As you learn about AMOS, you'll be swept along by Stephen Hill's enthusiasm and depth of knowledge. All the major aspects of game design and programming are covered: Game planning - graphic design, mock-ups and sprites; Shoot-'em-ups - high-speed AMOS sprites, fire control, collision detection, background animation; Simulations - from simple 3D movement to flight simulators; Role playing - characters, scenarios and magic; Adventure games - plans, rooms and commands; Animation, scrolling, sound, and much more.
Numerous tested, working programs illustrate the book, and there is a disk available with a collection of AMOS programs - look inside the book for details.
Stephen Hill is the author of Sigma's best-selling Game Maker's Manual for the Atari ST. Stephen is one of the UK's acknowledged experts in this field - the author of numerous manuals and designer of dozens of Amiga games - so nobody is better placed to write this new book.