ebook img

Chess Middlegames: Essential Knowledge PDF

109 Pages·1996·6.214 MB·English
Save to my drive
Quick download
Download
Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.

Preview Chess Middlegames: Essential Knowledge

English Translation Copyright© 1996 Ken Neat First published 1996 by Cadogan Books plc, London House, Parkgate Road, London SW I I 4NQ. Distributed in North America by Simon and Schuster, Paramount Publishing, 200 Old Tappan Road, Old Tappan, New Jersey 07675, USA. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means: electronic. electrostatic, magnetic tape, mechanical, photocopying, recording or otherwise, without prior permission in writing from the publishers. British Library Cataloguing in Publication Data A CIP catalogue record for this book is available from the British Library ISBN 1 85744 125 7 Cover design by Brian Robins Typeset by Ken Neat, Durham Printed in Great Britain by BPC Wheatons Ltd. Exeter Contents Introduction 7 1 A Little about Strategy and Tactics 8 2 Elementary Contacts 12 3 Attack and Defence 15 4 Tying and Pinning 18 5 Combined Attack 22 6 Second Wave of the Attack 26 7 Double Attack 28 One piece simultaneously attacks two enemy pieces 28 Two pieces simultaneously attack one enemy piece 30 Two pieces simultaneously attack two enemy pieces 32 8 Reciprocal Double Attack 36 9 Double Blow 38 10 Defence against a Double Blow 42 11 How a Double Blow Arises 46 12 Attack on the King 53 13 Mating Attack Mechanisms 57 14 Combinations and Sacrifices 62 15 Classification of Combinations 70 16 Winning Combinations 73 Combinations against the king 73 Combinations to win material 76 Combinations to promote a pawn 77 17 Drawing Combinations 79 Perpetual check 79 Stalemate 80 Blockade 81 Perpetual pursuit 82 Fortress 83 Drawing balance of forces 85 18 Chess Aesthetics 87 6 Chess Middlegames: Essential Knowledge 19 Strategy of Attack 95 Attack on the uncastled king 95 Attack on the kingside 98 Attack after cast Ii ng on opposite sides 103 Attack on the queenside 107 Index of Players and Analysts 1 I 1 Introduction The middlegame is the most difficult and complicated phase of chess, but also undoubtedly the most fascinating and interesting. Many major works have been devoted to it, and in various books one can find hundreds of examples from the m iddlegame, but it seems to me that such a mass of material is most likely to frighten the average chess enthusiast, wishing to improve his play in this stage of the game in order to achieve certain suc cesses, and, more important, to obtain the maximum pleasure from playing. It was for this reason that the author had the idea of writing a small book devoted to the middlegame, and including in it only that which is most important, most essential, so that subsequently the reader would be able independently and competently to solve many problems arising during the struggle on the chess board. Since the middlegame is the most complicated phase of chess, as with any complicated phenomenon various approaches can be made to it. Since the main aim of the game is to give mate to the enemy king, which demands a certain coordination of the forces, I consider that particular attention should be devoted to the problems of concerted piece action. In this book I have tried to reveal to the reader the deep significance of these important concepts, and have aimed to show how the coordination of the pieces arises during play. My main conclusion, which will make it much easier to understand the basic struggle on the chess board, is that, despite the countless multitude of different situations arising in the middlegame, there are only two effective attacking procedures, leading to succe.ss - the combined attack and the double blow. A mastery of these techniques, and an ability to prepare them gradually, is extremely important. And one more thing. Since in the middlegame the main target of attack is his majesty the king, in this book great attention has been paid to the attack on the king. Typical mating mechanisms, offensive techniques, and ways of conducting an attack are aiJ considered. The task of this small book is to help the reader to find his way through the boundless ocean of chess, in which, according to the Indian saying: 'a gnat may drink and an elephant may bathe.' Yuri Averbakh November 1995 1 A Little about Strategy and Tactics During the course of a game a a game, forty moves or more may player repeatedly has to find be required, but to lose it is suffi answers to two questions - what to cient to make one bad one! You do, and how to do it. The answer to yourself will no doubt have several the first question is given by chess times encountered this paradox. As strategy, and to the second by grandmaster Richard Teichmann tactics. · once aptly put it: 'chess is 90 per It is well known that, in warfare, cent tactics!' Every player, from strategy is assigned the leading role, beginner to World Champion, has and tactics a subordinate one. experienced this at first hand But on the chess board everything himself. is different. Although here too In order to gain an impression of tactics are largely subordinate to the connection between strategy and strategy, their role is extremely tactics on the chess board, we wi 11 important. After all, on the chess examine a short, but highly instruc board, except when a pawn is tive game, played by two Moscow promoted, there are no reserves, and masters of roughly the same this means there can be no addition strength. This game, incidentally, to the existing forces, which them also demonstrates certain ideas and selves are very limited. Therefore it procedures typical of the middle is not surprising that even one game. tactical mistake, oversight or blunder may lead to defeat. And on Bonch-Osmolovsky-Baranov the contrary, a successful tactical Moscow 1953 operation may immediately decide the outcome of a game. During play, l e4 e5 especially in complicated, unclear 2 l2J f3 l2Jf6 positions, you have to be extremely Instead of defending his e5 pawn, attentive. Otherwise unpleasant sur Black in tum attacks the opponent's prises will await you at every step. pawn. This opening, developed by Remember that, however success Russian masters in the 19th century, ful your strategical plan, a tactical is called the PetroffDefence. mistake can completely ruin it. Not It should be known that if 3 l2Jxe5 without reason is it said that, to win Black should first play 3 ... d6, and A Little about Strategy and Tactics 9 only then take the e4 pawn. The White calmly replies I 3 0-0!, and if point is that on the immediate I3 ... lf.Jd3 14 'ii'c4 lf.Jxc 1 15 l:.xc 1, 3 ... l2Jxe4 White has the strong reply when the bishop cannot move on 4 'W'e2, when the knight cannot account of 16lf.Jd5. move on account of 5 ltJc6+, Therefore with his next move winning the queen. Black switches his queen to the 3 d4 queenside, to where, to all appear White, with the advantage of the ances, the opponent's king is opening move, is the first to begin intending to take shelter. play in the centre, simultaneously opening lines for the development of his pieces. 3 exd4 4 e5 l2Je4 5 'iixd4 d5 6 exd6 l2Jxd6 7 .i.d3 'ii'e7+ Experience has shown that 7. .. l2Jc6 8 'Wf4 g6 is more accurate here. With the move in the game Black plans to answer 8 ~e3 with 8 ... l2Jf5, exchanging knight for bishop. But as we will see later, this operation leads to a loss of time, and to Black delaying the develop 10 . . . 'ii'b4 ment of his pieces. 11 'ii'e5+ 8 i.e3 l2Jf5 Of course, there is no point in It was not yet too late for Black to White exchanging queens. His lead reject his initial plan. By playing in development is best exploited in 8 ... i.f5 9 l2Jc3 ltJc6 I 0 'i'a4 i..xd3 an attack. he would have gained an acceptable 11 i..e6 position, whereas now he encoun 12 0-0-0 l2Jc6 ters significant problems. In the hope of mounting an attack 9 i.xf5 i..xf5 along the c-file, Black tries to buy 10 l2Jc3! his opponent off with a pawn. It transpires that taking the pawn 13 'ii'xc7 ltc8 is extremely dangerous: on I 0 ... 14 'i'f4 'i'a5 i.xc2 there fo Il ows I I l:c 1 lf.Jc6 15 'i'g5! (11 ... i..f5 12 ltJd5) 12 'ii'f4. It is true By offering the exchange (now that here Black has 12 ... ltJb4!, but that he is a pawn up), White 10 Chess Middlegames: Essential Knowledge switches his queen to an active 19 lt:Jxe6+ position with gain of tempo. Against such a check, ca11ed a 15 . . . 'ii'a6 double check, there is only one 16 :bel defence - the king has to flee, but A picturesque position. White's where to? If 19 ... ~c8 20 .Ud8 mate, pieces are fully mobilised and are while 19 ... ~e8 is met by 20 l2Jxg7+ ready for positive action, while .§Lxg7 21 ~g5+ <itf8 22 l:td8 mate. Black has not yet resolved the That only leaves e7, but there too question of safeguarding his king. the king does not find safety. Therefore he decides on a desperate 19 . . . -i;;e7 counterattack. 20 it.g5+! 16 lt:Jb4 It is important not to let the king 17 lt:Jd4 l:lxc3 escape to f6. 20 f6 21 lt:Jd8+ Naively assuming that this exchange sacrifice will lead to a draw. For example: 18 bxc3 tt:Jxa2+ Here Black admitted defeat: there 19 ~d2 lt:Jxc3 20 ~xc3 ~b4+! 21 is no defence against mate in two ~xb4 'Wc4+ 22 ~a3 'Wia2+ with moves. perpetual check. But White had seen In this game we see a clash of beforehand that after the capture on two ideas, of two strategical pJans. c3 the opponent's back rank would Relying on his lead in development, be weakened, which allows him to White concentrated his pieces in the strike a decisive tactical blow. centre, preparing an attack on the 18 'ir'd8+!! enemy king that had not managed to Truly a bolt from the blue! castle. Black, after sacrificing a 18 ... ~xd8 pawn, was hoping for a counter- A Little about Strategy and Tactics 11 attack on the queenside, where the has deprived it of the f6 square, and white king had castled. But every the rook at el lands the fatal blow. thing was decided by tactics - by The bishop at f8 and pawn at f6 not sacrificing his queen, White was only fail to help, but actually hinder able to refute Black's plan and to their king, by depriving it of the conclude the game briiJiantly. vital squares f8 and f6. And the Note that in the final mating king's rook, 1ike the remaining attack all the white pieces took part black pieces and pawns, performs (with the exception, of course, of the cheerless role of spectator to the the king). And the actions of his execution of its own monarch. pieces were excellently coordinated This game demonstrates the - in the final position the rook at d 1 importance of assigning roles on the takes away the black king's squares chess board. And in the following on the d-file and defends the knight chapter we wi11 begin by trying to at d8. The knight, in tum, deprives understand how the pieces and the king of the f7 square, the bishop pawns coordinate one with another. 2 Elementary Contacts The aim in a game of chess is to However, already in the initial checkmate the opponent's king. But disposition in each camp one can none of the pieces is able to achieve discern a number of contacts and this on its own. As we know, to do links between the pieces and pawns, this even the a11-powerful queen and that means, their coordination. needs help. The pawns cover the pieces For success in operations carried standing behind them from the out on the chess board, the har attacks of the enemy pieces, and the monious, coordinated action of the pieces, in tum, defend (support) pieces is required. It is extremely these pawns, each at least once, important to understand how this while simultaneously defending one arises. We wil1 try to disclose what another. However, the initial lies behind these exceptionally placing of the pieces also has a very important concepts. significant defect - apart from the Let us consider the initial knights, none of the pieces is able to arrangement of the pieces. move, to say nothing of attacking the opponent's pieces: they are prevented from doing so by their own pieces and pawns, which restrict one another's freedom of action. Thus in the initial position we discern three types of contacts between the pieces (and also be tween the pieces and pawns) of each side - three forms of elementary coordination. 1. Support - a piece (or pawn) supports (defends) another piece (or pawn). The two sides are both Jined up in 2. Covering - a piece (or pawn) two ranks facing each other. covers another piece (or pawn) Between them is a large neutral against attack. zone. All is calm and quiet- no one 3. Restriction - a piece (or pawn) is threatening anyone else, and restricts either the movement, or the indeed no one is able to do so. scope of another piece (or pawn).

See more

The list of books you might like

Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.