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Architectural Rendering with 3ds Max and V-Ray: Photorealistic Visualization PDF

216 Pages·2010·45.19 MB·English
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Architectural Rendering with 3ds Max and V-Ray Architectural Rendering with 3ds Max and V-Ray Photorealistic Visualization Markus Kuhlo Enrico Eggert AMSTERDAM(cid:129)BOSTON(cid:129)HEIDELBERG(cid:129)LONDON(cid:129)NEWYORK(cid:129)OXFORD PARIS(cid:129)SANDIEGO(cid:129)SANFRANCISCO(cid:129)SINGAPORE(cid:129)SYDNEY(cid:129)TOKYO FocalPressisanimprintofElsevier FocalPressisanimprintofElsevier 30CorporateDrive,Suite400,Burlington,MA01803,USA TheBoulevard,LangfordLane,Kidlington,Oxford,OX51GB,UK ©2010ELSEVIERInc.Allrightsreserved. ©2009PearsonEducationDeutschlandGmbH.Allrightsreserved.Firstpublishedin theGermanlanguageunderthetitle“Architektur-Renderingmit3dsMaxundV-Ray” byAddison-Wesley,animprintofPearsonEducationDeutschlandGmbH,München. Nopartofthispublicationmaybereproducedortransmittedinanyformorbyanymeans, electronicormechanical,includingphotocopying,recording,oranyinformationstorage andretrievalsystem,withoutpermissioninwritingfromthepublisher.Detailsonhowto seekpermission,furtherinformationaboutthePublisher’spermissionspoliciesandour arrangementswithorganizationssuchastheCopyrightClearanceCenterandtheCopyright LicensingAgency,canbefoundatourwebsite:www.elsevier.com/permissions. Thisbookandtheindividualcontributionscontainedinitareprotectedundercopyrightby thePublisher(otherthanasmaybenotedherein). Notices Knowledgeandbestpracticeinthisfieldareconstantlychanging.Asnewresearchand experiencebroadenourunderstanding,changesinresearchmethods,professionalpractices, ormedicaltreatmentmaybecomenecessary. Practitionersandresearchersmustalwaysrelyontheirownexperienceandknowledgein evaluatingandusinganyinformation,methods,compounds,orexperimentsdescribed herein.Inusingsuchinformationormethodstheyshouldbemindfuloftheirownsafety andthesafetyofothers,includingpartiesforwhomtheyhaveaprofessionalresponsibility. Tothefullestextentofthelaw,neitherthePublishernortheauthors,contributors,or editors,assumeanyliabilityforanyinjuryand/ordamagetopersonsorpropertyasamatter ofproductsliability,negligenceorotherwise,orfromanyuseoroperationofanymethods, products,instructions,orideascontainedinthematerialherein. LibraryofCongressCataloging-in-PublicationData Applicationsubmitted BritishLibraryCataloguing-in-Publication Data AcataloguerecordforthisbookisavailablefromtheBritishLibrary. ISBN:978-0-240-81477-3 ForinformationonallFocalPresspublications visitourwebsiteatwww.elsevierdirect.com Typesetby:diacriTech,Chennai,India PrintedintheUnitedStatesofAmerica 101112131454321 CHAPTER 1 Introduction and Theory Preface We are glad that you have decided to purchase this book on architectural renderings with 3ds Max and V-Ray. We hope that you will enjoy reading the book and the opportunity to learn new things while working through the lessons. We trust that you will be able to apply this information in your future projects. The book is divided into six chapters. The first chapter focuses on theoretical knowledge. The information provided in this section spans a range, from light in real life via computer graphics to its significance in architecture. We will discuss sources of light specific to V-Ray, as well as materials and cameras. Different render algorithms and their advantages and disadvantages will be introduced. The other five chapters show you how to proceed with 3D Studio Max and V-Ray, workshop-style. Architectural scenes and lighting scenarios are described, from opening the file to the final rendering settings. We decided to use V-Ray as the rendering plug-in, because it is a very fast, high-quality renderer and is available for all commonly used 3D software solutions. ArchitecturalRenderingwith3dsMaxandV-Ray.DOI:10.1016/B978-0-240-81477-3.00005-3 Copyright©2010byElsevierInc.Allrightsreserved. 1 Architectural Rendering with 3ds Max and V-Ray V-Ray is now available for Cinema 4D, SketchUp, Rhinoceros, and 3ds Max, to name a few. There is also a current beta version of V-Ray for Maya. The parameters and theories that the settings are based on are the same in all applications, which makes this book interesting for many users, not just users of 3ds Max. Havefun andenjoy working withV-Ray! Acknowledgments From Markus IwanttothankmyfamilyandmywonderfulfiancéRili,whoalwayssupported me.IalsowanttothanktheteamatScanlineVFXforallowingmetolearn somuchandbeingabletoseenewtricksthere. From Enrico Iamgratefultomyfamilyfortheirmoralsupport.Tothemandtomy closestfriends,IowethanksforbeingsounderstandingabouthowIwas abletospendsolittletimewiththem.MygoodfriendAnjadeservesspecial mentionforhergreatsupportineveryrespectduringthelastfewweeks beforecompletion. IowespecialthankstoDr.MarcusKaluscheofarchlab.de,whoalways supportedmeandprovidedvaluableadvice.Manythanksalsotoour technicaleditorFlorianTrüstedt.Hereadilysupporteduswithhistechnical expertise.WealsowishtothankourpublishingeditoratPearson,Brigitte Bauer-Schiewek,forassistingusthroughoutthecreationofthisbook. Who Is This Book Intended For? The book is mainly intended for computer graphics artists, enthusiastic users, and students of all disciplines who want to present their drafts, products, and ideas in three dimensions. Primarily, it obviously addresses students of architecture and interior design, where ideas are often conveyed through the medium of renderings. Furthermore, this book is meant to offer experienced architects and creative people access to the world of three-dimensional computer graphics. We hope to accomplish this through clear and straightforward presentation of the basics and by offering various problem-solving strategies as well as helpful tips for daily production tasks. You should already have a basic understanding of the user interface and operation of 3ds Max. As we focus primarily on light, materials, and settings for V-Ray rendering, it would be beyond the scope of this book to explain the basic elements of 3ds Max. It would also be helpful if you have previous experience with AutoCAD. Some of the models on which the scenes are based have been constructed in AutoCAD and are linked with 3ds Max. Here, emphasis is placed on using AutoCAD layers. 2 Introduction and Theory Basics of Architectural Visualization The primary purpose of every picture is to impart an idea, concept, or draft. Sketches and templates for image formationare not necessarily required but can be very helpful. In architectural visualizations, photorealistic picturesare not in great demand.Instead, abstracted renderings are sought after in order to elaborate the idea and eliminate unimportant elements. Good communicationwith your client is therefore very important: you have to be speaking the same language, so to speak. It is also helpfulto have a certain amount of background knowledge about your client’s trade. More concretebasics are athree-dimensional, digitalmodel, reference photos of thesurroundings, and materialsor evenmoodpictures. You should builda well-structured database offixtures and fittings, textures, background images,and other accessories. This databasewill growrather large overtime,so itneeds tobe properly arranged. We donot wanttocomment in great detailontechnical equipment, asit constantly needs tobe updated.Werecommend that youhaveat leasttwo computers. One should be aworkstation withan up-to-date, powerful processor; alot of RAM;agood graphicscard; and twomonitors. Ideally, one monitor should beat least24 inches (diagonally)toallow comfortable working. Youare going tobe workingon this computer, whiletheother one calculates your pictures. Thesecond computer does not requirea powerful graphics cardor monitors. Ifpossible, youshould useprocessors of thesame type. Inadditiontoyourknowledgeandyourequipment,youwillneedalotof patienceandofcourseagreatdealofinspirationforcreativecomputerwork. Considerations Regarding Light In this section,weare going toapproach thetopicof light fromthree angles: itsobservation inreal life, itstranslation withincomputer graphics, and its significancein architecture. Light in the Real World Perception and Mood First, itmust be saidthat thetopicof “light”is far too complexfor us to sufficiently explorehere.We aregoing tocomment on onlyafew aspects regarding atmosphere and phenomenology. Ineverydaylife,werarelythinkaboutlightintherealworld,althoughit ispresenteverywhere.Butwearesousedtotheconditionsofrealitythat wenoticeimmediatelyifsomethingisnotreal.Consequently,wewould 3 Architectural Rendering with 3ds Max and V-Ray almostalwaysnoticeadifferencebetweenacomputer-generatedpictureanda photograph.Thisismainlyduetodifferencesorerrorsincomputer-generated presentationsoflight.Almostanyonecannoticethatthesedivergefrom reality,butonlyatrainedeyecanactuallyspecifythedifferences. Light has a subconscious influence on our feelings; it can stimulate emotions and create atmosphere. For example, when we are watching a sunset, we might feel romantic. Depending on its color, light can have a calming effect or make us feel uncomfortable. Think of the difference between warm candlelight and a corridor with the cold light from fluorescent tubes. Creating moods therefore requires conscious and deliberate observation of our surroundings. Inthereal world, thereare threelighting scenarios. Thefirst one isnatural light,whichmeans sunlightshiningdirectly or indirectlyonto Earth,such as moonlightorthrough a layer ofclouds. Natural and weatherphenomena providean exception—for example,lightningand fire. Thesecond scenario isartificial light:any light that is notof naturalorigin, but manmade.This includeselectric light,but also candlelight. Thethird andmost common scenario isa simultaneous occurrence of bothnatural andartificial light. Oneof thefirst discussions youshould therefore have withyour client is determining whichof these scenariosis present inthepicture youare goingtocreate. Someunits ofmeasurement indealing withlight: (cid:129) Luminous flux(lumen): Describes theradiated outputof alight source persecond (cid:129) Luminous intensity (candela): Describes theluminous fluxwhich is emittedin acertain direction (cid:129) Illuminance (lux):Describes theluminous fluxwhich arrivesat acertain surface (cid:129) Luminance(candelas persquaremeter): Describes theluminous flux whichis emitted fromacertain surface Illuminance Lightissubjecttoaseriesofrules.Threeoftheseareofgreatimportancein computergraphics.Thefirstruleisthattheilluminancedecreaseswiththe squareofthedistancefromthelightsource.Thismeansthatasurfaceof onemetersquarethatisonemeterawayfromthelightsourceisilluminated withthefullassumedluminousintensityofthelightsource.Ifyouincrease thedistancebyanothermetersothatitisnowtwometers,theilluminance isonlyaquarteroftheluminousintensity.Atadistanceofthreemeters,the illuminanceisonlyaninthoftheluminousintensity.Theluminousintensity alwaysremainsconstant. Thetwo other importantqualities arethereflection andrefraction of light.Iflight hitsa surface, a certain amountof itisabsorbed and the 4 Introduction and Theory FIG1.1 Light Source without Decrease in Illuminance. FIG1.2 Light Source with Natural Decrease in Illuminance. FIG1.3 The Blue Floor Makes the Entire Scene Look Blue. FIG1.4 The Multicolored Floor Affects the Coloration of the Surrounding Objects, Depending on its Surface Color. rest reflected. The reflected part isthedetermining factor that enables us to perceive objects. Anobject that absorbs 100 percent of light appears completely black tous.White surfaces reflect most ofthelight.The darker and rougher thesurface, theless lightitwill reflect and themoreitwill absorb. An object always reflectslight inits object color, whichcan lead to what iscalled colorbleeding,or thebleedingor overlapping ofcolors onto other objects. 5

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Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this
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