary. In the last This volume of the Compendium features five PC three decades we've seen several editions of the D&D classes (the diabolus, diopsid, dvati, lupin, and tibbit), rules. Favorite authors and artists have come and gone, seven standard classes (ranging from the battle and nearly a dozen editors-in-chief have brought their dancer to the savant to the sha'ir), 10 prestige classes own vision to the magazine. But DRAGON'S commitment (including the arcanopath monk, the flux adept, and to creative and design innovation has always remained the osteomancer), and dozens of feats and magic its most important goal and its defining purpose. The items culled from the best DRAGON articles in the DRAGON Compendium, Volume 1 presents just a slice magazine's history. But the Compendium is more than a of the best material from DRAGON'S proud history. simple collection of classes, spells, and magic items. It Much, much more remains to be discovered. As a wise also features a lengthy chapter called "Classics," which adventurer once said, the greatest adventure begins reprints popular feature articles like "The Glyphs of with a single step. I invite you to take that step with me Cerilon," from way back in issue #50, Ed Greenwood's into the DRAGON'S lair. "Runestones" article from DRAGON #69, and Gary We shall not be coming back soon. Jordan's infamous "Tesseracts (or, Making Meticulous Mappers Mad)," from issue #17. The articles in this Erik Mona section span three decades and three editions of the Editor-in-Chief DUNGEONS & DRAGONS game, and represent a selection DRAGON & DUNGEON of the best DRAGON has to offer. September 21, 2005 CHAPTER ONE: T he races presented in this chapter originated in a wide variety of sources. Only one of them, the diopsid, originally appeared as a player character race. Even the lupin and diaboli made their first appearances as monstrous enemies. Each race offers a unique ability or trait that makes playing it a memorable experience. The new races, and their distinguishing characteristics, are as follows. Diabolus: These natives of the Plane of Shadow have a sinister appearance that belies their true nature. Their poison sting makes them daunting enemies. Diopsid: The hulking diopsids are humanoid beetles. With their multiple arms, diopsids can wield a pair of two-handed weapons simultaneously. Dvati: The bizarre dvati are a set of twins linked by a single soul. In battle, they form a potent duo against their enemies. Lupin: The savage lupins are wolflike humanoids. Masters of the wilderness, the lupins' keen sense of smell makes them unmatched trackers. Tibbit: Also known as catweres, tibbits are small humanoids who have the ability to shift into the form of an unobtrusive house cat. Diabolus boundaries between their reality and those of the Far Realm—a place that exists outside of reality from which pseudonatural creatures originate—seem particularly by Mike McArtor, DRAGON #327 January 2005 thin. As such, the maddeningly chaotic taint of the Far Realm constantly seeps into the Demiplane of Originating on a distant plane, the diaboli appear to Nightmares like a breached dam trickling water. many humanoid cultures as nightmares incarnate. On their home demiplane, the diaboli act much as They have dispersed across the infinite planes as much humans do on the Material Plane: they farm, hunt, build to spread their creed of benevolent chaos as to escape villages and towns, interact peacefully with some of the the rampant horrors of an invading reality. creatures they share their home with, and they violently Diaboli hail from a demiplane just slightly out oppose others. Some diaboli become philosophers of of phase with the rest of the multiverse. Called by renown, while others skulk the dark alleyways waiting humanoids the Demiplane of Nightmares, this realm for their next mark. borders coterminously with the Region of Dreams and Unlike humans, diaboli have a unifying belief in the Ethereal Plane. Unfortunately for the diaboli and the superiority of anarchy. They build their societies the creatures that share their frightening home, the around the belief that since they cannot provably

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For three decades, Dragon magazine has been the official monthly resource for Dungeons & Dragons players. Many monster, classes and even campaign settings that have gone on to define the modern game first appeared in Dragon's pages, and a history of the magazine is a history of the game itself. The
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