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Amiga Game Maker's Manual PDF

402 Pages·1992·53.8122 MB·other
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Description:
If you're interested in producing professional-looking games for the Amiga, all you need is AMOS Basic and this superb book. The creator of AMOS, Francois Lionette, designed it to be the most powerful games programming system for the Amiga. With AMOS, games equivalent to such best sellers as Xenon 2 and Blood Money can be produced - and in a fraction of the time you'd need if you were sweating it out with Assembler. 

 As you learn about AMOS, you'll be swept along by Stephen Hill's enthusiasm and depth of knowledge. All the major aspects of game design and programming are covered: Game planning - graphic design, mock-ups and sprites; Shoot-'em-ups - high-speed AMOS sprites, fire control, collision detection, background animation; Simulations - from simple 3D movement to flight simulators; Role playing - characters, scenarios and magic; Adventure games - plans, rooms and commands; Animation, scrolling, sound, and much more. 

 Numerous tested, working programs illustrate the book, and there is a disk available with a collection of AMOS programs - look inside the book for details. 

 Stephen Hill is the author of Sigma's best-selling Game Maker's Manual for the Atari ST. Stephen is one of the UK's acknowledged experts in this field - the author of numerous manuals and designer of dozens of Amiga games - so nobody is better placed to write this new book.

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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.