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Designing Games PDF

415 Pages·2012·4.83 MB·English
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Tynan Sylvester Designing Games A Guide to Engineering Experiences Designing Games A Guide to Engineering Experiences How do you design a video game that people love to play? In this practical guide, game designer Tynan Sylvester shows you how to create emotionally charged experiences through the right combination of game mechanics, fictional wrapping, and story. You’ll learn design principles and practices used by top studios, backed by examples from today’s most popular games. This book also takes you through the day-to-day process necessary to keep your project on track: when to build and when to test, how to work with a team, and how to avoid creative dead ends. Explore topics such as: n Integration: thread fictional elements and games rules together into a single system of meaning n Emergence: generate plot, character, and theme in response to a player’s decisions n Compulsion: understand the difference between motivating players and fulfilling them, and how to do each n Elegance: maximize a game’s emotional power and variety of play experiences while minimizing the burden on players— and your team n Iteration: plan, test, and analyze your design in stages instead of trying to decide everything up front Tynan Sylvester has been designing games for 12 years. During that time he has worked on everything from independently produced games to the big-studio blockbuster BioShock Infinite. oreilly.com Designing Games A Guide to Engineering Experiences Tynan Sylvester Beijing · CamBridge · Farnham · Köln · SeBaStopol · toKyo Designing games by Tynan Sylvester Copyright © 2013 Tynan Sylvester. All rights reserved. Printed in the United States of America. Published by O’Reilly Media, Inc., 1005 Gravenstein Highway North, Sebastopol, CA 95472. O’Reilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (safari.oreilly.com). For more information, contact our corporate/institutional sales department: (800) 998-9938 or corporate@oreilly .com. editor: Rachel Roumeliotis Cover Designer: Mark Paglietti Production editor: Kristen Borg interior Designer: Monica Kamsvaag Copyeditor: Audrey Doyle illustrator: Rebecca Demarest Proofreader: Kristen Borg indexer: Bob Pfahler Printing History:  January 2013 First Edition. Revision History: 2012-12-18 First Release. See http://oreilly.com/catalog/errata.csp?isbn=0636920026624 for release details. Nutshell Handbook, the Nutshell Handbook logo, and the O’Reilly logo are registered trademarks of O’Reilly Media, Inc. Designing Games and related trade dress are trade- marks of O’Reilly Media, Inc. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and O’Reilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps. While every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein. ISBN: 978-1-449-33793-3 [LSI] Contents |   preface  v |   part one  Engines of Experience |   1  Engines of Experience 7 |   part two  Game Crafting |   2  Elegance 49 |   3  Skill 63 |   4  Narrative 81 |   5  Decisions 119 |   6  Balance 155 |   7  Multiplayer 175 |   8  Motivation and Fulfillment 203 |   9  Interface 219 |   10  The Market 247 iii | iv Contents |   part three  Process |   11  Planning and Iteration 277 |   12  Knowledge Creation 311 |   13  Dependencies 323 |   14  Authority 337 |   15  Motivation 349 |   16  Complex Decisions 363 |   17  Values 371 Endgame 375 Recommended Books 377 Quiz Answers 379 Sources 381 |   index  387 Preface a note on the text Unfortunately, the English language does not provide us with a per- fect gender-neutral solution to the pronoun problem. I’ve chosen to use “he” throughout the book to refer to nonspecific people. This is for reasons of readability and conciseness only; unless otherwise specified, masculine pronouns do not refer exclusively to men. We’d like to hear from you I love talking about game design. If you have comments or questions about the book, please email me at [email protected] or contact me through my website at tynansylvester.com. You can also address comments and questions concerning this book to the publisher: O’Reilly Media, Inc. 1005 Gravenstein Highway North Sebastopol, CA 95472 (800) 998-9938 (in the United States or Canada) (707) 829-0515 (international or local) (707) 829-0104 (fax) We have a web page for this book, where we list errata, examples, and any additional information. You can access this page at: http://oreil.ly/designing-games v To comment or ask technical questions about this book, send email to: [email protected] For more information about our books, courses, conferences, and news, see our website at http://www.oreilly.com. Find us on Facebook: http://facebook.com/oreilly Follow us on Twitter: http://twitter.com/oreillymedia Watch us on YouTube: http://www.youtube.com/oreillymedia Safari® Books online Safari Books Online (www.safaribooksonline.com) is an on- demand digital library that delivers expert content in both book and video form from the world’s leading authors in technology and business. Technology professionals, software developers, web designers, and business and creative professionals use Safari Books Online as their pri- mary resource for research, problem solving, learning, and certification training. Safari Books Online offers a range of product mixes and pric- ing programs for organizations, government agencies, and individuals. Subscribers have access to thousands of books, training videos, and prepublication manuscripts in one fully searchable database from pub- lishers like O’Reilly Media, Prentice Hall Professional, Addison-Wesley Professional, Microsoft Press, Sams, Que, Peachpit Press, Focal Press, Cisco Press, John Wiley & Sons, Syngress, Morgan Kaufmann, IBM Redbooks, Packt, Adobe Press, FT Press, Apress, Manning, New Riders, McGraw-Hill, Jones & Bartlett, Course Technology, and dozens more. For more information about Safari Books Online, please visit us online. | part one  Engines of Experience

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publisher: O'Reilly Media, Inc. 1005 Gravenstein Highway North. Sebastopol, CA Redbooks, Packt, Adobe Press, FT Press, Apress, Manning, New Riders,. McGraw-Hill .. You call his bluff and knock him out with a devastating
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