AudioRealism ADM (c) 2003-2007 AudioRealism VST PlugIn Technology by Steinberg Media Technologies AG The Audio Units logo is a trademark of Apple Computer, Inc Table of Contents Introduction...................................................................................................................4 Installation.....................................................................................................................5 PC/Windows.............................................................................................................5 Mac OS X.................................................................................................................5 Authorizing your plug-in................................................................................................5 Conventions and Definitions.........................................................................................6 Architecture...................................................................................................................7 Main GUI Layout and operation....................................................................................8 Pattern/Control section.................................................................................................9 Volume......................................................................................................................9 Steps.........................................................................................................................9 Shuffle.......................................................................................................................9 Pattern Write/Clear...................................................................................................9 Tempo.......................................................................................................................9 Sync..........................................................................................................................9 Mode ........................................................................................................................9 Pattern Menu..........................................................................................................10 Pattern Selector .....................................................................................................11 Edit Steps...............................................................................................................11 Flam........................................................................................................................11 Prescale selector....................................................................................................11 Run/Stop.................................................................................................................11 Step buttons/LEDs..................................................................................................11 Instrument/Parameters section...................................................................................13 Instrument Selector................................................................................................13 FX Selector.............................................................................................................13 Part Selector...........................................................................................................13 Accent Part.............................................................................................................13 Bass Drums............................................................................................................14 Snare Drums..........................................................................................................14 Toms/Congas.........................................................................................................15 Handclap/Maracas..................................................................................................15 Cowbell/Crash........................................................................................................16 Cymbals..................................................................................................................16 Hihats......................................................................................................................16 Pattern Controlled Fx (PCF).......................................................................................18 Sequencing automation via the PCF......................................................................19 Clearing automation of a single parameter............................................................20 Outputs/Options..........................................................................................................20 Solo/Mute...............................................................................................................20 Routing Presets......................................................................................................20 Instrument/Part routing...........................................................................................21 Master Output.........................................................................................................21 2 Option/Patch Menu.................................................................................................22 Using Multiple Outputs................................................................................................23 Patches.......................................................................................................................24 Using samples............................................................................................................24 Programming beats....................................................................................................25 Using Pattern Mode................................................................................................25 Using Note Mode....................................................................................................27 Importing 909 Sysex...................................................................................................28 Importing Rebirth-338 Patterns..................................................................................28 Specifications..............................................................................................................29 3 Introduction Thank you for using AudioRealism Drum Machine (ADM)! ADM combines three classic 808, 909 and 606 drum machines from the early 80's into one machine. Comprised of 25 drum generators, each one carefully modeled after the classics' analog circuits and 4 PCM players, for a total of 34 sounds (some generators have two sounds). Certain sounds have been extended with extra parameters, like the tuning and attack of the 606 bass drum. The effect of the accents on the bridged-T oscillators which make up the bass drum and tom-tom sounds has been closely simulated, and the hi hats and cymbals sound and react very closely to the originals. Additionally, it is possible to trigger your own samples via the built-in step sequencer, expanding the use of ADM indefinitely. Furthermore, the PCF (Pattern Controlled Fx) allows you to program filter sweeps or even automate any of the drum machine's parameters for each step, including switching generator models on the fly. Let the drum machine fest begin! 4 Installation PC/Windows 1. Locate and run the executable Install_ADM_PC.exe 2. The installer will suggest a path to install the plug-in into. 3. If the path is correct, select <Install> else browse to the path where you keep your VST plug-ins and then select <Install>. 4. ADM will show up under AudioRealism/ADM in your host's VST plug-ins menu. Mac OS X 1. Locate the executable Install_ADM_AU.zip or Install_ADM_VST.zip depending on which version you wish to install (Not all versions may be available at initial release date). 2. Extract the file by double clicking on it and then run the installer package 3. ADM will show up under AudioRealism/ADM in your host's plug-ins menu. Authorizing your plug-in Before you can start using the plug-in you need to enter the authorization information that you have received from AudioRealism. When this information has been entered you will not be asked for it again unless you reinstall the plug-in. If you have trouble entering the information contact [email protected]. Please note that authorization codes are personal and may not be shared. You may install the plug-in on as many machines as you wish as long as you use it yourself. 5 Conventions and Definitions This manual uses a number of terms to identify specific functionality. 1. A pattern comprises of a number of parts and steps, together with shuffle and flam settings. 2. Part is one 'channel' of a pattern, for example Accent, Bass Drum and PCF each have their own parts. 3. Step is one of 32 steps that a pattern may have. 4. PCF Automation refers to any built-in automation that a patch (or pattern) may have. 5. Host Automation refers to any parameter automation done by the host 6. Patch is a pattern together with PCF automation, parameters and sample pack, and typically resides on the hard drive. 7. Triggering often refers to when an instrument is played (for example triggering a snare drum). 8. MIDI Note/Event is a message that is sent from the host to the plug-in, often playing a pattern or triggering a instrument 9. Instrument refers to the specific type of instrument, for example Bass Drum or Snare Drum, but is not generator (or model) specific. 10.Generator (or model) refers to the specific generator used, for example whether it is a 606 or a 808. Sometimes some of these terms are interchangeable or have subtle differences. For example a Part may often be thought of as the same thing as an instrument, however the Accent part itself has no sound and therefor is not an instrument, which is why this distinction is made. 6 Architecture ADM's routing is displayed in the schematic below: MIDI Individual Outputs FX on Instruments Mixer PCF Mangler Master Output FX off Sequencer The Instruments receive triggers via MIDI or the internal sequencer. The instruments outputs are mixed or routed to individual outputs. The mixed instruments are optionally (for those instruments where FX is on) processed by the PCF Filter and Mangler and finally routed to the master output. 7 Main GUI Layout and operation The main GUI is divided into a number of sections: The topmost section is the Outputs/Options section. The upper middle section is the Instrument/Parameters section and the lower section is the Pattern/Control section. A number of control types are used to make up the GUI: knobs, buttons and switches. ADM uses linear style controls which you can changes by simply clicking on the control, then dragging your mouse in the desired direction. Fine adjustments may be available for certain controls by holding down <Shift> while using that control. 8 Pattern/Control section The pattern and control section is used to program patterns and set up ADM's MIDI and sync behaviors. The controls are described from left to right. Volume Sets the master volume. This control is global for the whole instance of ADM. The master volume will not affect the volume of any individually routed instruments (see Using Multiple Outputs) Steps Sets the number of steps for the pattern. The minimum number of steps is 1 (one) and the maximum is 32. Shuffle Amount - Sets the amount of shuffle for the pattern • On/Off - When lit the pattern is shuffled • Pattern Write/Clear When pattern write is enabled it is possible to program patterns via the step buttons and automate parameters in PCF automation mode. To clear the pattern Ctrl+Click (Apple+Click on Mac) the clear button when it is lit Tempo Sets ADM's global tempo when in INT (Internal sync) mode. If in host sync mode the tempo can only be read by hovering the mouse over the tempo readout. Sync Selects ADM's tempo sync mode - INT (Internal) or HOST. In HOST sync mode ADM's tempo will be locked to the host's tempo. Mode Selects ADM's play mode: PTN (Pattern) or NOTE (typical MIDI note mode). See 9 Pattern Mode and Note Mode for a description of each modes respectively. Pattern Menu Selecting the button will bring up the Pattern Menu with a number of pattern transformation options: Cut pattern - Places the current pattern in the copy buffer and clears • Copy pattern - Copies the current pattern • Paste pattern - Pastes the copy buffer • Cut part - Places the current selected part in the copy buffer • Copy part - Copies the current selected part • Paste part - Pastes the part copy buffer • Expand pattern - Expands the pattern by inserting a blank step between each • step and adjusts pattern length Shrink pattern - Shrinks the patterns by removing every odd step and adjusts • pattern length Swap pattern - Swaps steps 1-16 with steps 17-32 • Duplicate steps - Fills the whole pattern by replicating steps up to the current • pattern length (leaves pattern length unchanged). Shift pattern left - Shifts the whole pattern one step to the left • Shift pattern right - Shifts the whole pattern one step to the right • Shift part left - Shifts the current selected part one step to the left • Shift part right - Shifts the current selected part one step to the right • Note: The shift operations work cyclically and only affect the steps within the current pattern length. Randomize pattern - Randomizes the whole pattern • Randomize part - Randomizes the current selected part • Note: Randomizing only affects the steps within the current pattern length. Initialize automation - Initializes all PCF-automated parameters to the value of • the parameters on the current selected PCF step Clear automation - Clears all PCF automation for the pattern • Import pattern - Import rhythm data for the current pattern • Export pattern - Export rhythm data for the current pattern (does not include • parameters, automation or references to samples) Undo - Only selectable if an action can be undone, for example clearing the • pattern. Only one action can be undone. 10
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