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Android App Development For Dummies PDF

377 Pages·2015·8.08 MB·English
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Android™ Application Development For Dummies®, 3rd Edition Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030 5774, www.wiley.com Copyright © 2015 by John Wiley & Sons, Inc., Hoboken, New Jersey Published simultaneously in Canada No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as ​permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior ​written ​permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748 6011, fax (201) 748 6008, or online at http://www.wiley.com/go/permissions. Portions of this page are based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License. Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. Android is a trademark of Google, Inc. All other trademarks are the ​property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book. LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY: THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ. For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877 762 2974, outside the U.S. at 317 572 3993, or fax 317 572 4002. For technical support, please visit www.wiley.com/techsupport. Wiley publishes in a variety of print and electronic formats and by print on demand. Some material included with standard print versions of this book may not be included in e books or in print on demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com. For more information about Wiley products, visit www.wiley.com. Library of Congress Control Number: 2014954664 Android™ Application Development For Dummies® Visit www.dummies.com/cheatsheet/androidappdevelopment to view this book's cheat sheet. Table of Contents Cover Introduction About This Book Conventions Used in This Book Foolish Assumptions How This Book Is Organized Icons Used in This Book Beyond the Book Part I: Getting Started with Your First Android Application Chapter 1: Developing Spectacular Android Applications Why Develop for Android? Android Development Basics Hardware Tools Software Tools Chapter 2: Prepping Your Development Headquarters Developing the Android Developer Inside You Assembling Your Toolkit Tuning Up Your Hardware Installing and Configuring Your Support Tools Installing Android Studio Installing Java 7 Adding SDK Packages Navigating the Android SDK Specifying Android Platforms Using SDK Tools for Everyday Development Part II: Building and Publishing Your First Application Chapter 3: Your First Android Project Starting a New Project in Android Studio Responding to Errors Setting Up an Emulator Running the Hello Android App Understanding Project Structure Chapter 4: Creating the User Interface Creating the Silent Mode Toggle Application Laying Out the Application Adding an Image to Your Application Creating a Launcher Icon for the Application Previewing the Application in the Visual Designer Chapter 5: Coding Your Application Understanding Activities and the Activity Lifecycle Creating Your First Activity Working with the Android Framework Classes Installing Your Application Material Design UhOh! (Responding to Errors) Thinking Beyond the Application Boundaries Chapter 6: Understanding Android Resources Understanding Resources Working with Resources Different Strokes for Different Folks: Using Resource Qualifier Directories Chapter 7: Turning Your Application into an App Widget Working with App Widgets in Android Working with Intents and Pending Intents Creating the App Widget Placing Your Widget on the Home Screen Chapter 8: Publishing Your App to the Google Play Store Creating a Distributable File Creating a Google Play Developer Profile Pricing Your Application Getting Screen Shots for Your Application Uploading Your Application to the Google Play Store Watching the Number of Installs Soar Part III: Creating a Feature Rich Application Chapter 9: Designing the Tasks Application Reviewing the Basic Requirements Creating the Application’s Screens Chapter 10: Creating the Task Detail Page Creating the TaskEditActivity Creating the TaskEditActivity Linking the List View to the Edit View Creating the TaskEditFragment You Put the Fragment in the Activity and Shake It All Up Updating the Styles A Special Bonus Chapter 11: Going a la Carte with Your Menu Understanding Options and Context Menus Creating Your First Menu Creating a LongPress Action Chapter 12: Handling User Input Creating the User Input Interface Getting Choosy with Dates and Times Creating an Alert Dialog Validating Input Chapter 13: Getting Persistent with Data Storage Finding Places to Put Data Understanding How the SQLite ContentProvider Works Creating Your Application’s SQLite Database Using ContentProvider URIs Dealing with CRUD Implementing the Save Button Implementing the List View Reading Data into the Edit Page Chapter 14: Reminding the User Seeing Why You Need AlarmManager Asking the User for Permission Waking Up a Process with AlarmManager Updating a Notification Clearing a Notification Rebooting Devices Chapter 15: Working with Android Preferences Understanding the Android Preferences Framework Understanding the PreferenceFragment Class Creating Your Preferences Screen Working with the PreferenceFragment Class Working with Preferences in Your Activities at Runtime Part IV: Android Is More than Phones Chapter 16: Developing for Tablets Considering the Differences between Phones and Tablets Tweaking the Tasks App for Tablets Configuring a Tablet Emulator Creating a New Product Flavor Creating an AndroidManifest for Phones Creating an AndroidManifest for Tablets Making the TaskListAndEditorActivity for Tablets Building the Tablet App Adding the App Callbacks One More Thing . . . Chapter 17: Supporting Older Versions of Android Understanding AppCompat Updating the build File Adding the Toolbar Using the AppCompat Theme Testing Your App Working with RighttoLeft Languages Fixing the Add Task Menu Fixing the Window Options Using Newer APIs Using Android Lint Chapter 18: Wearing the Tasks App Preparing Your Development Environment Creating a New Wear App Publishing the Data from Your Phone Running the App without Android Studio Packaging the App What’s Next? Chapter 19: Look Ma, I’m on TV! Understanding Guidelines for Building TV Apps Building and Manifesting Changes Adding the BrowseActivity Creating the TV Browse Fragment Creating the CardPresenter Running Your App Adding and Editing Items Creating Backgrounds Creating More Filters Chapter 20: Moving beyond Google Working around Google Features Setting Up the Fire SDK Setting Up Your Fire or Emulator Publishing to Amazon Appstore for Android Part V: The Part of Tens Chapter 21: Ten Free Sample Applications and SDKs Android Samples The Google I/O App K9 Mail GitHub Android App Facebook SDK for Android Notepad Tutorial U+2020 Lollipop Easter Egg Android Bootstrap The AOSP Chapter 22: Ten Tools to Simplify Your Development Life Android Lint Android Systrace RoboGuice and Dagger Translator Toolkit Hierarchy Viewer UI/Application Exerciser Monkey Git and GitHub Picasso and OkHttp Memory Analyzer Tool Travis ci About the Author Cheat Sheet Connect with Dummies End User License Agreement Introduction Welcome to Android Application Development For Dummies! When Android was acquired by Google in 2005 (yes, Android was a start up company at one point), a lot of people didn’t have much interest in it because Google hadn’t yet entered the mobile space. Fast forward to a few years later, when Google announced its first Android phone: the G1. It was the start of something huge. The G1 was the first publicly released Android device. It didn’t match the rich feature set of the iPhone at the time, but a lot of people believed in the platform. As soon as Donut (Android 1.6) was released, it was evident that Google was putting some effort into the product. Immediately after version 1.6 was released, talk of 2.0 was already on the horizon. Today, we’re on version 5.0 of the Android platform, with no signs that things are slowing down. Without doubt, this is an exciting time in Android development. About This Book Android Application Development For Dummies is a beginner’s guide to developing Android applications. You don’t need any Android application development experience under your belt to get started. The Android platform is a device independent platform, which means that you can develop applications for various devices. These devices include, but aren’t limited to phones, watches, tablets, cars, e book readers, netbooks, televisions, and GPS devices. Finding out how to develop for the Android platform opens a large variety of development options for you. This book distills hundreds, if not thousands, of pages of Android documentation, tips, tricks, and tutorials into a short, digestible format that allows you to springboard into your future as an Android developer. This book isn’t a recipe book, but it gives you the basic knowledge to assemble various pieces of the Android framework to create interactive and compelling applications. Conventions Used in This Book Throughout the book, you use the Android framework classes, and you’ll create Java classes and XML files. Code examples in this book appear in a monospace font so that they stand out from other text in the book. This means that the code you’ll see looks like this: public class MainActivity Java is a high level programming language that is case sensitive, so be sure to enter the text into the editor exactly as you see it in the book. The examples follow standard Java conventions so you can transition easily between the book examples and the example code provided by the Android

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The updated edition of the bestselling guide to Android app development If you have ambitions to build an Android app, this hands-on guide gives you everything you need to dig into the development process and turn your great idea into a reality! In this new edition of Android App Development For Dum
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