ebook img

Design Thinking: New Product Development Essentials from the PDMA PDF

490 Pages·2015·8.22 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Design Thinking: New Product Development Essentials from the PDMA

Table of Contents Title Page Copyright About the Editors Chapter 1: A Brief Introduction to Design Thinking Introduction 1.1 The Concept of Design Thinking and Its Role within NPD and Innovation 1.2 A Framework of Design Thinking 1.3 Design Thinking as a Nonlinear Process 1.4 The Principles and the “Mindset” of Design Thinking References About the Author Part I: Design Thinking Tools Chapter 2: Inspirational Design Briefing Introduction 2.1 Nine Criteria of an Inspirational Design Brief 2.2 Writing the Inspirational Design Brief 2.3 Research Findings about Inspirational Design Briefs 2.4 Three Pitfalls to Avoid 2.5 Conclusion: Keys to Success References About the Author Chapter 3: Personas: Powerful Tool for Designers Introduction 3.1 Defining Personas 3.2 The Importance of Personas 3.3 Creating Personas 3.4 Illustrative Application of Personas 3.5 Summary 3.6 Conclusion References About the Authors Chapter 4: Customer Experience Mapping: The Springboard to Innovative Solutions Introduction 4.1 Inputs to the Experience Map 4.2 The Experience Mapping Process 4.3 The Experience Map as a Springboard to Innovative Solutions 4.4 Conclusion References About the Authors Acknowledgment Chapter 5: Design Thinking to Bridge Research and Concept Design Introduction 5.1 Challenges in Idea Generation 5.2 The Need for a Systematic Method to Connect to the User 5.3 The Visualize, Empathize, and Ideate Method 5.4 The Importance of Visualizing and Empathizing before Ideating 5.5 Applying the Method 5.6 Conclusion About the Author Chapter 6: Boosting Creativity in Idea Generation Using Design Heuristics Introduction 6.1 Where Do New Design Ideas Come From? 6.2 A Tool to Assist with Idea Generation: Design Heuristics 6.3 How Design Heuristics Were Identified: The Evidence Base 6.4 77 Design Heuristics for Idea Generation 6.5 How to Use Design Heuristics to Generate Design Concepts 6.6 Evidence of the Value of the Design Heuristics Tool 6.7 Conclusion 6.8 Appendix References About the Author Chapter 7: The Key Roles of Stories and Prototypes in Design Thinking Introduction 7.1 A Design Thinking Product Development Framework 7.2 What Is a Story? 7.3 What Is a Prototype? 7.4 Putting It Together—Combining Stories and Prototypes 7.5 Employing Stories and Prototypes in Your Process 7.6 Conclusion References About the Author Part II: Design Thinking within the Firm Chapter 8: Integrating Design into the Fuzzy Front End of the Innovation Process Introduction 8.1 Challenges in the FFE 8.2 Design Practices and Tools for Assisting in Problem Definition 8.3 Design Practices and Tools for Assisting in Information Management 8.4 Design Practices and Tools for Assisting in Stakeholder Management 8.5 How to Integrate Design Professionals in FFE 8.6 Conclusion References About the Authors Chapter 9: The Role of Design in Early-Stage Ventures: How to Help Start-ups Understand and Apply Design Processes to New Product Development Introduction: An Emerging Start-up Culture 9.1 The Basics 9.2 The Process 9.3 Troubleshooting Common Mistakes About the Author Chapter 10: Design Thinking for Non-Designers: A Guide for Team Training and Implementation Introduction 10.1 What Do Non-Designers Need to Learn? 10.2 Challenges Teams Face with Design Thinking 10.3 Three Team Strategies for Success 10.4 Conclusion References About the Authors Chapter 11: Developing Design Thinking: GE Healthcare's Menlo Innovation Model Introduction 11.1 GE Healthcare's Design Organization 11.2 The Menlo Innovation Ecosystem 11.3 The Significance of Design Thinking at GE Healthcare 11.4 Conclusion References About the Author Chapter 12: Leading for a Corporate Culture of Design Thinking Introduction 12.1 The Critical Impact of Corporate Culture on Design Thinking 12.2 What Is Corporate Culture? 12.3 Corporate Forces that Undermine Design Thinking 12.4 Four Pillars of Innovation for Enabling Design Thinking 12.5 Four Stages of Transforming to a Culture of Design Thinking 12.6 Conclusion References About the Authors Chapter 13: Knowledge Management as Intelligence Amplification for Breakthrough Innovations Introduction 13.1 Designing Amidst Uncertainty 13.2 Knowledge Management Tasks for Breakthrough Innovation: From Intelligence Leveraging to Intelligence Amplification 13.3 KM and Selected Tools for Breakthrough Innovation 13.4 Organizational Implications 13.5 Appendices References About the Authors Chapter 14: Strategically Embedding Design Thinking in the Firm Introduction 14.1 Role of Key Personnel 14.2 Organizational Practices 14.3 Organizational Climate and Culture 14.4 Embedding Design Thinking References About the Authors Part III: Design Thinking For Specific Contexts Chapter 15: Designing Services that Sing and Dance Introduction 15.1 Products, Services, and Experiences 15.2 How to Design for Compelling Service Experiences 15.3 Services that Sing and Dance 15.4 Designing a Service Experience Is Never Finished 15.5 Conclusion References About the Authors Chapter 16: Capturing Context through Service Design Stories Introduction 16.1 Service Design 16.2 Context, Stories, and Designers as Interpreters 16.3 Context Through Narratives—The CTN Method 16.4 Case Illustration of the CTN Method 16.5 Conclusion and Recommendations References About the Authors Chapter 17: Optimal Design for Radically New Products Introduction 17.1 Communicate the Challenge Goal toward Radically New Products 17.2 Shift Time Frames to Future and Past 17.3 Promote an Emerging Technology Focus across the Consumption Chain 17.4 Promote the Use of Analogical Thinking 17.5 Look for Novel Ways to Solve Simple Problems 17.6 Leverage More Ideators via Crowdsourcing 17.7 Conclusion References About the Authors Chapter 18: Business Model Design Introduction 18.1 What Is a Business Model? 18.2 When Do I Need to Think about My Business Model? 18.3 What Value Should I Expect from a Business Model Design? 18.4 What Method Can I Use to Design a Business Model? 18.5 Process of Designing a Business Model 18.6 How Do I Implement My New or Revised Business Model? 18.7 Conclusion References About the Authors Chapter 19: Lean Start-up in Large Enterprises Using Human-Centered Design Thinking: A New Approach for Developing Transformational and Disruptive Innovations Introduction 19.1 Lean Start-up 19.2 Transformational and Disruptive Innovation: Defining the Domain Where the Lean Start-up Process Should Be Used 19.3 Why Is a Business Model a Valuable Part of the Lean Start-up Process? 19.4 Lean Start-up through the Lens of Human-Centered Design 19.5 Implementing the Lean Start-up Approach in Enterprises 19.6 Conclusion References About the Author Part IV: Consumer Responses and Values Chapter 20: Consumer Response to Product Form1 Introduction 20.1 How Product Form Influences Consumer Product Evaluation 20.2 Product Form Characteristics and Consumer Perceptions 20.4 Practical Implications References About the Author Chapter 21: Drivers of Diversity in Consumers' Aesthetic Response to Product Design Introduction 21.1 Culture 21.2 Individual Characteristics 21.3 Situational Factors 21.4 Discussion 21.5 Conclusion References About the Author Chapter 22: Future-Friendly Design: Designing for and with Future Consumers Introduction 22.1 A Framework for Understanding Changing Consumer Values 22.2 Emerging Consumer Needs 22.3 Going Forward References About the Author Part V: Special Topics in Design Thinking Chapter 23: Face And Interface: Richer Product Experiences through Integrated User Interface and Industrial Design1 Introduction 23.1 Divergent Paths: User Interface in Physical and Digital Products 23.2 Emerging User Interface Technologies 23.3 New Technology Demands a New Development Process 23.4 Seven Questions to Guide the Integration of Industrial Design with User Interface Design 23.5 Practice Makes Perfect About the Author Chapter 24: Intellectual Property Protection for Designs Introduction 24.1 “Design” in Intellectual Property 24.2 Utility Patents 24.3 Design Patents 24.4 Copyrightable Designs for Useful Articles 24.5 Trademark Rights for Product Design 24.6 Legal Overlap, Trade-Offs, and Strategic Considerations 24.7 Conclusion About the Author Chapter 25: Design Thinking for Sustainability Introduction 25.1 Design for “X”? 25.2 Design Thinking Integrated into Design for Sustainability 25.3 Conclusion References About the Authors Index End User License Agreement List of Illustrations Chapter 1: A Brief Introduction to Design Thinking Figure 1.1 A framework for design thinking. Figure 1.2 Discover mode. Figure 1.3 Define mode. Figure 1.4 Create mode. Figure 1.5 Evaluate mode. Figure 1.6 A brief guide to the chapters in this book. Chapter 2: Inspirational Design Briefing Figure 2.1 The nine criteria of an inspirational design brief. Figure 2.2 The three steps of co-creating an inspirational design brief. Figure 2.3 A suggested distribution of the DQC content in a design brief. Chapter 3: Personas: Powerful Tool for Designers Figure 3.1 Anne's persona #1, Fred, tech-aware, corporate. Figure 3.2 Anne's persona #2, Wilma, tech-savvy, self-employed. Figure 3.3 Anne's storyboard reminder action: Scene 1 (Wilma as a phone call with a client, and they agree to schedule an event in the future). Figure 3.4 Anne's storyboard reminder action: Scene 2 (Based on the phone call, Wilma creates an action of her smartphone using the new application). Figure 3.5 Anne's storyboard reminder action: Scene 3 (The action appears automatically on Wilma's calendar). Figure 3.6 Anne's storyboard reminder action: Scene 4 (The action e-mails client automatically about the appointment so the client can confirm). Chapter 4: Customer Experience Mapping: The Springboard to Innovative Solutions Figure 4.1 “As is” map. Figure 4.2 Tele-PT concept. Figure 4.3 “To be” map. Figure 4.4 Stakeholder value map. Chapter 5: Design Thinking to Bridge Research and Concept Design Figure 5.1 The Visualize, Empathize, and Ideate method. Figure 5.2 Using the Visualize, Empathize, and Ideate method. Figure 5.3 Technical, market, and user research teams. Figure 5.4 Creating visual maps. Figure 5.5 Ideating. Chapter 6: Boosting Creativity in Idea Generation Using Design Heuristics Figure 6.1 The first image shows a “scroll”-like embellishment on a vase. The designer exaggerates the scroll in her drawing (center), and then changes the shape to open the ends. She then “flips” the center element on its axis, creating the desk accessory shown in the bottom image. Figure 6.2 Information on each heuristic is depicted on two sides of a card, serving as a tool for designers to use while working on new concepts. Figure 6.3 An example card depicting the nature of a specific Design Heuristic. This heuristic suggests using packaging as part of the product, and it is illustrated in two consumer products. Figure 6.4 The “bend” heuristic adds changes to surfaces to introduce contours. Figure 6.5 Three different chair designs by study participants where the heuristic “bend” is observed. Figure 6.6 A participant's design of a chair can be used as a coffee table when placed facedown, combining use of the “bend,” “synthesize function,” and “convert for a second function” Design Heuristics. Chapter 7: The Key Roles of Stories and Prototypes in Design Thinking Figure 7.1 Three general product development process blocks and their components. Figure 7.2 A storyboard collage. Ed, Elise, the city opera, a popular local bar, the cool new restaurant. Figure 7.3 Electronics breadboard prototype. Figure 7.4 A placement and modulation prototype. Figure 7.5 An early prototype of the elbow-carry handle.

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.