WWeesstteerrnn MMiicchhiiggaann UUnniivveerrssiittyy SScchhoollaarrWWoorrkkss aatt WWMMUU Dissertations Graduate College 12-2007 BBeehhaavviioorraall,, AAttttiittuuddiinnaall,, aanndd DDeecciissiioonn--AAlltteerriinngg EEffffeeccttss ooff AAggggrreessssiivvee VViiddeeoo GGaammeess oonn YYoouunngg AAdduullttss Kent Smallwood Western Michigan University Follow this and additional works at: https://scholarworks.wmich.edu/dissertations Part of the Psychology Commons RReeccoommmmeennddeedd CCiittaattiioonn Smallwood, Kent, "Behavioral, Attitudinal, and Decision-Altering Effects of Aggressive Video Games on Young Adults" (2007). Dissertations. 918. https://scholarworks.wmich.edu/dissertations/918 This Dissertation-Open Access is brought to you for free and open access by the Graduate College at ScholarWorks at WMU. It has been accepted for inclusion in Dissertations by an authorized administrator of ScholarWorks at WMU. For more information, please contact [email protected]. BEHAVIORAL, ATTITUDINAL, AND DECISION-ALTERING EFFECTS OF AGGRESSIVE VIDEO GAMES ON YOUNG ADULTS by Kent Smallwood A Dissertation Submitted to the Faculty of The Graduate College in partial fulfillment of the requirements for the Degree of Doctor of Philosophy Department of Psychology Dr. R. Wayne Fuqua, Advisor Western Michigan University Kalamazoo, Michigan December 2007 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. UMI Number: 3295563 INFORMATION TO USERS The quality of this reproduction is dependent upon the quality of the copy submitted. Broken or indistinct print, colored or poor quality illustrations and photographs, print bleed-through, substandard margins, and improper alignment can adversely affect reproduction. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if unauthorized copyright material had to be removed, a note will indicate the deletion. ® UMI UMI Microform 3295563 Copyright 2008 by ProQuest Information and Learning Company. All rights reserved. This microform edition is protected against unauthorized copying under Title 17, United States Code. ProQuest Information and Learning Company 300 North Zeeb Road P.O. Box 1346 Ann Arbor, Ml 48106-1346 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Copyright by Kent Smallwood 2007 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. ACKNOWLEDGMENTS I would like to thank, first and foremost, my wife Hilary, for her continued efforts at preventing my procrastination-fueled bad habits, generally in the videogame playing realm (ironic, given the subject of the study). I would also like to thank all three of my research assistants, listed as co-authors in the study, for the many hours they spent recruiting and running participants. I would especially like to thank Scott Latour, who kept things running smoothly organizationally while I was out of the state on internship. I would obviously like to thank my dissertation committee, for agreeing to take on the supervision of such an outside the box topic. An eternal debt of gratitude goes out to Joseph Dagen, who assisted me immensely in the statistical analysis of this study. My ability to design research far exceeds my ability to statistically analyze it, and so without him, I would likely have been left with a compelling research question, a conceptually tight and elegant experimental design, and then a mess of data that I wasn’t sure what to do with. Thanks to all my friends and family for their support throughout the years. You know who you are. Thanks to Monster Energy Drink, for keeping me awake during painful AM therapy groups on internship, and to Anti-Flag, Thursday, and Boy Sets Fire, the best bands out there. Thanks to Oberon, for being my best friend in the world. Kent Smallwood ii Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. TABLE OF CONTENTS ACKNOWLEDGMENTS......................................................................................... ii LIST OF TABLES...................................................................................................... vi LIST OF FIGURES..................................................................................................... vii INTRODUCTION...................................................................................................... 1 Topic Background.......................................................................................... 1 Industry Scope................................................................................................. 3 Foundational and Correlational Research.................................................... 4 Experimental Research................................................................................... 6 Summary.......................................................................................................... 14 METHODS.................................................................................................................. 16 Overview......................................................................................................... 16 Participants...................................................................................................... 16 Pre-experimental Game Selection................................................................. 16 Setting.............................................................................................................. 21 Equipment....................................................................................................... 22 Participant Selection and Informed Consent................................................ 22 Experimental Procedure................................................................................. 22 RESULTS.................................................................................................................... 32 Game Matching............................................................................................... 32 Main Group Analysis..................................................................................... 34 Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Table of Contents - Continued Responder and Non-responder Analysis....................................................... 39 DISCUSSION............................................................................................................. 51 Summary......................................................................................................... 51 Pretest Differences......................................................................................... 52 Posttest Differences....................................................................................... 53 Responder Analysis........................................................................................ 56 Limitations...................................................................................................... 59 Future Research............................................................................................... 61 REFERENCES........................................................................................................... 63 APPENDICES A. HSIRB Approval Letter................................................................................. 67 Bl. Game Matching Tool-MC.............................................................................. 68 B2. Game Matching Tool-GTA............................................................................ 69 C. Declaration of Interest Forms......................................................................... 71 D. Game Playing Habits Questionnaire............................................................. 72 E. Aggression Provocation Questionnaire......................................................... 73 F1. GTA Controller Handout............................................................................... 80 F2. MC Controller Handout................................................................................. 82 Gl. GTA Cheat Codes........................................................................................... 83 G2. MC Cheat Codes............................................................................................. 88 H. Game Content Data Sheet.............................................................................. 89 iv Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. Table of Contents - Continued I. Aggression Questionnaire............................................................................... 90 J. Video Game Evaluation.................................................................................. 91 K. HSIRB-Approved Consent Document........................................................... 92 L. Unabridged Statistical Analysis..................................................................... 98 M. Visual Representations of Statistically Nonsignificant Data....................... 131 N. Gender Analysis.............................................................................................. 136 0. Recruitment and Session Scripts.................................................................... 139 v Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. LIST OF TABLES 1. Game Content Descriptors............................................................................... 19 2. Input Variables and Interobserver Agreement on the Games in the Study............................................................................................ 21 3. Simulation Decision Matrix............................................................................. 27 4. Experimental Session Order............................................................................ 31 5. Responder Classification and Outcome Variable Summary.......................... 41 vi Reproduced with permission of the copyright owner. Further reproduction prohibited without permission. LIST OF FIGURES 1. Video Game Industry Sales Growth, 1996-2005............................................ 4 2. Game Evaluation Means, Questions 1-8......................................................... 33 3. APQ Pretest/Posttest Likert Comparison, GTA-MC and MC- GTA.................................................................................................................... 37 4. APQ Pretest/Posttest Comparison, Responders vs. Non-responders 43 5. Simulation Aggression Choies Comparison, Responders vs. Non responders .......................................................................................................... 44 6. AQ T Score Means, Responders vs. Non-responders.................................... 46 7. AQ Subscale T Scores, Responders vs. Non-responders............................... 47 8. Simulation Repeated Measures Comparison, Responders vs. Non responders .......................................................................................................... 48 9. Simulation Repeated Measures Comparison, Responders............................. 49 10. Simulation Repeated Measures Comparison, Non-responders..................... 49 11. Simulation Key Trials Converted Decisions, Responders vs. Non responders .......................................................................................................... 50 vii Reproduced with permission of the copyright owner. Further reproduction prohibited without permission.
Description: