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Designing games for chidren: developmental, usability, and design considerations for making games for kids PDF

277 Pages·2015·9.953 MB·English
by  FisherCarla
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DESIGNING GAMES FOR CHILDREN This page intentionally left blank DESIGNING GAMES FOR CHILDREN Developmental, Usability, and Design Considerations for Making Games for Kids Carla Fisher, Ed.D. First published 2015 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 and by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2015 Taylor & Francis Th e right of Carla Fisher to be identifi ed as the author of this work has been asserted by her in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereaft er invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this fi eld are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging-in-Publication Data CIP data has been applied for ISBN: 978-0-415-72917-8 (pbk) ISBN: 978-1-315-85125-9 (ebk) Typeset in Minion Pro by Apex CoVantage, LLC For Lo and all the budding gamers just like you. This page intentionally left blank Contents viii CONTENTS Acknowledgments xi About the Author xiii Introduction xv Part One: Game Design in a Nutshell 1 1 What Is a Game? 3 2 What Is Game Design? 11 3 Game Design Documents 17 4 Production 31 5 Finding a Developer 39 6 Game Business Models 45 7 Competitive Analysis and Identifying Market Opportunities 57 Part Two: Understanding Kids 61 8 Child Development Overview 63 9 Babies and Toddlers (Ages 0–2) 71 10 Preschoolers (3–5 Years) 79 11 Early Elementary Kids (Ages 6–8) 93 12 Tweens (Ages 9–12) 105 13 Teens (Ages 13+) 109 14 Public Perceptions of Games for Kids 113 15 User Testing with Kids 119 Part Th ree: Game Design Guidelines 139 16 Best Practices 141 CONTENTS ix 17 Considerations for Interactions by Platform or Device 155 18 Making Educational and Commercial Games 171 19 Instructions, Tutorials, Scaff olding, and In-Game Help 179 20 E-books and Interactive Stories 195 21 Multiplayer and Cooperative Games 207 22 Player Data in Games and Progress Tracking 215 23 Marketing for Kids and Families 225 Conclusion: Making a Game 241 Appendix: Resources for Developers 245 Index 249

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