BROKEN AGILE STORIES FROM THE TRENCHES ______________ Second Edition Tim Brizard Broken Agile: Stories from the Trenches Copyright © 2015 by Tim Brizard This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. 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Contents About the Author Acknowledgments Chapter 1: Introduction Chapter 2: Scale Success Chapter 3: Communication Chapter 4: Poor Foundations Chapter 5: Long-Run Plan for Success Chapter 6: Adjusting in Time Chapter 7: Sending the Wrong Signals Chapter 8: Balancing Life and Work Chapter 9: Fake It Until You Make It Chapter 10: Building Unity Chapter 11: Keeping Engaged Chapter 12: Fundamental Misunderstandings Chapter 13: Challenges with Estimations Chapter 14: Transparency Chapter 15: Specifications and Testing Chapter 16: Some Process Required Chapter 17: Physical vs. Virtual Chapter 18: Final Thoughts Index About the Author Tim Brizard is a software engineer in Orlando, Florida. He has designed and developed enterprise-level systems since 1997. His experience includes architecting solutions for small and large companies alike. He started his career using programming languages such as C, COBOL, and RPG. Later he started to use object-oriented languages such as C++ and Java. He has a comprehensive knowledge of object-oriented languages, distributed computing, and database solutions. His architecture experience ranges from simple client-server to n-tier applications. He has a passion for software delivery and teaching others about improving the quality of software. Acknowledgments My completion of this book could not have been accomplished without the support of all those that I have been fortunate enough to work with over the years. To my loving family and great friends, your help and thoughtful support were truly appreciated. CHAPTER 1 Introduction I am going to begin with a few comments about the purpose of this book and what went into writing it. The book is based on more than six years of working on several projects using Agile software development methodology. These projects began at several different companies, across several industries, and varied in size from small to extremely large. This volume is a set of perspectives and stories from the trenches of these Agile projects based on my experiences as a senior software engineer, a technical lead, and an automation engineer. It is as much a telling of what can go wrong using Agile as it is a guide on how to avoid land mines. The purpose of the book is not to point out mistakes by management or others. Rather, it is told from the standpoint of people who had to deal with decisions made by managers and how better planning and understanding could have gone a long way. It is definitely an opinionated view, and I do not claim here to have all the answers. By sharing these stories and perspectives, ideally, some development teams may be spared the headaches and frustration that I’ve seen. Here’s a note about the format. Each chapter outlines a specific challenge and then provides some real-life stories that illustrate these challenges. However, these stories are not just about negative experiences. There are also some positive stories that demonstrate how the challenges were handled well. Finally, for each story I provide some advice on how to avoid the same pitfalls or, in the case of positive stories, point out what can be emulated. This is not strictly a book on Agile software development. It talks more broadly about how management’s decisions can really hurt morale, contribute to terrible code quality, and ultimately cause the best employees to seek opportunities elsewhere. While knowledge of Agile software development is not a requirement
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