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Artificial Intelligence (Handbook Of Perception And Cognition) PDF

395 Pages·1996·20.36 MB·English
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~~i®~l i~i ~I i~ii~llll il~lllIl~ II~lliilIIi~ll il iIl~l !I I IIi ~i ili i !ii iii ~i ii Artificial Intelligence ~' ~ ~ ~ ~ ~ "~ ~ ..... ~2~ . . . . . . . . . Handbook of Perception and Cognition 2nd Edition Series Editors Edward Carterette and Morton Friedman ::~N~'."~"~ ~~:~"~"*~ :::~:":"~":~~X "~ /~NJg~ ~~:~I~'..~N~NN ~: ~~l~N~!liii~J~Nli!~.liilliiiili!i!lliN~:...~. .. jii~q.i~ii~}~NiN~iiiNiiiiiiii/iiiiiiiiil~Nliliiiiiiii Artificial Intelligence Edited by Margaret A. Boden School of Cognitive and Computing Sciences University of Sussex Brighton, England Academic Press San Diego New York Boston London Sydney Tokyo Toronto @ This book is printed on acid-free paper. Copyright 0 1996 by ACADEMIC PRESS, INC. All Rights Reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system, without permission in writing from the publisher. Academic Press, Inc. A Division of Harcourt Brace & Company 525 B Street, Suite 1900, San Diego, California 92101-4495 United Kingdom Edition published by Academic Press Limited 24-28 Oval Road, London NWl 7DX Library of Congress Cataloging-in-Publication Data Artificial intelligence / edited by Margaret A. Boden. P. cm. -- (Handbook of perception and cognition, 2nd ed. series) Includes bibliographical references and index. ISBN 0-12-161964-8 (case : alk paper) 1. Artificial intelligence. I. Boden, Margaret A. I. Series: Handbook of perception and cognition (2nd ed). Q335.A7857 1996 006.3-dc20 95-44625 CIP PRINTED IN THE UNITED STATES OF AMERICA 96 97 9899 00 01BC 9 8 7 6 5 4 3 2 1 Cont en ts Contributors xi Foreword xiii Preface xv 1 Philosophical Foundations Andy Clark I. An Evolving Engagement 1 11. Symbol-System A1 3 111. Connectionism 7 IV. Artificial Life 14 V. The Wasteland 19 References 20 2 Planfzing and Problem Solving Robert Inder I. Some Basic Ideas 24 11. The General Problem Solver 28 A. GPS in Action: The Tower of Hanoi 30 111. STRIPS 33 IV. Handling Interference 36 V. Nonlinear Planning 38 VI. More Sophisticated Planning 43 V vi Contents VII. Planning and Cognitive Science 48 References 53 3 Representation of Knowledge Derek Partridge I. Representation and Knowledge 55 A. Representation as Structure and Function 56 B. Representational Choice 58 C. What Is Knowledge? 64 D. A Pair of Paradigms 66 11. Classical Approaches 68 A. Semantic Networks 68 B. Frames, Scripts, and Schemata 74 C. Logic-Based Representations 78 D. Procedural Representations 81 E. Analogical and Iconic Representation 84 References 85 Machine Learning Stuart Russell I. Introduction 89 A. A General Model of Learning 90 B. Types of Learning Systems 92 11. Knowledge-Free Inductive Learning Systems 93 A. Learning Attribute-Based Representations 96 B. Learning General Logical Representations 102 C. Learning Neural Networks 107 D. Learning Probabilistic Representations 108 111. Learning in Situated Agents 110 A. Learning and Using Models of Uncertain Environments 112 B. Learning Utilities 115 C. Learning the Value of Actions 116 D. Generalization in Reinforcement Learning 116 IV. Theoretical Models of Learning 118 A. Identification of Functions in the Limit 118 B. Simplicity and Kolmogorov Complexity 119 C. Computational Learning Theory 120 V. Learning from Single Examples 123 A. Analogical and Case-Based Reasoning 123 B. Learning by Explaining Observations 125 Contents vii VI. Forming New Concepts 127 A. Forming New Concepts in Inductive Learning 128 B. Concept Formation Systems 128 VII. Summary 129 References 130 5 Connectionism and Neural Networks Harry Barrow I. Introduction 135 11. Understanding and Modeling Cognition and Perception 135 111. Reference Sources 137 IV. Biological Origins 137 V. Early Developments: Logical Models 140 VI. Adaptive Networks 141 VII. The Dartmouth Conference 141 VIII. Perceptrons 142 IX. Adalines and the LMS Algorithm 145 X. Minsky and Papert’s Perceptrons 145 XI. Back Propagation 146 XII. NETtalk 150 XIII. The Future 152 References 154 Expert Systems and Theories of Knowledge John Fox I. Introduction 157 11. Knowledge Engineering-The First Decade 158 A. The Nature of Expert Systems 158 B. Making Knowledge Explicit 159 C. Semantic Networks, Frames, and Objects 163 D. Assessment of the First Generation of Expert Systems 165 111. Second-Generation Expert Systems-From Decision Making to Expertise 165 A. Task-Oriented Analysis of Knowledge 166 €3. Reasoning with Uncertainty 170 C. Assessment and Critique 172 IV. The Third Decade-Systematic Engineering of Knowledge 173 A. Ontological Engineering 175 B. Developing Formal Theories of Knowledge 178 viii Contents V. Conclusions 180 References 180 7 Machine Vision David C. Hogg I. Introduction 183 A. Aims of Machine Vision 183 B. A Hierarchy of Models 185 C. Computational Models of Biological Vision Systems 187 11. Image Formation 187 A. Projection 187 B. Digital Images 188 C. Steerable Cameras 190 111. Feature Detection 191 IV. Building Descriptions Using General Properties of Objects 195 A. Image Segmentation 198 B. Stereo Vision 20 1 V. Using Object Models 210 A. Feature Space Methods 210 B. “Model-Based” Methods 21 1 C. Dealing with Generic Objects and Nonrigid Objects 22 1 VI. Conclusion 224 References 225 8 Natural Language Processing Mark Steedman I. Introduction 229 A. Scope of the Study 229 B. The Anatomy of a Processor 230 C. The Relevance of Computation 23 1 11. Computational Theories of Processing 232 A. The Grammar 232 B. The Algorithm 245 C. The Oracle 255 111. Conclusion 262 IV. Further Reading 263 References 264 9 Creativity Margaret A. Boden I. The Definition of Creativity 267 Contents ix A. Psychological Studies of Creativity 267 B. Defining Creativity 268 11. Impossibilist Creativity 269 A. Mapping Conceptual Spaces 269 B. Exploring Conceptual Spaces 270 C. Transforming Conceptual Spaces 271 111. Improbabilist Creativity 272 A. A1 Models of Association 272 B. A1 Models of Analogy 273 C. A1 Models of Induction 276 IV. A1 Models of the Arts 277 A. Music 277 B. Visual Arts 279 C. Verbal Tcxts 28 1 V. A1 Models of Science 282 A. Meta-DENDRAL 282 B. The BACON Family 283 C. An Integrated Discovery System 284 D. Scientific Revolutions 284 VI. Self-Transforming Programs 285 A. AM and EURISKO 285 B. Genetic Algorithms 286 VII. Conclusion 289 References 289 10 Human-Computer Interaction Mike Sharples I. Interacting with Computers 293 A. Pioneers of HCI 294 B. Interfaces 296 C. Interaction Devices 296 D. Communicating with a Computer 297 E. Styles of Communication 298 F. Communicating through the Computer 30 1 11. The Psychology of Computer Use 30 1 A. Applying Psychology to Design 302 B. Using Psychology to Create New Models 305 C. Applying Psychology to Evaluation 306 D. Applying Studies of Human-Computer Interaction to Psychology 306 111. Modeling Human-Computer Interaction 307 A. The Designer’s Model of the Computer 307

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Artificial Intelligence is the study of how to build or program computers to enable them to do what minds can do. This volume discusses the ways in which computational ideas and computer modeling can aid our understanding of human and animal minds. Major theoretical approaches are outlined, as well
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