5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page i Comics for Film, Games, and Animation 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page ii 5788 COMICS FOR FILM-PT2_189x246 mm 12/09/2012 14:22 Page iii Comics for Film, Games, and Animation Using Comics to Construct Your Transmedia Storyworld Tyler Weaver 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page iv First published 2013 by Focal Press 70 Blanchard Road, Suite 402, Burlington, MA 01803 Simultaneously published in the UK by Focal Press 2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN Focal Press is an imprint of the Taylor & Francis Group, an informa business © 2013 Tyler Weaver The right of Tyler Weaver to be identified as author of this work has been asserted by him in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988. All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Notices Knowledge and best practice in this field are constantly changing. As new research and experience broaden our understanding, changes in research methods, professional practices, or medical treatment may become necessary. Practitioners and researchers must always rely on their own experience and knowledge in evaluating and using any information, methods, compounds, or experiments described herein. In using such information or methods they should be mindful of their own safety and the safety of others, including parties for whom they have a professional responsibility. Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Weaver, Tyler, 1981– Comics for film, games, and animation: using comics to construct your transmedia storyworld/Tyler Weaver. pages cm Includes index. 1. Narration (Rhetoric) 2. Arts. 3. Popular culture. 4. Comic books, strips, etc.—History and criticism. I. Title. NX650.N37W43 2012 741.5′9—dc23 2012017803 ISBN: 978-0-240-82378-2 (pbk) ISBN: 978-0-240-82405-5 (ebk) Cover art by Blair Campbell Typeset in Myriad Pro by Florence Production Ltd, Stoodleigh, Devon, UK 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page v Contents List of Figures xii Introduction 1 Acknowledgments 4 Part 1: Transmedia Storytelling 5 1. What Is Transmedia? 7 So What Is It? 8 Case Study: ABC’s Castle 9 How to Avoid Playing Jenga 11 The Secret Handshake 12 2. Once Upon a Time . . . : What is a Story? 14 Why Do We Tell Stories? 14 The Elements of Story 15 The Future of Storytelling 19 3. A Bucket of LEGOs: Fragmentation and Interplay 21 Shattering the Black Box 21 A Brief History of Fragmentation 22 Thought Balloon: Frank Rose 24 On the Air 25 “Who Knows What Evil Lurks in the Hearts of Men?” 26 Playing with LEGO®s 27 Transmedia and Tone Color 28 The Defining Characteristics of Media Forms 29 Playing Nice 30 How Deep Will You Go? 31 4. Into the Rabbit Hole: Depth and Choice 33 Branching Narrative and Non-Linearity 34 Standing on Their Own 36 Passive vs. Absorptive Audiences 37 v 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page vi Contents Time, Culture, and Story Absorption 38 Community over Consumers 40 The Audience as Creative Collaborator 41 Creativity in the Digital World: Decentralized and Democratized 42 The Choice is Theirs 44 5. Building Gotham City: The Transmedia Story Experience 47 Details, Details, Details . . . 47 The Sandbox 48 Thought Balloon: Dr. Christy Dena 48 Go Your Own Way . . . 53 All I Needed to Know . . . 53 The Spinner Rack 54 Part 2: Comics: The Creation and Evolution of a Medium 55 6. The Elements of Comics Storytelling 57 7. The Funnies, 1933–1938 63 8. “Look! Up in the Sky!” Comics Take Flight, 1938–1941 66 Capturing the Imaginations 66 Golden Age Style: The Page, the Panel, and the Grid 67 The Hero’s Journey/The Mono-Myth 68 The Dark Knight 70 Golden Age Style: The Art 71 Enter: Timely 72 The Good Captain (Marvel) 73 War Drums 73 9. Punching Hitler: The Comics Go to War, 1941–1945 75 1941: The Final Stars Shine 75 Splitting the Difference: Timely and DC at War 76 Golden Age Style: The Captions 78 The End of the War 81 vi 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page vii Contents 10. Adaptation in the Golden Age 83 The Beginnings 83 “Up! Up! and Away!” 85 Signing Off 86 11. Seduction of the Innocent: Comics Under Siege, 1945–1954 87 Golden Age Style: The Covers and Format 88 Action Mystery Adventure 88 Paranoid Western Romantic Horror 91 The Horror . . . 92 The Seduction of the Innocent 93 Golden Age Style: The Stories 95 The Comics Code Authority 96 INTERLUDE Five Mantras for Writing a Comics Script 99 12. Into the Silver Age, 1956–1961 101 Showcase #4 101 Tarnished Icons 103 Silver Age Style: The Page, the Panel, and the Grid 103 Barely Superman 105 Zebra Costumes and Bat-Purses 106 Thought Balloon: Ron Fortier 107 The Justice League 108 13. Flame On! The Rise of the Marvel Universe 110 The New First Family 110 Silver Age Style: The Art 112 The Linchpins of the Marvel Universe 113 Civil Rights 117 Silver Age Style: The Captions 118 The Tipping Point 122 14. Adaptation in the Silver Age, 1956–1961 124 Bam! Pow! Sock! 124 Jiro Kuwata and The Batman of Japan 125 The End of Bam! Pow! Sock! 126 vii 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page viii Contents 15. The No-Prize Marching Society: The Comics Fans 127 Publishing Addresses 127 The Marvel Fan 128 Nostalgia and Value 129 The New Generation 129 16. “What Do You Have?” The New Generation Arrives 131 Silver Age Style: The Covers and the Formats 131 Underground Comix 132 Silver Age Style: The Stories 133 “No More Camp!” 134 INTERLUDE Formatting the Comics Script 137 17. The Battle of Generations 140 Bronze Age Style: The Page, the Panel, and the Grid 140 “The Fourth World” 141 Hard Traveling Heroes 142 “The Batman” Returns 143 Bronze Age Style: The Art 144 Revitalizing the Pulps 146 18. Marvel Phase Two 148 Vampires, Lycanthropes, and Swamp Monsters 148 The Kree-Skrull War 149 Bronze Age Style: Captions 150 Punishment and Claws 151 The X-Men 152 In a Galaxy Far, Far Away 153 19. Adaptation in the Bronze Age 155 The Incredible Hulk 155 Media Mix Comes to American Shores 156 How Action Figures Taught a Generation to Play 156 Super Friends 157 “You’ve Got Me, But Who’s Got You?!” 157 viii 5788 COMICS FOR FILM-PT_189x246 mm 11/09/2012 12:48 Page ix Contents 20. Original Voices: Comics as Life 159 The Direct Market and Comic Shops 160 A Contract with God 161 Format: The Graphic Novel 162 Maus 163 The Stories We Can Tell 164 21. The Crisis on Infinite Earths: Continuity Conundrum 166 The First Argument—Worst Thing Ever 167 The Second Argument—It Works 167 The Middle Ground 168 Bronze Age Style: The Stories 169 Why Marvel Survived 169 The Generational Battle Ends 171 INTERLUDE The Art 173 Thought Balloon: Stephanie Buscema 173 22. 1986 175 The Dark Knight Returns 175 The New Universe 176 Watchmen 177 Year One 178 “A Death in the Family” 178 23. Grim ’n’ Gritty Chromium Holograms: The 1990s 180 The Big Three 181 Image 181 Valiant 182 Sidelines 183 24. Legacy: The Hero’s Journey Ends 184 The Hero’s Death 184 The Death and Life of the Man of Steel 185 Breaking The Bat 186 Hal Jordan Goes Nuts 188 The Legacy of the Marvels and Kingdom Come 188 The Death of the Comics Industry 189 ix
Description: