About This eBook ePUB is an open, industry-standard format for eBooks. However, support of ePUB and its many features varies across reading devices and applications. Use your device or app settings to customize the presentation to your liking. Settings that you can customize often include font, font size, single or double column, landscape or portrait mode, and figures that you can click or tap to enlarge. For additional information about the settings and features on your reading device or app, visit the device manufacturer’s Web site. Many titles include programming code or configuration examples. To optimize the presentation of these elements, view the eBook in single-column, landscape mode and adjust the font size to the smallest setting. In addition to presenting code and configurations in the reflowable text format, we have included images of the code that mimic the presentation found in the print book; therefore, where the reflowable format may compromise the presentation of the code listing, you will see a “Click here to view code image” link. Click the link to view the print-fidelity code image. To return to the previous page viewed, click the Back button on your device or app. Digital Engineering with Minecraft™ James Floyd Kelly 800 East 96th Street, Indianapolis, Indiana 46240 USA Digital Engineering with Minecraft™ Copyright © 2016 by Que Publishing All rights reserved. No part of this book shall be reproduced, stored in a retrieval system, or transmitted by any means, electronic, mechanical, photocopying, recording, or otherwise, without written permission from the publisher. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein. ISBN-13: 978-0-7897-5547-6 ISBN-10: 0-7897-5547-5 Library of Congress Control Number: 2015944478 Printed in the United States of America First Printing: September 2015 Editor-in-Chief Greg Wiegand Executive Editor Rick Kughen Development Editor Greg Kettell Managing Editor Sandra Schroeder Project Editor Seth Kerney Copy Editor Kitty Wilson Indexer Heather McNeill Proofreader Jess DeGabriele Technical Editor Timothy L. Warner Publishing Coordinator Kristen Watterson Book Designer Mark Shirar Compositor Mary Sudul Trademarks All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Que Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark. Minecraft ®/™ & © 2009-2013 Mojang / Notch Minecraft is a trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies/Notch Development AB. Warning and Disclaimer Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an “as is” basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book. Special Sales For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales department at [email protected] or (800) 382-3419. For government sales inquiries, please contact [email protected]. For questions about sales outside the U.S., please contact [email protected]. Contents at a Glance Introduction CHAPTER 1 Taking Over a Castle CHAPTER 2 Creating Your Own Castle CHAPTER 3 Crafting a Super Maze CHAPTER 4 Getting Lost (in a Maze) CHAPTER 5 Modifying a 3D World CHAPTER 6 Creating Your Own Monster Island CHAPTER 7 Seeing Your World in 3D CHAPTER 8 Viewing Your Worlds—Full 360! CHAPTER 9 Custom Creations, Part 1 CHAPTER 10 Custom Creations, Part 2 CHAPTER 11 A Super Project To Test Out Your New Skills CHAPTER 12 Discover More MCEdit Tools APPENDIX A MCEdit for Tablets APPENDIX B Adding Interactive Elements With Redstone APPENDIX C Resources Index Table of Contents Introduction Chapter 1 Taking Over a Castle Digital Tools Make Great Shortcuts Finding a Castle with Thingiverse Preparing the Castle with Tinkercad Importing the Castle into Minecraft Exploring the New Castle Up Next… Chapter 2 Creating Your Own Castle Downloading and Opening MCEdit Discover Your Own Castle…or Something Else! Introduction to CAD Software Using Tinkercad to Prepare Your 3D Model Preparing Your Model For Importing With MCEdit Using MCEdit with Your 3D Model Up Next… Chapter 3 Crafting a Super Maze There’s Almost Always a Solution Creating Your Own Hedge Maze Preparing the Maze with Tinkercad Landscaping for Your Minecraft World Exploring the Maze Up Next… Chapter 4 Getting Lost (in a Maze) Creating Your Maze Converting the Maze with online-convert.com Importing the Maze into Tinkercad Learning to Use MCEdit’s Select Tool Up Next… Chapter 5 Modifying a 3D World More Tools Means More Options Finding a 3D Model with 123D Sculpt+ Converting Files with Binvox Importing and Sizing the Robot Binvox Opens Up Many Possibilities Up Next… Chapter 6 Creating Your Own Monster Island Monster Making for Beginners Using Binvox Converting with Binvox Placing a Monster with MCEdit Up Next… Chapter 7 Seeing Your World in 3D Having Fun Outside Minecraft Viewing with the Oculus Rift Using a 3D Viewer Taking Minecraft Screenshots Locating Your Screenshots Finding Minecraft Screenshots on a Windows Computer Finding Minecraft Screenshots on a Mac Preparing Your Screenshots Creating 3D Image Cards Up Next… Chapter 8 Viewing Your Worlds—Full 360! Creating a 3D Model with Photos Starting with Screenshots—Lots of Them Capturing Screenshots Converting Image Files Using 123D Catch to Create 3D Models Uploading Your Image Files Running the Create Capture Process Up Next… Chapter 9 Custom Creations, Part 1 Creating Your Own Designs with Tinkercad Starting a New Project Breaking Ground on the Future City Designing Custom-Shaped Buildings Up Next… Chapter 10 Custom Creations, Part 2 Rotating, Twisting, and Turning Deleting, Cutting, and Removing Up Next… Chapter 11 A Super Project To Test Out Your New Skills You’ve Got Skills! The Shape Generator The Align Tool Dome Cities Up Next… Chapter 12 Discover More MCEdit Tools MCEdit Mastery Copy and Paste Mirror, Mirror Clone Clone Clone Clone Conclusion Appendix A MCEdit for Tablets Introducing iFunbox for Mac and Windows Connecting a Tablet to iFunbox MCEdit for Android Mobile Devices Appendix B Adding Interactive Elements With Redstone Redstone Basics A Simple Circuit Advanced Redstone Appendix C Resources Books Videos Websites Index
Description: