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Chromatic algorithms : synthetic color, computer art, and aesthetics after code PDF

353 Pages·2014·27.032 MB·English
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Chromatic Algorithms Chromatic Algorithms Synthetic Color, Computer Art, and Aesthetics after Code Carolyn L. Kane The University of Chicago Press Chicago and London For Alex Galloway and Fred Turner The gray rock of the industrial proletariat has been pulverized into a multicolored sand. Its colored grains form dunes, obeying the winds that blow into the scene from the outside. —Vilém Flusser Life is won by wresting colors from the past. —Gilles Deleuze Contents Introduction. How Color Became Code 1 Part 1. Chromatic Visions (400 B.C.–1969) 1. Colors Sacred and Synthetic 22 I. Classical and Modern Color: Plato through Goethe II. Industrial Color: Synthetics through Day-Glo Psychedelics 2. Synthetic Color in Video Synthesis 60 Part 2. Disciplining Color: Encounters with Number and Code (1965–1984) 3. Informatic Color and Aesthetic Transformations in Early Computer Art 102 4. Collaborative Computer Art and Experimental Color Systems 140 5. From Chromakey to the Alpha Channel 174 Part 3. “Transparent” Screens for Opaque Ontology (1984–2007) 6. Digital Infrared as Algorithmic Lifeworld 210 7. The Photoshop Cinema 242 Postscript. A New Dark Age 278 Acknowledgments 295 Notes 296 Bibliography 312 Index 328 Introduction How Color Became Code Arriving in off-the-shelf commercial software in the early 1990s, the appear- ance of digital color as flexible, intuitive, and user-friendly is actually quite puzzling. There is no way for users to find out how these colors actually work or how different people see colors differently in different contexts (even the same hue fluctuates between monitors). Nor do seductive software interfaces explain that, on a technical and material level, digital color is in fact a series of algorithmic codes. While traditional color studies thrive in visual analysis, with little interest in the industrial or laboratory histories of color, the fact that digital color is a product of heightened technologization (through cybernetics, information theory, and mathematics) complicates matters because it is just as much a part of the history of computing as it is the history of aesthetics. Chromatic Algorithms responds to this dilemma by analyzing the ways in which a few brilliant and extremely talented computer scientists and experi- mentally minded artists in the 1960s and 1970s managed to transform postwar computing technology and massive number-crunching machines (figure I.1) into tools used to produce some of the first computer-generated color in what they called “computer art.”1 The colors made to appear from these former death machines were so fantastic that many viewed them as revolutionary, psyche- delic hues that promised a bigger and better future for humans and machines. Unfortunately, after the massive shift to personal computing, automated off-the-shelf software, the graphic user interface (GUI) in the 1980s, which readily employed icons in place of text commands, and the standardization of color in the 1990s, this experimental field closed and the wild pioneering visions dissolved. By the end of the 1990s, however, personal computing had wedded the Internet and a different kind of utopianism filled the air. The new frontiers of cyberspace and the World Wide Web temporality reinvigorated the world of computing, transforming pixel-pushing knowledge work into a new paradigm of art and design cool. Computing, it now seemed, paved the road to yet an- other global village of wired e-commerce and sexy cosmopolitan connectivity. And then there was the “burst” of the dot-com bubble, after which another temporary lull befell the new media, until enthusiasm was amplified once again in the late 2000s, when sleeker hypersaturated computer colors underwent yet another (re)evolution of sorts. Through increasingly ubiquitous user-friendly interfaces and social media applications, integrated with cross-platform pro- duction techniques introduced in the late 1990s, luscious and automated elec- tronic hypercolors came to “empower” millions of artists, designers, architects, animators, students, educators, consumers, and children to push, pull, remix, and mashup media from multiple locations and platforms, using a variety of com- puter, electronic, cloud, and automated PDA devices. Human-computer interac- tion became cool and sexy once again, and even a touch utopian, at least on the surface. 1

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