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Blender Secrets Volume 3 (Blender 2.8) PDF

240 Pages·2019·105.368 MB·English
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Blender Secrets - Volume 3   Blender Secrets  Volume 3  by Jan van den Hemel, 2019 Blender Secrets Volume 3 - page 1 Blender Secrets - Volume 3 Why this e-book? Hi! Allow me to introduce myself. My name is Jan and you may know me from my “Daily Blender Tips”. The reason I started making these tips, is because even as a professional Blender user, I still sometimes need to look stuff up (“what was that shortcut again?”) and could not find a good source of really short tutorials. For things you only do once in a while (like baking displacement maps), even the professionals will sometimes go to Youtube to patiently endure a 40-minute tutorial where the actual explanation comes at the 37-minute mark. Wouldn’t it be great if these topics were addressed in under 1 minute? I couldn’t find any channel with short, one-minute video tutorials for Blender, so I decided to make them myself. Of course, not everything can be shown in 1 minute, but a surprising amount of things can! This e-book collects these Blender tips in written form, so you can learn them at your own pace. I hope it will serve you well and that you will enjoy reading it. Now let’s start and see on what journey we can take this default cube!   Best wishes, Jan Blender Secrets Volume 3 - page 2 Blender Secrets - Volume 3 INDEX  Click on the blue links to jump to any particular topic: Easy Outline with inverted hull Control outline thickness Sketchy moving toon outline Finding and importing free Height maps Sculpting Adding Detail Bisect tool Modular node-based tree Growing a plant (part 1) Growing a plant (part 2) Copy animation and Edit separately. Tubetool add-on Discombobulator Chair modeling: Wireframe backrest Grid snapping in Blender 2.8 Quick grass in Eevee Extruding complex shapes Align three furniture legs Align Car Rim Parts Weird stuff with the Build modifier Volumetric Cloud Mesh Deform modifier Advanced snapping Editing Normals: Data Transfer Weighted Normals modifier UV Project modifier Blender Secrets Volume 3 - page 3 Blender Secrets - Volume 3 Extrude at 90° angles Filling many holes at once Low poly typography Making welds in two ways Making a screw the easy way Math Mesh add-on Draw select and lasso select Fluid simulation Fluid simulation in Eevee Installing textured brushes Creating custom textured brushes Easy wireframe shader Camera turnaround Camera switching while rendering Camera crane rig add-on Align objects to camera view Keyframe render visibility Snapping bones Separate a part of the mesh Merge vertices by distance Select materials from characters Low poly texture atlas Combine UVs from Multiple Objects Hide vertices from editing in Edit Mode Textured spotlight Auto smooth all objects at once Camera track to constraint Smooth Edges with Average Normals Smooth Edges with harden normals Connecting things for simulations Blender Secrets Volume 3 - page 4 Blender Secrets - Volume 3 Balloon text Lock to 3D cursor Viewport Animation Render Cycles Rendering Basics When to rotate edges Solving Edge Flow problems Make characters with MB-Lab add-on Rigify FK to IK Snap Reference for animating animals Better rigging with extra edge loops Action Bone constraint Rigging and Blend shapes Rigging and drivers Add an Edge Loop on triangles Motion Paths Walk cycle markers Auto IK (Inverse Kinematics) Manually Rigging Legs Adding extra bones Manually fixing weight paint issues Facial expressions Blending actions Constraints and Physics Constraint transfer Using Empties to control textures Selecting faces by size Rotating your character Easily mark seams on complex shapes Two ways to unsubdivide Quickly open your renders in a browser Blender Secrets Volume 3 - page 5 Blender Secrets - Volume 3 Pencil lines with freestyle Custom Startup Settings Shape keys for facial expressions Import SVG vectors with colors intact Import Sketchup models Another noise tool A Couple of Interface tips Fixing missing textures Maximum undo & Picker shortcut Single-sided Emission shader Emission shader in Eevee Loop Cut Smoothness Reveal a Photo with a Physics sim Swap interface windows Rotate box-mapped textures How to hide lights in Eevee How to use IES lights Workflow tip: Linked Libraries Editing Linked Libraries Using the Separate RGB Node Render Passes Compositing: Mist pass Compositing: Cryptomatte Compositing: Color Correction Compositing: Vignette Selecting many tiny things Easy animated leaves Blender Secrets Volume 3 - page 6 Blender Secrets - Volume 3 Blender configuration This book assumes you have “emulate 3-button mouse” enabled in User preferences. In case some keyboard shortcut doesn’t work, the reason is very likely that this is not enabled. I recommend that you activate this under Edit > Preferences > Input. To go to a tip, click on the blue link in the Index on the next page. To watch the original video on Youtube, click on the blue header title on the top of the page.         Blender Secrets Volume 3 - page 7 Blender Secrets - Volume 3 Easy Outline with inverted hull  There are several ways to create a cartoon-like outline around an object in 3D. A popular method (especially for games, since it works in real-time) is the so-called “inverted hull method”. It creates a duplicate of the model which is slightly bigger, has flipped normals and is the color of the outline. In Blender we can do this very easily. Create a second material by clicking on the + icon and name it Outline. For the Outline material, set it to either Emission or Toon BSDF and make the color b lack. In material Settings turn on B ackface Culling (backface culling allows us to see the flipped normals) and as Blend Mode set it to A lpha Clip. Blender Secrets Volume 3 - page 8 Blender Secrets - Volume 3 Add a S olidify modifier and check F lip Normals. Flipping the normals turns the model inside out. Set Material Index Offset to 1 (this forces the outline to use the second material of the object, in this case the black outline). In LookDev mode you should now be able to see the black outline. If you don’t see the outline, try changing the Thickness value of the Solidify modifier. To render, go to View and choose "Viewport Render Image" (or Animation, if you want). Works on monkeys as well... Blender Secrets Volume 3 - page 9 Blender Secrets - Volume 3 If you want to do a viewport render you may want to turn off Overlays, as those also show up in a viewport render.     Blender Secrets Volume 3 - page 10

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.