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American McGee's Alice: Prima's Official Strategy Guide PDF

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Preview American McGee's Alice: Prima's Official Strategy Guide

PRIMA’S OFFICIAL STRATEGY GUIDE This game has received the following rating from the ESRB Greg Kramer primagames.com Prima is an authorized Electronic Arts Licensee. CCCChhhhaaaapppptttteeeerrrr 1111:::: AAAAlllliiiicccceeee iiiinnnn WWWWoooonnnnddddeeeerrrrllllaaaannnndddd BBBBaaaassssiiiicccc TTTTrrrraaaaiiiinnnniiiinnnngggg —— PPrriimmaa’s’s OOffffiicciiaall SSttrraatteeggyy GGuuiiddee GGrreegg KKrraammeerr The Prima Games logo is a trademark of Prima Communications, Inc. Prima Publishing® is a registered trademark of Prima Communications, Dedication Inc., registered in the U.S. Patent and Trademark Office. No part of this book may be reproduced or transmitted in any form or by any To Adam “Ba” Kramer, King of All Wild Things. means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Electronic Arts Inc. Acknowledgments Senior Project Editor: Brooke N. Hall Product Manager: Jennifer Crotteau Editorial Assistant: Michelle Pritchard © 2000-2004 Electronic Arts Inc. Electronic Arts, EA, EA GAMES, the EA Thanks to all those who usually appear on this GAMES logo and American McGee’s Alice are trademarks or registered trade- page. You’re getting too numerous to mention but marks of Electronic Arts Inc. in the U.S. and/or other countries. All rights reserved. EA GAMES™ is an Electronic Arts™ brand. I love you all. All products and characters mentioned in this book are trademarks of their For performing like the well-oiled machine respective companies. we’ve become, thanks to the Prima team of Please be advised that the ESRB rating icons, “EC”, “K-A”, “E”, “T”, “M”, “AO” Jennifer, Brooke, and Michelle P. Thanks also for and “RP” are copyrighted works and certification marks owned by the the care and vision, respectively, of Cinamon Entertainment Software Association and the Entertainment Software Rating Board and may only be used with their permission and authority. Under no cir- Vann and Robin Berni. cumstances may the rating icons be self-applied or used in connection with any For his tireless support and frank advice, product that has not been rated by the ESRB. For information regarding whether a product has been rated by the ESRB, please call the ESRB at 1-800- thanks most of all to American McGee’s Alice 771-3772 or visit www.esrb.org. For information regarding licensing issues, please producer, R.J. Berg. Thanks also to product call the ESA at (212) 223-8936. Please note that ESRB ratings only apply to the content of the game itself and does NOT apply to the content of this book. manager Jonathan Harris, and Justin Holst, from Important: the product testing team. Prima Publishing has made every effort to determine that the information con- tained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, Prima Games either incidental or consequential, that may result from using the information in this book. The publisher cannot provide information regarding game play, A Division of Random hints and strategies, or problems with hardware or software. Questions should be directed to the support numbers provided by the game and device manufac- House, Inc. turers in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved. ISBN: 7615-4533-6 Library of Congress Catalog Card Number: 00-10924 3000 Lava Ridge Court Roseville, CA 95661 (800) 733-3000 pprriimmaaggaammeess..ccoomm 11 www.primagames.com PPPPrrrriiiimmmmaaaa’’’’ssss OOOOffffffffiiiicccciiiiaaaallll SSSSttttrrrraaaatttteeeeggggyyyy GGGGuuuuiiiiddddeeee Table of Contents Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4 Structure of this Guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5 Alice in Wonderland—Basic Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .7 Skill Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .8 Interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .9 Basic Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .13 Fighting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .15 Jumping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .21 Ropes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Swimming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 Floating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .29 Alice’s Toy Box . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Toys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .30 Power-Ups . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .35 Wonderland Residents . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Our Heroine: Alice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .39 Enemies—Standard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .40 Enemies—Bosses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .49 Friends . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .52 Non-Combatants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .56 Village of the Doomed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .59 Dementia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .60 Pandemonium . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67 Fortress of Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73 Fortress of Doors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74 Beyond the Wall . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .78 Fortress of Doors (Return) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .84 Skool Daze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .86 Skool’s Out . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .94 Skool Daze, Return . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .101 The Vale of Tears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .104 Pool of Tears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105 Hollow Hideaway . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .115 Wholly Morel Ground . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .122 pprriimmaaggaammeess..ccoomm 22 Wonderland Woods . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .126 Dry Landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .127 Herbaceous Border . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .134 Rolling Stones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .138 Icy Reception . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .140 Fungiferous Flora . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .144 Centipede’s Sanctum . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 Caterpillar’s Plot . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .151 Looking Glass Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .157 The Pale Realm . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .158 Castling . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .160 Checkmate in Red . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .172 Mirror Image . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .177 Behind the Looking Glass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .188 Crazed Clockwork . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .189 About Face . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .197 Land of Fire and Brimstone . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .201 Burning Curiosity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .202 Jabberwock’s Lair . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .210 Caterpillar’s Plot, Revisited . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .213 Queen of Hearts Land . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .217 Majestic Maze . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .218 Airborne Terror . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .221 Mystifying Madness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .225 Water Logged . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .231 Labyrinthine Revenge . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .236 Machinations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .243 Queensland . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .248 Royal Rage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .249 Battle Royale . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .252 Ascension . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .254 Castle Keep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .260 Heart of Darkness . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .266 Cheats . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .275 Interview with American McGee . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .276 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .279 pprriimmaaggaammeess..ccoomm 33 PPPPrrrriiiimmmmaaaa’’’’ssss OOOOffffffffiiiicccciiiiaaaallll SSSSttttrrrraaaatttteeeeggggyyyy GGGGuuuuiiiiddddeeee II nn tt rr oo dd uu cc tt ii oo nn WW hheenn II ffiirrsstt hheeaarrdd that someone was going to make an action game out of Lewis Carroll’s classic tales, Alice’s Adventures in Wonderland and Through the Looking Glass and What Alice Found There, I thought, “Why?” It seemed like an odd choice as the basis for a fast-paced and typically gory action game. Then I thought about it some more. Why wouldn’t you want to make a game out of those books? With their bizarre characters and twisted landscapes, such a game would be a culmination of where computer gaming was already headed, not to mention one hell of a mind trip. And who better than the self-styled renegade designer American McGee to make it all happen? It’s clear that his path is one of vision and overflowing creativity. With its superlative level design, vivid characters, exhilarating puzzles, and horrifically beautiful aesthetic (an elegant mating of The Nightmare Before Christmas and Edward Gorey’s artwork), American McGee’s Alice is the most singular and memorable game experience in years. pprriimmaaggaammeess..ccoomm 44 IIIInnnnttttrrrroooodddduuuuccccttttiiiioooonnnn Stru ctu r e o f th i s G u i d e This strategy guide is intended to serve players of all levels and provide easy reference for players desiring only a little boost rather than an explicit spoiler. Whenever possible, the guide avoids overlapping with the Install Guide that shipped with the game. In some instances, however, it’s necessary to reiterate important points. The walkthrough was written based on the Normal difficulty level. To help you through Wonderland, this guide is structured as follows: ♣ Chapter 1: A full discussion of all basic gameplay elements including moving, fighting, jumping, swimming, rope swinging, and more. ♣ Chapter 2: A comprehensive directory of all Toys and power-ups. ♣ Chapter 3: An exhaustive gallery of the characters who inhabit Wonderland: friends, foes, bosses, and non-combatants. Enemy descriptions include methods of attack, weaknesses, and tactics for defeating them. Bosses are briefly outlined here, and are discussed fully in the appropriate walk- through chapters. ♣ Chapters 4–12: The walkthrough chapters cover every region and level of Wonderland. These chapters describe how to navigate every map, defeat every puzzle, and claim every Toy. The walkthroughs also contain enemy lists and detailed tactics for defeating every boss, including the Queen herself. ♣ Appendix A: An interview with American McGee. pprriimmaaggaammeess..ccoomm 55 p a rt1 p a rt1 G a m e p l ay G a m e p l ay O v e r v i e w O v e r v i e w CChhaapptteerr 11 AA ll ii cc ee ii nn WWoo nn dd ee rr ll aa nn dd —— BB aa ss ii cc TTrr aa ii nn ii nn gg TT hhee WWoonnddeerrllaanndd ooff American McGee’s Alice is meant to be an unfamiliar, disorienting place. Still, that’s no reason to wander around confused and lost. This chapter introduces you to all the things you will be doing on land, in water, and in the air. pprriimmaaggaammeess..ccoomm 77 PPPPrrrriiiimmmmaaaa’’’’ssss OOOOffffffffiiiicccciiiiaaaallll SSSSttttrrrraaaatttteeeeggggyyyy GGGGuuuuiiiiddddeeee S k i l l Le v e l s Choose your skill level but be sure you know what you’re getting into. TTTTiiiipppp The first choice you must make is the skill level at which you’ll play: Easy, IF YOU’RE A GAMING NOVICE, Medium, Hard, or Nightmare. Several BUT WANT TO EXPERIENCE THE variables are affected by this choice: RICH AND UPROARIOUS WORLD OF AMERICAN MCGEE’S ALICE 1. The amount of damage done by WITHOUT THE CHALLENGES AND Alice’s attacks FRUSTRATIONS OF FULL-BLOWN GAMEPLAY, SELECT EASY. YOU 2. The amount of damage enemies STILL HAVE TO LEARN TO MOVE do to Alice AND FIGHT, BUT DOING SO WON’T REQUIRE AS MUCH SKILL. 3. The difficulty of environmental IF, ON THE OTHER HAND, challenges YOU WANT TO IMMERSE YOURSELF IN THE DYNAMIC AND MIND- BENDING TWISTS AND TURNS OF Choosing Easy, for example, makes THE FULL GAME, SET DIFFICULTY Alice’s attacks very powerful and reduces ON AT LEAST MEDIUM. the amount of damage done when ene- MASOCHISTS CAN, OF COURSE, mies strike. Higher levels progressively ENJOY THE HORRIFIC CHAOS AND reverse these states. Alice’s attacks aren’t CHALLENGE OF NIGHTMARE. as effective, because her enemies are relatively stronger and they inflict more damage. pprriimmaaggaammeess..ccoomm 88 CCCChhhhaaaapppptttteeeerrrr 1111:::: AAAAlllliiiicccceeee iiiinnnn WWWWoooonnnnddddeeeerrrrllllaaaannnndddd——BBBBaaaassssiiiicccc TTTTrrrraaaaiiiinnnniiiinnnngggg I nte r f a c e The American McGee’s Alice interface The interface in American McGee’s Alice is designed to be as unobtrusive as possible. Its most basic elements are discussed in the game’s Install Guide. Items deserving extra discussion, howev- er, are covered in this section. Meters There are two meters with which you should be concerned: Sanity and Strength of Will. Sanity The red meter on the left represents Sanity. Essentially, Sanity represents Alice’s “health.” If she loses her Sanity, nothing can save her (except, of course, reloading a saved game). When Alice takes damage (in combat or by falling excessive distances), her level of Sanity decreases. Sanity can be restored in two ways: 1. Alice can absorb Meta-Essence Crystals, the life force of everything in Wonderland. The larger the crystal, the more Meta-Essence it contains. Meta-Essence restores both Sanity and Strength of Will in equal amounts. For more information on Meta-Essence, see Chapter 2. 2. Alice can also collect Sanity Shards. These squat, red crystals can be found strewn about all over Wonderland. Grabbing one immediately restores a finite amount of Sanity. pprriimmaaggaammeess..ccoomm 99

Description:
"How do you know I'm mad?"Remember Lewis Carroll's popular tale, Alice's Adventures in Wonderland? Well, Alice is back in a Wonderland you won't believe! American McGee's Alice features an all-new Alice struggling to save Wonderland from the hands of the evil Queen of Hearts. The third-person advent
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Most books are stored in the elastic cloud where traffic is expensive. For this reason, we have a limit on daily download.