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Coding Projects in Python PDF

226 Pages·2017·21.87 MB·English
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codin G ro ec s P J T PY THON ® R IN ! H e l l o , W o r l d US_001_half_title.indd 1 16/01/17 9:43 am US_002-003_full_title.indd 2 16/01/17 9:43 am codin G ro ec s P J T PY THON ® R IN US_002-003_full_title.indd 3 06/02/17 4:00 pm DK UK Senior editors Ben Morgan, Steve Setford Senior art editor Peter Radcliffe US editors Jill Hamilton, Margaret Parrish Consultant editor Craig Steele Jacket design development manager Sophia MTT Jacket editor Claire Gell Producer, pre-production Robert Dunn, Nadine King Producer Anna Vallarino Managing editor Lisa Gillespie Managing art editor Owen Peyton Jones Publisher Andrew Macintyre Associate publishing director Liz Wheeler Art director Karen Self Design director Phil Ormerod Publishing director Jonathan Metcalf DK INDIA Project editor Suefa Lee Art editor Sanjay Chauhan Assistant editor Isha Sharma Assistant art editors Yashashvi Choudhary, Simar Dhamija, Sonakshi Singh Jacket designer Juhi Sheth Jackets editorial coordinator Priyanka Sharma Managing jackets editor Sreshtha Bhattacharya DTP designer Sachin Gupta Senior DTP designer Harish Aggarwal Senior managing editor Rohan Sinha Deputy managing art editor Anjana Nair Pre-production manager Balwant Singh First American Edition, 2017 Published in the United States by DK Publishing 345 Hudson Street, New York, New York 10014 Copyright © 2017 Dorling Kindersley Limited DK, a Division of Penguin Random House LLC 17 18 19 20 21 10 9 8 7 6 5 4 3 2 1 001–299420–June/2017 All rights reserved. Without limiting the rights under the copyright reserved above, no part of this publication may be reproduced, stored in or introduced into a retrieval system, or transmitted, in any form, or by any means (electronic, mechanical, photocopying, recording, or otherwise), without the prior written permission of the copyright owner. Published in Great Britain by Dorling Kindersley Limited. A catalog record for this book is available from the Library of Congress. ISBN 978-1-4654-6188-9 DK books are available at special discounts when purchased in bulk for sales promotions, premiums, fund-raising, or educational use. For details, contact: DK Publishing Special Markets, 345 Hudson Street, New York, New York 10014 or [email protected] Printed in China A WORLD OF IDEAS: SEE ALL THERE IS TO KNOW www.dk.com US_004-005_imprint.indd 4 16/01/17 5:39 pm CAROL VORDERMAN MBE is one of Britain’s best-loved TV presenters and is renowned for her mathematical skills. She has hosted numerous TV shows on science and technology, from Tomorrow’s World to How 2, and was co-host of Channel 4’s Countdown for 26 years. A Cambridge University engineering graduate, she has a passion for communicating science and technology and has a keen interest in coding. CRAIG STEELE is a specialist in Computing Science education. He is Project Manager for CoderDojo Scotland, which runs free coding clubs for young people. Craig has previously worked for the Raspberry Pi Foundation, Glasgow Science Centre, and the BBC micro:bit project. Craig’s first computer was a ZX Spectrum. DR. CLAIRE QUIGLEY studied Computing Science at Glasgow University, where she earned a BS and PhD. She has worked in the Computer Laboratory at Cambridge University and Glasgow Science Centre, and is currently working on a project to develop a music and technology resource for primary schools in Edinburgh. She is a mentor at CoderDojo Scotland. DR. MARTIN GOODFELLOW has a PhD in computer science and experience of teaching coding up to university level. He has developed educational content and workshops for CoderDojo Scotland, Skills Development Scotland, Glasgow Life, and Highlands and Islands Enterprises, and has consulted on digital content for the BBC. He is currently the Scottish Ambassador for National Coding Week. DANIEL McCAFFERTY holds a degree in Computer Science from the University of Strathclyde. He has worked as a software engineer for companies big and small in industries from banking to broadcasting. Daniel lives in Glasgow with his wife and daughter and when not teaching young people to code, he enjoys bicycling and spending time with family. DR. JON WOODCOCK studied physics at Oxford University and computational astrophysics at the University of London. An avid coder since the age of eight, he has programmed all kinds of computers from single-chip microcontrollers to world-class supercomputers. He is author of DK’s bestselling Coding Games in Scratch and has written or contributed to six other DK coding books. US_004-005_imprint.indd 5 06/02/17 4:00 pm Contents 8 FOREWORD STARTING WITH PYTHON 12 What is coding? 14 Meet Python 16 Installing Python 18 Using IDLE TURTLE GRAPHICS 72 Robot Builder FIRST STEPS 82 Kaleido-spiral 90 Starry Night 98 Mutant Rainbow 22 Your first program 24 Variables 28 Making decisions 32 Loopy loops PLAYFUL APPS 36 Animal Quiz 44 Functions 48 Fixing bugs 110 Countdown Calendar 52 Password Picker 120 Ask the Expert 58 Modules 130 Secret Messages 60 Nine Lives 142 Screen Pet US_006-007_Contents.indd 6 02/03/17 4:53 pm Let’sssss get sssstarted! GAMES IN PYTHON 158 Caterpillar 168 Snap 180 Matchmaker 190 Egg Catcher REFERENCE 202 Project reference 220 Glossary 222 Index 224 Acknowledgments Find out more at: www.dk.com/computercoding US_006-007_Contents.indd 7 02/03/17 4:53 pm Foreword We live in a digital world, and computers are part of almost everything we do. Not so long ago, computers were bulky, noisy machines that lived mainly on desks, but now they are tiny, silent devices hidden inside our phones, cars, TVs, and even watches. We use them to work, play games, watch movies, go shopping, and keep in touch with our friends and family. Today’s computers are so simple to use that anyone can operate them. But not as many people know how to write the code that makes them work. Becoming a coder allows you to look under the hood and see how a computer really works. With a bit of practice, you can build your own apps, write your own games, or just tinker with other people’s programs and customize your own ingenious creations. As well as being an addictive hobby, coding is a skill that’s in huge demand all over the world. Learn how to code and it will set you in good stead wherever your life leads, whether you’re interested in science, art, music, sport, or business. Today, there are hundreds of coding languages you can learn, from simple, drag-and- drop languages like ScratchTM to web-programming languages like JavaScript®. This book is based on Python®, one of the world’s most widely used coding languages. Equally popular with students and professionals, Python is easy to pick up yet powerful and versatile. It’s a great language to learn whether you’re a beginner or moving up from a simple language like Scratch. US_008-009_Foreword.indd 8 16/01/17 9:43 am

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