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Ju Hyun Lee Michael J. Ostwald Ning Gu Design Thinking: Creativity, Collaboration and Culture Design Thinking: Creativity, Collaboration and Culture Ju Hyun Lee Michael J. Ostwald (cid:129) (cid:129) Ning Gu Design Thinking: Creativity, Collaboration and Culture 123 Ju HyunLee Michael J.Ostwald UNSW BuiltEnvironment UNSW BuiltEnvironment University of NewSouthWales University of NewSouthWales Sydney,NSW,Australia Sydney,NSW,Australia NingGu UniSACreative University of SouthAustralia Adelaide, SA,Australia ISBN978-3-030-56557-2 ISBN978-3-030-56558-9 (eBook) https://doi.org/10.1007/978-3-030-56558-9 ©SpringerNatureSwitzerlandAG2020 Thisworkissubjecttocopyright.AllrightsarereservedbythePublisher,whetherthewholeorpart of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission orinformationstorageandretrieval,electronicadaptation,computersoftware,orbysimilarordissimilar methodologynowknownorhereafterdeveloped. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publicationdoesnotimply,evenintheabsenceofaspecificstatement,thatsuchnamesareexemptfrom therelevantprotectivelawsandregulationsandthereforefreeforgeneraluse. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained hereinorforanyerrorsoromissionsthatmayhavebeenmade.Thepublisherremainsneutralwithregard tojurisdictionalclaimsinpublishedmapsandinstitutionalaffiliations. ThisSpringerimprintispublishedbytheregisteredcompanySpringerNatureSwitzerlandAG Theregisteredcompanyaddressis:Gewerbestrasse11,6330Cham,Switzerland Preface In its simplest form, “design thinking” refers to the reasoning processes that occur during the act of creating a product. It encapsulates the cognitive strategies and behaviours of people who are engaged in developing innovative solutions to problems,oridentifyingnewopportunitiesinacomplexmarketplaceorecosystem. Importantly,designthinkingoffersavaluablecounterpointto“scientificthinking”. The former is typically characterised as user-centred, inventive and even produc- tively disruptive, while the latter is regarded as methodical, logical and reductive. Despite the simplicity of this characterisation, design thinking is fundamentally concerned with developing creative or original responses. At a time when the world’sheadlinesaredominatedbygrandchallengessuchasecologicaldilemmas, economic crises and resource shortages, the capacity to develop innovative solu- tions to problems and sometimes even re-define the problems has never been so critical. Becausedesignthinkingisprimarilyusedtosolve“real-world”,“ill-defined”or “wicked” problems, it rarely follows a linear path to its destination. Instead, the cognitive paths taken by designers are more likely to include spiralling off-ramps, intricate intersections, elaborate cul-de-sacs and opportunistic shortcuts. Novice designers,andthosefromdisciplinesmoreaccustomedtolinearprocesses,typically strugglewithcomplex,real-worldproblems.Notonlyarethereamyriadoffactors to consider, but the designer may also face the prospect that an optimal solution does not exist. In a sense, the labyrinthine pathways that confront the novice designernotonlydonotcontainclearsignpoststofreeways;theysometimesdon’t evenleadtothedesireddestination.Incontrast,expertdesignersdevelopcognitive strategiestoassistthemtonavigatebetweendifferentstartingpointsandalternative destinations. They critically review and repeatedly question both the purpose of their travels and possible routes to its conclusion. Expert designers expect to navigatewindingpathsanddiscoverdeadendswhilelookingforhiddentunnelsor fortuitous bridges to their journey’s end. They combine convergent and divergent thinkingalongwithdeductiveandinductivereasoningtoproposecreativesolutions which satisfy their goals. v vi Preface Designers,whether novice orexpert, arenotwithout resources toassistthemto navigate the maze of possibilities that is the design process. In the context of our book, four of the most powerful resources for design thinking are computational platforms, creative thinking, collaborative processes and diverse teams. The first oftheseencompassesadvancedcomputationalsystemsanddigitalplatforms,which is a new addition supporting design thinking with the recent advancements of Information and Communication Technology (ICT). These digital design envi- ronments support rapid modelling, testing and evaluation of alternative options. They also enable the development of enhanced cognitive strategies and skills. The second resource is arguably the reason design thinking is so sought after. Certain cognitive strategies in design have been linked to creative responses or solutions. Creativity is the capacity to find alternative, novel or surprising paths to a desti- nation. The third resource arises from the realisation that designers rarely work aloneandiscurrentlyalsoassociatedwiththewayscomputationalplatformscanbe used to support collaboration and to leverage collective intelligence in the design process. The cognitive operations of the crowd are increasingly being used to develop collaborative solutions to problems. The final resource reflects on the fact that most designers operate in teams, and some of the most effective teams are diverse ones. The utilisation of digital tools and networked technologies has made teamwork across geographical and cultural boundaries occurred more frequently and readily. Whereas a cognitively homogeneous team will tend to blaze a pre-determined trail to a finite destination, a multi-cultural team is more likely to assess unconventional paths and question collective assumptions. It is not sur- prising then that diverse teams are often linked to more creative solutions. There are, however, challenges and opportunities for design thinking when different cultures and languages are combined in the design process. Design is not a uni- versal language and design thinking both shapes, and is shaped by, the language used to communicate it. Collectively, these themes in design thinking—computational, creative, collab- orativeandcultural—definethescopeofthisbook.Thefirstthemesetsthecontext for the book, and the latter three shape its content. The focus of this book is on design thinking in digital or computational environments. Within this general context, the book examines three themes: creativity, collaboration and culture. ThecatalystforPartIinthisbookistheclaimthatcertaincognitivestrategiesor approachestodesignthinkingaremore likelytoresultincreative outcomes. PartI uses evidence derived from empirical studies to develop an understanding of the way computational environments shape creative design thinking and may lead to more inventive outcomes. Part II considers the cognitive dimensions of the oper- ations of design teams, crowds and collectives. Collaborative design thinking has received relatively limited attention in past research, and there are even fewer frameworksavailabletounderstandthewaycollectiveintelligencemightoperatein design. Drawing on a combination of a critical literature review, conceptual frameworks and empirical evidence, Part II expands our knowledge of design cognition in a collaborative context. Finally, Part III delves into territory that has only rarely been considered by design researchers, the impact of culture on design Preface vii thinking. While, in a pragmatic sense, linguistic and cultural differences may dis- rupt communication in a design team, at a more fundamental level they may also shape the way people think. Part III contains some of the most advanced research undertaken into this last dimension of design thinking. This book has been written for designers, students and scholars who are inter- ested in understanding the cognitive operations that occur in design thinking. The primary methods used for this purpose are explained in Chap. 1, and experimental resultsarepresentedthroughoutthebooktosupportdiscussionsaboutandreviews of past research. The authors of this book have backgrounds in architecture, interior design and urban design, and all three have expertise in computational design. We have sep- arately completed major design projects in different sectors of the economy and in multiple countries. Significantly, we have different native languages (Korean, EnglishandChinese,respectively)andhavealsoworkedthroughoutourcareersin multi-lingualandmulti-culturalteams.Thesefactorshaveshapedourapproachesto severalthemesinthisbookandourinterestsintheroleofcollaborationandculture in design thinking. Anadditionalfactorshapingthecontentofthisbookisthatweapproachdesign thinking from a dual perspective: First, as qualified, experienced designers and second, as researchers who have conducted extensive formal studies in the field. This combination is not as common as readers might think. Many designers resist theideathattheircognitiveprocessescanbestudied,insightsrevealedandpatterns identified in experimental settings. Conversely, a surprising number of researchers in the field of design thinking have only limited experience designing. This dual perspective—designers and researchers—shapes the way we interpret several themesinthisbook.Ithelpsusto“realitytest”ourownexperimentalresults,andto beproductivelyscepticalaboutclaimsandtheories.Itmeans,forexample,thatwe provideseveralalternativedefinitionsofkeyconcepts,ratherthanadvocatingfora singularoremphaticone.Wealsodrawfromandacknowledgepastresearchinthe field, and in other pertinent fields, even though we will not always agree with it. Finally, the new empirical research presented in this book, along with much oftheliteraturereviewedforit,wasdevelopedfromstudiesinthetraditionaldesign fields of architecture, industrial design and interior design. These are core disci- plinary backgrounds in design cognition research. Nevertheless, the lessons and findings of the research in this book are applicable to design thinking across other fields including engineering, business, management, science and the arts. This is a key principle of the newdiscipline of design thinking that the lessons learnt in the traditionaldesigndomainsoffersignificantopportunitiesfortheworld.Or,toreturn to the analogy used earlier in this preface, design thinking can open up new pathways to innovation, regardless of the disciplines or fields involved. Sydney, Australia Ju Hyun Lee Sydney, Australia Michael J. Ostwald Adelaide, Australia Ning Gu Acknowledgements This book has evolved out of research undertaken over the last decade by the authors,andithasbeensupportedbymanypeoplewhosecontributionswewishto acknowledge. We would especially like to thank our colleagues and research assistants,JiSukLee,MariaRoberts,ChrisBurns,KatieCadman,Dr.SueSherratt, A/Prof. Julie Jupp, Prof. Richard Tucker, Prof. Anthony P. Williams, Prof. Jane Burry, Prof. Mary L. Maher, Prof. Marc A. Schnabel, Prof. Mark Taylor, Prof. Mi Jeong Kim and Prof. Robin Drogemuller. Theideascontained inthisvolumewerealsoshapedbythegenerousresponses of the editors and anonymous referees of the following journals, conferences and book projects: International Journal of Technology and Design Education, Architectural Science Review, International Journal of Design Creativity and Innovation, International Journal of Architectural Computing, Collaboration and Student Engagement in Design Education, Partners for Preservation, Design Computing and Cognition (DCC), Computer-Aided Architectural Design Futures (CAADFutures), Design Research Society (DRS), ACM Conference on Creativity and Cognition, Architectural Science Association (ASA/ANZAScA) and Computer-Aided Architectural Design Research in Asia (CAADRIA). Some sections of this book are derived from data and manuscripts that were previouslypublishedandhavebeensubstantially revised, expanded orupdatedfor the present work. Specifically, Chap. 2 includes a revised section from two pub- lications: Lee, Ju Hyun, Ning Gu, and Anthony P. Williams. 2014. Parametric design strategies for the generation of creative designs. International Journal of Architectural Computing 12 (3); Lee, Ju Hyun, Ning Gu, and Michael J. Ostwald. 2015. Creativity and parametric design? Comparing designer’s cognitive approa- ches with assessed levels of creativity. International Journal of Design Creativity andInnovation3(2). Chapter 4draws on material published inLee,JuHyun,and Michael J. Ostwald. 2019. Measuring cognitive complexity in parametric design. InternationalJournalofDesignCreativityandInnovation7(3).Chapter6revisesa model and builds on materials published in Lee, Ju Hyun, and Ning Gu. 2019. Historical Building Information Model (BIM)+: sharing, preserving and reusing architectural design data. In Partners for Preservation: Advancing Digital ix x Acknowledgements Preservation through Cross-community Collaboration, ed. Jeanne Kramer-Smyth. London: Facet Publishing. Chapter 8 includes revised sections and extended ideas originallypresentedinLee,JuHyun,MichaelJ.Ostwald,andNingGu.2016.The language of design: Spatial cognition and spatial language in parametric design. International Journal of Architectural Computing 14 (3). Chapter 9 revises and expands material published in two publications: Lee, Ju Hyun, Ning Gu, and Michael J. Ostwald. 2019. Cognitive and linguistic differences in architectural design. Architectural Science Review 62 (3); Gu, Ning, Michael J. Ostwald, Ju Hyun Lee, and Maria Roberts. 2019. Developing Pedagogical Solutions to Linguistic and Cultural Barriers in Design Education Supporting Asian Architecture Students. Canberra, Australia: Australian Government Department of Education and Training, Skills and Employment. We gratefully acknowledge the support of the Australian Government Department of Education and Training, Skills and Employment, UNSW Scientia Fellowship Program, University of New South Wales, Sydney, and University of South Australia. All of the design experiments reported in this book were the subject of formal Human Research Ethics Approvals: No. H-20110313 and No. H-20160219 (University of Newcastle). Contents 1 Introduction: Exploring Design Thinking . . . . . . . . . . . . . . . . . . . . 1 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1.1.1 Defining Design Thinking . . . . . . . . . . . . . . . . . . . . . . 3 1.1.2 Research into Design Thinking. . . . . . . . . . . . . . . . . . . 5 1.1.3 The Digital Anthropocene . . . . . . . . . . . . . . . . . . . . . . 6 1.2 Creativity, Collaboration and Culture. . . . . . . . . . . . . . . . . . . . 8 1.2.1 Creativity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 1.2.2 Collaboration. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 1.2.3 Culture . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 1.3 Research Method I: Protocol Analysis . . . . . . . . . . . . . . . . . . . 14 1.3.1 Studying the Design Process. . . . . . . . . . . . . . . . . . . . . 14 1.3.2 Protocol Analysis. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 1.3.3 Coding Scheme . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 1.4 Research Method II: Expert Panel Assessment . . . . . . . . . . . . . 21 1.4.1 Design Product . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 1.4.2 Evaluation Criteria. . . . . . . . . . . . . . . . . . . . . . . . . . . . 22 1.5 Conclusion. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 Part I Creativity 2 Design Strategies and Creativity . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 2.2 Study I. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 2.2.1 Research Procedure . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 2.2.2 Coding Results . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 2.2.3 Sketch-Based Design Strategies . . . . . . . . . . . . . . . . . . 43 2.3 Study II . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 2.3.1 Parameter and Rule . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 2.3.2 Research Method. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 xi

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