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Build Better Products: A Modern Approach to Building Successful User-Centered Products PDF

424 Pages·2016·8.46 MB·English
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BUILD BETTER PRODUCTS A MODERN APPROACH TO BUILDING SUCCESSFUL USER- CENTERED PRODUCTS Laura Klein HOW TO USE THIS BOOK I was going to be snarky and point out that the way to use this book is to read it, because it is a book, and that is generally what one does with books. Then I realized that wasn’t quite true, in this case. I mean, yes, you should read it, but you should also stop reading it occasionally and do the exercises in each chapter. The process only works if you do the exercises. The exercises were developed over the course of several years working with and coaching teams that were struggling to build and improve products. If you’re building products, the exercises will help you answer some of the questions you’re probably trying to answer. But don’t just do them while you’re reading. These exercises were not designed to be performed once and then forgotten. They’re templates that you can use over and over again. They’re patterns you should weave into your development process. They’re simple frameworks for thinking about how to build better products. So, in summary, do read the book. Do stop reading the book and do the exercises. Do keep the book around (preferably in some prominent place on your desk where all of your coworkers will see it, become terribly jealous, and rush out to buy their own copies) so that you can refer back to the exercises as they become relevant to where you are in the development process. Do come up with variations on the exercises and write to tell me about what you changed and why at [email protected]. Do not wear this book as a hat. Who Should Read This Book? This book is for people building products. Many of the examples in the book are of digital products, but most of it’s applicable whether you’re building mobile apps or enterprise productivity products or connected cars or disruptive toasters. Many of the exercises in this book are designed for teams to use together, and they work better if you include other people who are working on your product. This is intentional. The book was written for people who make product decisions, but the fact is that everybody on your team is making product decisions every day—product managers, designers, marketers, salespeople, engineers. Even the lawyers. Sometimes, especially the lawyers. Get them involved. This book isn’t specifically for entrepreneurs or for people at large companies. I’ve used these techniques successfully with teams at companies of all sizes. The only requirement is that you are working on a product and that you are making some decisions about what you’re building. What Comes with This Book? This book’s companion website (www.usersknow.com/buildbetterproducts) contains additional content and templates. CONTENTS How to Use This Book Foreword Introduction PART I: GOAL CHAPTER 1 Defining a Better Business Need Exercise: Creating a Measurable and Achievable Goal Quantifying the Business Need Exercise: Defining Your User Lifecycle Funnel The User Lifecycle Math The Dangers of Starting from the Business Need Expert Advice from Christina Wodtke PART II: EMPATHY CHAPTER 2 Understand Your User Better Who Is Your User? Exercise: Provisional Personas Exercise: Identifying Problem Patterns Exercise: The User Map The Dangers of Defining Your User Expert Advice from Cindy Alvarez CHAPTER 3 Do Better Research Exercise: Picking a Research Topic Exercise: Picking a Research Methodology The Most Important Methodologies The Dangers of Picking Research Methodologies Expert Advice from Steve Krug CHAPTER 4 Listen Better Building Empathy Listening with a Goal Never Ask These Questions Asking the Right Questions When Interviewing Exercise: Interviewing Better The Dangers of Listening Expert Advice from Steve Portigal PART III: CREATION CHAPTER 5 Have Better Ideas Where Ideas Should Come From Where Ideas (Unfortunately) Come From A Better Way to Generate Ideas User-Defined Tasks Exercise: Mapping the Customer Journey The Dangers of Idea Generation Expert Advice from Chris Risdon CHAPTER 6 Prioritize Better What People Do What Should You Do Instead? What Normally Gets Prioritized? What Is Necessary? Exercise: The Quick Estimate Exercise: Finding the Core The Dangers of Prioritization Expert Advice from Teresa Torres CHAPTER 7 Design Better 167 Starting from Context and Flow Exercise: What Happens Next? Exercise: Matching Inputs and Outputs You Should Have a Style Guide Exercise: Make a Style Guide The Pros and Cons of Design Patterns Expert Advice from Kate Rutter CHAPTER 8 Create Better User Behavior Encouraging Behavior Change Don’t Make Your Users Explore Making Visitors into Users Exercise: Designing Backward Exercise: Identifying User Intent The Dangers of Changing User Behavior Expert Advice from Amy Jo Kim PART IV: VALIDATION CHAPTER 9 Identify Assumptions Better Unexamined Assumptions Types of Assumptions Exercise: Finding Assumptions The Riskiest Assumption Exercise: Creating a Falsifiable Statement The Dangers of Identifying Assumptions Expert Advice from Learie Hercules CHAPTER 10 Validate Assumptions Better Some Useful Validation Testing Methods Exercise: Pick a Validation Method Exercise: The Hypothesis Tracker The Dangers of Validating Assumptions Expert Advice from Janice Fraser PART V: MEASUREMENT CHAPTER 11 Measure Better Build Metrics in Early Types of Metrics Exercise: Pick a Metric Measurement Methodologies The Dangers of Metrics Expert Advice from Avinash Kaushik CHAPTER 12 Build a Better Team Types of Teams The Problem with Silos The Problem with Communes The Problem with Dictators The Problem with Anarchies The Solution: A Heist Team Expert Advice from Irene Au Expert Advice from Dan Olsen PART VI: ITERATION Index Acknowledgments About the Author FOREWORD No one makes bad products on purpose, and yet we have so many of them in our lives. There are certainly plenty of fancy books with copious advice on “how to do it right,” but somehow they have little impact on the world. Much of the problem is the faith that authors have that there is a magic way to do things, and all we need to do is describe the magic. But product teams and software projects are magic resistant. They require something more to improve how they function. The good news is…the book you have in your hands right now! It sheds the pretense so common in books on design and product management, instead favoring clear advice, straightforward lessons, and exercises you can do easily with your team. Laura Klein has wisely put the focus on you and your world, and she sets up her lessons in a fashion that makes them simple to apply. The star of every chapter is an exercise, and this is no accident. These techniques spark conversation, insights, and improved understanding—three powerful forces to have on your side. The sooner you start to apply her wisdom to your situation, the faster your ability to build better products will rise. —Scott Berkun Author, Making Things Happen INTRODUCTION What is a better product? This is not a semantic question. It’s not a hypothetical one either. It’s a serious question about how we define improvement. Let me start with a story that may sound familiar. I was talking with a company, which shall remain nameless. The company wanted to improve its corporate website. The site allowed visitors to sign up for free trials, make purchases of new seat licenses, and all the other sorts of things you might expect from a large enterprise company that sells software as a service (SaaS) to other businesses. The site hadn’t been updated in awhile, but not for lack of trying. They’d made two or three attempts over the course of as many years, going so far as to hire outside agencies to conduct a redesign. But somehow, while their efforts had generated a lot of Photoshop files and some spectacularly large bills, there had never been a user-facing change. Finally, on the fourth try, they succeeded in jumping through all the hoops necessary to finish the project. The new design cost over a million dollars (and I am not making this number up). That was just the design. That number didn’t cover the cost of implementation or internal management or changing any of the marketing material to match. It didn’t cover anything other than some Photoshop files. It also didn’t cover the costs of the previous three redesign attempts. The final cost of the project was several million dollars. So, what did all that money buy the company? Well, it bought them a redesigned website. That’s what they wanted, so the project was successful, right? The website was better! To be clear, the new website didn’t help the company do more of what they really wanted to do. It didn’t sell any more products. It didn’t convert more free trial users into seat license holders. It didn’t make current customers any

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It s easier than ever to build a new product. But developing a great product that people actually want to buy and use is another story. Build Better Products is a hands-on, step-by-step guide that helps teams incorporate strategy, empathy, design, and analytics into their development process. You'll
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.