DARKNESS FALLS AND EVIL RISES One year of peace has passed since Shu and his companions defeated the tyrannical Nene. The world is split in two and now consists of “cubes” that exploded from its depths. One mysterious cube moves violently in the distance, revealing the Shadow of a Balaur… It’s time to unleash your dragon and vanquish the tyranny of many with this essential guide! CWWOeeM lleeaaPdd LyyooEuuT ssttEeepp M bbyyI ssStteeSpp ItthhOrrooNuugg hhW aallllA 2255L llKeevvTeellssH ooRff ttOhheeU AAttGoommHiicc CCuubbee.. area UnV1lioSccUtkgoigRn:EYgS c tc oEoDnntD PDiAittRhiiotonYn SASSSSSeSSE M: TwlBsholiissnYe areea ias udPanefrlseoTrhaycuT ki sae dldcl ea efTne TaehhTmeeZi dseo.sTAlaa.RD [raEDTrQ iorUtfo iiwaoRm n] naEderDAewuflm egaaaTrm oTeh.e sensTZianBeol. BSshafotrithiofxcrgtfua hm ahMtec ehla sykaete12n T hcitv d sMensuh oatlacetUnhl. shcReeorehorl aosabpebtk tsRorheele oeyesat, brntr t--sysodeo P plq e saSt’l.fdniohftlde ublco ’steathc itWveawsetiPare.en e t cSe--ectrheinraa en Bfltt dwlt aaw doZnoe dommw cl Msaaeeoak rddenvoieleiidlTu cc.qes taiiMn. nnul tsTToaiee schwr cukelhomsyeil llaae eaMrp cotsmphetd’es eerct nohGcv hoTeahareietc ona nhMRhru eeeoreenmlrsobdsddyB oa if bceoBsirnly noa deriwe e smmeeccchhlaataihsSs rres zaooa pbBBbaooooruaM tstty tet’iasonsc psbkseou. ssrDils ieome51ttvi02f eotoelnhnvare—to miuUta gea pmhnt 1 ta2dtah0 h0fl0sPrl0e0a soc imgovtrse oebt Ssuefw!Pi!ennrarndeeiTmt, ae aidarntnarhedyr l k w eakness PrologueBand of WarriorsGame Basics Wpaer tpyr moveidmeb eqrusi,c akn-ldis tds eotfa ielende mbaietstl ea npdla tnhse firo sr teaatsc,h r eacreoam!mended Zcovoilsatlhil’sYteeeo csO diutpt — eteonhmenetdhlse yM e t f go oepCe uduaotnhasr todthlesyna e ir eacnri gsnan ct hnhdhfitCne agt ar onhfieewtctr a .reasseOt ytut fouaorn rencun dorwl— lahlhyerasieclvoeate pst hhu eet r TStaflttSeeoaohhteeltrverw ena leteecth ctoearlctieak nrr octiosdr e ctg o tfse alihe t tntrtrahyer mhetopp er enaaoni ipsn ’plSlgtal leya esiel dnl lafoni ’nosgeoirotnse ri siln. tn nae tthneM hrhgvae eleeet sa mhatmer koa ertlteu hre . otse lcehcFesu ah etoutvSrh’r s rrreideheoet crsuno a u ioretantmlinyiegnuvan da hedtitewnheg tr li yels tethoys.otha etrfaSfsneei roktnthe eph ebrdcu’ es sttro t h honthbHprheeoekneiaP e p teSgtt tiniw cereerst oehrs n’pesmtouseto iei gppo intpnSnahnee, epap at .lZlnhb te, eG o ttedtraoimhelun na p eaoieae ddnki clfrpp’ sfegostp eia aeatvaooi’rnndscartnsm yddte.giee ’ts s aoi rao atupar hln s l.ieyh s The CubeSide-QueStSThe Mecha PlanTItems & AccessorIes The MonsTer Book 118 119 DETAILED MAPS B L U Our maps cover every area in the game and pinpoint chests, E traps, coffi ns, enemy generators, medals, and more! D R A G COMPREHENSIVE CHARACTER ANALYSIS O N We deliver detailed leveling data for every character, including stat progressions, ™ Shadow Skills, and the best way to use each party member in battle! P L U EXPERT BATTLE TECHNIQUES S We show you each adversary’s weaknesses and teach you to exploit them. Our exhaustive bestiary reveals every foe’s stats, territories, EXP and item rewards! THAT’S NOT ALL! • Strategy for Every Side-Quest • Comprehensive Mecha Robo Coverage • Full Item Data—Health, Attacks, Enhancements, and Accessories • And Much More! C O M P L $17.99 USA / $20.99 CAN / £11.99 Net UK E T E COVERS NINTENDO DS™ www.bradygames.com www.ignitionent.com M A P S © 2009 BIRD STUDIO/MISTWALKER/AQI © 2009 Microsoft Corporation. All rights reserved. Published by Ignition ! Entertainment Ltd. Nintendo DS is a trademark of Nintendo. © 2006 Nintendo. All rights reserved. Written by Doug Walsh BLUEDRAGONcover.indd 1 2/4/09 2:25:18 PM CONTENTS Prologue . . . . . . . . . . . . . . . . 2 Allies & Shadows . . . . . . . . . . . . 4 Game Basics . . . . . . . . . . . . . .36 The Atomic Cube . . . . . . . . . . . .46 Side Quests. . . . . . . . . . . . . . 120 The Mecha Plant . . . . . . . . . . . 136 Items and Accessories . . . . . . . . 154 The Monster Book . . . . . . . . . . 162 01 TOC.PROLOGUE.indd 1 2/10/09 10:40:52 AM Shu is well balanced with powerful skills. SHU A native of Talta Village. Able to use the Dragon Shadow after swallowing a light sphere. Went off on an epic adventure a year ago with Jiro, Zola, Kluke, and Marumaro, which lead to defeating Nene and saving the world. His favorite line is “I won’t give up!” ALL-ROUND FIGHTER His Sword Master skills’ attack range of extends straight ahead, infl icting damage to multiple targets in a straight line. He wields skills with elemental attributes that infl ict massive damage. Utilizing the elemental weaknesses of enemies infl icts even more powerful damage. Keeping this unit alive during battle is crucial, especially during the fi rst part of the story. A T S PROGRESSI S T ON (cid:57)(cid:65) (cid:34)(cid:33) INITIAL STATS (cid:41) (cid:62)(cid:64)(cid:71)(cid:17)(cid:68)(cid:65)(cid:53) (cid:50)(cid:69)(cid:60) (cid:39) LV 5 HP 91 (cid:37) ATK 63 (cid:35) DEF 29 (cid:62)(cid:50)(cid:56)(cid:17)(cid:68)(cid:65)(cid:53) (cid:53)(cid:54)(cid:55) MAG ATK 41 As Shu levels up, he MAG DEF 21 becomes increasingly well- suited for front-line combat. ATK SPD 17 He gains maximum HP, Attack MAG SPD 14 power, Defense, and Magic (cid:50)(cid:69)(cid:60)(cid:17)(cid:68)(cid:65)(cid:53) (cid:62)(cid:50)(cid:56)(cid:17)(cid:50)(cid:69)(cid:60) RANGE 1 Speed, as well as a very high rate of Movement Speed, relative to the MOV SPD 4 (cid:62)(cid:50)(cid:56)(cid:17)(cid:53)(cid:54)(cid:55) other allies. MOVEMENT LAND 6 02 ALLIES&SHADOWS.indd 6 2/10/09 10:44:46 AM DRAGON PRISM: SWORD MASTER SKILLS Shu’s Dragon Shadow enables him to use a number of powerful sword-based skills with elemental attributes. Take advantage of an enemy’s particular susceptibility by attacking with the correct sword skill. DRAGON SHADOW SKILLS SKILL RANK TARGET RANGE MAP AREA TYPE DESCRIPTION FIRE ATK. FLARE ALL STRAIGHT PHYSICAL RANDOMLY SETS 1 BATTLE SWORD* ENEMIES FRONT LV 3 ATTACK ENEMIES ABLAZE WHEN CHARGED. WATER ATK. WATER ALL STRAIGHT PHYSICAL RANDOMLY 5 BATTLE SWORD* ENEMIES FRONT LV 3 ATTACK FREEZES ENEMIES WHEN CHARGED. WIND ATK. WIND ALL STRAIGHT PHYSICAL RANDOMLY 12 BATTLE SWORD ENEMIES FRONT LV 3 ATTACK STUNS ENEMIES WHEN CHARGED. EARTH ATK. RANDOMLY GROUND ALL STRAIGHT PHYSICAL 15 BATTLE PETRIFIES SWORD ENEMIES FRONT LV 3 ATTACK ENEMIES WHEN CHARGED. DEALS LIGHT DAMAGE. SHINE ALL STRAIGHT PHYSICAL 20 BATTLE RANDOMLY SEALS SWORD ENEMIES FRONT LV 3 ATTACK ENEMIES WHEN CHARGED. INFLICTS DARK DAMAGE. SHADOW ALL STRAIGHT PHYSICAL 30 BATTLE RANDOMLY SWORD ENEMIES FRONT LV 3 ATTACK PANICS ENEMIES WHEN CHARGED. RANDOMLY DRAGON 1 ALLY OR RELEASES HIGH- 40 SELF BATTLE SUPPORT SWORD SELF CHARGE SWORD SKILLS. FIRE MAGIC THAT BLUE ALL ENTIRE MAGIC SETS ENEMIES 55 BATTLE DRAGON ENEMIES MAP ATTACK ABLAZE. ONE USE PER BATTLE. *Denotes skill available when ally joins party. TAKE ADVANTAGE OF CHOKE POINTS! Each of these attacks extends in a straight line and hits enemies up to three positions away. Lure groups of enemies into narrow passages to force them to line up in a row so Shu can damage several at once. When this isn’t possible, line up other allies to face enemies one-on-one, and then have Shu fl ank the enemies and attack. Shu may also succeed by timing his attacks to strike as other enemies are passing by. 7 02 ALLIES&SHADOWS.indd 7 2/10/09 10:45:07 AM A R E A 1 : THE SEARCH UUUUNNNNLLLLOOOOCCCCKKKKIIIINNNNGGGG CCCCOOOONNNNDDDDIIIITTTTIIIIOOOONNNNSSSS : THIS AREA IS UNLOCKED AT THE START OF A NEW GAME. WIN DEFEAT ALL ENEMIES. 1 DEFEAT THE SENTINEL. VICTORY CONDITIONS LOSE PARTY IS DEFEATED. REQUIRED SUGGESTED PARTY ASSEMBLY SHU ZOLA MARUMARO SZABO ADDITIONAL 50 04 Atomic Cube A.indd 50 2/10/09 1:18:27 PM TREASURE ADVERSARIES CHEST NO. KEY REQ’D SPECIAL CONTENTS ENEMY CLASS LEVEL HP PRIMARY WEAKNESS MECHA ROBO MECHA ROBO 12 200 WATER - - MEDICINE SENTINEL MECHA ROBO 50 1000 FIRE, DARK - - MEDICINE BATTLE PLAN Shu and the others land their craft and are quickly approached by MISSION UPDATE! six Mecha Robos, split between two waves. These Mecha Robos Szabo senses movement from beneath are highly vulnerable to Shu’s Water Blade skill. Marumaro’s Ground the party’s position—a massive Sentinel Blow attack is also pretty effective. Send Zola out to collect the is about to burst through the ground and attack. Defeat it at all costs! Medicine from the chests and to locate the two Medals while the others fend off the Mecha Robos. The large pipe in the area’s southeast corner soon breaks and a Sentinel appears. Make sure everyone’s HP is topped off and rush toward the Sentinel to surround it. Shu notices that the party’s attacks aren’t doing much damage and that the Sentinel’s armor is far too strong for them. Fortunately for the group, Zola notices a lever controlling the electricity in the broken pipe. Guide one ally to the terminal’s lever to the right of the pipe’s gap, and position three of the allies near the hole where the Sentinel emerged. Select the ally near the lever and strike the terminal to activate the electricity as soon as the Sentinel steps between the pipe’s gap. ONE CHANCE ONLY Szabo detects that the electricity has lowered the Sentinel’s You get only one chance to collect the defenses, and the party’s attacks should now work. Surround the items found in the fi rst four areas you massive robot and attack it with a barrage of skill attacks. Shu’s visit. The party cannot return, so use Zola’s speed right away and have her collect the Flare Sword attack is the most damaging, but Zola’s Wind Claw Medals and treasure while the others fi ght. and Marumaro’s Ground Blow are also worth using. Defeating the Sentinel yields the Radar, a valuable tool with a purpose that is revealed in due time. 51 04 Atomic Cube A.indd 51 2/10/09 1:18:46 PM A R E A 2 : SPIRIT OF LIGHT UUUUNNNNLLLLOOOOCCCCKKKKIIIINNNNGGGG CCCCOOOONNNNDDDDIIIITTTTIIIIOOOONNNNSSSS COMPLETE THE SEARCH. WIN DEFEAT ALL ENEMIES. 1 DEFEAT THE SENTINEL. VICTORY CONDITIONS LOSE PARTY IS DEFEATED. REQUIRED SUGGESTED PARTY ASSEMBLY SHU ZOLA MARUMARO SZABO ADDITIONAL 52 04 Atomic Cube A.indd 52 2/10/09 1:19:07 PM TREASURE CHEST NO. KEY REQ’D SPECIAL CONTENTS - - MEDICINE - - MEDICINE - - MEDICINE - - CURE-ALL ADVERSARIES PRIMARY ENEMY CLASS LEVEL HP WEAKNESS MECHA MECHA ROBO 12 150 WATER ROBO MECHA MEDIC 12 100 EARTH ROBO MECHA INTERCEPTOR 12 100 EARTH ROBO HOVER MECHA 12 80 WATER ALARM ROBO FAT RAT MONSTER 14 200 LIGHT MECHA SILENT KU 50 600 FIRE ROBO MECHA RAGING KESU 50 600 WIND ROBO HEAT-WAVE MECHA 50 600 WATER SAI ROBO TURBULENT MECHA 50 600 EARTH MAI ROBO ULTIMATE MECHA 54 700 - SZABO ROBO BATTLE PLAN The party begins the battle in the center of the square-shaped room, and the four subordinates are scattered to the corners. Szabo’s subordinates are too strong to tackle individually, so resist the temptation to split up the party and fi ght them one-on-one! DIRTY, THIEVING RATS! The Fat Rat in the room’s southwest corner quickly scampers over to the chest in the corner closest to it and takes the Ultra Medicine from inside. Don’t bother trying to stop this from happening, as you can’t possibly get there quickly enough. This bit of thievery illustrates the fact that enemies can steal items from treasure boxes when they have the opportunity to do so. Let this be a lesson to always gather treasure as fast as you can. 53 04 Atomic Cube A.indd 53 2/10/09 1:19:21 PM Lead the party eastward toward the Fat Rat and destroy it fi rst. Although the victory conditions only require you to destroy Szabo’s subordinates, that task is always easier to accomplish when there are fewer enemies running around. With the Fat Rat eliminated, send Zola off to the north to gather up the items from MISSION UPDATE! the chests, while the others begin fi ghting the subordinates. The subordinates have gathered their remaining strength, as well as Szabo The party will likely fi rst encounter Silent Ku or Turbulent Mai on himself, to form a massive mecha robo the map’s east side. This works out well for the party, as Shu’s known as Ultimate Szabo. Follow Szabo’s demands and destroy him! Water Blade skill can infl ict signifi cant damage on Silent Ku, and Marumaro’s Ground Blow attack can really hurt Turbulent Mai. Ultimate Szabo doesn’t have any particular vulnerabilities, but it’s Each of the subordinates summons a trio of lesser enemies to lend also not entirely resistant to any elements either. Make sure the support. Keep the pressure on the major target until these lesser party’s health is topped off, and attack Ultimate Szabo with as mechas get close enough to be a problem. Then position your many skills as the group can muster. Surround the monstrosity from party members to catch them within range of your skill attacks. all sides and maintain the pressure with physical attacks while Although the party needn’t destroy these other enemies, it’s the skill meter recharges. Ultimate Szabo has 700 HP, but it falls always a good idea to defeat all of the enemies in the area to gain quickly against such constant abuse. Defeating Ultimate Szabo and the most EXP and SP. The summoned enemies are susceptible to the other mecha robos in this area should gain each of the party either Water or Earth, but they have low enough HP to fall victim to members enough EXP and SP to level and rank up two and three Szabo’s Emerald attack as well. Just be sure to keep an Emerald for times, respectively. use against Raging Kesu. 54 04 Atomic Cube A.indd 54 2/10/09 1:19:29 PM S Q IDE- UESTS These optional quests start to unlock once the party clears the Servant Town area. Speak to the Mecha Robo on the Route Map at the Servant Town to accept available quests. Return to the same Mecha Robo to hand over the requested item to collect your reward. Although these quests are optional, they are a great way to gain valuable prizes, rare items, and to earn a wealth of EXP and SP. But be warned; many of these quests are far more diffi cult than any of the story-related battles! THE POO HUNT HOW TO UNLOCK: Automatically unlocked upon clearing Servant Town. QQQUUUEEESSSTTT 1 POO COLLECTOR: Puh-Please! I’m desperately looking for a monster called Golden Poo Snake. I hear they are very rare. Please defeat it and bring back some proof. You’ll be handsomely rewarded! RECOMMENDED LEVEL LOCATION ITEM REQUIRED REWARD 18 MONSTER KEEP GOLDEN FANG X1 VITALITY ELIXIR X1, 1000 GOLD STRATEGY The party has 6:00 to defeat the Golden Poo Snake and retrieve the Golden Fang, else the mission fails. The Golden Poo Snake is in the center of the Monster Keep, surrounded on all sides by nearly a dozen other Poo Snakes of various types. The Golden Poo Snake is very fast and runs away at the fi rst sight of your party. Split the party into two groups and surround it. Spend the fi rst three minutes of the mission defeating as many of the other Poo Snakes as possible to earn EXP and items. Then chase the Golden Poo Snake. Having a character with jumping ability makes it easier to catch the Golden Poo Snake in this area. The Golden Poo Snake occasionally heals itself, so maintain the attacks and be sure to keep it surrounded so it can’t escape! Use area-effect spells to defeat several Poo Snakes quickly. Surrounding the Golden Poo Snake and poisoning it ensures victory! 120 06 SIDE QUEST.indd 120 2/10/09 2:16:05 PM
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