Specifically designed for widescreen computer monitors, laptop screens and tablets. The Nova Praxis Augmented PDF features all the content from the Nova Praxis core book plus additional functionality only possible in a digital medium! Every page features buttons you can click or tap to navigate directly to the splash page for each chapter. Each chapter splash page features additional navigation buttons to instantly take you to the section you need for quick reference during play! Scan with your mobile device to learn more! www.voidstarstudios.com Navigation buttons for quick navigation forward, back and to a previous page Record your character with just a touch. directly on the form-fillable and savable character The character icon in the corner sheet. instantly takes you to your character sheet. The PDF is fully bookmarked. Every page reference is a functional link that can be clicked or tapped to take you to the referenced page. All features m ay not be available on all PDF reader programs and apps. It is recommended that you use Adob e Acrobat Reader on Windows and Mac, Goodreader or PDF Expert on iOS devices, and EZ PDF on Android. 1 CHAPTER 1 – OVERVIEW ......................... 6 Sanctuary .......................................... 51 House Kimura .................................... 94 Shouye .............................................. 52 House Silva ........................................ 96 Introduction ......................................... 7 Persistent Virtualities ......................... 53 House Tsarya ..................................... 98 What Has Come Before… ..................... 8 Stygia ................................................ 53 CHAPTER 4 – GAMEPLAY ..................... 100 Elements of Nova Praxis .................... 10 The Crossroads .................................. 53 Post-Singularity .................................. 10 Chicago ............................................. 53 Getting Ready to Play ....................... 101 Post-Scarcity ...................................... 10 Technology ......................................... 54 Game Mastery ................................. 101 The Fall of Earth ................................. 11 The Singularity .................................. 54 Campaign Type ................................ 101 Rise of the Houses ............................. 12 Artificial Intelligence ......................... 56 Agents of Shadow ........................... 102 Utopian Prison/Dystopian Freedom ... 12 Computers & Networks ..................... 57 Operations ....................................... 103 Conspiracy and Intrigue ..................... 13 Nanotechnology ................................ 61 The Mission ..................................... 103 The Last Frontier ................................ 14 Power ................................................ 64 The Basics ........................................ 104 Augmented and Virtual Reality .......... 14 Biotechnology ................................... 64 Things You Should Have .................. 104 TheTS arTavinamsnhetsuli .nm..e.a. .no..if.t. y.E. ..v....e....n....t..s.... ....................................................................... ..1 11765 CulTTthhueere RA ..ep.p.o.u.s.tt.a.a.tt.e.io. .En..c .Eo..cn.o.o.n.m.o..ym.. ..y.... ..................................................... 667993 RSSkkoiilllllli snR .ga.. n.t.hk..se.. &.D.. i.Dc..ei.f. f....i..c..u....l..t..i..e....s.... ...................................................... 111000455 Setting Terminology ........................... 26 Entertainment ................................... 73 Taking Action ................................... 106 CHAPTER 2 – THE GALAXY ................... 27 Discrimination ................................... 76 Supplemental Actions ..................... 107 Warfare ............................................. 76 Combining Skills .............................. 107 The Galactic Gazetteer....................... 28 Transportation .................................. 77 Degree of Success ........................... 108 Mercury ............................................. 28 CHAPTER 3 – AGENDAS ......................... 79 Spin and Stall ................................... 108 Venus ................................................. 29 Aspects ............................................ 109 Earth .................................................. 30 The Coalition of Free States ............... 80 Stress and Consequences ................ 109 Luna ................................................... 33 Apostates (“Non-citizens”) ................. 82 Aspects and Fate Points ................... 110 Mars ................................................... 36 Transhumans ...................................... 84 Refresh ............................................ 110 Asteroid Belt ...................................... 41 Purists ................................................. 86 Invoking an Aspect (Spending Fate Jupiter ................................................ 42 Religion............................................... 87 Points) ...................................... 111 NoSUNCCPStaaarhyreobtgagepucilnnntterhtuuugn a .Essnd. ... xea...A.....o n.....l.....pp ............hl......a......a......n...... .......e..............t..............s....... .............................................................................................................................................................................................................................................. .......4 544444470345789 TheAMTNHHH rsHoooeaitmouuuorda-sssuiiReeetrlisiie soaCDJetlinnisinsagpas z.l.ir i.lo..ha .i..Ra...nan...ne..s.ni...s li.... i .......g.............i.......o..............n..............s........ .............................................................................................................................................................................................................. 8888889987777802 CIIPTGnneeoevvmrmtoostckipFAipsnaiaostengtetprlgi elanooei nortnnPcy grt Ao Jt s aCauihs .nn.pnose.tdt.e m s.AiS .cf)L.asi pt..cap..smea..s e...ltt...elc...iiion...n t...P ...ngg(...aE ... AEga...a...exn...sr...tp…d...ne...e ...i rAn....c....n....gbt....as ....uM...l.. .....s.....e.....o..... ......r......e 111111 111111523456 2 Maneuvers (Creating an Aspect) ...... 117 Programming ...................................142 Stunts ............................................... 167 Assessments (Revealing an Aspect) . 118 Push/Pull/Throw ..............................143 Savant Programs .............................. 179 Declarations (Declaring a Story Purchasing Items ..............................143 CHAPTER 6 – GEAR ............................. 192 Element or Aspect) ................... 119 Rep-Ratings (Tracking & Using Example of Play ................................ 121 Reputation) ...............................145 Weapons .......................................... 193 Conflict and Consequences .............. 122 Repairs .............................................149 Railguns/Coil Guns .......................... 193 The Basics of Conflict ....................... 122 Resleeving, Forking, & Merging ........149 Particle Acceleration Guns (“PAc Stress Tracks & Consequences ......... 122 Size and Weight ...............................151 Guns”) ...................................... 193 Concessions ..................................... 123 Taking Aim .......................................151 Explosives ........................................ 194 Recovering Stress & Consequences . 124 Taking Cover ....................................152 Melee Weapons .............................. 194 Taken Out ........................................ 125 Time .................................................152 Personal Armor ............................... 195 Recovery Facilities ............................ 125 Vacuum ............................................152 Restricted Items ............................... 196 Emergency Aid ................................. 125 Zero Gravity .....................................152 Item Statistics................................... 197 Running Conflicts ............................. 126 Zones ...............................................153 Weapon Rating (WR) ....................... 197 Physical Conflict ............................... 127 CHAPTER 5 – CHARACTERS .................. 154 Armor Rating (AR) ........................... 197 Mental Conflict ................................ 128 Explosive Rating (ExR) ..................... 197 System Conflict ................................ 131 Character Creation ........................... 155 Equipment Rating (ER) .................... 197 Example of Conflict .......................... 133 The Character Concept.....................155 Range Rating ................................... 197 Playing the Game ............................. 135 Step #1 – Select Aspects ...................156 Cost Rating ...................................... 197 Ambushing ....................................... 135 Step #2 – Determine Your Starting Equipment Modifications ................. 198 Beam Weapons ................................ 135 State ..........................................157 Other Notes ..................................... 198 Block Actions .................................... 136 Step #3 – Distribute Skill Ranks ........159 Ammunition ..................................... 198 DFFFFaiuuirslllelllei- nDaAaDgsneuie gdft.esi.o t. En.aa .Wns.ln).ev. de..i ...r a...Vo...p...in...ro...mu...n...s...se...e... n....s.... t....(....aB....l.... i....Ho........l....ao........zg....a....i....rc....d....a....s....l .... &............... ............... 111113333377898 SSSSSttttteeeeepppppR #####a45678t i–––––n gSDDSC .eeaee.ll.lttee.cee.ucc.rr.ttl.mma .SS.t.iitte.nnua. .eerSn..t tt.SAir.snt.el ..alg..se..r s..Ggt.. ii..Bena....oang....xr c..R e...e...es... .... p..........-....................111116666610011 ISFMAtpireremeemlcaeo ireAarm l.sW .Aps.. em..e..ca..m..tp..s..o..u ...n...n......si...t ....i....o........n........ ............................................................................................................................. 212220900019340 Help from Others ............................. 139 Character Advancement ..................161 Explosives ......................................... 204 Hiding, Shadowing, & Camouflage ... 139 Sample Characters ............................ 162 Armor Features ................................ 205 Hold Your Action .............................. 140 Trouble Shooter ................................162 Misc. Equipment .............................. 206 Mnemonic Editing ............................ 140 Soldier of Fortune .............................163 Sleeves ............................................. 213 Out of Ammo, Overheating, & Shadowy Spy Master ........................164 Biosleeve ......................................... 214 Reloading .................................. 141 Renegade Savant .............................165 Cybersleeve ..................................... 215 Poisons and Drugs ............................ 141 Tactical Genius .................................166 Augmentations ................................. 216 3 Off-The-Rack Sleeves ....................... 231 Nova Praxis is my baby. It was a seed, Drones ............................................. 234 planted in my mind four years ago. And Controlling a Drone .......................... 234 it sat there, germinating, through the Creating a Drone .............................. 234 development of Strands of Fate and Drone Specific Augmentations ......... 235 Strands of Power. Vehicles ........................................... 237 Now, at last, it sees the light of day. Steps of Vehicle Creation ................. 237 Step #1: What is the Vehicle? .......... 237 The development of Nova Praxis has Step #2: Size ..................................... 237 been an interesting journey for me. It SStteepp ##34:: VCaephaicbuillaitrie Ass ..p..e..c.t..s. .............................. 223388 fwoarcyes,d mcoen tsoid eloro k tahti ntghse wI orlhda din nneowt Step #5: Specialty Aspects ................ 238 previously considered, and question my Step #6: Vehicular Features ............. 239 beliefs in ways that were not always very Stress and Consequences ................. 239 comfortable. Repairing Consequences .................. 240 Such is the way of Nova Praxis. It’s Doing Things in Vehicles .................. 240 about rethinking the world, looking to Driving/Piloting ................................ 241 Nova Praxis Augmented PDF Version 1.1 the future, and trying to see a path that Vehicular Maneuvers ....................... 241 leads to salvation instead of destruction. Vehicles and Zones .......................... 242 Credits Topics like the singularity, post scarcity Vehicular Conflict ............................. 242 societies, and transhumanism require a Individuals vs. Vehicles..................... 244 Produced by: Void Star Games lot of consideration of some pretty Sample Vehicular Features ............... 245 Written by: Mike McConnell Defensive Features .......................... 246 Additional Writing by: Joe Knapp touchy subjects. Technology as savior Functional Features ......................... 247 Edited by: Joshua Yearsley and destroyer, Capitalism vs. Socialism, Mobility Features ............................. 251 Additional Editing: Mitch A. Williams, humanity, the soul, religion... It’s deep Offensive Features ........................... 254 Kristan McConnell, and the fine folks who stuff. Weapon Ranges ............................... 255 contribute to the errata log (thanks!) So I want to take a moment to say CHAPTER 7 – APPENDIX ..................... 258 Layout: Mike McConnell thank you to my friends and family, who Additional Contributions: Leland Dutro, had to put up with my mad ravings, late Non-Player Characters ..................... 259 nights, and hermit lifestyle. Rob Stroud, Kyle Stroud, Wes Brown, Mooks .............................................. 259 Tomi Sarkkinen And a very special thanks to my lovely NTSahamem GpelMde NN’sP PFCCasst e.... ..P....o....i..n....t.. ..P....o....o....l.. ................................................... 222565909 AArtn: dArnedarse Sec Whraoltlhin, ,M Anikder eMwc CCohnansoelnl , wife and beautiful daMugihktee r.M cConnell Game Term Glossary ........................ 265 Visit us at: http://www.voidstarstudios.com 4 Open Gaming License of Open Game Content. (h) “You” or “Your” means the Game Content shall retain all rights, title and interest in and licensee in terms of this agreement. to that Product Identity. OPEN GAME LICENSE Version 1.0a The following text is 2. The License: This License applies to any Open Game 8. 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Tithhe uthsee Strands of Fate © 2010, Void Star Games its products or the associated products contributed to the of any Product Identity in Open Game Content does not Strands of Power © 2010, Void Star Games O“mUposedinnifg yG”, a tmrmaeen asLlinacset en tsaoen dbuy os tethh, ee DrCwiosintsretirb icburuteeta,o tre c (oDgp)e y“r,Uiv saeetdi”vi,te “, UMfsoaertdme”r aioatr,l cIdoennsttiittyu.t eT hae cohwanlleenr goef aton yt hPero odwucnte Irdsehnipt itoyf utsheadt iPnr oOdpuecnt takeAnn y frmomat etrhiael faobuonvde inn atmhies db owookr kws hiisc hd iese nmoetd d itroe ctbley product identity. 5 CHAPTER 1 – OVERVIEW 6 INTRODUCTION Remnants of Earth’s old governments wage a guerilla war on Coalition forces. Ideological extremists commit acts of terror Things have changed. We have changed. using the latest horror to spring from a factory or test tube… Earth is lost to us, but even in the aftermath of this terrible And the value of a human soul is weighed and measured in tragedy, we grow, evolve, and even prosper. We have lines of code. witnessed the death of our mother and the birth of a new era. Nova Praxis is a post-singularity sci-fi setting that explores In what might have been the end, the synthesis of biology transhumanism and post-scarcity societies against a backdrop and technology proved to be our salvation. Augmentation, of action, adventure, conspiracy, and intrigue. ranging from basic genetic manipulation to Apotheosis, set us Nova Praxis is… on the path of prosperity. Even more, these advances reinforced the importance of identity, individuality, and what it …a tabletop role-playing game featuring an evolution of the award means to be human. winning FATE game system used in Strands of Fate, streamlined The loss of Earth and the resulting Exodus gave us an and tailored specifically for Nova Praxis. opportunity to start over with a clean slate. And we seized it. …self-contained. You do not need to own, or be familiar with, any The need for organization, stability, and a reliable other FATE game to play Nova Praxis. government was clear, but the old ways came to be viewed by …a relatively "hard sci-fi" setting that takes place during the the survivors as archaic, clumsy, and too easily corrupted. aftermath of a short-lived technological singularity. It was time for a new way…a Nova Praxis. …an exploration of the tropes of transhuman sci-fi: mind uploading, resleeving, artificial intelligence, and augmentation. Today, social networks allow the will of the people to be …an exploration of the societal impacts of a reputation-based measured instantly, accurately, and without the need for post-scarcity economy. representation. The Coalition, guided by the collective voice of its people, has established new homes on worlds lit by new …a game in which players play characters who slip between the cracks of civilization and perform jobs their patrons would rather suns. Molecular assembly technology has made it possible for keep off the books. society to provide a quality of life never before imagined, at essentially no cost, to everyone. And we are virtually immortal. ...a setting full of conflict. The Houses wage a secret Shadow War against each other, purist and transhuman ideologies clash But can this would-be utopia last? violently, and apostates rebel against the oppression of the Corruption in the Coalition government fosters decay from Coalition government. within. The Houses, our benefactors and patrons, run shadowy ...home to railguns, powered armor, starships, security drones, networks of intrigue, espionage, and assassination. Apostates, bipedal warframes, swarms of nanomachines, kill-sats, and the who refuse citizenship in the Coalition, condemn those who horrors of accelerated evolution gone wrong. would trade their privacy for the Coalition’s false security. 7 WHAT HAS COME BEFORE… technology eventually led to a form of immortality—a process called Apotheosis—that allowed us to transform the conscious In the year 2042, the exponentially accelerating rate of mind into a type of artificial intelligence: software that could technological advancement finally gave way to an event that persist forever. historians call The Singularity. This event was marked by the Even more, what could be done for the mind could be done birth of a truly sentient artificial intelligence capable of for the body. A process called Synthesis created a union of man reasoning, creativity, and self-motivation. and machine, an interweaving blend of biological and synthetic This being, called Mimir, mysteriously shut down after only a life. short period of activity. Brief though its existence may have Some even gave up the flesh entirely to live in fully synthetic been, it left behind a legacy of advanced knowledge—seeds of bodies, or as purely digital entities in a virtual environment. the next technological revolution. This event resulted in a Extreme augmentation and genetic manipulation offered massive paradigm shift, a new era in which advancements were hope for some, but inspired fear in others. Movements arose to made by picking up the breadcrumbs left behind by a dead codify the meaning of “human.” Laws were passed to maintain machine of godlike intellect. the purity of humanity, ensuring that the species did not Yet even as we prospered, new technologies gave way to diverge, and to protect those who would eschew augmentation new challenges. More efficient automated manufacturing from obsolescence. In time, these laws became a hotbed of techniques eventually grew into macro-factories and debate as Purists argued for humanity’s legacy while nanomaterial fabrication systems that largely removed the transhumanists fought for the right to alter their bodies as they need for physical labor. This, along with many other saw fit. developments, caused unemployment rates to skyrocket Yet, despite all the wonders of this new technological worldwide. renaissance, man continued to fall prey to his baser instincts. In time, even the harshest critics of social welfare programs Political upheaval gave way to a global war that raged across found themselves unable to offer alternatives. Millions were the planet for decades. Millions died. In the end, though, the without jobs, yet the resources needed to provide them with greatest casualty was Mother Earth herself. The planet was safe and happy lives sprouted in abundance. consumed by a technological horror, and mankind fled to the Currency values plummeted. The world’s economies and stars in a mass evacuation that came to be called the Exodus. political power structures began a seemingly unstoppable Scattered and desperate, people turned to the corporations decline into chaos. All seemed lost, but salvation eventually for leadership. Even before the Exodus, tens of thousands of emerged in the form of new economies not driven by the people had already left Earth to pursue the off-world interests traditional concepts of supply and demand. of corporate backers looking for an edge. After the loss of Earth It was not only societal constructs that underwent massive and the collapse of its governments, it fell to the corporations changes, but also humanity itself. Advances in augmentation to guide the fate of humanity. 8
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