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Becoming a video game artist: from portfolio design to landing the job PDF

248 Pages·2017·72.02 MB·English
by  Pearl
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Becoming a Video Game Artist From Portfolio Design to Landing the Job Becoming a Video Game Artist From Portfolio Design to Landing the Job John Pearl CRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2017 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S. Government works Printed on acid-free paper Version Date: 20160622 International Standard Book Number-13: 978-1-138-82493-5 (Paperback) This book contains information obtained from authentic and highly regarded sources. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. Except as permitted under U.S. Copyright Law, no part of this book may be reprinted, reproduced, trans- mitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. For permission to photocopy or use material electronically from this work, please access www.copyright. com (http://www.copyright.com/) or contact the Copyright Clearance Center, Inc. (CCC), 222 Rosewood Drive, Danvers, MA 01923, 978-750-8400. CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For organizations that have been granted a photocopy license by the CCC, a separate system of payment has been arranged. Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe. Library of Congress Cataloging‑in‑Publication Data Names: Pearl, John, author. Title: Becoming a video game artist : from portfolio design to landing the job / John Pearl. Description: Boca Raton : Taylor & Francis, a CRC title, part of the Taylor & Francis imprint, a member of the Taylor & Francis Group, the academic division of T&F Informa, plc, [2017] Identifiers: LCCN 2016024612 | ISBN 9781138824935 (alk. paper) Subjects: LCSH: Computer art--Vocational guidance. | Art portfolios. | Video games industry--Vocational guidance. Classification: LCC N7433.8 .P42 2017 | DDC 776--dc23 LC record available at https://lccn.loc.gov/2016024612 Visit the Taylor & Francis Web site at http://www.taylorandfrancis.com and the CRC Press Web site at http://www.crcpress.com For Leah and Drake Contents Preface xvii Acknowledgments xix Author xxi Contributors xxiii 1 Introduction 1 How I Got into Games ...........................................................................................1 Why Write This Book? ..........................................................................................3 “Some Companies” ................................................................................................4 Stability ....................................................................................................................4 Attention to Detail Exercises ................................................................................4 2 General Concepts and Skills 7 How Do You Get into Games? .............................................................................7 Excellent Communication Skills .........................................................................8 Interview ..................................................................................................................9 What General Skills Do You Feel Are Important for Any Game Developer? ...............................................................................9 Collaboration ........................................................................................................10 Interview ................................................................................................................11 What General Skills Do You Feel Are Important for Any Game Developer? .............................................................................11 Prototyping ...........................................................................................................11 Problem Solving ..................................................................................................12 Creativity ...............................................................................................................14 vii Organization .........................................................................................................14 Working under Deadlines ..................................................................................15 Interview ................................................................................................................16 What General Skills Do You Feel Are Important for Any Game Developer? .............................................................................16 Passion for Games ................................................................................................16 Interview ................................................................................................................17 What General Skills Do You Feel Are Important for Any Game Developer? .............................................................................17 Conclusion.............................................................................................................18 3 Introduction to Being an Animator 19 Key Skills ..............................................................................................................20 Interview ...............................................................................................................20 What Are Some Key Skills for Working as an Animator? ......................20 What Are Some of the Tools/Programs That You Use to Perform Your Job? .....................................................................................20 What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? ...........................................21 Rigging and Character Setup .............................................................................21 Implementation ...................................................................................................22 Presentation .........................................................................................................23 Problem Solving ..................................................................................................24 Prototyping Abilities ..........................................................................................24 Strong Game Design Sensibilities .....................................................................25 Interview ...............................................................................................................26 What Does Your Average Day as an Animator Entail? ............................26 What Advice Would You Give Your Younger Self Starting Out in the Game Industry? ...........................................................27 Are There Any Misconceptions You Find People Have about Your Line of Work? ...................................................................28 Conclusion............................................................................................................28 4 Introduction to Being a Character Artist 29 Key Skills for a Character Artist .......................................................................30 Interview ...............................................................................................................30 What Are Some Key Skills for Working in Character Art? ....................30 What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? .............................................................30 Anatomy ................................................................................................................31 Color, Clothing, and Detail ................................................................................33 Software Programs ...............................................................................................35 Textures ................................................................................................................36 Physically Based Materials ..................................................................................37 viii Contents Process ..................................................................................................................38 Interview ...............................................................................................................39 What Does Your Average Day as a Character Artist Entail? ..................39 What Advice Would You Give Your Younger Self Starting Out in the Game Industry? ..................................................................................39 Are There Any Misconceptions You Find People Have about Your Line of Work? ........................................................................................39 Conclusion............................................................................................................40 5 Introduction to Being a Concept Artist 41 Key Skills ...............................................................................................................41 Interview ...............................................................................................................42 What Are Some Key Skills for Working as a Concept Artist? ................42 What Are Some Skills Not Usually Associated with Your Position That Actually Plays a Role? ...........................................................43 Exploration ...........................................................................................................43 Concept Art and Illustration .............................................................................44 Context .................................................................................................................45 Communication ..................................................................................................46 Visual Story Telling.............................................................................................46 Thumbnails ..........................................................................................................47 Interview ...............................................................................................................49 What Does Your Average Day as Concept Artist Entail? ........................49 What Advice Would You Give Your Younger Self Starting Out in the Game Industry? ..................................................................................49 Are There Any Misconceptions You Find People Have about Your Line of Work? ........................................................................................50 Conclusion............................................................................................................50 6 Introduction to Being an Environment Artist 51 Key Skills for an Environment Artist ...............................................................51 Interview ................................................................................................................52 What Are Some Key Skills for Working in Environment Art? ...............52 What Are Some Skills Not Usually Associated with Your Position That Actually Play a Role? ..............................................................53 Asset Creation Pipeline .......................................................................................53 Modeling...............................................................................................................54 Terrain ..................................................................................................................56 Lighting ..................................................................................................................57 Texturing ...............................................................................................................57 Shader Creation ...................................................................................................58 Performance Optimization ................................................................................58 Interview ................................................................................................................59 Contents ix

Description:
The game industry continues to grow and evolve as the years pass. Despite this growth, the competition in obtaining a career in video games remains as arduous as ever. Becoming a Video Game Artist helps guide readers from their first steps of making a portfolio, to acing the job interview and beyond
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