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Human-Computer Interaction Series Editors-in-chief JohnKarat IBMThomasJ.WatsonResearchCenter,YorktownHeights,USA JeanVanderdonckt UniversitécatholiquedeLouvain,Louvain-la-Neuve,Belgium EditorialBoard GaëlleCalvary,LIG-UniversityofGrenoble1,Grenoble,France JohnCarroll,SchoolofInformationSciences&Technology,PennStateUniversity, UniversityPark,USA GilbertCockton,NorthumbriaUniversity,Newcastle,UK LarryConstantine,UniversityofMadeira,Funchal,Portugal,andConstantine&Lockwood Ltd,Rowley,MA,USA StevenFeiner,ColumbiaUniversity,NewYork,USA PeterForbrig,UniversitätRostock,Rostock,Germany ElizabethFurtado,UniversityofFortaleza,Fortaleza,Brazil HansGellersen,LancasterUniversity,Lancaster,UK RobertJacob,TuftsUniversity,Medford,USA HilaryJohnson,UniversityofBath,Bath,UK KumiyoNakakoji,UniversityofTokyo,Tokyo,Japan PhilippePalanque,UniversitéPaulSabatier,Toulouse,France OscarPastor,UniversityofValencia,Valencia,Spain FabioPianesi,BrunoKesslerFoundation(FBK),Trento,Italy CostinPribeanu,NationalInstituteforResearch&DevelopmentinInformatics,Bucharest, Romania GerdSzwillus,UniversitätPaderborn,Paderborn,Germany ManfredTscheligi,UniversityofSalzberg,Salzburg,Austria GerritvanderVeer,UniversityofTwente,Enschede,TheNetherlands ShuminZhai,IBMAlmadenResearchCenter,SanJose,USA ThomasZiegert,SAPResearchCECDarmstadt,Darmstadt,Germany Human-Computer Interaction is a multidisciplinary field focused on human aspects of the developmentofcomputertechnology.Ascomputer-basedtechnologybecomesincreasingly pervasive – not just in developed countries, but worldwide – the need to take a human- centered approach in the design and development of this technology becomes ever more important.Forroughly30yearsnow,researchersandpractitionersincomputationalandbe- havioralscienceshaveworkedtoidentifytheoryandpracticethatinfluencesthedirectionof thesetechnologies,andthisdiverseworkmakesupthefieldofhuman-computerinteraction. Broadlyspeaking,itincludesthestudyofwhattechnologymightbeabletodoforpeople andhowpeoplemightinteractwiththetechnology. Inthisseries,wepresentworkwhichadvancesthescienceandtechnologyofdeveloping systems which are both effective and satisfying for people in a wide variety of contexts. Thehuman-computerinteractionserieswillfocusontheoreticalperspectives(suchasformal approachesdrawnfromavarietyofbehavioralsciences),practicalapproaches(suchasthe techniquesforeffectivelyintegratinguserneedsinsystemdevelopment),andsocialissues (suchasthedeterminantsofutility,usabilityandacceptability). Forfurthervolumes: http//www.springer.com/series/6033 Desney S. Tan (cid:2) Anton Nijholt Editors Brain-Computer Interfaces Applying our Minds to Human-Computer Interaction Editors DesneyS.Tan AntonNijholt MicrosoftResearch Fac.ElectricalEngineering, OneMicrosoftWay Mathematics&ComputerScience Redmond UniversityofTwente WA98052 Enschede USA TheNetherlands [email protected] [email protected] ISSN1571-5035 ISBN978-1-84996-271-1 e-ISBN978-1-84996-272-8 DOI10.1007/978-1-84996-272-8 SpringerLondonDordrechtHeidelbergNewYork BritishLibraryCataloguinginPublicationData AcataloguerecordforthisbookisavailablefromtheBritishLibrary LibraryofCongressControlNumber:2010929774 ©Springer-VerlagLondonLimited2010 Apartfromanyfairdealingforthepurposesofresearchorprivatestudy,orcriticismorreview,asper- mittedundertheCopyright,DesignsandPatentsAct1988,thispublicationmayonlybereproduced, storedortransmitted,inanyformorbyanymeans,withthepriorpermissioninwritingofthepublish- ers,orinthecaseofreprographicreproductioninaccordancewiththetermsoflicensesissuedbythe CopyrightLicensingAgency.Enquiriesconcerningreproductionoutsidethosetermsshouldbesentto thepublishers. Theuseofregisterednames,trademarks,etc.,inthispublicationdoesnotimply,evenintheabsenceofa specificstatement,thatsuchnamesareexemptfromtherelevantlawsandregulationsandthereforefree forgeneraluse. Thepublishermakesnorepresentation,expressorimplied,withregardtotheaccuracyoftheinformation containedinthisbookandcannotacceptanylegalresponsibilityorliabilityforanyerrorsoromissions thatmaybemade. Printedonacid-freepaper SpringerispartofSpringerScience+BusinessMedia(www.springer.com) Preface Human-Computer Interaction (HCI) research used to be about the ergonomics of interfacesand,interfacesusedtoconsistofakeyboard,amouseandwhatevercould bedisplayedonthescreenofamonitor,thatis,thegraphicaluserinterface.Nowa- days, when we talk about Human-Computer Interaction research, we are talking about multimodal interaction in environments where we research natural human behavior characteristics in general, rather than looking at keyboard and mouse in- teraction.Theenvironmentsweliveinsupportusinouractivities.Sensor-equipped environmentsknowaboutus,ouractivities,ourpreferences,andaboutourinterac- tionsinthepast.Thisknowledgeisobtainedfromourinteractionbehavior,behavior that can be observed and interpreted using knowledge that becomes available and that can be fused from cameras, microphones, and position sensors. This allows the environment to not only be reactive, but also proactive, anticipating the user’s activities,needsandpreferences. LesstraditionalsensorsarenowbeingintroducedintheHuman-ComputerInter- actionfield.Theaimistogatherasmuchinformationaspossiblefromthehuman interaction partner and the context, including the interaction history, that can be sensed,interpreted,andstored.Thisinformationmakesitpossiblefortheenviron- ment to improve its performance when supporting its users or inhabitants in their daily activities. These sensors detect our activities, whether we move and how we moveandtheycanbeembeddedinourclothesandindeviceswecarrywithus.In thepast,physiologicalsensorshavebeenusedtoevaluateuserinterfaces.Howdoes theuserexperienceaparticularuserinterface?Whatcanwelearnfrominformation aboutheartrate,bloodpressureandskinconductivityabouthowauserexperiences aparticularinterface?Suchinformationcanhelpinimprovingthedesignofaninter- face.Atpresentweseetheintroductionofthesephysiologicalsensorsindeviceswe carrywithusorthatareembeddedindevicesthatallowexplicitcontrolofcomputer orcomputercontrolledenvironments.Hence,thisinformationcanbeused‘on-line’, thatis,toimprovethereal-timeinteraction,ratherthan‘off-line’,thatis,toimprove thequalityoftheinterface.Thisinformationgivesinsightintheuser’saffectiveand cognitivestateandithelpsustounderstandtheutterancesandactivitiesoftheuser. Itcanbeusedtoprovideappropriatefeedbackortoadapttheinterfacetotheuser. v vi Preface Now we see the introduction of sensors that provide us with information that comes directly from the human brain. As in the case of the physiological sensors mentionedabove,informationfromtheseneuro-physiologicalsensorscanbeused toprovidemorecontextthathelpsustointerpretauser’sactivitiesanddesires.In addition,brainactivitycanbecontrolledbytheuseranditcanbeusedtocontrolan application.Hence,ausercandecidetousehisorherbrainactivitytoissuecom- mands.Oneexampleismotorimagery,wheretheuserimaginesacertainmovement inorderto,forexample,navigateinavirtualorphysicalenvironment.Ontheother hand,anenvironmentcanattempttoissuesignalsfromwhichitcanbecomeclear, by looking at the initiated brain activity, what the user is interested in or wants to achieve. Theadvancesincognitiveneuroscienceandbrainimagingtechnologiesprovide us with the increasing ability to interface directly with activity in the brain. Re- searchershavebeguntousethesetechnologiestobuildbrain-computerinterfaces. Originally,theseinterfacesweremeanttoallowpatientswithseveremotordisabil- ities to communicate and to control devices by thought alone. Removing the need formotormovementsincomputerinterfacesischallengingandrewarding,butthere is also the potential of brain sensing technologies as input mechanisms that give access to extremely rich information about the state of the user. Having access to thisinformationisvaluabletoHuman-ComputerInteractionresearchersandopens upatleastthreedistinctareasofresearch:controllingcomputersbyusingthought aloneorasacomplementaryinputmodality,evaluatingsystemsandinterfaces,and buildingadaptiveuserinterfaces. Specifically,thisbookaimstoidentifyanddiscuss • Brain-computer interface applications for users with permanent and situational physicaldisabilities,aswellasforable-bodiedusers;thisincludesapplicationin domainssuchastraditionalcommunicationandproductivitytasks,aswellasin gamesandentertainmentcomputing; • Sensingtechnologiesanddataprocessingtechniquesthatapplywelltothesuite ofapplicationsinwhichHCIresearchersareinterested; • Techniques for integrating brain activity, whether induced by thought or by performing a task, in the palette of input modalities for (multimodal) Human- ComputerInteraction The Human-Computer Interaction field has matured much in the last several decades.Itisnowfirmlyrootedasafieldthatconnectsmoretraditionalfieldssuch ascomputerscience,design,andpsychologyinsuchawayastoallowustolever- ageandsynthesizeworkinthesespacestobuildtechnologiesthataugmentourlives in some way. The field has also built up well-defined methodologies for repeating thisworkacrossaseriesofdisciplines.Simultaneously,neurosciencecontinuesto advancesufficientlyfastandbrain-computerinterfacesarestartingtogainenough traction so that we believe it is a field ripe for collaboration with others such as HCI.Infact,wearguethatthespecificpropertiesofthetwofieldsmakethemex- tremely well suited to cross-fertilization, and that is the intent of this book. That said,wehopethatthespecificwaywehavecraftedthisbookwillalsoprovidebrain- Preface vii computerinterfaceresearcherswiththeappropriatebackgroundtoengagewithHCI researchersintheirwork. Acknowledgements TheeditorsaregratefultoHendriHondorpforhishelpwitheditingthis book. Redmond/Enschede DesneyTan AntonNijholt Contents PartI OverviewandTechniques 1 Brain-ComputerInterfacesandHuman-ComputerInteraction . . . 3 DesneyTanandAntonNijholt 1.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1.1.1 The Evolution of BCIs and the Bridge with Human ComputerInteraction . . . . . . . . . . . . . . . . . . . . 5 1.2 BrainImagingPrimer . . . . . . . . . . . . . . . . . . . . . . . . 7 1.2.1 ArchitectureoftheBrain . . . . . . . . . . . . . . . . . . 7 1.2.2 GeographyofThought. . . . . . . . . . . . . . . . . . . . 7 1.2.3 MeasuringThoughtwithBrainImaging . . . . . . . . . . 8 1.2.4 BrainImagingTechnologies . . . . . . . . . . . . . . . . . 8 1.3 BrainImagingtoDirectlyControlDevices . . . . . . . . . . . . . 10 1.3.1 BypassingPhysicalMovementtoSpecifyIntent . . . . . . 10 1.3.2 LearningtoControlBrainSignals . . . . . . . . . . . . . . 10 1.3.3 EvaluationofPotentialImpact . . . . . . . . . . . . . . . 11 1.4 BrainImagingasanIndirectCommunicationChannel . . . . . . . 12 1.4.1 ExploringBrainImagingforEnd-UserApplications . . . . 12 1.4.2 UnderstandingCognitionintheRealWorld. . . . . . . . . 13 1.4.3 CognitiveStateasanEvaluationMetric. . . . . . . . . . . 14 1.4.4 AdaptiveInterfacesBasedonCognitiveState. . . . . . . . 14 1.5 TheRestoftheBook . . . . . . . . . . . . . . . . . . . . . . . . 16 Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 2 NeuralControlInterfaces . . . . . . . . . . . . . . . . . . . . . . . . 21 MelodyMooreJacksonandRudolphMappus 2.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 2.2 Background-Biofeedback . . . . . . . . . . . . . . . . . . . . . . 22 2.3 ControlTasks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 ix x Contents 2.3.1 ExogenousControlTaskParadigms . . . . . . . . . . . . . 23 2.3.2 EndogenousControlTaskParadigms . . . . . . . . . . . . 24 2.4 CognitiveModelsofInteraction . . . . . . . . . . . . . . . . . . . 25 2.5 InteractionTaskFrameworks . . . . . . . . . . . . . . . . . . . . 26 2.5.1 Selection . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 2.5.2 TextandQuantify . . . . . . . . . . . . . . . . . . . . . . 28 2.5.3 Position . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2.6 DialogInitiative . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 2.6.1 SynchronousInterfaces . . . . . . . . . . . . . . . . . . . 29 2.6.2 AsynchronousInterfaces . . . . . . . . . . . . . . . . . . 29 2.6.3 UserAutonomy . . . . . . . . . . . . . . . . . . . . . . . 29 2.7 ImprovingBCIControlInterfaceUsability . . . . . . . . . . . . . 30 2.7.1 UserTraining . . . . . . . . . . . . . . . . . . . . . . . . 31 2.8 Conclusions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 3 CouldAnyoneUseaBCI? . . . . . . . . . . . . . . . . . . . . . . . . 35 BrendanZ.AllisonandChristaNeuper 3.1 WhyBCIs(Sometimes)Don’tWork . . . . . . . . . . . . . . . . 35 3.2 IlliteracyinDifferentBCIApproaches . . . . . . . . . . . . . . . 37 3.2.1 IlliteracyinERDBCIs. . . . . . . . . . . . . . . . . . . . 37 3.2.2 IlliteracyinSSVEPBCIs . . . . . . . . . . . . . . . . . . 39 3.2.3 IlliteracyinP300BCIs . . . . . . . . . . . . . . . . . . . 40 3.3 ImprovingBCIFunctionality . . . . . . . . . . . . . . . . . . . . 42 3.3.1 ImproveSelectionand/orClassificationAlgorithms . . . . 42 3.3.2 ExploreDifferentNeuroimagingTechnologies . . . . . . . 43 3.3.3 ApplyErrorCorrectionorReduction . . . . . . . . . . . . 44 3.3.4 GenerateBrainSignalsthatareEasiertoCategorize . . . . 44 3.3.5 PredictingIlliteracy . . . . . . . . . . . . . . . . . . . . . 46 3.4 TowardsStandardizedTerms,Definitions,andMeasurement Metrics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 3.4.1 TheRelativeSeverityofIlliteracy . . . . . . . . . . . . . . 49 3.4.2 (Re)Defining“BCIIlliteracy”. . . . . . . . . . . . . . . . 50 3.5 Summary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51 4 Using Rest Class and Control Paradigms for Brain Computer Interfacing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 SiamacFazli,MártonDanóczy,FlorinPopescu,BenjaminBlankertz, andKlaus-RobertMüller 4.1 Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 4.1.1 ChallengesinBCI . . . . . . . . . . . . . . . . . . . . . . 56 4.1.2 BackgroundonRestClassandControllerConcepts . . . . 58 4.2 Methods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 4.2.1 ExperimentalParadigm . . . . . . . . . . . . . . . . . . . 59 4.2.2 FeatureExtraction . . . . . . . . . . . . . . . . . . . . . . 60

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For generations, humans have fantasized about the ability to create devices that can see into a person’s mind and thoughts, or to communicate and interact with machines through thought alone. Such ideas have long captured the imagination of humankind in the form of ancient myths and modern science
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