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Art Chantry speaks: a heretic's history of 20th century graphic design PDF

265 Pages·2015·22.819 MB·English
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Preview Art Chantry speaks: a heretic's history of 20th century graphic design

AARRTT CCHHAANNTTRRYY SSRREEAAKKSS ART CHANTRY SREAKS A HERETIC’S HISTORY OF 20TH CENTURY GRAPHIC DESIGN Edited by Monica René Rochester FERAL HOUSE Contents AUTHOR’S FOREWORD Context Is Everything 6 About the Title of the Book 9 SECTION ONE The Language of Design 11 The Secret Brotherhood of Graphic Design 13 “Design Diversity” and the Con 17 20th-Century American Industrial Graphic Design 21 Typography as Image 29 Manufactured Style: From Prissy Victoriana to Art Deco 33 Modernism is Just Another Retro Style 39 Graphique Moderne 45 God Told Me To 49 Cheesecake Clip 57 Hallmark Psychedelia 61 The Acrimonious History of the Happy Face 75 The Anonymity of Manufactured Art 81 Alfred E. Neuman is MAD 89 Help! A Genius Cluster 92 Grade School Indoctrination 97 The Fine Art of Marketing Lowbrow 101 A High “Huh?” Factor: Japanese Graphic Design 105 Chaos as Design Theory 108 SECTION TWO Designers and Artists 123 Ross F. George: Typographic Man of Mystery 125 Saint Paul 131 Norman Rockwell and Corporate Sentimentality 135 Alvin Lustig: A Nod is as Good as a Wink to a Blind Horse 139 Albert Hurter: Disney’s Crazy Uncle in the Attic 143 William Golden: Grand Master of Corporate Design 147 A.M. Cassandre’s Bazaar Surrealism 151 Richard M. Powers Showed Us What Science Fiction Looks Like 155 Harry Chester, King of Monster Type 163 Herb Lubalin: If You Can’t Design in B&W, You Can’t Design 169 Ivan Chermayeff and BJ 175 Robert Massin: Thinking Outside the Condom Box 179 Peter Max and the Cult of Fake Psych Celebrity 183 Cal Schenkel Cleans You! Thrills You! Cleans & Thrills You! 189 John van Hamersveld and Los Angeles Psych 193 Sister Corita Kent 197 Mo Lebowitz’s Antique Press 201 Jim Phillips: Skate or Design 204 Mouse 207 Moscoso 213 Drella, Commercial Artist 217 Genesis P-Orridge: No Future at the Death Factory 221 SECTION THREE Tools of the Trade, Forgotten Processes, and Obsolete Objects 225 Linotype 227 The Lost Art of the Print Process 230 Printer’s Drill 233 The Haberule 236 Printing Cuts 238 LabelMaker: Punk Typography 101 239 Stencil Lettering as Art 242 The French Curve 244 Pocket Pal 247 Punch Tape 249 Thermography 252 Niche Market Packaging 255 Matchbooks, A Tiny Design Canvas 257 AFTERWORD The Moist Towelette 261 INDEX 262 ACKNOWLEDGMENTS / COLOPHON 264 Author’s Foreword: CONTEXT IS EVERYTHING “Ever get the feeling you’ve been cheated?” —Johnny Rotten, 1978 his is a book of opinions in essay form, gathered from a Facebook™ blog I worked on for a few years.These are thoughts and convictions gathered from over 40 years of practice in the field of freelance graphic design in America. I’m firmly convinced that graphic design is a language form—a language of color, shape, icon, idea, etc.It is a language everyone can read and understand—and yet nobody recognizes that fact. As a graphic designer, it has been my job to use this language to change the minds of the viewer—“Buy this product! Go to this event!Vote for this candidate!” In that process, I use all the skills and knowledge at my com- mand to manipulate the viewer into thinking the way that another interest—a client—wants to see. I’m a virtual cultural propagan- dist of the lowest order—a mindfucker. And I do this for hire. Graphic design has taken on a higher reputation over the last 30 years, becoming an “art form” in many eyes.It is taught in art departments of the highest universities and institutions in the world.But it’s not art at all.It’s anthropology and politics and eco- nomics—almost ANYTHING except art. It is not a muse-driven masterpiece created by a single person in an edition of one. It is mass-produced manipulation and coercion created to maintain the current economic system of exploitation. Throughout my four decades of design practice, I have inten- tionally kept one foot in the popular culture dialog (particularly the subcultures that produce so much design language for us) and one foot in the “high design” culture dialog where I sought recognition and professional prestige.By straddling that fence, my work and my ideas became a conduit between the two, pumping in new lan- guage and ideas from one end of the cultural spectrum to the oth- er. This fence-sitting also gave me a soured reputation on both ends. Neither side fully accepted my work (or me) but they still wanted me and needed me. This outlaw status allowed me the 6 freedom to pursue what I was interested in the most: to observe, study and understand the world I operated in. I am not a scholar.You’ll see no footnotes, few references in my writing.Most of these essays were written daily in a single first draft and then posted warts and all.Quite often, I would get some things wrong and the resulting corrections in comment threads acted as my only fact-checking source.Needless to say, it was humbling to face my constituency and find myself corrected over and over again. I remain in their debt forever.I thank you all, no matter how annoying you were. In the end, I think I’ve managed to express the observations and history of much of this poorly documented language form.I find it differs remarkably from the accepted mainstream narrative pre- sented in “design education,” which tends to promote the “great man” theory of history. I discovered that there is no “high” or “low” in this historical dialog generally. And precious few great men.This graphic language I present is a dialog among people—of all stripes and walks, some talented, some lucky, all practicing the cultural learning style of ‘monkey see, monkey do.’ The truth I found is that this language has a deep, rich cultural interplay that goes back gen- erations with many players, and thinkers and doers. Yes, there may be key links in that chain of history, but it takes all the links to make the chain. 7 About the Title of the Book n 2009, I gave one of my little talks about my work and ideas to a chapter of the AIGA (American Institute of Graphic Arts, a professional design organization) in Cleve- land, Ohio. Mike Burton (of Little Jacket Design) created this wonderful poster to advertise the event. It reads “Art Chantry Speaks: Posters Yell.”The brilliant “censure” of my last name chang- es the meaning of the image to “ART SPEAKS.” The use of the black bar, the Xerox “rot” textures, the “distressed” typography and crude handwriting all reflect a lot of my own design passions and stylistic nuances. Yet, Mike was able to push this image into a much higher concept that took on a more universal resonance. For instance, within a year or so, a clothing company in Asia started to market the principal type (with my name cancelled out just like you see) on T-shirts for popular sale. As I understand it, the AIGA had their lawyers approach the company and send them a legal “cease and desist” order to stop the bootlegging of “their” copyrighted design. All of this was done without my knowledge. I was told about it some time later. The photograph of the T-shirt on the back cover was taken by Vincent Chung on a trip (to Thailand, I seem to recall), where he spotted this version of the image still being sold on the street by bootleg vendors. Notice how cleverly they got past the legal “cease and desist” order! They simply altered the text to read “Art Chantry SREAKS, Poster Yell ‘Oh My God!’” (with my last name still crossed out with the censor bar). This is an amazing example of how the language of design takes on a life of its own when projected (like it always has been) INTO a shared cultural dialog. So, now, I’m taking the whole thing back and using it as the title of this book. However, due to fears of spelling/title confusion, I’m self-correcting the title with LabelMaker. The world goes ’round and ’round and spills out here (for the moment). NOTE: For all you Seattle people, that coffee ring on the cover is from The Dog House, c. 1992. 9

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