Character Animation in 3D Focal Press Visual Effects and Animation Debra Kaufman, Series Editor A Guide to Computer Animation: for tv, games, multimedia and web Marcia Kuperberg Animation in the Home Digital Studio Steven Subotnick Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation Steve Roberts Digital Compositing for Film and Video Steve Wright Essential CG Lighting Techniques Darren Brooker Producing Animation Catherine Winder and Zahra Dowlatabadi Producing Independent 2D Character Animation: Making & Selling a Short Film Mark Simon Stop Motion: Craft skills for model animation Susannah Shaw Character Animation in 3D Use traditional drawing techniques to produce stunning CGI animation Steve Roberts AMSTERDAM • BOSTON • HEIDELBERG • LONDON • NEW YORK • OXFORD PARIS • SAN DIEGO • SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO Focal Press is an imprint of Elsevier Focal Press An imprint of Elsevier Linacre House, Jordan Hill, Oxford OX2 8DP 200 Wheeler Road, Burlington MA 01803 First published 2004 Copyright © 2004, Steve Roberts. 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Ltd, Chennai, India Printed and bound in Great Britain contents preface xi acknowledgements xiii chapter 1 introduction to 2D-animation working practice 1 how animation works 2 frames per second 2 what you need for your studio 3 let’s get animating 11 flipping, flicking and rolling 13 how to use a line tester to help your animation 18 how this book works 19 exercises 19 ball bouncing 19 how to relate your 2D animation to your 3D animation 22 overview of the ‘ball drop’ exercise in 3D 23 drawing! 25 chapter 2 matter and the animation of inanimate objects 28 inanimate objects 29 how to animate inanimate objects 30 the animation of solids 31 the animation of liquids 34 exercises 36 the bouncy ball in 2D 36 animating a 2D bowling ball 37 animating a 2D soccer ball 40 animating a 2D beach ball 42 animating a 2D ping-pong ball 43 animating a 2D water-filled balloon 43 the bouncy ball in 3D 44 chapter 3 the construction of a simple character, its articulation and balance 47 basic human anatomy 48 vi contents joints 51 moving in arcs 53 designing a basic human character 53 planning a scene 58 animating your characters 59 exercises 60 the lift in 2D 60 the lift in 3D 65 the push in 2D 68 the push in 3D 72 the pull in 2D 74 the pull in 3D 76 chapter 4 timing, anticipation, overshoot, follow-through and overlapping action with an animated character 78 timing 79 anticipation 81 follow-through 87 overlapping action or overshoot 92 vibration 94 exercises 94 the string and stick in 2D 94 the string and stick in 3D 96 the dive in 2D 96 the dive in 3D 100 chapter 5 human walks and runs 104 walk cycles! 105 walking 105 walking mechanics 106 walk cycles displaying different moods 111 external influences 114 two people walking together 115 running 115 exercises 117 walk or run cycle in 2D 117 walk or run cycle in 3D 117 changing the pace and mood in a walk in 2D 118 changing the pace and mood in a walk in 3D 119 chapter 6 animal walks and runs 121 the four types of animal locomotion 122 contents vii construction of an animal 122 animal leg and foot construction 125 animals with paws 125 a dog walk 126 a cat walk 128 animals with cloven feet 129 animals with hooves 129 flat feet 130 animal runs 130 exercises 133 dog walk cycle in 2D 133 dog walk cycle in 3D 134 dog walk or run cycle in 3D 135 chapter 7 animation of fish and snakes 139 fish 139 snakes 143 exercises 145 animation of a fish in 2D 145 animation of a fish in 3D 146 animation of a snake in 2D 149 animation of a snake in 3D 150 chapter 8 animation of birds 151 flying 151 wings – insects and humming bird 153 exercises 154 animation of a bird in 2D 154 animation of a bird in 3D 155 chapter 9 animation of acting – body language 159 acting 160 consequence 161 emotions 162 general body language 162 basic body postures 163 responsive 165 reflective 167 fugitive 167 combative 168 palm, hand, arm and leg gestures 169 acting out a scene in animation 173 the different sorts of animation acting 175 viii contents analysis of a character 178 exercises 178 animation of acting in 2D 178 animation of acting in 3D 182 chapter 10 animation of acting – facial expressions 184 emotions 185 the eyes 187 facial expressions 189 head angle 196 hand-to-face gestures 196 extreme close-ups 198 how to animate a piece of facial acting 198 exercises 202 the facial expression in 2D 202 the facial expression in 3D 203 animating the mouth with Blend Shapes in Maya 206 animating the mouth with Morpher in 3D Studio Max 206 animating the mouth with Animation Mixer in SoftImage XSI 207 animating with Morph Targets in Lightwave 208 chapter 11 animation of acting – two or more characters 209 two characters on screen together 209 personal space 210 mirroring 211 how characters look at each other 212 two characters acting with each other while talking 213 two characters alternating from one shot to another 214 a large group of characters on screen at the same time 215 exercises 216 double acting in 2D 216 double acting in 3D 219 how to load two identical characters into the same scene 220 chapter 12 lip-sync 222 recording and breaking down a dialogue track 223 how we speak 224 acting with dialogue 226 quick from pose to pose 227 slow from pose to pose 227 erratically from pose to pose 227 mouth shapes 228 contents ix exercises 232 lip-sync in 2D 232 lip-sync in 3D 234 mouth shut consonants 235 the vowels 235 the quieter vowels and consonants 236 animating the mouths 236 animation equipment suppliers 237 index 239