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Book of Agility Games, 4 PDF

593 Pages·2016·4.02 MB·English
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HOUSTON’S Agility Games BOOK OF th 4 edition Research and writing and most of the drawings by Bud Houston Dog AGILITY IDEA BOOK Bud’s Ink Copyright 2012 Bud and Marsha Houston Topdog Agility Players, LLC Waterford, OH Table of Contents AGILITY ................................................................................................................................................ 7 AGILITY WITH A TWIST ................................................................................................................. 12 AGILITY Y .......................................................................................................................................... 15 APRIL’S FOOL.................................................................................................................................... 17 BARREL RACING .............................................................................................................................. 20 BASEBALL .......................................................................................................................................... 24 BASKETBALL .................................................................................................................................... 28 BATTERS UP ....................................................................................................................................... 31 BEAT THE CLOCK ............................................................................................................................ 32 BIATHLON .......................................................................................................................................... 37 BLACK HOLE ..................................................................................................................................... 40 BLACKJACK ...................................................................................................................................... 44 BLIND MAN’S BLUFF ....................................................................................................................... 50 BOSTON BOWLING .......................................................................................................................... 52 BOXED PAIRS..................................................................................................................................... 56 BOX GAME ......................................................................................................................................... 59 BRACE ................................................................................................................................................. 62 CALL, DIRECT & SEND .................................................................................................................... 64 CATCH ME IF YOU CAN .................................................................................................................. 71 CHA-CHA ............................................................................................................................................ 74 CHERRY PICKING ............................................................................................................................ 79 CHUTES AND LADDERS................................................................................................................... 84 CLOCKWATCHERS .......................................................................................................................... 88 COLORS .............................................................................................................................................. 91 COMIN’ AND GOIN’ .......................................................................................................................... 99 CONCENTRATION .......................................................................................................................... 102 CONNECT THE DOTS ..................................................................................................................... 106 CONTACT DONUT ........................................................................................................................... 110 COPYCAT .......................................................................................................................................... 115 COWBOY DOG ................................................................................................................................. 117 THE DAISY GAME ........................................................................................................................... 119 DARE TO DOUBLE .......................................................................................................................... 122 DEALER’S CHOICE ......................................................................................................................... 127 DEALER’S GAMBIT ........................................................................................................................ 130 DOGWOOD’S WHITE ELEPHANT................................................................................................ 132 DON’T SIT ON THE DOG................................................................................................................ 135 DOUBLE JOKER .............................................................................................................................. 137 DOUBLE OR NOTHING .................................................................................................................. 142 EASTER EGG HUNT ........................................................................................................................ 146 EGG-IN-SPOON RELAY .................................................................................................................. 149 EXTRA-CREDIT GAME .................................................................................................................. 152 FAST ................................................................................................................................................... 153 FLYGILITY ....................................................................................................................................... 158 FORTY-YARD DASH ....................................................................................................................... 162 FOUR-LEAF CLOVER ..................................................................................................................... 163 FULL HOUSE .................................................................................................................................... 167 FUTBOL ............................................................................................................................................. 170 GAMBLERS....................................................................................................................................... 173 GAMBLERS ANONYMOUS ............................................................................................................ 181 GAMBLERS BLESSING .................................................................................................................. 184 GAMBLERS CHOICE ...................................................................................................................... 187 GO FOR BROKE............................................................................................................................... 192 GO HAWAIIAN ................................................................................................................................. 195 GROUP CHOICE .............................................................................................................................. 196 HALLOWEEN RACE ....................................................................................................................... 200 Book of Agility Games V4.doc Page 3 HANDLER GO JUMP ....................................................................................................................... 203 HANDLER’S CHOICE ...................................................................................................................... 205 HEINZ 57 ........................................................................................................................................... 208 HELTER SKELTER.......................................................................................................................... 214 IMPOSSIBLE TUNNEL GAME ....................................................................................................... 222 IN AND OUT ...................................................................................................................................... 226 JACKPOT .......................................................................................................................................... 229 JACKPOT GAMBLERS ................................................................................................................... 237 JC & HAZEL’S STAND IN THE MIDDLE ..................................................................................... 241 JOKERS WILD .................................................................................................................................. 245 JUMP .................................................................................................................................................. 249 JUMPERS........................................................................................................................................... 251 JUMPLERS ........................................................................................................................................ 261 JUNNEL ............................................................................................................................................. 265 JUST IN TIME ................................................................................................................................... 267 KENTUCKY DERBY DAY ............................................................................................................... 271 KING OF THE HILL ........................................................................................................................ 273 KNOCKOUT ...................................................................................................................................... 275 LAST OF THE MOHICANS ............................................................................................................. 279 LAS VEGAS ....................................................................................................................................... 285 LET’S DANCE ................................................................................................................................... 288 LONDON BRIDGES.......................................................................................................................... 291 LOUGANIS ........................................................................................................................................ 293 LUCKY 13 .......................................................................................................................................... 297 LUCK OF THE DRAW ..................................................................................................................... 301 BRIEFING .......................................................................................................................................... 301 MEET IN THE MIDDLE .................................................................................................................. 304 MIKEY’S GAME ............................................................................................................................... 306 MINIATURE GOLF .......................................................................................................................... 308 MINUET ............................................................................................................................................. 311 MULLIGAN STEW ........................................................................................................................... 315 MUSICAL CHAIRS ........................................................................................................................... 317 MUSICAL PAIRS .............................................................................................................................. 319 MUTE AGILITY ............................................................................................................................... 322 NEAR AND FAR ................................................................................................................................ 325 NESTED GAMBLERS ...................................................................................................................... 327 NEVER A DULL MOMENT ............................................................................................................. 330 OCTAGON GAME ............................................................................................................................ 332 ODD DOG .......................................................................................................................................... 335 PAIRS EGGSTRAVAGANZA .......................................................................................................... 338 PAIRS PURSUIT ................................................................................................................................ 340 PASS THE SECRET .......................................................................................................................... 343 PENNY ARCADE .............................................................................................................................. 346 PILLOW DASH ................................................................................................................................. 349 PINBALL WIZARD........................................................................................................................... 351 POISON .............................................................................................................................................. 355 POKER ............................................................................................................................................... 358 POLE JACKS ..................................................................................................................................... 361 POTLUCK .......................................................................................................................................... 364 POWER AND SPEED ........................................................................................................................ 367 PUISSANCE ....................................................................................................................................... 372 PUPPY CANNON! ............................................................................................................................. 374 QUIDDITCH ...................................................................................................................................... 377 RABBIT EXPRESS ............................................................................................................................ 384 RED ROVER RELAY ....................................................................................................................... 387 REKOONS ......................................................................................................................................... 390 RELAY ............................................................................................................................................... 393 Book of Agility Games V4.doc Page 4 REVERSAL OF FORTUNE .............................................................................................................. 398 RIDDLE OF TWO JUMPS ............................................................................................................... 401 ROADSIDE ........................................................................................................................................ 403 ROCK, PAPER, AND SCISSORS ..................................................................................................... 405 RONDO .............................................................................................................................................. 408 RODEO .............................................................................................................................................. 411 ROULETTE ....................................................................................................................................... 414 RUN ‘TIL YOU DROP ...................................................................................................................... 417 SCAMPER .......................................................................................................................................... 420 SEEK AND YE SHALL FIND ........................................................................................................... 424 SENILITY AGILITY ......................................................................................................................... 426 SIMUL-MATCH ................................................................................................................................ 428 SINKING SHIP .................................................................................................................................. 430 SIXTY WEAVE POLE CHALLENGE ............................................................................................. 434 SLITHER............................................................................................................................................ 436 SNOOKER ......................................................................................................................................... 439 SNOOKER SCRAMBLE ................................................................................................................... 445 SNOOKLERS ..................................................................................................................................... 448 SPAGHETTI JUNCTION ................................................................................................................. 451 STAY OUT OF JAIL ......................................................................................................................... 454 STEEPLECHASE .............................................................................................................................. 456 STICKY WICKET ............................................................................................................................. 459 STOP ON THE CONTACT ............................................................................................................... 461 STOP THE CLOCK .......................................................................................................................... 463 STRATEGIC PAIRS .......................................................................................................................... 465 STRATEGIC TEAMS........................................................................................................................ 468 STRIP PAIRS ..................................................................................................................................... 471 SUPERDOG ....................................................................................................................................... 473 SWINGERS RELAY .......................................................................................................................... 479 TABLE IN THE MIDDLE................................................................................................................. 481 TABLE TAG ...................................................................................................................................... 484 TAG 10 ............................................................................................................................................... 486 TAG TEAM ........................................................................................................................................ 489 TEAM RELAY – MIXED LEVELS .................................................................................................. 491 THREE-DAY EVENTING ................................................................................................................ 493 THINK INSIDE THE BOX ............................................................................................................... 495 THREE STRIKES .............................................................................................................................. 498 THREE-TUNNEL BARREL RACING ............................................................................................. 502 TIME AND SCORE ........................................................................................................................... 504 TIME TO BEAT ................................................................................................................................ 507 TIME GAMBLE ................................................................................................................................ 510 TIME STANDS STILL ...................................................................................................................... 512 TIME WARP ...................................................................................................................................... 514 TOUCH ’N GO .................................................................................................................................. 518 TRIATHLON ..................................................................................................................................... 520 TRIGILITY ........................................................................................................................................ 523 TRIM THE TREE .............................................................................................................................. 526 TRIPLE TRUE TEAM BATON RELAY ......................................................................................... 528 TRUTH OR DARE ............................................................................................................................ 531 TUNNEL-CROSSOVER GAME ....................................................................................................... 534 TUNNELERS ..................................................................................................................................... 537 TUNNEL JACKS ............................................................................................................................... 539 TUNNEL SNOOKER......................................................................................................................... 541 TUNNEL VISION .............................................................................................................................. 544 TWELVE-TONE ROW ..................................................................................................................... 546 TWISTER ........................................................................................................................................... 551 TWO BY TWO .................................................................................................................................. 554 Book of Agility Games V4.doc Page 5 WARPED HELTER SKELTER......................................................................................................... 558 WEAKEST LINK .............................................................................................................................. 560 WEAVERS ......................................................................................................................................... 565 WHAT’S MY LINE? ......................................................................................................................... 567 WHICH WAY DO I GO? .................................................................................................................. 573 WHO DARES WINS .......................................................................................................................... 576 WILDCARD ....................................................................................................................................... 581 WILD STRATEGIC TUNNELS ........................................................................................................ 584 WILD WEAVERS .............................................................................................................................. 587 WILD WEST PINBALL .................................................................................................................... 590 Book of Agility Games V4.doc Page 6 Agility Nearly forty years ago the game of dog agility was introduced to the U.S. The sport has grown steadily since then and is played today by more than tens of thousands of enthusiasts of the game. It is played by people of all ages, sizes, and degrees of fitness. By all indications the sport will continue to be one of the most popular canine sports in the U.S. because it is instant fun for both handler and dog. The handler gets to play and bond with the canine member of his family and pack. For the dogs, agility provides an outlet to perform honest work and contribute to the pack. Many variations of agility are played. The most common form of the game is the standard course. In the standard course, the judge lays out a pattern of obstacles, designates the order in which they must be performed, and sets a minimum course time for performing them. It’s significant that none of the exhibitors have ever seen the course that the judge lays out on a given day. Courses are never the same. Briefing The dog is required to perform each obstacle on the course at the handler’s direction in the sequence designated by the judge. The handler may use voice commands and signals but may not touch the dog or any obstacle. The competition is between dogs at a given jump height and skill level. Prior to running the course the exhibitors are allowed to walk the course without their dogs to determine their handling strategies. After the course walk-through, the competition begins. Scoring Agility is typically scored Faults, Then Time. However, in some renditions of the game (like the National Dog Agility League) Agility might be scored Time, Plus Faults. Faults are assessed for exceeding the standard course time as well as for a number of performance errors. We will not attempt to summarize performance faults for agility in the various organizations. Each organization has its own rational system. And we will presume that the fan of each organization will be acquainted with what constitutes a fault in their favorite form of the game. Book of Agility Games V4.doc Page 7 Course Design The design of agility courses varies greatly, depending on the design criteria specified by the sanctioning organization and the level of competition. The courses shown here were designed by AKC judge Lori Schultz for three levels of Standard agility. AGILITY1.AGL 10 20 30 40 50 60 70 80 90 90 90 11 5 80 80 4 12 70 70 60 10 6 60 50 50 3 40 40 9 T 7 30 2 30 13 8 20 20 F 1 10 S 10 10 20 30 40 50 60 70 80 90 Begin Course Designer Version 3 For a free viewer, go to www.coursedesigner.com/viewer AAHJeJw1zz1IglEUBuD3fD/5m5FYDmq3ltIISSuzaMgtIpdoaHBwcIgQh4aI5oaI poigTSSEtqBmhwgnaQqbDAdxiAgJK/Pn+7rq9VzuhWc4575HJlfZX/bX0D/Eiz+y DDMgAbJMCfb8HY3G808RHE3Z92XXjVFmKfCyOos+OtHSr8UXdJgDuEdhgqVm3FIN bIf4iKpaLRkNuq4mPkLtRwK69xxBHEpjEnvoDkmMXNuoTApTCMM41jRLr53rVj9V MkY3T8HmCCU9rkh/LAj40DRvvxeG2DrBA2sdqFO/o6RvmSrjvQ4uwK9MGnvTmsAZ NrTpz7RKLAFk9WRlVkurZWJ8zwgao16ElUuJ5bqRLkxVByHg6Wu1k2wQgkJDzc1f woLQbsf2RVgUyhuKbcKSUFbZsxBCQt4fu5WwLLTW8qqEsFCuFW8SVoRiWqzOf58X vEKmy0GaSuOOrxYYxDmgNycnz/MPpw50HA== End Course Designer This Novice Standard course was designed by Lori Schulz. The flow is simple and easy with wide open spaces between the obstacles, consistent with the AKC course design philosophy. Book of Agility Games V4.doc Page 8 AGILITY2.AGL 10 20 30 40 50 60 70 80 T 100 8 100 7 13 14 9 12 90 90 15 80 80 10 16 70 70 3 60 60 11 50 50 6 17 4 2 40 40 5 30 30 1 S 20 20 18 F F S 10 10 10 20 30 40 50 60 70 80 Begin Course Designer Version 3 For a free viewer, go to www.coursedesigner.com/viewer AAJ1eJw10EtoE1EUxvHv3Ekyg4m1Ro2LJrl256NKm/iIrlo3BqEIZSguRWrRIkLa GMSFiIsupFQXIiI+KqhoceFCupIgErSidNGFICiUGlGIlBgybaZt5no6mbkDA7+B OefP1aije+/tdBWth/jwS9OwCRCAptGQnLP6+898KPXhSmd0ROt4amjyEviMh2/s FwcqY/P3ojG0Pg3sPLcPbd/uf30UWVyT24FfKhvPh+OiCmkSaqpQrtmGrlQwvTLm 5PDKMemWMimHHEySAcJn9Ux/3Bnn3bKLEMX0lskFmQKu4fvabDL5JSR7CY6axuzv OvFU/iWGengx4e5glVW+8v6nO4CVRVlctV2NEj6qf9FT7ZE3rHngh0o0Hxpx0UUb bcCLRt5y286WTywVRKU5gTk1gRQKYoeQJwmX1Us9tsdftKw+aU/q7uhV4AJWMWhN BUkOAc9VcbmkpoILJPke+9DYuhuZwB0hixuXdFMvbSP0JFp658QbhJSnYee1RUh7 GrDf6oSDnkLWX157yNP4es0mHPZ0UZz/Qzji6XjggSJkPGWNYY1w1FOAlnhmT7fH tvCkwfRrjonBKtPPyVi960y/x1y5C6YfNGMnk0G2nzSjjYaYflMR1yNMP+p0c9dm Jlf9B2OTrQ4= End Course Designer This Open Standard course was designed by Lori Schulz. A few more obstacles have been added and the challenges made a bit more interesting. Book of Agility Games V4.doc Page 9 10 20 30 40 50 60 70 80 100 T 100 8 13 15 14 90 9 90 12 16 80 80 10 70 70 17 60 60 3 11 50 50 19 7 2 4 40 18 40 6 5 30 30 20 1 20 20 S F 10 10 10 20 30 40 50 60 70 80 Begin Course Designer Version 3 For a free viewer, go to www.coursedesigner.com/viewer AAJ+eJw1kD1oU1EYht/v3JvkNq22jX9gE07MokiGJPUnCkJbHIoYXS4dxKFDcOgg RMJFHN2Eog7FTShFxME6iUvBSWrR0EEHQRQL3iL4E2OTNElNcvrd23u+Awee4Xvf h8+gsczJh+M17D3i4c8wEAUEYBhUlOvNQmF29c0kbh+LzRljTyxD3gTP9SPbaSp/ in6cTQHyILCpPo+uReOiBmkTtpTjbnWsiFKhle3BXgnP+zY9UDaVUIJN0iSsqPcD 31JxLpJpQgzdfa82ZA5YxlK/mqyE5QShr9ze0maDOJQ3DqPRmkn4FUyuKqsrrr/P NA1X3On4dIvwVv2LXR0Zesn0AfiqEr3HVlykyVMDnrXfNXy1n9/v/XHEr9481tU8 cnDEISEvEQoqnFw+rosuIPW33PSjdwAHL7pWezFEsgg8VZXWiFoMbZDkm02iPXoC eXNByNfejZz65QOEbGKP5sxyk5AL6Eso2SGMB5SJrEYIpwKqdI9y7emAYvUpRTgT kNVe+084qzMHij8I+YCmrRsG4VxAJlU5M5sJcP/gfYtR25wXMzVGrZNvTnQZtY/d egRGLbRQv+ahNkqFf7NfVitVhfCStVPSuDjEqKXuDttesraaMneifAW22gUFqan7 End Course Designer This Excellent Standard course was designed by Lori Schulz. Now there are 20 obstacles on the course and the challenges are considerably more technical. These courses were presented at the Columbus All Breed AKC trial on April 7, 2002. Book of Agility Games V4.doc Page 10

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Clockwatchers is run as a knockout (a single elimination game), with the winner of each Double Joker survives today as the essence of pure fun.
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