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Artificial intelligence PDF

111 Pages·2011·163.158 MB·English
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S C I E N C E F O U N D A T I O N S Artificial Intelligence SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II11 11 1111//33//1111 1122::0055::3311 PPMM SCIENCE FOUNDATIONS Artifi cial Intelligence Atomic Structure Th e Big Bang Cell Th eory Electricity and Magnetism Evolution Th e Expanding Universe Th e Genetic Code Germ Th eory Global Warming and Climate Change Gravity Heredity Kingdoms of Life Light and Sound Matter and Energy Natural Selection Planetary Motion Plate Tectonics Quantum Th eory Radioactivity Th eory of Relativity Vaccines Viruses Th e Water Cycle SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II22 22 1111//33//1111 1122::0055::3322 PPMM S C I E N C E F O U N D AT I O N S Artificial Intelligence P. ANDREW KARAM SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II33 33 1111//33//1111 1122::0055::3333 PPMM Science Foundations: Artifi cial Intelligence Copyright © 2012 by Infobase Learning All rights reserved. No part of this book may be reproduced or utilized in any form or by any means, electronic or mechanical, including photocopying, re- cording, or by any information storage or retrieval systems, without permission in writing from the publisher. For information, contact: Chelsea House An imprint of Infobase Learning 132 West 31st Street New York, NY 10001 Library of Congress Cataloging-in-Publication Data Karam, P. Andrew. Artifi cial intelligence / by P. Andrew Karam. p. cm. — (Science foundations) Includes bibliographical references and index. ISBN 978-1-61753-027-2 (hardcover : acid-free paper) ISBN 978-1-4381-3947-0 (e-book) 1. Artifi cial intelligence—Juvenile litera- ture. I. Title. II. Series. Q335.4.K37 2011 006.3—dc23 2011012800 Chelsea House books are available at special discounts when purchased in bulk quantities for businesses, associations, institutions, or sales promotions. Please call our Special Sales Department in New York at (212) 967-8800 or (800) 322-8755. You can fi nd Chelsea House on the World Wide Web at http://www.infobaselearning.com Text design by Kerry Casey Cover design by Alicia Post Composition by EJB Publishing Services Cover printed by IBT Global, Troy, N.Y. Book printed and bound by IBT Global, Troy, N.Y. Date printed: November 2011 Printed in the United States of America 10 9 8 7 6 5 4 3 2 1 Th is book is printed on acid-free paper. All links and Web addresses were checked and verifi ed to be correct at the time of publication. Because of the dynamic nature of the Web, some addresses and links may have changed since publication and may no longer be valid. SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--hhttmmll__CCSS33..iinndddd 44 1111//2222//1111 33::4455::1133 PPMM 1 What Is Artifi cial Intelligence? 7 2 The History of AI 18 3 Problems and Pitfalls in Developing AI 37 4 AI in Movies, Books, and Television: From Golems to Cylons 54 5 AI at Work Today and in the Future 73 6 Is AI Worth the Risk? 90 Glossary 99 Bibliography 102 Further Resources 103 Picture Credits 105 Index 106 About the Author 109 SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II55 55 1111//33//1111 1122::0055::3344 PPMM SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II66 66 1111//33//1111 1122::0055::3355 PPMM What Is Artifi cial Intelligence? Artifi cial intelligence (AI) consists of machines that are as smart, or smarter, than humans. Most often, computers con- trol these machines. Th ere are many examples of artifi cial intelli- gence in science fi ction fi lms and shows. One example is the Cylons in the TV and fi lm franchise Battlestar Galactica, which are robots that turned against humans. Other examples include the smart ro- bots and Skynet from the Terminator movies and TV series. Th ese machines were examples of evil artifi cial intelligence that were try- ing to kill people. If this is what AI research represents, do we really want to make intelligent machines? On the other hand, everybody who watches Star Trek knows that artifi cial intelligence can be a good thing. Th e android charac- ter Lieutenant Commander Data uses his intelligence and strength to help his crewmates. Because of his design, he will not hurt people. If intelligent robots of the future are made like Data, programmed not to harm humans, we should not worry. Instead, we should be developing AI as quickly as possible. Th e previous examples make opinions about AI seem simple: If smart robots are evil, then we should not create them; if smart robots are good, then perhaps we should create them. However, nothing is ever that simple. For example, as sci-fi fans know, Data had an evil “brother,” and there were a few Cylons and Terminator 7 SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II77 77 1111//33//1111 1122::0055::3355 PPMM 8 ARTIFICIAL INTELLIGENCE Figure 1.1 Lieutenant Commander Data (actor Brent Spiner) checks out B-4, his less-advanced predecessor, in the 2002 film Star Trek: Nemesis. robots that were good. Th ey were actually helpful to humans. Even in these popular fi ctional shows and movies, the truth is that intel- ligent machines were neither completely good nor bad. Today we are unclear as to whether artifi cial intelligence is going to end up as humanity’s savior, destroyer, or simply another tool for us to use. In any case, you need to know the basics about AI before deciding on its pros and cons, so keep reading. WHAT ARE SENTIENCE AND INTELLIGENCE? Two key words used a lot in AI research are sentience and intel- ligence. Th e fi rst term, sentience, is a little easier to understand. SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II88 88 1111//33//1111 1122::0055::3366 PPMM What Is Artifi cial Intelligence? 9 Sentience is the ability to feel and to experience perceptions—in other words, to experience the world through the senses of sight, hearing, touch, smell, and taste. How can computers or robots be sentient? A computer can be hooked up to a camera or a scanner that feeds images into it the same way that human eyes feed images into the brain. Th us, in this sense, computers can see. Also, we can hook up computers to microphones and even program them to rec- ognize words when a person talks into a microphone or telephone. Th erefore, computers can also hear. Incredibly, there are even de- vices that help computers to smell, taste, and touch, although these are still being developed and perfected. Th e bottom line is that some computers and robots are able to sense the world. Whether or not they can understand or appreciate what their senses tell them is something else. Some scientists think that there is more to sentience than just being able to sense the world. Th ey think that to be truly sentient one must be able to experience the sensation in an emotional way. When a dog smells food, it gets excited. When it sees a family member, it becomes happy. Th ese scientists would say that even after attaching a camera to a computer to allow it to see, the computer would not feel excited if its owner walked in front of the lens. Th ere is a diff er- ence between a computer “seeing” a scanned image and a dog or a person seeing something that makes them happy. By defi nition, we might say that a computer is sentient because it can be fi tted with cameras, microphones, and other sensors to touch and taste. How- ever, some scientists would still say that just because a computer can sense, it is not necessarily true that it is sentient, or sensitive in perception or feeling. Th e other key word in AI research is intelligence. It is diffi cult to precisely defi ne this word. An intelligent person is smart, and intel- ligence has something to do with the ability to think. A dictionary defi nition of intelligence might say something like, “having the abil- ity to learn new things, to learn from experience, and to use this knowledge to solve problems.” Let’s try to put this defi nition to use in AI. Part of the defi nition of intelligence is about the ability to learn, and most of us would agree that learning means that we are add- ing new knowledge about something to our brains. When students are young, they learn that 2 + 2 = 4, and they learn that George SSFF AArrttiiffiicciiaall IInntteelllliiggeennccee--ffoorr II99 99 1111//33//1111 1122::0055::3366 PPMM

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