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Compute!'s first book of Atari games PDF

244 Pages·1983·60.086 MB·English
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COMPUTErs FIRST BOOK OF ATARI G A ES ATARI is a registered trademark of Atari, Inc 1IIIIIIIIIIIIIIIIIIIIIIIi~II~IIl~rlilr Ilir' 3 8445 0001 9886 4 The following articles were originally published in COMPUTE' magazine, copyright 1981, Small System Services, Inc.: "Blockade" (August) "Shoot" (September) The following articles were originally published in COMPUTE! magazine, copyright 1982, Small System Services, Inc.: "Word Hunt" (March) "Programming Your First Game" (October) "Tag" (October) "MathMan" (October) "Hidden Maze" (December) The following articles were originally published in COMPUTE' magazine, copyright 1983, Small System Services, Inc.: "Thunderbird" (January) "Mastermaze" (February) "Ski'" (February) "Closeout" (March) Copyright 1983, COMPUTE! Publications, Inc. All rights reserved. Reproduction or translation of any part of this work beyond that permitted by Sections 107 and 108 of the United States Copyright Act without the permission of the copyright owner is unlawful. Printed in the United States of America ISBN 0-942386-14-0 10 9 8 7 6 5 4 3 2 COMPUTE! Publications, Inc. Post Office Box 5406, Greensboro, NC 27403, (919) 275-9809, is one of the ABC publishing companies, and is not associated with any manufacturer of personal computers. Atari is a trademark of Atari, Inc. ii Contents fureword ............................................ v Part 1: The Atari as a Game Machine. . . . . . . . . . . . 1 Why the Atari Is a Great Game Machine Orson Scott Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Writing Your First Game Richard Mansfield. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 13 Part 2: Maze Games. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 19 Mastermaze Kenneth S. Szajda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 21 Tag Ed Davis (Translated for the Atari btJ Charles Brannon) . . . . . . . . . . . .. 33 I Hidden Maze Gary Boden (Translated for the Atari by Charles Brannon) . . . . . . . . . . . . .. 41 Part 3: Two-Player Games ......... ........ ...... . 45 Blockade Douglas Pinho . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 47 Tank Duel Tom R. Halfhill . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 51 Pick-up Sticks Jason Lex Thomas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 78 Poker Solitaire Allen R. Breon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 84 Part 4: Brain Testers .. ... ...... ............ ........ 103 MathMan Andy Hayes (Translated for the Atari by Charles Brannon) ...... ........ 105 Word Hunt Robert W Baker (Translated for the Atari by Charles Brannon) ......... .. ... 109 Total Recall Tina Halcomb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120 254151 iii Part 5: Fast Action ... .. ......... ... .. .. .... ........ 127 Chiseler John Scarborough . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129 Closeout L. L. Beh . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 170 Ski! Charles Brannon and E.H. Foerster ... .... ... ..... .. .... 179 Thunderbird Dave Sanders (Translated for the Atari by Charles Brannon) ... ..... ... ... 191 Shoot John H. Palevich ...... ..... .... ........ ... ..... ..... 200 Appendix A: Writing Your Own Games Tom R. Halfhill .... ... .. .. .. ....... ... .... .... ....... . 207 Appendix B: Beginner's Guide to Typing in Programs ................ 213 Appendix C: Using the Machine Language Editor: MLX Charles Brannon .... ... ..... .. .. ..... .... ... ........ .. 219 Listing Conventions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 231 Index ... .. ...... ... ...... ... .. ... .. ........ .. ... ..... 232 iv Foreword When the first huge computers were built, games were not what the owners had in mind. Millions of dollars were invested in every machine. Computer time was valuable, and not to be wasted. As computers shrank in size and increased in power, how ever, it was inevitable that weary programmers would begin ex ploring and programming, devising the forerunners of Pac-Man and Donkey Kong. Today, a vast number of the world's computers are built for one purpose only - to play games with whoever puts in a quarter. Your Atari is not a dedicated game machine - it is much more versatile than that. But the Atari's designers knew that one of the most common uses of the machine would be play. Like the arcade machines, the Atari can give you experiences and entertainment that you could never find anywhere except in the worlds the com puter can create. This book serves a double purpose. First, it provides you with a variety of games which you merely type into the computer, save on tape or diskette, and then play again and again, as often as you like. Second, because the program is printed you can see exactly how the game's creator brought off the effects you like. It will be fairly easy for you to learn techniques that you can use in your own programs. In fact, to make this book as useful as possible, many of the games are accompanied by explanations of how the program works. Chapters at the beginning and end of the book will also help you learn how to write your own games. Much of the value of this book comes from its variety: Besides being fun, MathMan and Word Hunt, for instance, are educational; Ski! can improve eye-hand coordination. There are games that are simple and slow enough for small children. There are also games as fast and challenging as any thing in the arcades. No matter what level of programming skill you have reached, there will be programs for which you can learn techniques, rang- v ing from fairly simple BASIC games to sophisticated all-machine language games like Shoot and Chiseler. Even if you are a subscriber to COMPUTE! Magazine, there are things here you haven't seen before. One-third of the games in this book have never been published before and some of the others have been since refined and improved. Some of the games here were originally programmed on other computers, and were "translated" for the Atari. Computer translation often requires as much creativity as the original pro gram, since the requirements and features of computers can be very different. Some games require more than simple translation: they re quire new coding in order to take advantage of the capabilities of the Atari. This is the case with three games in this book. Charles Brannon, of our editorial staff, has rewritten Tag, Ski! and Thun derbird for the Atari. In addition, E.H. Foerster has made impor tant improvements to Brannon's version of Ski!. Since the first printing of this book, Atari has introduced a new line of computers called the XL series. They've become very popular. We've ensured that all the games, save one, will run on any of the XL machines. That game, Ski, would have to be almost completely rewritten to run on an XL model com puter. You can, however, play Ski on your 600 XL or 800 XL if you have the Atari BASIC cartridge. Simply plug it into the cartridge slot, type the program in, and play. Since the car tridge disables the built-in BASIC of the XL model computers, Ski will work. All the rest of the games in this book can be typed in and played as is on an Atari XL computer. vi

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