CREATING AN ANGEL THEIn trAoduNcingGEL To create your angel, choose name, look, stats, moves, gear, and Hx. NAME When you're lying in the dust of Apocalypse World, guts aspilled, for whom do you pray? The gods? They're long gone. Your beloved Dou · Bon · Abe · Boo · T · Kal · Bai · Char · Jav · Ruth · Wei · Jay · Nee · Kim · Lan · comrades? Fuckers all, or you wouldn't be here to begin with. Your Di · Dez · Doc · Core · Wheels · Buzz · Key · Gabe · Biz · Bish · Line · Inch · Grip · Setter precious old mother? She's a darling but she can't put an intestine back inside so it'll stay. No, you pray for some grinning kid or veteran or just LOOK someone with a heartshocker and a hand with sutures and a 6-pack of man · woman · ambiguous · transgressing · concealed morphine. And when that someone comes, that's an angel. utility wear · casual wear plus utility · scrounge wear plus utility kind face · strong face · rugged face · haggard face · pretty face · lively face quick eyes · hard eyes · caring eyes · bright eyes · laughing eyes · clear eyes experience IMPROVEMENT compact body · stout body · spare body · big body · rangy body · sturdy body ◯ ◯ ◯ ◯ ◯↦ STATS Whenever you roll a highlighted stat, and whenever you reset your Hx Choose one set: with a character, mark an experience circle. When you mark the 5th one, ●Cool+1 Hard=0 Hot+1 Sharp+2 Weird−1 improve, then erase all experience marks. Each time you improve, ●Cool+1 Hard+1 Hot=0 Sharp+2 Weird+1 choose one of the options. Check it off; you can't choose it again. ●Cool−1 Hard+1 Hot=0 Sharp+2 Weird+1 ☐get +1 sharp (max sharp +3) ☐ get a new angel move ●Cool+2 Hard=0 Hot−1 Sharp+2 Weird−1 ☐get +1 cool (max cool +2) ☐ get a new angel move MOVES ☐get +1 hard (max hard +2) ☐ get 2 gigs (detail) and moonlighting ☐get +1 hard (max hard +2) ☐ get a move from another playbook You get all the basic moves. Choose 2 angel moves. ☐get +1 weird (max weird +2) ☐ get a move from another playbook GEAR Starting with your 6th improvement, the following options are also available: You get: angel kit with 6‑stock; 1 small practical weapon; oddments worth 1‑barter; fashion suitable to your look, including at your option a piece worth 1‑armor (you ☐+1 to any stat (max +3) ☐retire your character (to safety) detail). ☐choose 3 basic moves, advance them ☐create an additional character to play ☐advance the other 4 basic moves ☐change your character to a new type Small practical weapons (choose 1): ●.38 revolver (2‑harm close reload loud) BARTER ●9mm (2‑harm close loud) ●big knife (2‑harm hand) ●sawed‑off (3‑harm close reload messy) 1‑barter will cover a month's living expenses, if your tastes aren't too ●stun gun (s‑harm hand reload) grand. HX As a one-time expenditure, and very subject to availability, 1‑barter might count for: a night in high luxury and company; one square meal All players introduce their characters by name, look, and outlook. Take your turn. List the other characters's names. each for around 30 people; a typical family's entire food store; the THE material costs of a crash resuscitation by an angel; a week's hire of the Go around again for Hx. On your turn, choose 1, 2, or all 3: protective companionship of a battlebabe or gunlugger; any weapon, ●One of them put in a hand when it mattered, and helped you save a life. Tell that gear, or fashion not valuable or hi‑tech; repair of a piece of hi‑tech gear G E L player Hx+2. by a savvyhead; a year's tribute to a warlord; a month's maintenance A N ●One of them has been beside you and has seen everything you've seen. Tell that and repairs for a hi‑performance vehicle well-used; bribes, fees, and player Hx+2. gifts sufficient to get you into almost anyone's presence. ●One of them, you figure doomed to self-destruction. Tell that player Hx−1. For better stuff, you should expect to make particular arrangements. You Tell everyone else Hx+1. You're an open book. can't just wander around the commons of some hardhold with oddments On the other characters's turns: You try not to get too attached. Whatever number ajangle and expect to find hi‑tech or luxe eternal. they tell you, give it −1 and write that next to their character's name. If you're charging someone wealthy for your services, 1‑barter is the At the end, find the character with the highest Hx on your sheet. Ask that player going rate for: one successful resuscitation (plus material costs); one which of your stats is most interesting, and highlight it. The MC will name another week's full around-the-clock care (plus material costs); one month's WORLD stat for you to highlight too. employment as angel on call (plus material costs, if any). a character playbook for APOCALYPSE ©2k+10 D. Vincent Baker www.apocalypse‑world.com ANGEL KIT NAME ANGEL MOVES STOCK Your angel kit has all kinds of crap in it: scissors, rags, tape, needles, clamps, gloves, LOOK ☐ Sixth sense: when you open your brain to the world's psychic maelstrom, roll+sharp instead of roll+weird. chill coils, wipes, alcohol, injectable tourniquets & bloodslower, instant blood packets (coffee ☐ Infirmary: you get an infirmary: a workspace with life support, reddener), tubes of meatmesh, bonepins & site a drug lab, and a crew of 2. When you get a patient into your injectors, biostabs, chemostabs, narcostabs infirmary, you can work on them like a savvyhead on tech. (chillstabs) in quantity, and a roll of heart Professional compassion: when you help someone who's ☐ jumpshock patches for when it comes to that. rolling, you can choose to roll+sharp instead of roll+Hx. It's big enough to fill the trunk of a car. Battlefield grace: while you are caring for people, not ☐ WYyoohuue bcnaa yrnto esuru fpuopsrel ym i tie,t d sfpioceran 1ld ‑s buitapsrp tseltiroe cpsk.e;r y2o‑sut occakn, sipf eynodu r0 –ci3r csutomcskt apnecre uss lee.t HX HISTORY WITH PEOPLE ghlight sCtatOOL f☐ighHtineagl,i nyogu t oguetc h+:1 w ahremno yr.ou put your hands skin-to-skin on a hi wounded person and open your brain to them, roll+weird. On a It begins play holding 6‑stock. ◯ act under fire 10+, heal 1 segment. On a 7–9, heal 1 segment, but you're acting When you use your angel kit to stabilize someone harmed at 9:00 under fire from your patient's brain. On a miss: first, you don't heal or beyond, roll+stock spent. On a hit, they will stabilize and heal to HARD them; second, you've opened both your brain and theirs to the 6:00, but the MC will choose from the following (on a 10+, the MC world's psychic maelstrom, without protection nor preparation. For chooses 1; on a 7–9, the MC chooses 2): ◯ seize by force · go aggro you, and for your patient if your patient is a fellow player character, ●They need to be physically stabilized before you can move them. treat it as though you've made that move and missed the roll. For ●Even narcostabbed, they fight you; you're acting under fire. HOT patients belonging to the MC, their experience and fate are up to the ●They'll be in and out of consciousness for 24 hours. MC. ●Stabilizing them eats up your stock; spend 1‑stock more. ◯ seduce or manipulate Touched by death: whenever someone in your care dies, you ☐ ●They'll be bedridden, out of action, for at least a week. get +1 weird (max weird +3). ●They'll need constant monitoring and care for 36 hours. SHARP INFIRMARY ◯ read a sitch · read a person When you and another character have sex, your Hx with them on your sheet goes immediately to +3, and they immediately get +1 to You are skilled at using an infirmary, but don't have one by default WEIRD their Hx with you on their sheet. If that brings their Hx with you to until something grants it to you. +4, they reset it to +1 instead, and so mark experience. When you are in your infirmary and dedicate yourself to help · interfere · session end ◯ open your brain working on a person there, tell the MC what you're trying for. The MC will tell you “sure, no problem, but…” and then 1 to 4 of the HOLD GEAR, BARTER following: ●it's going to take hours/days/weeks/months of work ●first you'll have to get/build/fix/figure out ●you're going to need (character) to help you with it ●it's going to cost you a fuckton of jingle ●the best you'll be able to do is a crap version, weak and unreliable ●it's going to mean exposing yourself (plus colleagues & patient) to serious danger ●you're going to have to add to your infirmary first ●it's going to take several/dozens/hundreds of tries M ◯ unstabilized ●you're going to have to take apart to do it 12 R MORE MOVES The MC might connect them all with “and”, or might throw in a A merciful “or”. 9 3 H 6 shattered (−1 cool) ☐ crippled (−1 hard) ☐ disfigured (−1 hot) ☐ broken (−1 sharp) ☐ CREATING A BATTLEBABE THE BAIntTrodTuciLngEBABE To create your battlebabe, choose name, look, stats, moves, gear, and Hx. NAME Even in a place as dangerous as Apocalypse World, battlebabes are — Snow · Crimson · Shadow · Azure · Midnight · Scarlett · Violetta · Amber · Rouge · well. They're the ones you should walk away from, eyes down, but you Damson · Sunset · Emerald · Ruby · Raksha · Kickskirt · Kite · Monsoon · Smith · can't. They're the ones like the seductive blue crackling light, y'know? Beastie · Baaba · Melody · Mar · Tavi · Absinthe · Honeytree You mistake looking at them for falling in love, and you get too close LOOK and it's a zillion volts and your wings burn off like paper. man · woman · ambiguous · transgressing Dangerous. formal wear · display wear · luxe wear · casual wear · showy armor smooth face · sweet face · handsome face · sharp face · girlish face · boyish face · striking face calculating eyes · merciless eyes · frosty eyes · arresting eyes · indifferent eyes experience IMPROVEMENT ◯ ◯ ◯ ◯ ◯↦ sweet body · slim body · gorgeous body · muscular body · angular body STATS Whenever you roll a highlighted stat, and whenever you reset your Hx with a character, mark an experience circle. When you mark the 5th one, Choose one set: improve, then erase all experience marks. Each time you improve, ●Cool+3 Hard−1 Hot+1 Sharp+1 Weird=0 choose one of the options. Check it off; you can't choose it again. ●Cool+3 Hard−1 Hot+2 Sharp=0 Weird−1 ●Cool+3 Hard−2 Hot+1 Sharp+1 Weird+1 ☐☐ggeett ++11 hhaortd ( m(maxax h hoat r+d2 +)2) ☐☐ ggeett aa nneeww bbaattttlleebbaabbee mmoovvee ●Cool+3 Hard=0 Hot+1 Sharp+1 Weird−1 ☐get +1 sharp (max sharp +2) ☐ get 2 gigs (detail) and moonlighting MOVES ☐get +1 weird (max weird +2) ☐ get a move from another playbook You get all the basic moves. Choose 2 battlebabe moves. ☐get a gang (detail) and leadership ☐ get a move from another playbook GEAR Starting with your 6th improvement, the following options are also available: You get: 2 custom weapons; oddments worth 2‑barter; fashion suitable to your look, ☐+1 to any stat (max +3) ☐retire your character (to safety) including at your option fashion worth 1‑armor or armor worth 2‑armor (you detail). ☐choose 3 basic moves, advance them ☐create an additional character to play HX ☐advance the other 4 basic moves ☐change your character to a new type Everyone introduces their characters by name, look, and outlook. Take your turn. BARTER List the other characters's names. THE Go around again for Hx. On your turn, tell everyone Hx+1. You put yourself out in the 1‑barter will cover a month's living expenses, if your tastes aren't too public view. On the other players's turns: gArsa nad o.ne-time expenditure, and very subject to availability, 1‑barter A T T L E ●Choose which character you trust the least. Whatever number that player tells you, B might count for: a night in high luxury and company; one square meal ignore it; write Hx+3 next to that character's name instead. each for around 30 people; a typical family's entire food store; the ●Everyone else, write the number they tell you next to their character's name. material costs of a crash resuscitation by an angel; a week's hire of the At the end, find the character with the highest Hx on your sheet. Ask that player protective companionship of a battlebabe or gunlugger; any weapon, which of your stats is most interesting, and highlight it. The MC will name another gear, or fashion not valuable or hi‑tech; repair of a piece of hi‑tech gear stat for you to highlight too. by a savvyhead; a year's tribute to a warlord; a month's maintenance B A B E and repairs for a hi‑performance vehicle well-used; bribes, fees, and gifts sufficient to get you into almost anyone's presence. For better stuff, you should expect to make particular arrangements. You can't just wander around the commons of some hardhold with oddments ajangle and expect to find hi‑tech or luxe eternal. If you're charging someone wealthy for your services, 1‑barter is the going rate for: one murder executed; one week's employment as WORLD bodyguard. a character playbook for APOCALYPSE ©2k+10 D. Vincent Baker www.apocalypse‑world.com CUSTOM WEAPONS NAME BATTLEBABE MOVES FIREARMS HAND WEAPONS LOOK ☐ Dangerous & sexy: when you enter into a charged situation, roll+hot. On a 10+, hold 2. On a 7–9, hold 1. Spend your hold 1- Base (choose 1): Base (choose 1): for-1 to make eye contact with an NPC present; they freeze or flinch ●handgun (2‑harm close reload ●staff (1‑harm hand area) and can't take action until you break it off. On a miss, your enemies loud) ●haft (1‑harm hand) immediately identify you as their foremost threat. ●shotgun (3‑harm close reload ●handle (1‑harm hand) Ice cold: when you go aggro on an NPC, roll+cool instead of messy) ●chain (1‑harm hand area) ☐roll+hard. When you go aggro on another player's character, ●rifle (2‑harm far reload loud) Options (choose 2): roll+Hx instead of roll+hard. O●oprtnioatnes ( (+cvhaolousaeb l2e)): ●●oanrntiaqtue e( +(+vvalauluaabblel)e) HX HISTORY WITH PEOPLE ght stat ☐ Merciless: when you inflict harm, inflict +1 harm. ●antique (+valuable) ●head (+1 harm) hli COOL ☐ Visions of death: when you go into battle, roll+weird. On a ●semiautomatic (−reload) ●spikes (+1 harm) hig 10+, name one person who'll die and one who'll live. On a 7–9, ●3-round burst (close/far) ●blade (+1 harm) ◯ act under fire name one person who'll die OR one person who'll live. Don't name ●automatic (+area) ●long blade‡ (+2 harm) a player character; name NPCs only. The MC will make your vision ●silenced (+loud) ●heavy blade‡ (+2 harm) HARD come true, if it's even remotely possible. On a miss, you foresee ●hi‑powered (+1 harm) ●blades‡ (+2 harm) your own death, and accordingly take −1 throughout the battle. ●ap ammo (+ap) ●hidden (+infinite) ◯ seize by force · go aggro ☐ Perfect instincts: when you act on the MC's answers from ●scoped (+far, or +1 harm at far) ‡: counts as 2 options reading a charged situation, take +2 instead of +1. ●big (+1 harm) HOT Impossible reflexes: when you move unencumbered, the way ☐ you move counts as armor. If you're naked or nearly naked, CUSTOM WEAPONS ◯ seduce or manipulate 2‑armor; if you're wearing non-armor fashion, 1‑armor. If you're wearing armor, use that instead. SHARP When you and another character have sex, nullify the other ◯ read a sitch · read a person character's sex move. Whatever it is, it just doesn't happen. WEIRD help · interfere · session end ◯ open your brain HOLD GEAR, BARTER ◯ unstabilized M 12 R MORE MOVES A 9 3 H 6 shattered (−1 cool) ☐ crippled (−1 hard) ☐ disfigured (−1 hot) ☐ broken (−1 sharp) ☐ CREATING A BRAINER THE BIntrRoduAcingINER To create your brainer, choose name, look, stats, moves, gear, and Hx. NAME Brainers are the weird psycho psychic mindfucks of Apocalypse World. They have brain control, puppet strings, creepy hearts, dead souls, and Smith · Jones · Jackson · Marsh · Lively · Burroughs · Gritch · Joyette · Iris · Marie · Amiette · Suelle · Cybelle · Pallor · Sin · Charmer · Pity · Brace · Sundown eyes like broken things. They stand in your peripheral vision and whisper into your head, staring. They clamp lenses over your eyes and LOOK read your secrets. man · woman · ambiguous · transgressing · concealed They're just the sort of tasteful accoutrement that no well-appointed high formal wear · clinical wear · fetish–bondage wear · environmental wear improper hardhold can do without. to the local environment scarred face · smooth face · pale face · bony face · plump moist face · sweet face soft eyes · dead eyes · deep eyes · caring eyes · pale eyes · ruined eyes · wet eyes experience awkward angular body · soft body · slight body · crippled body · fat body ◯ ◯ ◯ ◯ ◯↦ IMPROVEMENT STATS Whenever you roll a highlighted stat, and whenever you reset your Hx Choose one set: with a character, mark an experience circle. When you mark the 5th one, ●Cool+1 Hard+1 Hot−2 Sharp+1 Weird+2 improve, then erase all experience marks. Each time you improve, ●Cool=0 Hard=0 Hot+1 Sharp=0 Weird+2 choose one of the options. Check it off; you can't choose it again. ●Cool+1 Hard−2 Hot−1 Sharp+2 Weird+2 ☐get +1 cool (max cool +2) ☐ get a new brainer move ●Cool+2 Hard−1 Hot−1 Sharp=0 Weird+2 ☐get +1 sharp (max sharp +2) ☐ get a new brainer move MOVES ☐get +1 hard (max hard +2) ☐ get 2 gigs (detail) and moonlighting You get all the basic moves. Choose 2 brainer moves. ☐get +1 hard (max hard +2) ☐ get a move from another playbook GEAR ☐get a holding (detail) and wealth ☐ get a move from another playbook You get: 1 small fancy weapon; 2 brainer gear; oddments worth 5‑barter; fashion Starting with your 6th improvement, the following options are also available: suitable to your look, including at your option a piece worth 1‑armor (you detail). ☐+1 to any stat (max +3) ☐retire your character (to safety) Small fancy weapons (choose 1): ☐choose 3 basic moves, advance them ☐create an additional character to play ●silenced 9mm (2‑harm close hi‑tech) ☐advance the other 4 basic moves ☐change your character to a new type ●ornate dagger (2‑harm hand valuable) ●hidden knives (2‑harm hand infinite) BARTER ●scalpels (3‑harm intimate hi‑tech) ●antique handgun (2‑harm close reload loud valuable) 1‑barter will cover a month's living expenses, if your tastes aren't too HX grand. Everyone introduces their characters by name, look, and outlook. Take your turn. List As a one-time expenditure, and very subject to availability, 1‑barter the other characters's names. might count for: a night in high luxury and company; one square meal THE Go around again for Hx. On your turn, tell everyone Hx−1. You keep yourself secret. each for around 30 people; a typical family's entire food store; the On the other characters's turns, choose 1, 2, or all 3: material costs of a crash resuscitation by an angel; a week's hire of the R ●One of them has slept in your presence (knowingly or un-). Ignore whatever protective companionship of a battlebabe or gunlugger; any weapon, A I N E number that player tells you; instead, write Hx+3 next to that character's name. gear, or fashion not valuable or hi‑tech; repair of a piece of hi‑tech gear B R ●One of them you've been watching carefully for some time, in secret. Ignore by a savvyhead; a year's tribute to a warlord; a month's maintenance whatever number that player tells you; instead, write Hx+3 next to that character's and repairs for a hi‑performance vehicle well-used; bribes, fees, and name. gifts sufficient to get you into almost anyone's presence. ●One of them quite evidently dislikes and distrusts you. Ignore whatever number For better stuff, you should expect to make particular arrangements. You that player tells you; instead, write Hx+3 next to that character's name. can't just wander around the commons of some hardhold with oddments Everyone else, whatever number they tell you, add +1 to it and write that next to their ajangle and expect to find hi‑tech or luxe eternal. character's name. You know everyone better than normal. If you're charging someone wealthy for your services, 1‑barter is the At the end, find the character with the highest Hx on your sheet. Ask that player going rate for: one successful deep-brain scan; one in-brain puppet which of your stats is most interesting, and highlight it. The MC will name another command, upon its execution; one week's employment as a kept brainer. WORLD stat for you to highlight too. a character playbook for APOCALYPSE ©2k+10 D. Vincent Baker www.apocalypse‑world.com BRAINER GEAR NAME BRAINER MOVES Implant syringe (tag hi‑tech) LOOK ☐ Unnatural lust transfixion: when you try to seduce someone, After you've tagged someone, if a brainer move allows you to inflict roll+weird instead of roll+hot. harm on them, inflict +1 harm. Casual brain receptivity: when you read a person (they have ☐ Brain relay (area close hi‑tech) to be able to see you, but you don't have to interact), roll+weird For the purpose of brainer moves, if someone can see your brain instead of roll+sharp. relay, they can see you. Preternatural at-will brain attunement: you get +1 weird ☐ Receptivity drugs (tag hi‑tech) (max weird +3). Tagging someone gives you +1 hold if you then use a brainer move Deep brain scan: if you have time and physical intimacy with a oVnio tlhaetmio.n glove (hand worn hi‑tech) HX HISTORY WITH PEOPLE ght stat ☐person – mutual intimacy like holding them in your arms, or one- For the purpose of brainer moves, mere skin contact counts as time ghli COOL spiedresdo nin mtimoraec yd leiekpel tyh tehya'rne nreosrtrmaianle. dR oonll +a wtaebirled .– O yno ua 1ca0n+ ,r heaodld t3h.a t and intimacy. hi ◯ act under fire On a 7–9, hold 1. While you're reading them, spend your hold to ask Pain-wave projector (1‑harm ap area loud reload hi‑tech) their player questions, 1-for-1: Goes off like a reusable grenade. Hits everyone but you. HARD ●What was your character's lowest moment? Deep ear plugs (worn hi‑tech) ●For what does your character crave forgiveness, and from whom? Protects the wearer from all brainer moves and gear. ◯ seize by force · go aggro ●What are your character's secret pains? ●In what ways are your character's mind and soul vulnerable? HOT On a miss, you inflict 1‑harm (ap) on your subject, to no benefit. Direct-brain whisper projection: when you whisper a ☐ ◯ seduce or manipulate command direct to another person's mind (they have to be able to see you, but you don't have to interact), you get the effects of going SHARP aggro without going aggro. Roll+weird instead of roll+hard. If they force your hand, your mind counts as a weapon (1‑harm ap close ◯ read a sitch · read a person loud‑optional). In-brain puppet strings: if you have time and physical WEIRD ☐ intimacy with a person – mutual intimacy like holding them in your arms, or one-sided intimacy like they're restrained on a table – you help · interfere · session end ◯ open your brain can plant a command inside their mind. Roll+weird. On a 10+, hold 3. On a 7–9, hold 1. At your will, no matter the circumstances, HOLD GEAR, BARTER you can spend your hold 1 for 1: ●inflict 1‑harm (ap) ●they take −1 right now If they fulfil the implanted command, that removes all your remaining hold for that command. On a miss, you inflict 1‑harm (ap) on your subject, to no benefit. ◯ unstabilized M 12 R MORE MOVES A 9 3 H 6 shattered (−1 cool) ☐ When you and another character have sex, you automatically crippled (−1 hard) attempt a deep brain scan on them, whether or not you have that ☐ move. Roll+weird as usual. However, the MC chooses which ☐ disfigured (−1 hot) questions the other character's player will answer. broken (−1 sharp) ☐ CREATING A CHOPPER THE CIntHroduOcinPg PER To create your chopper, choose name, look, stats, moves, bike, gang, gear, and Hx. NAME Apocalypse World is all scarcity, of course it is. There's not enough wholesome food, not enough untainted water, not enough security, not Dog · Domino · T‑bone · Stinky · Satan · Lars · Bullet · Dice · Shit head · Half pint · enough light, not enough electricity, not enough children, note enough Shooter · Diamond · Goldie · Tinker · Loose · Baby · Juck · Hammer · Hooch · Wire · hope. Blues · Snake eyes · Pinkie LOOK However, the Golden Age did leave us two things: enough gasoline, enough bullets. Come the end, I guess the fuckers didn't need them like man · woman · ambiguous · transgressing they thought they would. combat biker wear · showy biker wear · scrounge biker wear · S&M biker wear So chopper, there you are. Enough for you. weathered face · strong face · rugged face · narrow face · busted face narrow eyes · scorched eyes · calculating eyes · weary eyes · kind eyes experience IMPROVEMENT squat body · rangy body · wiry body · sturdy body · fat body ◯ ◯ ◯ ◯ ◯↦ STATS Whenever you roll a highlighted stat, and whenever you reset your Hx Choose one set: with a character, mark an experience circle. When you mark the 5th one, ●Cool+1 Hard+2 Hot−1 Sharp+1 Weird=0 improve, then erase all experience marks. Each time you improve, ●Cool+1 Hard+2 Hot+1 Sharp=0 Weird−1 choose one of the options. Check it off; you can't choose it again. ●Cool+1 Hard+2 Hot=0 Sharp+1 Weird−1 ☐get +1 hard (max hard +3) ☐ choose a new option for your gang ●Cool+2 Hard+2 Hot−1 Sharp=0 Weird−1 ☐get +1 cool (max cool +2) ☐ get a holding (detail) and wealth MOVES ☐get +1 sharp (max sharp +2) ☐ get 2 gigs (detail) and moonlighting ☐get +1 weird (max weird +2) ☐ get a move from another playbook You get all the basic moves. You get both chopper moves. ☐get +1 weird (max weird +2) ☐ get a move from another playbook GEAR You get: your bike; 2 no-nonsense weapons; personal fashion worth 1‑armor or Starting with your 6th improvement, the following options are also available: 2‑armor, your choice. ☐+1 to any stat (max +3) ☐retire your character (to safety) No-nonsense weapons (choose 2): ☐choose 3 basic moves, advance them ☐create an additional character to play ●magnum (3‑harm close reload loud) ☐advance the other 4 basic moves ☐change your character to a new type ●smg (2‑harm close area loud) ●sawed‑off (3‑harm close reload messy) BARTER ●crowbar (2‑harm hand messy) THE ●machete (3‑harm hand messy) 1‑barter will cover a month's living expenses, if your tastes aren't too HEXveryone introduces their characters by name, look, and outlook. Take your turn. List gArsa nad o.ne-time expenditure, and very subject to availability, 1‑barter H O P P E R C the other characters's names. might count for: a night in high luxury and company; one square meal Go around again for Hx. On your turn, tell everyone Hx+1. You're not that each for around 30 people; a typical family's entire food store; the complicated. material costs of a crash resuscitation by an angel; a week's hire of the On the other characters's turns: protective companionship of a battlebabe or gunlugger; any weapon, gear, or fashion not valuable or hi‑tech; repair of a piece of hi‑tech gear ●Choose one character who has stood up to you, gang and all. Whatever number that player tells you, give it +1 and write that next to the character's name. by a savvyhead; a year's tribute to a warlord; a month's maintenance and repairs for a hi‑performance vehicle well-used; bribes, fees, and ●Everyone else, whatever number the player tells you, give it −1 and write that next gifts sufficient to get you into almost anyone's presence. to the character's name. By default, you don't really care much about, y'know, people. For better stuff, you should expect to make particular arrangements. You At the end, find the character with the highest Hx on your sheet. Ask that player can't just wander around the commons of some hardhold with oddments which of your stats is most interesting, and highlight it. The MC will name another ajangle and expect to find hi‑tech or luxe eternal. stat for you to highlight too. If you're charging someone wealthy for your services, 1‑barter is the going rate for: one raiding expedition; one convoy led through hostile WORLD territory; one threat delivered loud and clear; one week's employment of your gang as thugs and enforcers. a character playbook for APOCALYPSE ©2k+10 D. Vincent Baker www.apocalypse‑world.com GANG NAME CHOPPER MOVES By default, your gang consists of about 15 violent bastards with LOOK ☑ Pack alpha: when you try to impose your will on your gang, scavenged and makeshift weapons and armor, and no fucking roll+hard. On a 10+, all three. On a 7–9, choose one: discipline at all (2‑harm gang small savage 1‑armor). ●they do what you want Then, choose 2: ●they don't fight back over it ●Your gang consists of 30 or so violent bastards. (+medium, −small) ●you don't have to make an example of one of them ●Your gang is well-armed. (+1 harm) On a miss, someone in your gang makes a dedicated bid to replace you as alpha. ●Your gang is well-armored. (+1 armor) Fucking thieves: when you have your gang search their ●Your gang is well-disciplined. (−savage) ☑ ●Your gang is nomadic at heart, and able to maintain and repair its HX HISTORY WITH PEOPLE ght stat proolcl+khetasr da.n Od ns aad 1d0le+b, aognse foofr ysooum heathppinegn ss mtoa hlla veen ojuugsth thtoe bthei nthge, roer, own bikes without a home base. (+mobile) hli COOL close enough. On a 7–9, one of you happens to have something g ●Your gang is self-sufficient, able to provide for itself by raiding hi pretty close, unless what you're looking for is hi‑tech, in which case and scavenging. (+rich) ◯ act under fire no dice. On a miss, one of you used to have just the thing, but it turns out that asswipe (MC names someone) stole it from you. And choose 1: HARD ●Your gang's bikes are in bad shape and need constant attention. When you and another character have sex, they immediately (vulnerable: breakdown) ◯ seize by force · go aggro change their sheet to say Hx+3 with you. They also choose whether ●Your gang's bikes are picky and high-maintenance. (vulnerable: to give you −1 or +1 to your Hx with them, on your sheet. grounded) HOT ●Your gang is loose-knit, with members coming and going as they choose. (vulnerable: desertion) ◯ seduce or manipulate ●Your gang is in significant debt to someone powerful. (vulnerable: SHARP BIKE YOUR BIKE obligation) Your bike has power +1, looks +1, STRENGTHS ●Your gang is filthy and unwell. (vulnerable: disease) ◯ read a sitch · read a person 1‑armor, weakness +1. GANG WEIRD Strengths (choose 1 or 2): fast · rugged · aggressive · tight · huge · responsive SIZE HARM help · interfere · session end ◯ open your brain LOOKS Looks (choose 1 or 2): Per 1‑size difference: HOLD GEAR, BARTER sleek · vintage · roaring · fat‑ass · muscular · massively chopped · −1 harm against a larger gang, flashy · luxe +1 harm against a smaller gang. Weakness (choose 1): slow · sloppy · guzzler · skinny · WEAKNESS TAGS ARMOR bucking · lazy · unreliable ◯ unstabilized M 12 R MORE MOVES A 9 3 H 6 shattered (−1 cool) ☐ crippled (−1 hard) ☐ disfigured (−1 hot) ☐ broken (−1 sharp) ☐ CREATING A DRIVER THE InDtrodRuciIngVER To create your driver, choose name, look, stats, moves, car, gear, and Hx. NAME Came the apocalypse, and the infrastructure of the Golden Age tore apart. Roads heaved and split. Lines of life and communication Lauren · Audrey · Farley · Sammy · Katherine · Marilyn · James · Bridget · Paul · Annette · Marlene · Frankie · Marlon · Kim · Errol · Humphrey · Phoenix · Mustang · shattered. Cities, cut off from one another, raged like smashed anthills, Impala · Suv · Cougar · Cobra · Dart · Gremlin · Grand Cherokee · Jag · Beemer then burned, then fell. LOOK A few living still remember it: every horizon scorching hot with civilization in flames, light to put out the stars and moon, smoke to put man · woman · ambiguous · transgressing out the sun. vintage wear · casual wear · utility wear· leather wear · showy scrounge wear In Apocalypse World the horizons are dark, and no roads go to them. handsome face · gorgeous face · stern face · fine‑boned face · worn face · crooked face cool eyes · hooded eyes · hard eyes · sad eyes · cold eyes · pale eyes experience IMPROVEMENT ◯ ◯ ◯ ◯ ◯↦ slim body · pudgy body · stocky body · solid body · tall body · strong body STATS Whenever you roll a highlighted stat, and whenever you reset your Hx Choose one set: with a character, mark an experience circle. When you mark the 5th one, ●Cool=0 Hard−1 Hot+1 Sharp+2 Weird=0 improve, then erase all experience marks. Each time you improve, choose one of the options. Check it off; you can't choose it again. ●Cool+1 Hard=0 Hot=0 Sharp+2 Weird−1 ●Cool=0 Hard+1 Hot−1 Sharp+2 Weird−1 ☐get +1 cool (max cool +2) ☐ get a new driver move ●Cool+1 Hard−2 Hot=0 Sharp+2 Weird+1 ☐get +1 hard (max hard +2) ☐ get a new driver move ☐get +1 hot (max hot +2) ☐ get 2 gigs (detail) and moonlighting MOVES You get all the basic moves. You get a no shit driver, and then choose a second ☐☐ggeett +a 1g awraegired ( (wmoarxk swpaecired) +an2d) crew ☐☐ ggeett aa mmoovvee ffrroomm aannootthheerr ppllaayybbooookk THE driver move. GEAR Starting with your 6th improvement, the following options are also available: V E R You get: 1 handy weapon; oddments worth 2‑barter; fashion suitable to your look ☐+1 to any stat (max +3) ☐retire your character (to safety) D R I (you detail). ☐choose 3 basic moves, advance them ☐create an additional character to play Handy weapons (choose 1): ☐advance the other 4 basic moves ☐change your character to a new type ●.38 revolver (2‑harm close reload loud) BARTER ●9mm (2‑harm close loud) ●big knife (2‑harm hand) ●sawed‑off (3‑harm close reload messy) 1‑barter will cover a month's living expenses, if your tastes aren't too ●machete (3‑harm hand messy) grand. ●magnum (3‑harm close reload loud) As a one-time expenditure, and very subject to availability, 1‑barter HX might count for: a night in high luxury and company; one square meal Everyone introduces their characters by name, look, and outlook. Take your turn. List each for around 30 people; a typical family's entire food store; the the other characters's names. material costs of a crash resuscitation by an angel; a week's hire of the Go around again for Hx. On your turn, choose 1 or both: protective companionship of a battlebabe or gunlugger; any weapon, gear, or fashion not valuable or hi‑tech; repair of a piece of hi‑tech gear ●One of them has been with you for days on the road. Tell that player Hx+2. by a savvyhead; a year's tribute to a warlord; a month's maintenance ●One of them once got you out of some serious shit. Tell that player Hx+2. and repairs for a hi‑performance vehicle well-used; bribes, fees, and Tell everyone else Hx+1. Everybody knows a bit about who you are and where you've gifts sufficient to get you into almost anyone's presence. been. For better stuff, you should expect to make particular arrangements. You On the other characters's turns: You aren't naturally inclined to get too close to too can't just wander around the commons of some hardhold with oddments many people. Whatever number they tell you, give it −1 and write that next to their ajangle and expect to find hi‑tech or luxe eternal. character's name. At the end, find the character with the highest Hx on your sheet. Ask that player If you're charging someone wealthy for your services, 1‑barter is the which of your stats is most interesting, and highlight it. The MC will name another going rate for: one message or valuable delivered; one convoy led WORLD stat for you to highlight too. through hostile territory; one month's employment as personal driver. a character playbook for APOCALYPSE ©2k+10 D. Vincent Baker www.apocalypse‑world.com CARS Choose one of these profiles: NAME DRIVER MOVES ●power+2 looks+1 1‑armor weakness+1 ●●ppoowweerr++21 llooookkss++22 01‑‑aarrmmoorr wweeaakknneessss++11 LOOK ☑●WAhe nn oy oshui ta cdtr uivnedre: rw fhireen, yaodud ayroeu br echairn'ds pthoew werh teoe lt hoef ryoolul.r car: ●power+2 looks+1 2‑armor weakness+2 ●When you seize something by force, add your car's power to the roll. Choose its frame: YOUR CAR ●When you go aggro on someone, add your car's power to the roll. coupe · compact · sedan · jeep · ●When you seduce or manipulate, add your car's looks to the roll. pickup · van · semi · bus · limo · FRAME ●When you help someone or interfere with someone, add your ambulance · 4×4 · tractor · car's power to the roll. construction/utility Cifhatoss otp s·oe rw uietgsrg sretadrte i·nn aggg:tghrse, sassi vme a· ny as POWER LOOKS HX HISTORY WITH PEOPLE ghlight sCtatOOL Wr☐olhl.eGno soodm ieno tnhee i nctleinrfcehr:e sw wheitnh yyoouu ,a acdt du nyoduerr cfiarre',s rwoella+ksnheasrsp t o the tight · huge · off‑road · hi instead of roll+cool. ◯ act under fire responsive · uncomplaining · Weather eye: when you open your brain to the world's capacious · workhorse · easily ☐ repaired ARMOR WEAKNESS HARD psychic maelstrom, roll+sharp instead of roll+weird. Daredevil: when you go straight into danger without hedging Choose its looks, as many as its ☐ looks rating: ◯ seize by force · go aggro your bets, you get +1 armor. If you happen to be leading a gang or convoy, it gets +1 armor too. sleek · vintage · pristine · HOT powerful · luxe · flashy · TAGS ☐ Collector: you get 2 additional cars. muscular · quirky · pretty · My other car is a tank: you get an additional car. Give it handcrafted · spikes & plates · ◯ seduce or manipulate ☐ mounted machine guns (3‑harm close/far area messy) or grenade garish launchers (4‑harm close area messy) and +1 armor. Choose its weaknesses, as many SHARP as its weakness rating: When you and another character have sex, roll+cool. On a 10+, slow · fragile · sloppy · lazy · ◯ read a sitch · read a person it's cool, no big deal. On a 7–9, give them +1 to their Hx with you cramped · picky · guzzler · on their sheet, but give yourself −1 to your Hx with them on yours. unreliable · loud · rabbity WEIRD On a miss, you gotta go: take −1 ongoing, until you prove that it's not like they own you or nothing. help · interfere · session end ◯ open your brain CAR #2 CAR #3 HOLD GEAR, BARTER FRAME FRAME POWER LOOKS POWER LOOKS ARMOR WEAKNESS ARMOR WEAKNESS ◯ unstabilized M 12 R MORE MOVES A TAGS TAGS H 9 3 6 shattered (−1 cool) ☐ crippled (−1 hard) ☐ disfigured (−1 hot) ☐ broken (−1 sharp) ☐
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