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CG International ’90: Computer Graphics Around the World PDF

590 Pages·1990·22.013 MB·English
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T.S. Chua, T.L. Kunii (Eds.) CG International '90 Computer Graphics Around the World With 346 Figures, Including 134 in Color Springer-Verlag Tokyo Berlin Heidelberg New York London Paris Hong Kong TAT-SENG CHUA TOSIYASU L KUNII Senior Lecturer Professor and Chairman Institute of Systems Science Department of Information Science National University of Singapore Faculty of Science Kent Ridge University of Tokyo Singapore 0511 Tokyo 113, Japan About the Cover.' The cover picture shows the computer simulation of Japanese martial art Shorinji Kempa. The picture is produced by T.L. Kunii and L. Sun of Kunii Laboratory of Computer Science, University of Tokyo. ISBN-13:978-4-431-68125-0 e-ISBN-13:978-4-431-68123-6 DOl: 10.1007/978-4-431-68123-6 This work subject to copyright. All rights are reserved, whether the whole or part of the material is concerend, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in other ways, and storage in data banks. © Springer-Verlag Tokyo 1990 Softcover reprint of the hardcover 1st edition 1990 The use of registered names, trademarks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. Preface This volume presents the proceedings of the 8th International Confer ence of the Computer Graphics Society, CG International '90, held at the Institute of Systems Science, Singapore, on June 25-29, 1990. This series of annual conferences originated in Japan in 1983 under the name of 'InterGraphics' an then 'Computer Graphics Tokyo'. Since its incep tion in 1983, the conference series has continued to attract high-quality research papers in all aspects of computer graphics and its applications from around the world. In order to reflect its international status and to encourage even greater international participation and cooperation, the conference was renamed CG International in 1987. The last three CG International conferences were held in Karuizawa, Japan, in 1987, Geneva, Switzerland, in 1988, and Leeds, UK, in 1989. Future confer ences are planned for USA in 1991, Japan in 1992, and Canada in 1993. In recent years, we have witnessed an increasing use of sophisticated graphics in designing and manufacturing complex architectural and engineering systems; in modeling, simulating and visualizing complicated physical processes; in generating highly realistic images and animation and, in most man-machine interfaces. These trends are made possible by the improvement in performance and the lowering in cost of hardware since the mid 1970s, and the continuing advances in many areas of computer graphics. The major advances in computer graphics include: greater sophistication and realism of image generation techniques; improved· man-machine interaction techniques; superior geometric modeling techniques for the representation and modeling of complex physical and mathematical objects; sophisticated software systems for animation and modeling incorporating latest AI and software engineer ing techniques; greater integration of CAD and CAM in CIM, and techniques to represent and visualize complicated physical processes. These advances are reflected in this present volume either as papers dealing with one particular aspect of research, or as multifaceted studies involving several different areas. This volume contains 29 reviewed papers, 3 invited papers and one keynote paper. The reviewed papers are selected from the large number of papers submitted in response to the Call for Papers for CG Inter national '90 by many researchers from different parts of the world. The papers were selected following rigorous review processes by expert re- VI viewers in their respective fields. Countries represented in this volume include Austria, Belgium, Canada, China, Czechoslovakia, Hong-Kong, Italy, Japan, Netherlands, New Zealand, Singapore, Switzerland, UK and USA. Thus, there is wide international representation. The papers are grouped into nine chapters. Chapter one contains the keynote paper and the 3 invited papers. These papers cover the recent developments in three of the most exciting fields in computer graphics: computer animation, user interface management systems, and design automation. These papers present leading-edge researches and discuss issues pertinent to the continuing advancement of these fields. Chapter 2 deals with the modeling of physical and mathematical objects. Recent developments in this field have made it possible to model a wide variety of irregularly shaped objects, ranging from flames, cloths, fractals and even atmospheric conditions. These techniques have produced extremely realistic and artistic images. Chapter 3 presents the advances in rendering techniques used in a variety of applications including scientific visualization, modeling of physical objects and generation of hard-copy outputs. The advances in hardware must be matched by similar improvement in the efficiency of algorithms in computing basic graphics primitives such as the generation of arcs, conics etc. These advances are presented in chapter 4 which also presents algorithms for extracting vectors from raster images, an increasingly important process in engineering, and computing paths for NC machines in CAD/CAM applications. The increasingly important topics of object-oriented graphics and the incorporation of AI techniques in graphics system are discussed in chapter 5. Two systems are described that make use of these technologies to provide better environments for programmers to model and manipulate complex objects and animations. Chapter 6 deals extensively with the subject of visual language and its applications. A comprehensive survey of the various visual languages are presented. The important topic of visualization of both mathematical and abstract concepts is also included. The subject of polygon triangulations in computational geometry are dealt with in detail in chapter 7. Chapter 8 tackles the complex subjects of ray-tracing and radiosity, the best rendering techniques known today. The techniques are intro duced through their applications in rendering soft objects and in non diffuse environments. Finally, chapter 9 discusses the recent developments in the theoreti cal, modeling and rendering aspects of curves and surfaces in a variety of applications. We are grateful to all those who have helped to review the papers and organize and sponsor the conference. Special thanks are due to Ms Vicky Toh, the CGI '90 Secretary, for her help in putting the con ference together. T.S. Chua T.L. Kunii Table of Contents Chapter 1: Invited and Keynote Papers Dynamic Analysis-Based Human Animation T.L. KUNII and L. SUN ......................................................... 3 New Trends in the Direction of Synthetic Actors N. MAGNENAT-THALMANN ..................................................... 17 Computer Graphics and Design Automation: Continued Synergy or a Parting of Ways? M.J. WOZNY ...................................................................... 37 Virtual Reality User Interface: Tools and Techniques M. GREEN ......................................................................... 51 Chapter 2: Modeling and Realism A Simple Model of Flames M. INAKAGE ....................................................................... 71 Optical Models G. WYVILL and C. McNAUGHTON .......................................... 83 A Wrinkle. Propagation Model for Cloth M. AONO ........................................................................... 95 Highly Realistic Visual Simulation of Outdoor Scenes Under Various Atmospheric Conditions K. KANEDA, T. OKAMOTO, E. NAKAMAE, and T. NISHITA ........... 117 Julia Sets of z ~ ZOO + c N. VANGALA, U.G. GUlAR, and v.c. BHAVSAR ........................ 133 Chapter 3: Rendering A New Front to Back Composition Technique for Volume Rendering D.L. BUCHANAN and S.K. SEMWAL ......................................... 149 VIII Parameter-Controlled Hair Rendering in Backlight y. WATANABE and Y. SUENAGA ............................................. 175 A Simple Rendering for Penumbra Caused by Sunlight S. TAKITA, K. KANEDA, T. AKINOBU, H. IRIYAMA, E. NAKAMAE, and T. NrSHITA ................................................................... 187 Naive Halft oning A.J. COLE .......................................................................... 203 Chapter 4: Algorithms Attribute-Grammar Based Approach to Vector Extraction from a Raster Image K.-J. LEE, Y. SHIRAI, and T.L. KUNII ..................................... 225 Virtual Camera Oversampling: A New Parallel Anti-Aliasing Method for Z-Buffer Algorithms F. VAN REETH, R. WELTER, and E. FLERACKERS ....................... 241 Algorithms for Clipping Quadratic Arcs V. SKALA ........................................................................... 255 On the Generation of Points Lying on Origin-Centered Conics L.R. NEAL ......................................................................... 269 ZigPocket: On the Computational Geometry of Zigzag Pocket Machining M. HELD ........................................................................... 281 Chapter 5: Object-Oriented Graphics A Frame-Based 3D Graphics System for Kinematic Animation with Constraints L. SERRA and T.-S. CHUA ..................................................... 299 An Object-Oriented Methodology Using Dynamic Variables for Animation and Scientific Visualization R. TURNER, E. GOBBETII, F. BALAGUER, A. MANGILI, D. THALMANN, and N. MAGNENAT-THALMANN .......................... 317 Chapter 6: Visual Languages and Visualization Graphical Support for Programming: A Survey and Taxonomy G. SINGH ........................................................................... 331 A System for Interactive Graphical Modeling with Three Dimensional Constraints M.J.G.M. VAN EMMERIK ...................................................... 361 IX Visualization of Abstract Concepts Using Generalized Path Binding K. NAKAYAMA, S. MATSUOKA, and S. KAWAI ............................ 377 Field Visualization by Interactive Computer Graphics Y.P. LEE and C.S. CHANG .................................................... 403 Chapter 7: Computational Geometry An Efficient Data Structure for Three-Dimensional Triangulations E. BRUZZONE and L. DE FLORIANI ......................................... 425 An Output-Complexity-Sensitive Polygon Triangulation Algorithm G. TOUSSAINT ..................................................................... 443 Chapter 8: Ray Tracing and Radiosity Ray-Tracing Soft Objects G. WYVILL and A. TROTMAN ................................................ 469 An Adapted Solutin of Progressive Radiosity and Ray-Tracing Methods for Non-Diffuse Environments H. CHEN and E.-H. Wu ....................................................... 477 Chapter 9: Curves and Surfaces High-Quality Rendering of Parametric Surfaces by Using a Robust Scanline Algorithm T. NISHITA, K. KANEDA, and E. NAKAMAE .............................. 493 Design and Display of an Analytical Surface Composed of Super and Para-Ellipses T. HONG and H. CAO .......................................................... 507 Basis Functions for Rational Continuity D. MONOCHA and B.A. BARSKy ............................................ 521 A Method to Convert a Gregory Patch and a Rational Boundary Gregory Patch to a Rational Bezier Patch and Its Applications T. TAKAMURA, M. OHTA, H. TORIYA, and H. CHlYOKURA .......... 543 An Enhanced Rounding Operation Between Curved Surfaces in Solid Modeling T. HARADA, H. TORIYA, and H. CHIYOKURA ............................ 563 Conference Organization Committee ..................................... 589 x List of Sponsors .................................................................. 591 List of Technical Reviewers .................................................. 593 List of Contributors ............................................................ 595 Author Index ..................................................................... 597 Keyword Index .................................................................. 605 Chapter! Invited and Keynote Papers

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