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Archaeology and Archaeological Information in the Digital Society PDF

185 Pages·2018·1.844 MB·English
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Archaeology and Archaeological Information in the Digital Society ‘This collection of papers by information scientists and archaeologists offers many new insights into what it means to study the past within today’s digital world. Focussingonhowcomputersimpactontheproductionofknowledgeandthesocial context of digital archaeology, this book raises important issues that should be of centralconcerntoallofusinterestedinarchaeologyandwhatitmeanstopracticeit.’ GaryLock,UniversityofOxford Archaeology and Archaeological Information in the Digital Society shows how the digitisationofarchaeologicalinformation,toolsandworkflows,andtheirinterplay with both old and new non-digital practices throughout the archaeological infor- mation process, affect the outcomes of archaeological work, and in the end, our generalunderstandingofthehumanpast. Whereasmostoftheliteraturerelatedtoarchaeologicalinformationworkhasbeen basedonpracticalandtheoreticalconsiderationswithinspecificareasofarchaeology, thisinnovativevolumecombinesandintegratesintra-andextra-disciplinaryperspec- tivestoarchaeologicalwork,lookingatarchaeologyfromboththeinsideandoutside. With fields studies from museums and society, and pioneering new academic research, Archaeology and Archaeological Information in the Digital Society will interest archaeologistsacrosstheboard. IstoHuvilaholdsthechairininformationstudiesattheDepartmentofALM(Archival Studies,LibraryandInformationScienceandMuseumsandCulturalHeritageStudies) at Uppsala University, Sweden and is adjunct professor (docent) in information managementatA˚boAkademiUniversity,Finland.Hisresearchfocusesoninformation and knowledge management, organisation and documentation, and social and par- ticipatoryinformationpractices.Hehaspublishedbroadlyonthesetopicsaswellas socialmedia,ancienthistoryandarchaeology.HereceivedaMAdegreeincultural historyattheUniversityofTurkuin2002andaPhDdegreeininformationstudiesat A˚boAkademiUniversity,Finlandin2006. Archaeology and Archaeological Information in the Digital Society Edited by Isto Huvila Firstpublished2018 byRoutledge 2ParkSquare,MiltonPark,Abingdon,OxonOX144RN andbyRoutledge 711ThirdAvenue,NewYork,NY10017 RoutledgeisanimprintoftheTaylor&FrancisGroup,aninformabusiness (cid:1)2018selectionandeditorialmatter,IstoHuvila;individualchapters,thecontributors TherightofIstoHuvilatobeidentifiedastheauthoroftheeditorialmaterial, andoftheauthorsfortheirindividualchapters,hasbeenassertedinaccordance withsections77and78oftheCopyright,DesignsandPatentsAct1988. Allrightsreserved.Nopartofthisbookmaybereprintedorreproducedor utilisedinanyformorbyanyelectronic,mechanical,orothermeans,now knownorhereafterinvented,includingphotocopyingandrecording,orin anyinformationstorageorretrievalsystem,withoutpermissioninwriting fromthepublishers. Trademarknotice:Productorcorporatenamesmaybetrademarksorregistered trademarks,andareusedonlyforidentificationandexplanationwithoutintent toinfringe. BritishLibraryCataloguing-in-PublicationData AcataloguerecordforthisbookisavailablefromtheBritishLibrary LibraryofCongressCataloging-in-PublicationData Acatalogrecordhasbeenrequestedforthisbook ISBN:978-0-415-78843-4(hbk) ISBN:978-1-315-22527-2(ebk) TypesetinBembo bySunriseSettingLtd.,Brixham,UK Contents List of figures vii List of tables x List of contributors xi Acknowledgements xiv List of abbreviations xvi Introduction 1 ISTO HUVILA 1 Digital archaeological data for future knowledge-making 14 € LISA BORJESSON AND ISTO HUVILA 2 Knowledge production with data from archaeological excavations 37 € DANIEL LOWENBORG 3 3D models and knowledge production 54 NICOLO(cid:2) DELL’UNTO 4 From storing to storytelling – archaeological museums and digitisation 70 BODIL PETERSSON (TEXT), IN COLLABORATION WITH CAROLINA LARSSON (ILLUSTRATIONS AND TECHNICAL EXPLANATIONS) 5 On the potentials and limitations of digital mediation of archaeological information 106 PER STENBORG 6 Ecology of archaeological information work 122 ISTO HUVILA vi Contents 7 Archaeological information work and the digital turn 143 ISTO HUVILA, LISA BO€RJESSON, NICOLO(cid:2) DELL’UNTO, DANIEL LO€WENBORG, BODIL PETERSSON AND PER STENBORG Epilogue 159 ISTO HUVILA Index 162 Figures 2.1 An illustration of how the decision tree algorithm subdivides the axes of the dataset until each branch contains only one type of class (Nilsson, 2016) 47 3.1 Simulation of part of the excavation sequence performed in Uppa˚kra (2015–2016). The 3D models imported into the system were used by the archaeologists in support of the interpretation of the materials and contexts 63 3.2 Three-dimensional model of the plaster head installation created after the intervention of the conservation team. The 3D model was realised using Agisoft Photoscan 1.2.6. The photographic acquisition campaign was made at the conservation laboratory at C¸atalho¨yu¨k 64 3.3 Three-dimensional GIS of the north excavation area at C¸atalho¨yu¨k, which displays a virtual simulation of several buildings, spaces and features documented by image-based 3D reconstruction techniques since 2013 (A). Once aligned, the 3D model of the plaster head installation, created after the intervention of the conservation team, was added as a 3D layer to the system, in order to be visualised in spatial relation with the building (B). Detail of the plaster head (before the intervention of the conservation team) as identified in the 3D model of the building previously realised by the team (C). Detail of the building in spatial relation with the 3D model realised after the intervention of the conservation team (D) 65 4.1 At the Castle Centre in Vordingborg, Denmark, inside the Goose Tower, there is a projection on the wall with an ongoing battle and information about it from a more technical point of view 76 4.2 In the exhibition, Medieval Massacre, at the Historical Museum in Stockholm, Sweden, there is a projection of the battle on one of the walls, accompanied by a surround sound experience 78 viii Figures 4.3 In the Medieval Massacre exhibition, the bones with visible injuries are displayed in a glass case next to the screen animations, which show how the injuries happened 79 4.4 At the Kongernes Jelling exhibition, Denmark, the ‘Pepper’s ghost’ technique is used to show a small silver beaker and stories around it; the original is exhibited in Copenhagen 80 4.5 O¨sterlen Museum created a motion capture experience that made it possible for the visitor to experience a dance with petroglyphs appearing on stone slags in a nearby Bronze Age grave cairn 84 4.6 O¨sterlen Museum also provided a storytelling room with soft mats on the floor, where you could sit to watch and listen to stories relating to Bronze Age cosmology and sun worship 85 4.7 At Moesgaard Museum, Denmark, the Bronze Age theme with storytelling and cosmology also appeared, this time with the aid of projections close to the ceiling, where a simulated starry sky was made as a backdrop for the stories and projections of typical Bronze Age symbols 86 4.8 At the museum, Kongernes Jelling, the visitor could go to Valhalla with the aid of motion capture 87 4.9 At Moesgaard Museum, Denmark, in the Iron Age exhibition, you are in one of the rooms surrounded by screens and suddenly you appear in the middle of an Iron Age battle, with both sights and sounds 88 4.10 At the Colosseum exhibition, they had a 3D display where you could experience life in the theatre 91 4.11 At O¨sterlen Museum, there was a traditional method of fact display in the form of a ‘wishing well’, where you could find out things about the Bronze Age period and different aspects of it 92 4.12 Bronze Age expert Flemming Kaul greets visitors at the Moesgaard Museum Bronze Age exhibition via a screen where he (and other researchers and museum staff) meets the visitor eye to eye and starts speaking when the screen text is touched below him 94 4.13 In the outdoor environment surrounding the Danish Castle Centre, Denmark, a visitor could walk among ruins and point a device towards them to see the buildings appear in full scale 95 4.14 Jelling rune stone projection inside the Kongernes Jelling Museum (A), and the original stone in its outdoor glass case on the church yard next to the museum (B) 95 4.15 Facial reconstructions in wax of Vikings from (A) Stockholm and (B) Trelleborg, both in Sweden 96 4.16 ‘The research process road map within heritage and archaeology’ (Ch’ng et al., 2013, p. 353; text relating to Fig. 18.1 is used here) 101 Figures ix 5.1 The original torque during scanning at the Swedish Historical Museum in Stockholm 2008 111 5.2 A physical copy of the torque produced from the digital data acquired by scanning in 2008. This picture shows the copy on display at Lo¨do¨se Museum in 2009 112 5.3 Copies of the objects of the Vittene treasure on display at A˚saka-Bjo¨rkes hembygdsfo¨rening in 2016. These copies were produced from the datasets collected in 2008 113 5.4 Two examples of Santare´m phase pottery belonging to the Brazilian collection at the Museum of World Culture. From Nimuendaju´ 2004 113 5.5 A figurine (ocarina) photographed in 2010 for subsequent 3D-modelling 114 5.6 A 3D-model of the figurine on display at the project homepage 115 5.7 Comparison of the number of hits from Brazil and Sweden on the ‘Cultivated-Wilderness’ website in the month of November over five consecutive years (2012–2016) 116 5.8 Monthly statistics of the number of hits from Brazil and Sweden on the ‘Cultivated-Wilderness’ website for the period January 2012 to December 2016 117 5.9 A local family outside Santare´m examining pottery fragments together with project members 117 6.1 Ecology and warrants of information work and its infrastructures. Developed on the basis of an earlier model published in Huvila (2009) 133 6.2 Making and taking information 135 6.3 Making and taking on the level of interlinked (soft) systems 137

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