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Army of Two: Prima Official Game Guide (Prima Official Game Guides) PDF

161 Pages·2008·15.34 MB·English
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Preview Army of Two: Prima Official Game Guide (Prima Official Game Guides)

Prima Games A Division of Random House, Inc. 3000 Lava Ridge Court, Ste. 100 Roseville, CA 95661 www.primagames.com The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, P RIMA OFFICIAL GAME GUIDE Inc., registered in the United States. Prima Games is a division of Random House, Inc. MICHAEL KNIGHT © 2008 Electronic Arts Inc. EA, the EA logo and Army of Two are trademarks or registered trademarks of Electronic Arts Inc. CONTENTS in the U.S. and/or other countries. All Rights Reserved. All other trademarks are the property of their respective owners. No part of this book may be Basic Training . .2 Miami . . . . . . . .114 reproduced or transmitted in any form or by any means, electronic or mechanical, Interface . . . . . . . . . . . . . . . . . . . . .2 Last Flight In . . . . . . . . . . . . . . . .114 including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Movement. . . . . . . . . . . . . . . . . . . .3 Corporate Raid . . . . . . . . . . . . . .115 GPS. . . . . . . . . . . . . . . . . . . . . . . . .4 Versus Mode .134 Senior Product Manager: Mario De Govia Using Weapons . . . . . . . . . . . . . . . .5 Types of Games . . . . . . . . . . . . . .134 Senior Project Editor: Brooke N. Hall Design & Layout: Winter Graphics North Tactics for Two . .7 General Tips . . . . . . . . . . . . . . . .134 Basic Tactics. . . . . . . . . . . . . . . . . . .7 China . . . . . . . . . . . . . . . . . . . . .137 Michael Knight has worked in the computer/video game industry since 1994 and has been an author with Prima Games for ten Aggro . . . . . . . . . . . . . . . . . . . . . . .8 Iraq . . . . . . . . . . . . . . . . . . . . . .140 years, writing over 60 guides during this time. Michael has used Giving Commands . . . . . . . . . . . . . .9 Afghanistan. . . . . . . . . . . . . . . . .144 both his degree in Military History and experience as a high school teacher to formulate and devise effective strategies and tactics for Interacting with Your Teammate . . .10 Somalia. . . . . . . . . . . . . . . . . . . .146 hit titles such as the Tom Clancy’s Rainbow Six and Hitman series. Co-op Actions. . . . . . . . . . . . . . . . .11 Versus Stats . . . . . . . . . . . . . . . . .150 He has also authored several titles in the Star Wars universe including Star Wars Republic Commando, Star Wars Episode I: Revenge of the Sith, Star Wars Battlefront Playing Co-op . . . . . . . . . . . . . . . .15 Appendix. . . . .151 II, and Star Wars: Empire at War. Michael has also developed scenarios/missions and Tools of Xbox 360 Achievement . . . . . . . .151 written game manuals for SSI, Red Storm Entertainment, and Novalogic. the Trade . . . . .16 preview of prima’s When he is not busy at work on an upcoming strategy guide, Michael likes to spend time with his wife and four children at their home in Northern California. Primary Weapons . . . . . . . . . . . . .17 army of two: dirty It was with their help that Michael used his abilities and experience to write three Secondary Weapons. . . . . . . . . . . .27 money graphic travel/strategy guides on Disneyland and Southern California, in which he developed tips and hints to help vacationing families save time and money while maximizing Special Weapons . . . . . . . . . . . . . .33 novel. . . . . . . 152 their fun. Armor . . . . . . . . . . . . . . . . . . . . . .37 Special thanks to Jonathan Browne, Matt Turner, and Heather Alekson. Weapon Damage . . . . . . . . . . . . . .38 Somalia. . . . . . .44 We want to hear from you! E-mail comments and feedback to PRIMA OFFICIAL GAME GUIDE CHAPTER 1 BASIC TRAINING INTERFACE CHAPTER 2 CHAPTER 3 Before we start the action, it is CHAPTER 4 vital that you understand the CHAPTER game screen. It 5 provides information on the status of both you and your partner, your armament, and even the extent to which the CHAPTER Modern combat is extremely dangerous. In most cases, enemy perceives you as a threat. 6 you will be sent to fi ght in urban environments where the enemy is armed with automatic weapons and can hide in any AGGRO METER CH 7APTER number of places. Therefore, if you want to survive so you can earn a paycheck for your efforts, it is important that you know the basics. Although you may already be a veteran of CHAPTER 8 combat in various environments, this time you can only rely on two people—yourself and your partner. CHAPTER 9 CHAPTER Located at the top-center of the screen, the aggro meter is 10 one of the most important tools you can use during combat. This meter refl ects the amount of attention the enemy pays to you and your partner. The names at either end of the meter tell you which of you is getting the most attention. Your aggro is to the left and your partner’s is to the right. Aggro and its importance is explained in greater detail in the following chapter. HEALTH Health is represented in two different ways. Your partner has a health bar located on the upper right corner of the screen. The bar begins full and green. As he takes damage, your partner’s health bar begins to get smaller and turn yellow to show that he is taking damage. As your battle buddy contin- ues to take hits, the bar will shrink even more and turn red. Your charcter does not have a health bar. Instead, both audio and visual cues let you know when you are taking PRIMAGAMES.COM 2 damage. As you get hit, you will start to hear your h eart beat and the screen will take on a reddish hue. Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. If you kep taking more hits, the rate of the heartbeat CO-OP CALL WHEEL CHAPTER will increase and the hue deepens. If you take too much Hold down the co-op damage, you can be incapacitated. Damage and healing is button and the order wheel also covered in more detail in the next chapter. changes to the co-op call CHAPTER 2 wheel. This allows you to AMMO call for a co-op snipe mode Yo ur weapons do not come oyor utor psawrittncehr .weapons with CH3APTER with unlimited ammo. They eventually run out of bullets CHAPTER 4 and don’t do you much CHECKPOINT STATUS good. Keep an eye on the ammo counter inin the screen’s lower left corner. Like the CH5APTER damage icons, you can choose to have the ammo counter fade off the screen until you begin to get low. However, it CHAPTER is usualy a good idea to keep it up at al times. The ammo 6 counter is an icon with two numbers to its right. The top number is the number of rounds you have remaining in the CHAPTER weapon or clip. The bottom number is your total ammo When you reach a checkpoint during a mission, an informa- 7 supply. When the top number reaches zero, your weapon tion box appears to the left of the aggro meter. This shows is empty and must be reloaded. When the bottom number the amount of money you currently have in your account CH 8APTER reaches zero, you are out of ammo and need to switch to as well as the number of enemies killed by Rios and Salem another weapon until you can fi nd some more ammo. during the current mission is displayed. When playing co-op CHAPTER with another player, this helps to determine who pulled more ORDER WHEEL weight during combat, or who deserves bragging rights. Located in the lower-right corner of CHAPTER the screen, the order wheel allows you to give orders to your AI partner MOVEMENT when playing the single-player game. Not only can you use this wheel to Although the battle occasionally comes to you, most often order him to advance, regroup, or you need to move around the operations area to complete hold, you can also order your partner your objectives. As an Army Ranger and, later, a professional to act aggressively or passively. military contractor, you do most of your moving on foot. Furthermore, you can call up a camera window along the right side of the screen so you can see what your partner WALKING AND is seing. RUNNING You move around using the INVENTORY WHEEL left control stick. Since this is While holding down the an analog device, the amount inventory button, the order you move the stick deter- wheel changes to the inven- mines your speed. A little tory wheel. This allows you to pressure on the stick causes change to various weapons. your character to walk slowly. To run, use full pressure You can select from primary on the stick. The direction you move the stick is the weapon, secondary weapon, direction your character moves. He always turns special weapon, or grenade. to move forward. 3 PRIMAGAMES.COM Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE CHAPTER LOOKING AND While moving during combat, rolling is a good way to get 1 AIMING across open terrain while avoiding enemy fi re. While moving, The right con- press the roll button to make your character roll in the direc- CHAPTER trol stick allows tion you are moving—staying low while moving quickly. At 2 you to control times, you must get over a low obstacle. Press the roll button the camera to make your character vault over the obstacle. CH 3APTER angle around your character. When shoot- SLIDING INTO CH 4APTER ing, the right COVER control stick also controls your aim for the current weapon. CHAPTER 5 CROUCHING Pressing the CHAPTER left analog stick 6 causes your character to CHAPTER crouch down. 7 While you can’t move as quickly CH 8APTER while crouched, you make for a smaller target and are therefore harder for the enemy to hit. Another advantage to crouching is it allows If you are moving toward an object that can provide cover CHAPTER 9 you to hide behind cover. Crates, low walls, rocks, and other for you, such as a wall or crate, press the roll button as you objects can protect you from enemy fi re if you crouch down approach the object to make your character slide toward the CHAPTER behind them. Unless you need to move quickly, it is always a cover and assume a crouched position behind the object at 10 good idea to move around in a crouch while in areas where the end of the slide. Use this move when advancing under enemies can be expected. When you come across an obstacle enemy fi re. that you must duck under to advance, crouch down and walk under it. GPS ROLLING AND VAULTING One of the most useful features, and one that is frequently forgotten, is the GPS. Press the GPS button to bring up the GPS view. The screen takes on a blue hue and a line of arrows shows you the path to advance to your next objective. Your current objectives are also listed on the screen. Use the GPS to keep from getting lost. In addition, traps and PRIMAGAMES.COM 4 explosive devices appear in red while the GPS is active, Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. making them much easier to detect. Another useful charac- A reticule in the center of the screen shows approximately CHAPTER teristic of your GPS is that icons appear to show you where where your bullets will hit. This type of combat is called sup- co-op actions can be performed. Therefore, if you ever get pression mode shooting. While this mode is not very accurate, stuck, check out the GPS to fi nd clues about how to progress it allows you full movement while fi ring. You can even fi re in CHAPTER toward your objectives. one direction while moving in the opposite direction. Sup- 2 pression mode may not kill a lot of enemies, but it usually forces them to take cover, and gives you a chance to fi nd CHAPTER 3 some cover for yourself. GET IN THE HABIT OF USING BLIND FIRING CH4APTER THE GPS ON A REGULAR BASIS. USE IT TO LOOK FOR TRAPS CH5APTER AND EXPLOSIVES BEFORE YOU ADVANCE INTO AN AREA. EVEN CHAPTER WHILE IN COMBAT, USE IT TO 6 TAKE A QUICK LOOK AROUND BEFORE YOU RUSH AHEAD CH7APTER TO ANOTHER PIECE OF COVER TO MAKE While crouched down behind cover, pressing the fi re button causes your character to raise his weapon above the cover SURE THE ENEMY DOES NOT HAVE A TRAP WAITING. and blind fi re. This is not very accurate, but with an automatic CH8APTER weapon, it can be effective against enemies at close range. The advantage to blind fi ring is that your character is fairly CHAPTER safe from enemy fi re coming from outside your cover. 9 USING WEAPONS PRECISION MODE CHAPTER As a soldier, you are not paid to simply move around an area. Anyone can do that. Instead, you must also neutralize en- emies not only to complete your orders, but also to prevent them from killing you. To do this, you must use weapons. FIRING WEAPONS Precision mode is much more accurate than suppression mode. Hold down the precision mode button to make your view change to an over-the-shoulder view of your Almost all weapons work the same way. Press the fi re button character. Use the reticule to take careful aim at a tar- and the weapon begins shooting in the direction the camera get before shooting. While in precision mode, your is looking. Some weapons, such as pistols and sniper rifl es, shooting is much more accurate; your initial shots fi re only a single round with each press of the fi re button. are almost always right on target. Assault rifl es and submachine guns, which have an automatic rate of fi re, continue to fi re as long as you hold down the fi re button. Quickly pressing and releasing the fi re button only fi res the weapon in short bursts, which are much more accurate than long bursts. 5 PRIMAGAMES.COM Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE Your movement is also afected while in precision mode. RELOAD CHAPTER 1 You can no longer run and are limited to a quick walk. Also, Keep an eye moving the right control stick turns your character to follow on your ammo CHAPTER the reticule, rather than controlling the camera around your display. When your 2 character. Moving the left control stick forward and back weapon is about causes your character to advance forward or walk backward. empty, take the CHAPTER Moving the left stick to the left or right results in a strafe to time to reload. This 3 the left or right while your character stays facing the same is accomplished direction. by pressing the CH 4APTER reload button. The larger the magazine or clip—or round— the longer it takes to reload. As a general rule, it is a good idea to reload often. As soon as you defeat an enemy, and no CHAPTER 5 others are immediately in view, take some time to reload so PRECISION MODE IS VERY you have a full magazine when you engage the next enemy. CH 6APTER SIMILAR TO A FIRST-PERSON Tah ferwe irso nuontdhsi ning ywoours cel ipth. aTnh egroei nisg n inot poe an afi lrteyfi fgohr tr ewloitahd oinngly VIEW AND CONTROLS OF A since you do not lose the unused rounds in the clip. CHAPTER FIRST-PERSON SHOOTER TYPE Therefore, reload early and often. 7 GAME. IT IS BEST TO USE THIS MODE WHEN ENGAGING THE MELEE COMBAT CH 8APTER ENEMY—ESPECIALLY AT If you are in close MEDIUM TO LONG RANGE. proximity to an enemy, pressing CHAPTER 9 the fi re button USING SCOPES cause your CHAPTER character to 10 attack with the currently selected weapon rather tthhaann fifi ring that weapon. In the fi rst three maps, these melee attacks usually kill an enemy with a single attack. THROWING GRENADES Grenades are used in a differ- ent way than fi rearms. While If your current weapon is equipped with a scope, such as grenades are the a sniper rifl e or an RPG, holding down the precision mode currently selected button provides a view through the scope. Your character weapon, a pull can’t move while in this scope view. Instead, moving the of the fi re button left control stick up or down increases or decreases the quickly throws a grenade in the direction the camera is scope’s magnifi cation level (if it can be adjusted at all). facing. However, if you hold down the precision mode The right control stick still controls your aim. When button, you see the path through which the grenade will be using a scope, it is better to scan for enemies at low thrown with a red impact icon at the spot where it will land magnifi cation, and then zoom in on them with a and detonate. When using grenades, be sure to use the higher magnifi cation before shooting. precision mode. It is great for throwing grenades through doors or windows with perfect accuracy. PRIMAGAMES.COM 6 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. provide essential cover, from stone walls to crates to even T ACTICS FOR TWO furniture. Get in the habit of ducking behind cover when- CHAPTER ever you are not moving. If you are out in the open, you are an easy target. Even if no enemies are around, there might CHAPTER be a sniper in the distance just waiting for an idiot to stand 2 around and provide an easy kill. While moving, you should be moving to cover. In fact, before you move from behind CHAPTER a piece of cover, you should already have picked out more 3 cover and run toward it. When you’re behind cover again, you can then concentrate on shooting at the enemies. CHAPTER 4 SUPPRESSIVE FIRE CHAPTER 5 Army of Two is designed to be played by two players. Even if you are playing the campaign as a single player, you will have CH6APTER to work with your AI-controlled teammate to complete the missions. There is no way you can get through the campaign CHAPTER as a lone wolf. You must be a part of a team and work 7 together as a team. While the last chapter covered the basics of the game, this chapter delves into the tactics you must use CHAPTER to succeed and earn money as a private military contractor. 8 CHAPTER 9 BASIC TACTICS While taking aim at enemies with the intent to kill them is a given for most games, suppressive fi re plays an important role Before going into the specifi c actions you have to use in Army of Two. Your enemies behave like real people. When 1CHA0PTER throughout the missions, it is important to have a good someone is shooting at them, they tend to hide behind cover understanding of the basics of combat. As an Army of Two, to avoid being hit by bullets. At times, you just want to get you can always expect to be outnumbered. Your enemies are the enemy to duck and keep their heads down. For this, use also using combat tactics, so if you want not only to survive, suppressive fi re. Suppressive fi re is not as accurate as precision but also to dominate the battlefi eld, you need to master fi re (as covered in the last chapter). However, you can use these three basic tenants. suppressive fi re while running to give you a better chance of getting to cover. You can even use suppressive fi re while USING COVER hiding behind cover. Blind fi re either over or around your cover. Although doing so is not very accurate, you can force the enemy to duck down and stop fi ring at you without having to stick out your head to aim. When working with your partner, suppressive fi re becomes much more important. Use this type of attack to keep the enemy down while your teammate advances toward the enemy. We’ll discuss this more later this chapter. In Army of Two, as in real combat, cover is life. Cover is any object behind which you can hide that also protects you from enemy fi re. The maps in which you wil be 7 PRIMAGAMES.COM operating are fi lled with all types of objects that Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. PRIMA OFFICIAL GAME GUIDE CHAPTER FLANKING charging at the enemy, the enemy will focus all their 1 attention—and fi repower—on you. While this is happening, no one is paying any attention to your teammate. He can CHAPTER move around without taking fi re, or even recover health if he 2 has been damaged. The aggro meter at the top of the screen illustrates the focus of the enemy as well as the shift between CHAPTER one partner to the other during the course of combat. To 3 master Army of Two, it is vital that you not only understand aggro, but you must also know how to use it to your CH 4APTER advantage. CHAPTER 5 Flanking is how you respond to an enemy behind cover. CHAPTER Cover only protects a person when it’s between the person 6 hiding and the enemy fi re. Therefore, if the enemy won’t move out from behind cover, you must maneuver around CHAPTER to a position from which the enemy no longer receives the 7 protection of the covering object. In other words, instead of going at the enemy straight on, you try to hit them from the CH 8APTER side or rear. Some enemies, such as heavy , who wear a lot of body armor on their front, or enemies manning machine gun turrets, can’t be killed from the front. The only way to defeat Let’ss look at how aggrroo pplays a rroole in coommbat usinngg tthe CHAPTER 9 these enemies is to fl ank them. As an Army of Two, one basic tactics discussed earlier. Both teammates are behind of you can use suppressive fi re to keep the enemies’ heads cover and facing several enemies up ahead of them. One CHAPTER down while the other moves around the battlefi eld to fi re at player begins blind fi ring over the cover while the other 10 the enemy from a side or rear, where they have no cover or stays hidden. The fi ring player begins to build up aggro and armored protection. To really make this tactic effective, you all enemy fi re concentrates on him. As the aggro increases, need to pay attention and use aggro. this player begins to glow red. Meanwhile, the hiding player begins to appear partially transparent—no one is paying any attention to him. As a result, this ignored player can advance AGGRO forward to fl ank the enemy while they are concentrating on his fi ring teammate. Fighting against heavy soldiers and turrets requires the use of aggro so one teammate can get behind the enemy for a kill. FEIGNING DEATH When your health is at a quarter or less, you can play dead. Doing so puts your character into a rag-doll state with the appearance of being dead. This fl ushes all your aggro and increases your partner’s in hopes that the enemy will shift their attention to him. While in this downed state, you don’t regenerate as normal and are still vulnerable to attack from enemies. If this tactic is used more than once around the In Army of Two, enemies aarree aabblele ttooc chhoooosseet htheeiriro owwnn same enemies, they will pick up on the fact you are playing targets. They will always focus on the biggest threat. dead and really kill you. If you pose a bigger threat by continuously fi ring, moving out of cover, using grenades, and PRIMAGAMES.COM 8 Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited. OVERKILL CHAPTER CHAPTER WHEN PLAYING SINGLE-PLAYER, 2 IF YOUR PARTNER BUILDS UP MAX AGGRO, YOU CAN ACTIVATE CHAPTER 3 THE OVERKILL MODE. YOUR PARTNER WILL BEGIN TO CHAPTER ADVANCE AGAINST THE ENEMY 4 AND YOU CAN MOVE ABOUT UNDETECTED. SINCE YOU CAN CHAPTER 5 ONLY USE YOUR SECONDARY WEAPON, GO After spending a FOR HEADSHOTS AS YOU MOVE QUICKLY CHAPTER set amount AROUND. JUST BE SURE TO WATCH THE 6 of time at TIMER AND GET BEHIND COVER BEFORE maximum OVERKILL MODE ENDS. YOU DON’T WANT CHAPTER aggro, Overkil TO BE OUT IN THE OPEN WITH ENEMIES 7 mode becomes ALL AROUND WHEN THEY SUDDENLY available via a CHAPTER NOTICE YOU. 8 pop up button indicator. Press the action button to enter this mode. Overkill mode lasts several seconds, and when it ends, the aggro meter returns to its middle, balanced state. During CHAPTER GIVING COMMANDS Overkill mode, the partners take on new abilities, depending on their accumulated aggro. The player with the most aggro CHAPTER (the max aggro player) is limited to walking slowly and fi ring during Overkill. He can’t take cover, roll, or do any other such action. However, all damage he infl icts on enemies is doubled. All enemies pay full attention to the max aggro player. The min aggro player (the partner with the least aggro) goes nearly transparent and moves at double the normal speed. He is forced to use the secondary weapon and all melee attacks he performs are lethal—killing instantly. No enemies pay attention to the min aggro player until the Overkill mode wears off. The NPCs also move in slow motion for both players, making the speed advantage of the less aggro player even greater. During single-player campaign missions, the AI controls your partner. He will automatically engage the enemy and advance toward objectives. However, by giving commands, you can coordinate his actions with your own to fi ght much more effectively. There are three basic orders you can give to your partner as well as two modes you can set for him. 9 PRIMAGAMES.COM Protected by copyright. Unauthorized or unlawful copying or downloading expressly prohibited.

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.