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Arduino: A Quick-Start Guide, Second Edition PDF

311 Pages·2015·29.06 MB·English
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Early praise for Arduino: A Quick-Start Guide, Second Edition Buy this book only if you don’t mind being sucked into an amazing world of Ar- duino hacking, programming, games, controllers, motors, tweeting, networking, and lots of other mind-blowing things! ➤ Kevin Beam Software engineer, National Snow and Ice Data Center (NSIDC) Maik Schmidt’s writing style is engaging and makes complex concepts accessible. When I finished the book, I was daydreaming about future Arduino projects I could create. ➤ Matthew Sullivan Senior Rails/Ruby developer, Paradigmisr A very well-written, thorough introduction to the Arduino platform. The second edition is a nice refinement of the first, with much updated as a result of the changes to the platform since the initial release of the book. ➤ Mike Riley Author, Programming Your Home, Build an Awesome PC, and Developing Android on Android Arduino: A Quick-Start Guide, Second Edition Maik Schmidt The Pragmatic Bookshelf Dallas, Texas • Raleigh, North Carolina Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf, PragProg and the linking g device are trade- marks of The Pragmatic Programmers, LLC. Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein. Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. For more information, as well as the latest Pragmatic titles, please visit us at https://pragprog.com. All circuit diagrams were created with Fritzing (http://fritzing.org). The team that produced this book includes: Susannah Davidson Pfalzer (editor) Potomac Indexing, LLC (indexer) Cathleen Small (copyeditor) Dave Thomas (typesetter) Janet Furlow (producer) Ellie Callahan (support) For international rights, please contact [email protected]. Copyright © 2015 The Pragmatic Programmers, LLC. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form, or by any means, electronic, mechanical, photocopying, recording, or otherwise, without the prior consent of the publisher. Printed in the United States of America. ISBN-13: 978-1-94122-224-9 Encoded using the finest acid-free high-entropy binary digits. Book version: P2.0—March 2015 Contents Acknowledgments . . . . . . . . . . . xi Preface . . . . . . . . . . . . . . xiii The Parts You Need . . . . . . . . . . . xix Part I — Getting Started with Arduino 1. Welcome to the Arduino . . . . . . . . . . 3 What You Need 4 What Exactly Is an Arduino? 4 Exploring the Arduino Board 6 Installing the Arduino IDE 10 Meeting the Arduino IDE 14 Hello, World! 16 Compiling and Uploading Programs 19 What If It Doesn’t Work? 21 Exercises 22 2. Creating Bigger Projects with the Arduino . . . . . 23 What You Need 23 Managing Projects and Sketches 24 Changing Preferences 26 Using Serial Ports 28 What If It Doesn’t Work? 35 Exercises 36 Contents • vi Part II — Eleven Arduino Projects 3. Building Binary Dice . . . . . . . . . . . 39 What You Need 39 Working with Breadboards 40 Using an LED on a Breadboard 41 First Version of a Binary Die 45 Working with Buttons 48 Adding Your Own Button 53 Building a Dice Game 55 What If It Doesn’t Work? 59 Exercises 60 4. Building a Morse Code Generator Library . . . . . 61 What You Need 61 Learning the Basics of Morse Code 62 Building a Morse Code Generator 62 Fleshing Out the Morse Code Generator’s Interface 64 Outputting Morse Code Symbols 65 Installing and Using the Telegraph Class 67 Publishing Your Own Library 71 What If It Doesn’t Work? 73 Exercises 73 5. Sensing the World Around Us . . . . . . . . 77 What You Need 78 Measuring Distances with an Ultrasonic Sensor 78 Increasing Precision Using Floating-Point Numbers 84 Increasing Precision Using a Temperature Sensor 86 Creating Your Own Dashboard 92 What If It Doesn’t Work? 97 Exercises 98 6. Building a Motion-Sensing Game Controller . . . . . 99 What You Need 100 Wiring Up the Accelerometer 100 Bringing Your Accelerometer to Life 102 Finding and Polishing Edge Values 103 Building Your Own Game Controller 106 More Projects 109 Contents • vii What If It Doesn’t Work? 110 Exercises 110 7. Writing a Game for the Motion-Sensing Game Controller . 111 Writing a GameController Class 112 Creating the Game 114 What If It Doesn’t Work? 124 Exercises 124 8. Generating Video Signals with an Arduino . . . . . 127 What You Need 128 How Analog Video Works 128 Building a Digital-to-Analog Converter (DAC) 130 Connecting the Arduino to Your TV Set 131 Using the TVout Library 133 Building a TV Thermometer 134 Working with Graphics in TVout 139 What If It Doesn’t Work? 143 Exercises 144 9. Tinkering with the Wii Nunchuk . . . . . . . 145 What You Need 145 Wiring a Wii Nunchuk 146 Talking to a Nunchuk 147 Building a Nunchuk Class 148 Using Our Nunchuk Class 152 Creating Your Own Video Game Console 153 Creating Your Own Video Game 153 What If It Doesn’t Work? 162 Exercises 162 10. Networking with Arduino . . . . . . . . . 163 What You Need 164 Using Your PC to Transfer Sensor Data to the Internet 164 Registering an Application with Twitter 167 Tweeting Messages with Processing 168 Communicating Over Networks Using an Ethernet Shield 173 Using DHCP and DNS 177 What If It Doesn’t Work? 180 Exercises 181 Contents • viii 11. Creating a Burglar Alarm with Email Notification . . . 183 What You Need 184 Emailing from the Command Line 184 Emailing Directly from an Arduino 189 Detecting Motion Using a Passive Infrared Sensor 193 Bringing It All Together 197 What If It Doesn’t Work? 200 Exercises 200 12. Creating Your Own Universal Remote Control . . . . 201 What You Need 202 Understanding Infrared Remote Controls 202 Grabbing Remote Control Codes 203 Cloning a Remote 207 Controlling Infrared Devices Remotely with Your Browser 212 Building an Infrared Proxy 216 What If It Doesn’t Work? 223 Exercises 223 13. Controlling Motors with Arduino . . . . . . . 225 What You Need 225 Introducing Motors 226 First Steps with a Servo Motor 227 Building a Blaminatr 230 What If It Doesn’t Work? 235 Exercises 235 Part III — Appendixes A1. Electronics and Soldering Basics . . . . . . . 239 Current, Voltage, and Resistance 239 Electrical Circuits 239 Learning How to Use a Wire Cutter 243 Learning How to Solder 243 Learning How to Desolder 247 A2. Advanced Arduino Programming . . . . . . . 249 The Arduino Programming Language 249 Bit Operations 251 Contents • ix A3. Advanced Serial Programming . . . . . . . . 253 Learning More About Serial Communication 253 Serial Communication Using Various Languages 255 A4. Controlling the Arduino with a Browser . . . . . . 267 What Are Google Chrome Apps? 267 Creating a Minimal Chrome App 269 Starting the Chrome App 270 Exploring the Chrome Serial API 271 Writing a SerialDevice Class 274 A5. Bibliography . . . . . . . . . . . . 281 Index . . . . . . . . . . . . . . 283

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When I finished the book, I was daydreaming about future Arduino projects I . 77. What You Need. 78. Measuring Distances with an Ultrasonic Sensor. 78. Increasing Precision Using Floating-Point Numbers. 84. Increasing .. take full control of Nintendo's Wii Nunchuk so you can use it in your own.
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