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Chess Middlegame Planning PDF

229 Pages·1999·2.715 MB·English
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CHESS MIDDLEGAME PLANNING by Peter Romanovsky Trans lated from the Russian by Jimmy Adams AMERICAN CHESS PROMOTIONS Macon, Georgia, U.S.A. FirEsntg lilsanhg uageed iti19o9n0. Seconpdr intiJnugn:e19 97. Thirdp rintiJnangu:a r1y9 99. ©Copyrig19h9t0 . AmericCanh esPsr omotioAnlslR. i ghtRse served ISBN0 -939298-80-5 AmericCanh esPsr omtoions 3055 GenerLaele R oad MaconG,e orgi3a1 204 Contents Translator's Preface 4 Introduction 5 Planning 6 A: General Principles 1. Basic Understanding 6 2. Concrete Ideas 9 3. Dynamics 1 7 4. Harmony 26 B: Squares 1. Weak Points 36 2. The "Eternal" Knight 38 3. Weak Squares on the sixth (third) rank 43 4. Some Conclusions 51 C: Lines 52 Chapter One: Two victories of Wilhelm Steinitz The main points of his creativity and technique 60 Chapter Two: Stages of the Plan Squares and lines as special purpose objects of the plan. The preparatory stage. Concrete definition of a position. Realisation of successes achieved. 68 Chapter Three: Play on the a-file 87 Chapter Four: The centre and its strategical significance. The knight on e5 and d5 ( e4 and d4). The pawn centre. Attack with the central "Hanging" pawns. 99 Chapter Five: More about active play with pawns. The pawn wedge and the reaction to it. The pawn nail. The phalanx of e and f-pawns. Pawn storm. 143 Chapter Six: The Struggle with Heavy Pieces 175 Chapter Seven: Manoeuvering. About the Initiative. 194 Chapter Eight: The Two Bishops 215 Translator's Preface Int hep roliwfoirclo dfc heslsi terabtouorkoesn,t hmei ddlegaarmceeo mparatively rar-ea ndt hosoenp lannienvger na reWrh.e nt hea uthhoarp petnosb ea S oviet champiaonnd h onourterda intehre,tn h ep ublicaotfis ounc ah worka sC hess Middlegame Planning arouseevse gnr eater intereRsotm.a novPse(kt1ye8 r9 2- 1964s)e rvheidcs h esasp prenticienps rhei-pR evoluRtuisosndiauarr yi tnhges am e periaosdh ipse rsofnraile Anlde xanAdleerk hitnoew ,h omh ew asr unneri-nu p thev erfyi rSsotv icehta mpionosfh1 i9p2 0A.f teArl ekhinseu'bsse qudeenfte ction tot heW estR,o manovshkiym setlwfi cweo nt heS oviteitt alned a chievfeidn e resualhtesa odff amougsr andmasitnte hrefs e wi nternattioounranla mewnhtisc h werhee lidn t heU SSRd uritnhge2 0sa nd3 0sH.e a lsboe camcel osaeqluya inted witthh osoet hegrr ewaotr lcdh ampioLnass,k aenrdC apablawnhcoab ,o tshp enat faiarm ounotf t imei nR ussia. Aftetrh eS econWdo rlWda r,R omanovsrkeyt ifrreodcm o mpetiptliavayen d assumae mda jorro laesa trainer,a nwdpr oiptuelr aroifcs heers Hse. l ectuorne d theg ame f1ro9m4 7-a5t7M oscoUwn iverswiatsoy n,t hee ditobroiaarlod ft h e offiCchieass lin the USSR magazifnreoi mt isn ceptainodnw ,ro t1e6b ooks. After hidse atmha,n yu npublimsahneuds crwieprtdesi scovaemroendg hsitas r chi-ves regrettmaobsltoy f t hester easusrteirsle lm aiunn publisthote hdi dsa y. A cultumraendw itvha riiendt ereisntp sa,r ticmuulsairac n dl iterahteu re, smiled whena soknewcdhe y h e didn otp utm oree ffoirntt boe comian g grandma-s"tOehr,b ecauisnle i tfhee raerm ea nya ttracwthiiocnIhsd indo tw ant top asbsy . .". . Int heS oviet School of Chess, Kotoavn dY udoviwcrhi t"eR omanovisska yn artiasntds eekeHre. s triviensh ,i sg amest,op rovoer r efuotnee o ra nother stratiedgeitaco, c reaitnet ereasntdib nega utciofmubli natHiiosMn s id.dl egame is oneo ft heb esbto okisn t hew orldc'hse slsi teraitthu arses ;e rvaesda guidfeo r manyS ovimeats te.r.s.B .yh idsa y-top-ednaeyt raatnianlgy osfeh sio sw ng ames andt heg ameso fo therisn, w hichh e seekosu tu nnoticpeods sibilities, Romanovsskeytt sh ey outahn e xampolfeh owt ow orko ns elf-improvHeem ent. teachyeosu npgl ayenrosto nltyh ef inpeo inotfsm odemt echnibquutet he evolutoifoc nh ess iadnedta hse h istoorfyt heg ame." Chess Middlegame Planning wasp ublisihnMe ods cow 196o0r.i gIitnsaa nldity practviaclaulae l,l iteoad c oloulriftuelsr taryyl e, imta anid mem edicaltaes sIitic s. nowo fferetdo r eadefrosrt hef irtsitm ei nt heE nglilsahn guage. JimmyA dams Londo1n9 90 4 Introduction The central stage of the chess game of theoretical laws and principles is called the middlegame. It is in practice, naturally is sharply characterised by a comparatively increased in the endgame. The large number of active forces of middlegame struggle most fully and both fighting sides. Also character­ vividly reflects the creative istic for this segment of the chess substance of chess art. The most game is the passive position of the important creative factor of the king and the emergence of conti­ chess struggle - the combination - nuous threats in that area of the is displayed chiefly in the central struggle where it is placed. The stage. In the middlegame, there is consistently arising threats, asso­ the strongest stimulation for imagi­ ciated with a single idea, represent nation and creative thought by a an attack, of which the object in chessplayer, and the most distinct the middlegame frequently be­ expression both of purely human comes the king's position. The traits of his nature (temperament, middlegame is thereby distingu­ boldness, inventiveness etc.) and ished from the endgame, where a features of his chess style, creative comparatively small number of for­ outlook and the ideological ten­ ces are operating, where an attack dency to which he belongs. It is no on the king is rare, where, finally, coincidence that middlegame ma­ the king assumes an active role. It terial, if looked at in a historical is precisely this abrupt contrast in connection, allows us to very the role of the king which is the clearly trace the evolution of chess main sign distinguishing the end­ ideas. game stage from the middlegame. Besides the middlegame and the It goes without saying that the endgame, there is also the opening scantiness of forces operating in - the initial stage of the game, the the endgame will appreciably nar­ theory of which discusses the ques­ row the range of creative ideas, the tion of the expedient development diversity of which, on the other of pieces. At the beginning of the hand, forms the distinguishing fea­ opening stage, within the first 3-5 ture of the middlegame. The theo­ moves, the maximum number of ry of many endings bears a finished forces are operating and in the character, and a knowledge of majority of cases they remain very technique, that is the application numerous right up to the approach 5 Chess Middlegame Planning of the middlegame. In this respect, Of course there must exist a very the characters of the game in the close connection between the opening and central stage are close opening and the middlegame. In to one another. However there is the opening one should not simply one substantial difference: the develop the pieces, but place them opening ideas are concentrated in such a way that they are able to around the full mobilisation of fulfil the role intended for them at forces whereas in the middlegame the first stage of the central phase. the plan arises from the possibility In other words, the middlegame of an operation by already mobi­ scheme must logically continue the lised pieces, which immeasurably opening line of play, blending with broadens the creative horizon of it into a single systematic plan of ideas. action. Planning A: General Principles course, it is necessary to look at 1 Basic Understanding ways of achieving the objective One can, without exaggeration, with an outline of the objective say that the formation and carrying itself. And what is more, the out of a plan of action is the main choice of the objective to some task in the course of the process of extent must be determined by the the chess struggle. possibility of achieving it. This A skilfully conceived and purpo­ possibility, however, has to be sefully executed plan serves as a assessed in highly relative terms, true token of success. since one chessplayer's striving for A skilfully conceived plan - first an objective will run across the will and foremost this means a correctly and intentions of the opponent. It mapped out objective which the might also happen that the chessplayer must direct his counter-action of the opponent thoughts towards achieving. This forces a change of plan and even a problem is far from simple, and transfer to defence. And yet, many difficulties arise on the way despite the above-mentioned rela­ to solving it. However, a correctly tivity, it is not possible to conduct mapped out objective is only half a game without drawing up a plan the matter. It is not enough to and without directing one's opera­ contemplate a plan, it is also tions in accordance with it. necessary to solve another, no less In order to give very simple serious problem - to carry it out. Of examples of how to formulate an 6 Chess Mi.ddlegame Planning idea of a plan, we look at two • the other - to attack the White elementary positions from the end­ pawn on the king's flank at that game. moment when the king has set off for the queen's flank to the a6 pawn. The first plan must be discarded at once, since a simple calculation shows that the White pawn reaches h8 far quicker ( 8 moves are necessary for this - Kg4, Kxh4, Kg5, and h4-h5-h6-h7-h8Q) than Black's does to al (this operation requires 10 moves - Kd5, Kc4, Kb5, Kxa5, Kb4 and five moves White to move. with the pawn). There remains the His position is better since he second plan. will easily win the h4 pawn. Is this 1 Kf6 2 Kg4 Kg6 3 Kxh4 Kh6 ... sufficient for victory? Indeed, it is 4 Kg4 Kg6 5 Kf4 Kh5 6 Ke4 sufficient, but only if White cor­ Kh4 7 Kd5 Kxh3 8 Kc5 Kg4 9 rectly maps out an idea and a Kb6 Kf5 10 Kxa6 Ke6 11 Kb7, method of realising it. His plan and the unhindered pawn reaches ought to consist of the following: the queening square. • the first stage consists of the win of the h4 pawn; • in the second stage, White makes his way with the king to the a6 pawn and, exploiting the fact that the enemy king will be di­ verted from the queen's flank by his own passed pawn on the h-file, also wins this pawn; • finally, he promotes the a­ pawn into a queen and finishes off the opponent's lone king. And so: 1 Kf4 In this example, White's posi­ There are two possible plans of tion looks even more favourable. defence for Black: He already has an extra passed • one - to make his way with the pawn and the plan of play seems king to the a5 pawn, capture it and obvious: at the cost of the passed try to queen his passed pawn on pawn, to penetrate with the king the a-file; to g7 so as to do away with the h 7 7 Chess Middlegame Planning pawn. However, there is a well­ choice between many objectives known type of position from end­ and ways to achieve them. The game theory in which the weaker ability to choose the best and most side shadows the enemy king and correct from these is usually deter­ achieves a draw. It turns out that mined by the correctness of the the present position is one of evaluation of the position. these. Consider the starting position of 1 e5 Ke7 2 Kd5 Kd7 3 e6+ Ke8 the chess game. 4 Ke5 Ke7 Black tries to prevent the king getting to f6, but White still has the possibility of achieving this. 5 Kd5 Ke8 6 Kd4 Kd8 7 Ke4 Ke8 8 Kd5 Ke7 If 8 ... Kd8, then 9 Kd6 and the e-pawn goes on to queen. 9 Ke5 Ke8 10 Kf6 The first stage of the plan - penetrating with the king to the f6 square - is completed. Many inexperienced amateurs 10 . . Kf8 11 e7+ Ke8 12 Kg7 assume that in the starting position . It seems that also the second it is not possible to draw up a problem of the plan has been relatively real plan of action, since solved, but ... this is very complicated in that on 12 . Kxe7 13 Kxh7 Kf7 14 each of White's moves, Black has .. Kh8 Kf8 15 h7 Kf7 stalemate. the possibility of replying in va­ White did not achieve his ob­ rious ways. To some extent this is jective thanks to fine resistance by of course true. And yet, nowadays, Black, whose defence revealed an in a period of stormy growth of interesting drawing resource. creative ideas in chess art, and hence a continuous enrichment of In positions where there are its theory, we know only too well considerable forces operating (a that the opening position is un­ characteristic of the central stage), clear. Already after the first, se­ the essence of the plan remains the cond and third moves, variations same, but, of couse, on the whole are obtained out of which arise the game is complicated immeasu­ objectives, not only in the sphere rably. The defending side will have of purely the opening, but also in available far more possibilities of the whole of the future struggle. In resistance, indeed also the attack­ selecting his first move, be it 1 c4, ing side has in prospect to make a 1 d4, 1 Nf3 or 1 e4, the modem 8 1.Att::i:i 1v11UtUt:gurrtt: rtunrung chessplayer is already contemplat­ then the idea does not prove to be ing several positions which he concrete and almost certainly will wants to achieve in the opening be doomed to failure. Not without and which, in their tum, will be reason, in chess literature, in such for him the initial point for work­ cases one talks of "chasing after ing out a general strategical plan, shadows". which he will realise mainly in the It is necessary to distinguish middlegame. The planned process between strategical and tactical of the chess struggle can be sub­ ideas. divided into three stages: Strategy - this is the plan as a • the preparation for the general whole; tactics - separate opera­ battle; tions, leading to its fulfilment. If, • the struggle for the advantage, graphically, a strategical plan is and represented in the form of a chain, • the realisation of the advant­ then tactical ideas make up its age. link. Tactical ideas are the means The success of the first stage, to of realising a strategical idea. a considerable extent, is decided in A concrete strategical idea the opening. The main and most represents the main overall task in complicated stage is undoubtedly a given stage of the struggle. It is the second. The third stage is based on the created positional getting results. situation ensuing from it and al­ lows a rough mapping out of a path 2: Concrete Ideas to solve the problems with which The most purposeful, the most one is confronted. well-founded and therefore having An incorrect choice of the ob­ the most chances of being success­ jective should be regarded as a fully realised, are plans at the basis strategical mistake, as also are of which lie concrete ideas. moves which are in conflict with With concrete ideas one should the projected plan. A tactical mi­ take into account those ideas in stake is a error in calculation, which the thoughts of a chess­ which overlooks the opponent's player embrace both special­ reply, all of which makes difficult purpose objectives, arising out of or absolutely impossible the carry­ real positional considerations, and ing out of a concrete strategical ways to achieve them, since the idea. latter provides the greatest possible There will be positions in the detailing of them. process of the struggle where it is If, however, the objective cho­ very difficult to think of a real sen is incorrect or the way to objective and, consequently, to achieving it shrouded in a haze, work out a concrete idea. In such 9

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