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Baldur's Gate II: Shadows of Amn PDF

131 Pages·2015·0.489 MB·English
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Baldur’s Gate II: Shadows of Amn Baldur’s Gate II: Shadows of Amn Matt Bell Boss Fight Books Los Angeles, CA bossfightbooks.com Copyright © 2015 Matt Bell All rights reserved. ISBN 13: 978-1-940535-08-1 First Printing: 2015 Second Printing: 2017 Series Editor: Gabe Durham Book Design by Ken Baumann Page Design by Adam Robinson for my brothers and sisters, my brave fellow adventurers C O N T E N T S 1 Part I 25 Part II 40 Part III 70 Part IV 93 Part V 118 Notes 120 Acknowledgements “Go for the eyes Boo, GO FOR THE EYES!! RrraaaAAGHGHH!!!” —Minsc A N OT E A B O U T G A M E V E R S I O N S Developed by BioWare and published by Black Isle Studios and Interplay Entertainment, Baldur’s Gate was released for Windows PCs on November 30, 1998. Its sequel Baldur’s Gate II: Shadows of Amn was released on September 24, 2000, with an expansion pack titled Throne of Bhaal following on June 21, 2001 to complete the Baldur’s Gate saga. In late 2012, an Enhanced Edition of Baldur’s Gate was released, developed by Overhaul Games and Beamdog and published by Atari, the current holders of the Dungeons & Dragons license. The Enhanced Edition of Baldur’s Gate II followed in late 2013, complete with the Throne of Bhaal expansion. For the purposes of writing this book, I played these Enhanced Editions because they ran better on my modern iMac than the original PC versions I repurchased from Good Old Games, which then required some kind of PC emulation, and because the original Mac version I owned of Baldur’s Gate II was xi no longer compatible with modern Intel-based Macs. The day before I finished playing, Good Old Games released Mac compatible versions of the original games, which I imported my saved games into for comparison’s sake. But unless otherwise noted, all of the gameplay descriptions in this book should be understood to be from the Enhanced Editions of the game, which do differ in various ways from the originals, with widescreen support for modern resolutions and some minor changes to gameplay, including porting certain advancements from the later games into the earlier ones. baldur’s gate ii I “Will you help me? We must join together once more, and our fury will be such that bards will run their quills dry! Yes, ink will be scarce where e’er we go.” —Minsc In a role-playing game , you start life already a hero. Or at least a hero in the making, guaranteed only to improve. Every scenario is designed and structured with your eventual success in mind, every storyline shaped to match your character arc. Everywhere you go there are obstacles but they are all intended to be overcome. None of your failures will be permanent, and unlimited second chances are always only a reload away. The hero you play throughout the Baldur’s Gate saga is known generically as Gorion’s Ward, named for his or her—and therefore your—adopted father Gorion, the wizard who raised you in the library-fortress of Candlekeep on the Sword Coast of Faerûn, part of a world better known as the Forgotten Realms, the most famous campaign setting in Dungeons & Dragons. Unlike most of the other characters who will join your party, you begin Baldur’s Gate as a 1st level character, a fragile and barely skilled neophyte in whatever class you’ve chosen. If you play as a fighter, then by the baldur’s gate ii

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