The House of Norreys has moved to America, and although the players have changed, the game is the same: gems, espionage, and adventure. Young Quinn Anders turns to Lorens van Norreys for help in finding out who killed his brother and why his brother was killed? What did the legendary Bishop's Menie have to do with his brother's death? Who had the remaining 12 statues in the set of 13 medieval knights and their leader, the Bishop-Prince Odacar? With Norreys aid but not his blessing, Anders sets out for the Netherlands on his quest for justice, and from the moment he land at the airport, he finds himself AT SWORDS' POINT. “A superb storyteller with a narrative pace all her own.” – New York Times “The Grande Dame of science fiction.” – Life Magazine