1 LE SCIENZE COGNITIVE IN ITALIA 2011 AISC’11 a cura di Franco Rubinacci - Angelo Rega Nicola Lettieri Atti dell’ottavo Convegno Nazionale Associazione Italiana di Scienze Cognitive Milano 1-2 dicembre 2011 Laboratorio per lo studio dei sistemi cognitivi naturali e artificiali Università deli Studi di Napoli “Federico II” 2 © 2011 Università degli Studi di Napoli “Federico II” Tutti i diritti sono riservati Prima edizione italiana Dicembre 2011 Le scienze Cognitive in Italia 2011. AISC’11 Franco Rubinacci, Angelo Rega, Nicola Lettieri (a cura di) Napoli: Università degli Studi Federico II, 2011 ISBN 978-88-904539-4-6 1. Tecnologia 2. Scienze Umane 3. Scienze della Salute 3 Indice “Look at it! He smashed the guitar!” – Finding the Cinematic Relevance………………………………………………..7 di E. Acotto and E. Terrone Mental representations of music………………………………………………………………………………………….10 di E. Acotto Toward a computational theory of the cognitive relevance of musical similarities and repetitions…………………..…14 di E. Acotto L’internalismo dei correlati fisici della coscienza: un’ipotesi scientifica o metafisica?....................................................18 di M. C. Amoretti, R. Manzotti Il modello ACR della creatività…………………………………………………………………………………………..21 di A. Antonietti, B. Colombo Compiti di inferenza con condizionali, congiunzioni e disgiunzioni incompatibili: processi di ragionamento deduttivi o probabilistici?..........................................................................................................24 di I. Baldassarre, O. Matarazzo Bellezza e creatività artistica in sistemi dinamici continui e discreti…………………………………………………….29 di F. Bertacchini, E. Bilotta, P. Pantano Assessment Battery for Comunication: decadimento della abilità pragmatica e prospettive riabilitative……………….33 di F. M. Bosco Ergonomia narrativa: Interagire con tecnologie semi-intelligenti ……………………………………………………….35 di A. Brizio, M. Elena, D. Mate, R. Rezzonico, M. Tirassa The Big Five Personalità Factors as predictors of Facebook Usage……………………………………………………..38 di B. Caci, M. Cardaci,M. E. Tabacchi Sulla modularità e creatività della mente………………………………………………………………………… ..……41 di Maurizio Cardaci Il progetto BLOCK MAGIC: una tecnologia cognitiva per il sostegno all'apprendimento………………………..…….44 di M. Caretti, A. Rega, L. S. Sica Fisica ingenua: uno studio nella teoria e pratica……………………………………………………………………….…46 di M. Carnesecchi, A. Rizzo Patricia stopped smoking. An experimental study on processing presuppositions…………………………………………………………………………………………………………...52 di E. Carrea, F. Romaneschi Come i mezzi divengano fini: meccanismi psichici…………………………………………………………………...…58 di C. Castelfranchi. Effetti del contenuto pragmatico degli enunciati e della disponibilità, esplicita o implicita, di antecedenti alternativi sul ragionamento condizionale…………………………………………………………….….62 di V. Cocuzza, B. Nuzzo, O. Matarazzo. Incorporamento e dual system theories…………………………………………………………………………………..67 di G. Consoli. Sull’inferenza del significato in uso……………………………………………………………………………………...70 di M. Cruciani. Discutere via forum: effetti sul sistema di cognizione distribuita online………………………………………………...73 di S. Cucchiara, M. B. Ligori A mental model account of enactment effects………………………………………… ……… ……… ………………78 di I. Cutica, M. Bucciarelli Doing as you’re told: a cognitive robot model of motor imagery, action and verbal instruction………………………..82 di V. De La Cruz, A. Di Nuovo, S. Di Nuovo Uno sguardo sulle epistemologie contemporanee della Conoscenza…………………………………………………….87 di E. De Nardis Compito di selezione: il ruolo del contesto e dell’interpretazione dell’enunciato……………………………………….90 di F. Ferrara, O. Matarazzo Simulando l’educazione. Per una robot/etica dei legami d’interferenza………………………………………………95 di G. Ferraro 4 Iconicità, non arbitrarietà: simbolismo fonetico ed evoluzione del linguaggio verbale……………………………...…100 di A. Flumini. Sistemi di classificazione diagnostica basati su modelli cognitivi della categorizzazione per l’estrazione di conoscenza nosologica………………………………………………………………………………………………………….……104 di F. Gagliardi Risonanza emotiva e risonanza motoria: le radici ‘embodied’ dell’empatia………………………………. ...….. ……108 di G. Galloni, M. Della Rocca, C. Morabito Motor attention in procedural learning: behavioral and cerebral changes……………..……………………………….111 di E. Geda, F. D’agata, G. Geminiani, F. Cauda, S. Duca, M. Zettin, R. Virgilio, G. Belforte, G. Eula, S. Sirolli, S. Appendino, K. Sacco BrainFarm: Cervelli robotici a portata di mouse……………………………………………………………….……….116 di O. Gigliotta, G. Petrosino, M. Schembri Le scienze cognitive nei Social Networks……………………………………………………………………………...119 di C. Lucchiari, E. Frumento, P. Tagliapietra, F. G. Pizzetti Rational Gut Feeling…………………………………………………………………………….…………………...…124 di M. Maldonato, S. Dell'Orco Esternalismo ed esperienza fenomenica: La mente allargata………………………………………………………......127 di R. Manzotti La medicina delle 5P: una prospettiva psico-cognitiva alla cura del paziente………………………….……………...132 di M. Masiero, A. Gorini, G. Pravettoni Dove è la mente? Contestualismo, esternalismo e neuroscienze………………………………..…………………......136 di P. Moderato, R. Manzotti Cinesi e Italiani: Quanto si fidano? Risultati comportamentali di un gioco economico…………………………….....140 di R. Morese, D. Rabellino, A. Ciaramidaro, M. R. Elena, B. G. Bara, F. M. Bosco Being in a natural or virtual world: New enactive perspectives and methodological implications for spatial cognition research ……………………………………………………………………………….…………143 di F. Morganti The Turing Machine as a cognitive model of human Computation……………………………………...….…………147 di S. Pinna Verso una modellazione realistica dell'altruismo…………………………………………...……………….…………150 di A. Plebe, S. Nucera Giustificazioni pubbliche e modelli di giustizia distribuiti…………………………………………………....……….154 di D. Porello Modelli neuro-robotici applicati allo studio della socialità………………………………………………..…….…….158 di F. Pugliese, D. Parisi What mechanisms underlie dyadic cooperation? A study with neuro-robotics models……………………….…...….162 di F. Pugliese, M. Ponticorvo, O. Miglino Third Party Punishment. La punizione altruistica nell’incontro fra culture…………………………………………...166 di D.Rabellino, R. Morese, A. Ciaramidaro, B. G. B. e F. M. Bosco Multisensory assessment of Wind Turbine Noise: an Immersive Virtual Reality study…………………………........169 di F. Ruotolo, T. Iachini, L. Maffei, V. P. Senese, G. Ruggiero, M. Vinciguerra, O. D'Errico “Teaching to Teach with Techonology” (T3): una metodologia di utilizzo delle nuove tecnologie in contesti di Apprendimento…………………………………………………………………………………………………………174 di L. S. Sica, A. Rega, M. L. Nigrelli Mirror neurons system (MNS) and goal understanding…………………...…………………………………………...180 di N. Simonetti Pedagogia e tecnologia: un possibile alleanza per l’inclusione………………………………………………………...183 di M. Striano, S. Fiorentino, C. Freda. What is preserved? On the notion of memory………………………………………………………………………….186 di D. Tagliafico. Motor cognition during free games in 3 years old children builts up on factors involving space organization and social interaction………………………………………………………………………………………………………..189 di P. Tortella, F. Tessaro, G. Fumagalli. 5 Prefazione L’incessante sviluppo delle tecnologie dell’informazione e della comunicazione, fattore propulsivo di progressi impensabili solo pochi anni fa, è alla base di un processo che determina giorno dopo giorno l’emersione di nuovi stili di vita sia individuali che sociali. In questo scenario, così fortemente condizionato dalla tecnologia, le scienze umane tutte (la filosofia come la medicina, la psicologia come l’economia o la linguistica) sono chiamate a riconsiderare e ridefinire i concetti di umanità, identità e cognizione La continua interazione tra queste aree, infatti, oltre a produrre nuovi oggetti, causa profondi cambiamenti nel modo in cui gli individui vivono, si relazionano tra loro e, soprattutto, pensano. Giunto alla sua ottava edizione, il convegno nazionale dell’Associazione Italiana di Scienze Cognitive “Tecnologia, Scienze Umane e Scienze della Salute” i cui atti sono qui raccolti ha rappresentato una occasione di fecondo confronto tra esperti di discipline diverse (scienziati cognitivi, medici, filosofi, economisti, ergonomi, informatici, designer) tutti a vario titolo impegnati a riflettere sulle trasformazioni indotte dalla pervasiva rivoluzione tecnologico-culturale che ci vede attori e spettatori. Il volume ospita una corposa selezione di contributi che, traendo ispirazione dalle considerazioni sopra accennate, si spingono a esplorare e rileggere i tanti temi in cui articola la multiforme prospettiva di ricerca delle scienze cognitive. Nelle pagine seguenti si succedono lavori che spaziano dallo studio dei processi di apprendimento alla percezione; dal tema della coscienza all’indagine delle basi fisiologiche e neurali dei processi cognitivi fino ad arrivare, in coerenza con il titolo del convegno, a lavori che focalizzano la loro attenzione su applicazioni concrete delle tecnologie digitali. Non è possibile ripercorrere in questa breve introduzione la ricca e appassionante varietà dei quasi cinquanta contributi selezionati. Vale tuttavia la pena fermarsi a rimarcare il fermento che anima la comunità italiana di studiosi di scienze cognitive. La costruzione di occasioni di confronto e di dialogo interdisciplinare, tratto caratteristico imprescindibile delle scienze cognitive, è opera spesso non agevole anche per il permanete di resistenze e diffidenze che è bene vengano superate. La qualità, il numero e l’eterogeneità dei lavori qui proposti rappresenta dunque una spinta a dare seguito agli sforzi sinora compiuti dall’AISC. Nel licenziare queste pagine, un ringraziamento va a tutti coloro che hanno reso possibile il raggiungimento di questo risultato e che, questo il nostro auspicio, continueranno ad animare anche in futuro il dibattito dentro e con l’associazione. FRANCO RUBINACCI ANGELO REGA NICOLA LETTIERI 6 “Look at it! He smashed the guitar!” Finding the Cinematic Relevance Edoardo Acotto, Enrico Terrone Edoardo Acotto University of Turin, Turin, c.so Svizzera 185, 10149 Italy (e-mail: acotto @di.unito.it). Enrico Terrone Laboratory for Ontology, University of Turin, Turin, I-10124 Italy (e-mail: [email protected]). Abstract— We propose a method to apply the relevance theory (Sperber & Wilson, 1986/2005) to narrative films. We consider as the minimal unity which can bear relevance in a film the propositional analogon, meaning: a film segment that induce the spectator to form some proposition p. The relevance of a propositional analogon will thus depend, on one side, on the processing effort made in order to extract the proposition p and to connect it with the previous propositions extracted, and, on the other side, on the cognitive effect obtained by acquiring the information p. Index Terms— relevance theory, cinema, film, image I. RELEVANCE AND NARRATION The Relevance Theory was initially formulated as a cognitive-pragmatic theory of communication (Sperber & Wilson 1986/1995), but later has been developed as a general theory of human cognition (Wilson & Sperber 2004). The relevance of an input to an individual is defined as the optimal ratio between the processing effort and the cognitive effect, that is: “a. Other things being equal, the greater the positive cognitive effects achieved by processing an input, the greater the relevance of the input to the individual at that time. b. Other things being equal, the greater the processing effort expended, the lower the relevance of the input to the individual at that time.” (Wilson & Sperber 2004). An input is relevant for an individual in a certain context when it can be related to the information recorded in memory and accessible, and when this relation yields a “positive cognitive effect”, that is “a worthwhile difference to the individual’s representation of the world” (Wilson & Sperber 2004). The relevance of an input is a continuous variable, and the relative concept is comparative and non quantitative (“x is more relevant than y, for P in the context C”, cf. Sperber & Wilson, 1986/1995, §3.2, §3.5, §3.6). The major problem of Relevance Theory is however the impossibility to formalize and quantify this parameter without some major limitations. Sperber & Wilson (1986/2005) do not propose any method for calculating the relevance of an input but they only show at which conditions a verbal input turns out to be more or less relevant than another. Yet this is a pertinent question for cinematic perception: a complete formalization of cinematic cognition seems to be impossible, insofar as the images of a film are analogical representations, but typically a film has also a narrative structure. From Aristotle’s Poetics we can derive an elementary account of the narrative structure as constituted by a conflict (or at least a question or a problem: in Aristotle’s terms, “a knot to untie”), and shaped by a three-act schema (the knot tying, its resisting, its untying). What we want to account for is thus the relevance of that structure together with the relevance of the moving images composing the film. If “Human cognition tends to be geared to the maximization of relevance” (Wilson & Sperber 2004, the Cognitive Principle of Relevance), and if the human mind confronted with cinema is a kind of thought comparable with other forms of thought, the Relevance Theory has to apply also to narrative cinema. II. RELEVANCE BEARERS In order to offer a version of cinematic relevance we have to account for the cognitive effect (CE) and the processing effort (PE) of the cinematic cognition. Since Sperber and Wilson’s main examples concern the evaluation of the relevance of linguistic utterances, first of all we have to identify the best candidates to the role of “relevance bearers” in the case of a film: which are the minimal units of a film which require a PE and which are the minimal units of a film which imply a CE? The result of the debate about the possibility of a semiotics of cinema (cf. Currie 1995, Carroll 2008, Gaut 2010) is that films do not have semantic units (units that have the same role that words have in a language). Moreover, it does not seem useful to consider as a pseudo-semantic unity either the cinematic frame – which is a technical unity, not perceivable per se by the viewer –, or the shot, which is a technical-practical unity representing a single fictional event, a part of an event or a plurality of events, and, in particular cases (i.e. Sokurov’s Russian Ark) coincides with the entire film. 7 Even though cinema is not a language, and a film is not a set of propositions, in watching a film the viewer implicitly utters a set of propositions by means of which he summarizes and stores in his semantic memory the information the film gives him. An example is the way in which a child, who watches a cartoon, comments on it and extracts its meaning: “Look at it! He smashed the guitar!”. So a film does not have a propositional structure but it provides the viewer with a lot of propositional knowledge. Yet, the number of propositions that can be raised by a small segment of a film is potentially enormous. Furthermore, a film elicits the same cognitive abilities that ordinary perception does (cf. Jullier 2002), and therefore a film segment raises propositions the same way a window overlooking a street could do. The essential difference is that we regard the film as a narrative-oriented discourse. Among the many propositions, both simple and compound, raised by a film, we select those that are most relevant for the purposes of narrative discourse. Therefore, we can define two main concepts. We call candidate propositional analogon any film segment that could induce the viewer to form a proposition, while we call propositional analogon a candidate propositional analogon that raises a proposition whose narrative relevance consists in helping the viewer to summarize the film plot. Candidate propositional analoga and especially propositional analoga play the role of relevance bearers in the experience of a film. So, we can now define CE and PE with respects to these kinds of relevance bearer. III. COGNITIVE EFFECT AND PROCESSING EFFORT The CE of the propositional analogon is the CE of the proposition p that such an analogon elicits. This proposition p asserts that a state of affairs subsists in the fictional world, and it can be about the fictional characters, their actions, their mental states, and the environment in which they live. From this basic information value (“in the fictional world, things are such and such…”), the CE of p can be increased by taking into account the following factors: (cid:1) The quantity and relevance of the propositions that were previously extracted from the film and that can be connected to p (cid:1) The quantity and relevance of the propositions about the fictional world that can be inferred from p (cid:1) The narrative tension elicited by p, i. e. the extent to which the fact represented by p entails problems or conflicts for the characters, and raises questions and expectations (cf. Huron 2006) in the viewer. (cid:1) The narrative release determined by p, i. e. the extent to which the fact represented by p entails solutions for the characters, and contributes to give answers to the viewer. According to this method for assessing the CE, the film is conceived as a series of propositions; so the cinematic narration is led back to the linguistic narration. Yet we can retrieve the specificity of the cinematic narration from the evaluation of the PE in films: every proposition p is indeed extracted from its propositional analogon through the processing of pictures and sounds. In this sense the PE is determined by the effort of extracting p, and by the effort of connecting p to the propositions previously extracted. The PE should thus be assessed by taking into account the following factors: (cid:1) The duration of the propositional analogon (cid:1) The variations of the point of view (editing cuts, camera movements) within the propositional analogon (cid:1) The layering of pictures and sounds (dialogues, noises, music, visual depth, framings, writings) within the propositional analogon (cid:1) The quantity of propositions extracted from the film up to that moment IV. CASE STUDY Our definition of cinematic relevance is actually qualitative, but it is potentially suitable for quantification and formalization. In order to test our hypothesis, we propose to consider some target films and to analyze and model them in a series of propositions. As a first step, we consider the initial three minutes of David W. Griffith’s silent film An Unseen Enemy (visible at the web page: http://www.youtube.com/watch?v=z83UktMXv6Q). The propositional analoga that we have individuated are the following: 1. Proposition: “The deceased doctor orphans tearfully view their father’s empty chair” (intertitle) CE: medium (it evidences a problem – the death of the father – and suggest that the two orphans are the main characters) PE: reading the intertitle 2. Proposition: while one orphan consoles the other, the maid comes in, console the two girls in her turn, and then goes into the next room. CE: medium (it illustrates the preceding proposition and introduces the personage of maid, possibly the enemy) PE: 1 shot, 30’’ 8 3. Proposition: while dusting the room the maid focuses on a hole in the wall CE: medium (it reveals us the existence of a hole in the wall that could raise a future narrative tension) PE: 1 shot, 15’’, problem-solving: the spectator should relate the hole in the wall with the “unseen” enemy of the title 4. Proposition: the two sisters move into the next room, from which in the meantime the maid comes out, and then they come back in the other room CE: low PE: 3 shots, 25’’ 5. Proposition: a man arrives by bicycle, and shows some money to the two sisters who embrace it CE: medium (we wonder who is the man, and whether the presence of unexpected money could raise problems) PE: 2 shots, 40’’ 6. Proposition: “Their brother having disposed of a portion of the small and it being after banking hours, places the money in the safe” CE: medium (we discover the identity of the man, and the fact that the money is not deposited in the bank increases the likelihood of problems: perhaps we make a logical link between the money and the hole in the wall) PE: reading the intertitle 7. Proposition: The man and his two sisters place the money in the safe and then go away, while the maid stands in the next room, near the door. CE: medium (the scene just illustrates the intertitle, but the maid has a suspect attitude) PE: 3 shots, 25’’ 8. Proposition: The maid comes in and try to open the safe, but fails to. CE: high (there is a real problem: the maid intends to stole the money) PE: 2 shots, 20’’ REFERENCES [1] N. Carroll, The Philosophy of Motion Pictures, Blackwell, Oxford, 2008 [2] G.Currie, Image and Mind: Film, Philosophy and Cognitive Science, Cambridge University Press, New York, 1995 [3] B. N. Gaut, A Philosophy of Cinematic Art, Cambridge University Press, New York, 2010 [4] D. Huron, Sweet Anticipation. Music and the Psychology of Expectation, MIT Press, Cambridge, 2006 [5] L. Jullier, Cinéma et Cognition, L'Harmattan, Paris, 2002 [6] D. Sperber & D. Wilson, Relevance. Communication and Cognition, Blackwell, Oxford, 1986/1995 [7] Wilson, D. and D. Sperber . "Relevance theory", in: Handbook of Pragmatics. Eds. G. Ward and L. Horn, Blackwell, Oxford, 2004: 607-632. 9 Mental representations of music in cognitive science Edoardo Acotto Edoardo Acotto, University of Turin, Turin, c.so Svizzera 185, Italy (phone:; e-mail: acotto @di.unito.it). Abstract— That of “mental representation” is a controversial and fundamental (foundational) concept for the philosophy of mind and the cognitive science but classical cognitive science encountered a lot of problems in treating it and connexionism did a great effort for getting rid of it. In philosophy of mind MR means mental entities with a content; in cognitive science MR means information structure coded in the mind with some role in cognitive tasks. In cognitive musicology the use of the concept is quite widespread but ambiguous and vague. We discuss its use and we compare the concept of mental representation of music with that of intentional sound object. Index Terms— Mental representations, music, GTTM, sound object I. MENTAL REPRESENTATIONS IN COGNITIVE MUSICOLOGY IN COGNITIVE MUSICOLOGY the use of the concept of mental representation is quite widespread but ambiguous and vague. The mainstream cognitive musicology maintains that mental representations of music are non-conceptual or, in Dretske's (1997) taxonomy, sensory mental states: experiences, sensations, feelings): Fig. 1. Dretske’s (1995) taxonomy of representations In Lerdahl and Jackendoff's Generative Theory of Tonal Music (GTTM) - one of the most popular cognitive theories of music - the term 'representations' is used whithout particular specification about their nature (syntactic and not semantic, with non-conceptual content): “We have restricted ourselves to a formal characterization of the listener's intuitions about musical structure (that is, of his mental representation of music).” (Lerdahl & Jackendoff, 1983, p.332). In many cognitive theories of music, mental representations of music are considered to be implicitly construed by the mind according with the perception of musical flow, as tacite knowledge. By contrast, in GTTM the mental representations of music are considered in the framework of a final-state theory, and the authors are not committed to explain musical cognition online: “Our approach to music theory has not been concerned with questions of memory capacity, real-time processing, brain localization, and the like” (Lerdahl & Jackendoff 1983, p. 42). The symbolic representations of GTTM are alleged to represent the static mental representation of a piece of music (that's a kind of natural and spontaneous musical analysis made by the mind). Fig.2 Time-span reduction (from Lerdahl and Jackendoff 1983): this one exemple of the representational structures of GTTM. 10
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