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D'artiste: Character Modeling. Digital Artists Master Class PDF

191 Pages·2004·15.92 MB·English
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Published by B a l l i s t ic P u b l i s h i ng Publishers of digital works for the digital world. Aldgate Valley Rd Mylor SA 5153 Australia www.BallisticPublishing.com Correspondence: [email protected] d'artiste Digital Artists Master Class: Character Modeling. Copyright © 2005 by Ballistic Media Pty Ltd. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, without prior written consent of the publisher. All artworks are copyright © 2005 by the credited artists, their representative or copyright holders. Every effort has been made to ensure the credits and contact details listed are correct. However, if any errors have occured the editors disclaim any liability and respectfully direct people to the web site www.BallisticPublishing.com for any updated information or corrections. First Edition published in Australia 2005 Cover credits by Ballistic Publishing Softcover/Slipcase Edition ISBN 1-921002-11-5 Limited Collector's Edition ISBN 1-921002-12-3 Editor Daniel Wade Assistant Editor Paul Hellard Art Director Mark Snoswell Figure study Track Day Design & Image Processing Francisco A. Cortina Olli Sorjonen Stuart Colafella, Lauren Stevens USA FINLAND [Front cover: d'artiste [Back cover: d'artiste d'artiste Matte Painting Master Artists Character Modeling Character Modeling Softcover edition] Softcover edition] Pascal Blanche, Francisco A. Cortina, Steven Stahlberg Printing and binding Everbest Printing (China) www.everbest.com Partners The CGSociety (Computer Graphics Society) www.cgsociety.org Also available from Ballistic Publishing d'artiste Digital Painting ISBN 0-9750965-5-9 d'artiste Matte Painting ISBN 1-921002-16-6 EXPOSE 3 Softcover ISBN 1-921002-14-X Mermaid Visit www.BallisticPublishing.com Pascal Blanche. CANADA [Cover: d'artiste Character for our complete range of titles. Modeling Limited Edition cover] / B A L L I S T I C/ Daniel Wade Paul Hellard Managing Editor Assistant Editor Welcome to the second book in our Digital Artist Master Class series. The d'artiste imprint (pronounced dah-tee-st) means both 'of the artist' and 'digital artist'. Each d'artiste title features techniques and approaches of a small group of Master Artists. However, the focus of d'artiste books is not limited to just techniques and technical tricks. In addition, we also showcase galleries of their own work and other artists' paintings that inspire them. Along with artist interviews this gives the reader a comprehensive and personal insight into the Master Artists—their approaches, their techniques, their influences and their works. d'artiste: Character Modeling showcases the work and technical prowess of: Pascal Blanche, Francisco A. Cortina and Steven Stahlberg. Each Master Artist presents their character modeling techniques which start with modeling concepts, and also include texturing and lighting. Though the artists use specific 3D software in their tutorials, the concepts are universal to most 3D applications. d'artiste: Character Modeling is broken into three sections based around each Master Artist. Artists' sections include a personal gallery, the artist's work and thoughts in their own words, a large tutorial section, and an invited artist gallery featuring characters from some of the most talented digital artists in the world. Ballistic Publishing continues to expand the d'artiste series to encompass all aspects of digital content creation. Look for d'artiste Matte Painting which follows the art and techniques of three world- leading matte painters in Alp Altiner, Dylan Cole and Chris Stoski. Visit www.BallisticPublishing.com for new titles. The Editors Daniel Wade and Paul Hellard DIGITAL ARTISTS MASTER CLASS CHARACTER MODELING Francisco A. Cortina Steven Stahlberg Pascal Blanche The artist 6 The artist 66 The artist 128 Tutorials Tutorials Tutorials Young Girl's Face 20 The human face 80 Mermaid 142 Crouched Figure 30 Skin Shading 90 Anatomical study 152 Hair 40 One Last Time 100 Refueling 160 Invited artist gallery 46 Invited artist gallery 110 Invited artist gallery 168 Francisco Cortina recently finished work on the film 'Aeon Flux' at Digital Domain in Venice, CA. His digital career began soon after earning his Bachelor of Fine Arts degree at the Maryland Institute of Art. He joined the Japanese video game giant Square USA, where he worked on several game titles such as 'Parasite Eve' and 'Final Fantasy IX', the animated feature film 'Final Fantasy: The Spirits Within' and the animated short 'Animatrix: Final Flight of the Osiris'. After his tenure at Square, Francisco joined Dreamworks Feature Animation as a Technical Director, working in their Modeling, CharacterTechnical Directing and Lighting departments. CONTENTS 8 d'artiste Character Modeling FRANCISCO A. CORTINA: THE ARTIST Background Watching morning cartoons such meant that we would be drawing based painting programs, but because as Spiderman, Transformers and mostly still lifes of plants, drapes they were slow and had no color, I really imported Japanese animation and all sorts of colorful fruit. It wasn't didn't like it. In high school I got to use influenced me to draw figures, faces exactly drawing robots or mechs, the more powerful Apple II, which and robots. I was so captivated but after that I knew that it was what had full color painting and a simple by the idea of creating my own I wanted to pursue as my career. modeling program called Swivel worlds and characters that I would I continued attending public schools 3D. Things sure have come a long secretly draw robots and characters with art programs from middle way since then. It wasn't until a during my classes in grade school. school (Norland North Center for few years later while studying at Ever since I was a young boy, the Arts) through high school (New the Maryland Institute College of I wanted to become an artist, either World School of the Arts in Miami, Art in Baltimore, Maryland, that in painting or drawing. Florida). The great thing about I saw just how powerful and creative attending these programs was that computers could be. After seeing Education they focused on building a strong fine my roommate working on a program Oneofthemostimportantexperiences arts foundation, including drawing, called 3D Studio R3, I couldn't of my artistic life happened at nine painting, sculpting, printmaking and believe how creatively powerful that years of age when my parents, urged photography. tool was. I knew I had to purchase by my school teachers, signed me a computer immediately so that up to be tested for acceptance into Digital beginnings I could start using those tools and an arts-related elementary school I first encountered computers while create my own work. Not long after, called Rainbow Park. It was there that in middle school. Our art teachers I began creating and animating my passion for art grew immensely. introduced us to the boxy looking medieval characters, figures and The school taught students to use thing called the Macintosh. We made faces as an extension of my our environment as reference and fun of the funny name, too. It had drawings and paintings and the rest to draw only what we see, which these strange vector- and bitmap- was history for me. d'artiste Character Modeling 9

Description:
d'artiste: Digital Painting showcases the work and technical skills of: Linda Bergkvist, John Wallin, Philip Straub and Robert Chang. Each Master Artist presents their digital painting techniques through a series of tutorials which start with the original concept and step through the painting proces
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